Chaos damage: Difference between revisions

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==Unique items==
==Unique items==
===Offensive===
===Flat added Chaos Damage===
Adds Chaos damage:
Unique items that add a flat amount of chaos damage or grant {{il|Added Chaos Damage Support}} to socketed skills.
* {{il|Alberon's Warpath}}
* {{il|Apep's Rage}}
* {{il|Arakaali's Fang}}
* {{il|Blackheart}}
* {{il|Blood of Corruption}}
* {{il|Broken Faith}}
* {{il|Edge of Madness}}
* {{il|Night's Hold}}
* {{il|Null's Inclination}}
* {{il|Rebuke of the Vaal}}
* {{il|Soul Strike}}
* {{il|The Covenant}}
* {{il|Voidheart}}
* {{il|Wings of Entropy}}


Increases Chaos damage:
{{Query unique items
* {{il|Breath of the Council}}
|extra_conditions=[[Has subobject.Has stat id::~*added_chaos_damage*]]
* {{il|Cherrubim's Maleficence}}
|level=1
* {{il|Eldritch Knowledge}}
|stat_column1_header=Local Attack<br>Chaos Damage
* {{il|Mutewind Pennant}}
|stat_column1_format=%s-%s
* {{il|Weight of Sin}}
|stat_column1_stat_format=separate
|stat_column1_stat1_id=local_minimum_added_chaos_damage
|stat_column1_stat2_id=local_maximum_added_chaos_damage
|stat_column2_header=Global Attack<br>Chaos Damage
|stat_column2_format=%s-%s
|stat_column2_stat_format=separate
|stat_column2_stat1_id=attack_minimum_added_chaos_damage
|stat_column2_stat2_id=attack_maximum_added_chaos_damage
|stat_column3_header=Global Spell<br>Chaos Damage
|stat_column3_format=%s-%s
|stat_column3_stat_format=separate
|stat_column3_stat1_id=spell_minimum_added_chaos_damage
|stat_column3_stat2_id=spell_maximum_added_chaos_damage
|stat_column4_header=Global<br>Chaos Damage
|stat_column4_format=%s-%s
|stat_column4_stat_format=separate
|stat_column4_stat1_id=global_minimum_added_chaos_damage
|stat_column4_stat2_id=global_maximum_added_chaos_damage
}}


[[Damage conversion]]:
===Increased Chaos Damage===
* {{il|Sin's Rebirth}}
* {{il|Atziri's promise}}
* {{il|Broken Faith}}
* {{il|Darkscorn}}
* {{il|Death's Hand}}
* {{il|Extractor Mentis}}
* {{il|Infernal Mantle}}
* {{il|Innsbury Edge}}
* {{il|Lightbane Raiment}}
* {{il|Malicious Intent}}
* {{il|Ming's Heart}}
* {{il|Mortem Morsu}}
* {{il|Obliteration}}
* {{il|Shade of Solaris}}
* {{il|Shadows and Dust}}
* {{il|The Consuming Dark}}
* {{il|The Red Dream}}
* {{il|The Red Nightmare}}
* {{il|The Green Dream}}
* {{il|The Green Nightmare}}
* {{il|The Blue Dream}}
* {{il|The Blue Nightmare}}
* {{il|Voltaxic Rift}}


[[Damage over time]]:
Unique items that increase or reduce chaos damage by a percentage.
* {{il|Bino's Kitchen Knife}}
 
* {{il|Death's Oath}}
{{Query unique items
* {{il|Mark of the Doubting Knight}}
|extra_conditions=[[Has subobject.Has stat id::~*chaos_damage_+%*]]
* {{il|Mortem Morsu}}
|level=1
* {{il|Snakebite}}
|stat_column1_header=% inc Chaos Damage
* {{il|The Consuming Dark}}
|stat_column1_format=%s%%
* {{il|The Retch}}
|stat_column1_stat_format=add
|stat_column1_stat1_id=chaos_damage_+%
}}
 
===Converted to Chaos Damage===
 
Unique items that [[damage conversion|convert damage]] to chaos damage.
 
{{Query unique items
|extra_conditions=[[Has subobject.Has stat id::~*convert_to_chaos*]]
|level=1
|stat_column1_header=Phys %
|stat_column1_format=%s%%
|stat_column1_stat_format=add
|stat_column1_stat1_id=base_physical_damage_%_to_convert_to_chaos
|stat_column2_header=Light %
|stat_column2_format=%s%%
|stat_column2_stat_format=add
|stat_column2_stat1_id=base_lightning_damage_%_to_convert_to_chaos
|stat_column3_header=Cold %
|stat_column3_format=%s%%
|stat_column3_stat_format=add
|stat_column3_stat1_id=base_cold_damage_%_to_convert_to_chaos
|stat_column4_header=Fire %
|stat_column4_format=%s%%
|stat_column4_stat_format=add
|stat_column4_stat1_id=base_fire_damage_%_to_convert_to_chaos
}}
 
===Added as Chaos Damage===
 
Unique items that add a portion of other [[damage types]] as chaos damage.
 
{{Query unique items
|extra_conditions=[[Has subobject.Has stat id::~*to_add_as_chaos*]]
|level=1
|stat_column1_header=Phys %
|stat_column1_format=%s%%
|stat_column1_stat_format=add
|stat_column1_stat1_id=physical_damage_%_to_add_as_chaos
|stat_column1_stat2_id=local_unique_flask_physical_damage_%_to_add_as_chaos_while_healing
|stat_column2_header=Light %
|stat_column2_format=%s%%
|stat_column2_stat_format=add
|stat_column2_stat1_id=lightning_damage_%_to_add_as_chaos
|stat_column2_stat2_id=elemental_damage_%_to_add_as_chaos
|stat_column2_stat3_id=local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing
|stat_column3_header=Cold %
|stat_column3_format=%s%%
|stat_column3_stat_format=add
|stat_column3_stat1_id=cold_damage_%_to_add_as_chaos
|stat_column3_stat2_id=elemental_damage_%_to_add_as_chaos
|stat_column3_stat3_id=local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing
|stat_column4_header=Fire %
|stat_column4_format=%s%%
|stat_column4_stat_format=add
|stat_column4_stat1_id=fire_damage_%_to_add_as_chaos
|stat_column4_stat2_id=elemental_damage_%_to_add_as_chaos
|stat_column4_stat3_id=local_unique_flask_elemental_damage_%_to_add_as_chaos_while_healing
}}
 
===Granting Unholy Might===
 
Unique items that grant [[Unholy Might]] (adds 30% of physical damage as chaos damage).
 
{{Query unique items
|extra_conditions=[[Has subobject.Has stat id::~*unholy_might*]]
|level=1
}}
 
===Damage taken as Chaos Damage===


Minion Chaos damage:
Unique items that convert [[damage taken]] to chaos damage.
* {{il|Vis Mortis}}


===Defensive===
{{Query unique items
Chaos resistance:
|extra_conditions=[[Has subobject.Has stat id::~*taken_%_as_chaos*]]
* {{il|Alberon's Warpath}}
|level=1
* {{il|Apep's Rage}}
|stat_column1_header=Phys %
* {{il|Bino's Kitchen Knife}}
|stat_column1_format=%s%%
* {{il|Blood of Corruption}}
|stat_column1_stat_format=add
* {{il|Cospri's Will}}
|stat_column1_stat1_id=physical_damage_taken_%_as_chaos
* {{il|Death Rush}}
|stat_column2_header=Light %
* {{il|Devoto's Devotion}}
|stat_column2_format=%s%%
* {{il|Dusktoe}}
|stat_column2_stat_format=add
* {{il|Geofri's Crest}}
|stat_column2_stat1_id=lightning_damage_taken_%_as_chaos
* {{il|Lori's Lantern}} (when on low life)
|stat_column2_stat2_id=elemental_damage_taken_%_as_chaos
* {{il|Maloney's Nightfall}}
|stat_column3_header=Cold %
* {{il|Ming's Heart}}
|stat_column3_format=%s%%
* {{il|Null's Inclination}}
|stat_column3_stat_format=add
* {{il|Solaris Lorica}} (−10 Chaos Damage taken)
|stat_column3_stat1_id=cold_damage_taken_%_as_chaos
* {{il|The Broken Crown}}
|stat_column3_stat2_id=elemental_damage_taken_%_as_chaos
* {{il|The Vertex}}
|stat_column4_header=Fire %
* {{il|Victario's Acuity}}
|stat_column4_format=%s%%
* {{il|Zahndethus' Cassock}}
|stat_column4_stat_format=add
|stat_column4_stat1_id=fire_damage_taken_%_as_chaos
|stat_column4_stat2_id=elemental_damage_taken_%_as_chaos
}}


Maximum Chaos resistance:
===Chaos Damage does not bypass Energy Shield===
* {{il|Saffell's Frame}}
Unique items that prevent chaos damage from bypassing [[Energy Shield]].
<!-- Can't use chaos_damage_does_not_bypass_energy_shield because it doesn't pick up the flask since the string is >72 characters -->
{{Query unique items
|extra_conditions=[[Has subobject.Has stat id::~*chaos_damage_does*]]
|level=1
}}


Damage taken as Chaos damage:
===Other items===
* {{il|Darkscorn}}
* {{il|Incandescent Heart}}


Chaos Damage does not bypass Energy Shield:
* {{il|The Retch}}
* {{il|Coruscating Elixir}} (during flask effect)
* {{il|Shavronne's Wrappings}}
* {{il|Solaris Lorica}}
* {{il|Esh's Visage}}


==Passive skills==
==Passive skills==

Revision as of 01:28, 2 March 2017

"Chaos" redirects here. For the currency, see Chaos Orb.

Template:SMW rework needed

Chaos damage is one of the five damage types. It is the rarest damage type and the hardest to get resistance against. Chaos damage bypasses energy shield, reducing life or mana directly. Although chaos damage reduction is based on resistance value, it is not considered elemental damage. One can become immune to chaos damage with the Chaos Inoculation keystone passive.

Poison is a debuff that deals chaos damage over time.

Skill gems

A list of gems with the gem tag: Chaos Template:SMW item table/skill gems

Unique items

Flat added Chaos Damage

Unique items that add a flat amount of chaos damage or grant Added Chaos Damage SupportAdded Chaos Damage SupportChaos, Support
Icon: H
Level: (1-20)
Cost & Reservation Multiplier: 120%
Requires Level 31Supports any skill that hits enemies.Supported Skills have (18-154) to (26-231) added Chaos Damage

Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Chaos Damage
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
to socketed skills.

Template:Query unique items

Increased Chaos Damage

Unique items that increase or reduce chaos damage by a percentage.

#invoke: Item table

Converted to Chaos Damage

Unique items that convert damage to chaos damage.

#invoke: Item table

Added as Chaos Damage

Unique items that add a portion of other damage types as chaos damage.

#invoke: Item table

Granting Unholy Might

Unique items that grant Unholy Might (adds 30% of physical damage as chaos damage).

#invoke: Item table

Damage taken as Chaos Damage

Unique items that convert damage taken to chaos damage.

#invoke: Item table

Chaos Damage does not bypass Energy Shield

Unique items that prevent chaos damage from bypassing Energy Shield. #invoke: Item table

Other items

Passive skills

Chaos Damage

These passives increase Chaos Damage directly:

Template:Passive table

Template:Ascendancy passive table

  • Liege of the Primordial - if player have Chaos Golem active.

Miscellany

These passive skills are related to chaos damage, but do not fit into any other category.

Template:Passive table

Template:Ascendancy passive table

Monsters

Monsters with chaos damage attacks include: Some Spawns, some Beasts, some Spiders, some Skeletal Archers, some Snakes, some Bandits, some Ghosts, some Undyings, some Spitters, and some Zombies.

Bosses with chaos damage attacks include:

  • Oozeback Bloom (Enemies Lose Life Over Time)
  • Sawbones (Cast Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
    ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
    TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page)
    )
  • Plague Retch (Viper Strike, Enemies Lose Life Over Time)
  • Black Death (use Viper Strike)
  • Tailsinger (Throws Posion Bombs)
  • The Weaver (Deals Chaos Damage, Viper Strike)
  • Spinesnap (Leaves poison clouds)
  • Fleshrend, Grand Inquisitor (Cast Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
    ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
    TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page)
    )
  • Alal the Terrifying (Throws Posion Bombs)
  • Maligaro, The Inquisitor (Cast Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
    ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
    TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page)
    , Vaal Fire Trap)
  • Alpha Paradisae (Cast Module Error: Too many skills found with q_where = skill.active_skill_name="Desecrate". Please choose only one of the following ids:
    ArchnemesisDesecrate - 65% increased Cast Speed, Spawns 4 corpses, Spawns corpses up to Level 100, Maximum of 25 corpses allowed (page)
    TormentInstantDesecrate - 65% increased Cast Speed, Spawns 6 corpses, Spawns corpses up to Level 100, Maximum of 10 corpses allowed (page)
    )

See also