Bow

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Revision as of 02:37, 2 April 2014 by Vinibot (talk | contribs) (new templating for passive tables)
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Bows deal projectile damage at range. They have a critical strike chance of 5%. Quivers may only be used with bows, but are actually optional.

Bows, like all Two-Handed weapons, can have maximum of 6 sockets. Quivers can't have any sockets.

Bows

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Bow Passives

Physical Damage with Bows

These passives increase physical damage by a percentage while using Bows.

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Attack Speed with Bows

These passives increase attack speed by a percentage while using Bows.

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Accuracy Rating with Bows

These passives increase accuracy by a percentage while using Bows.

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Critical Strike Chance with Bows

These passives increase critical strike chance by a percentage while using Bows.

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Critical Strike Multiplier with Bows

These passives increase critical strike multiplier by a percentage while using Bows.

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Stun Duration with Bows

These passives increase stun duration by a percentage while using Bows.

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Knock Back with Bows

These passives grant Knockback while using a Bow.

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Miscellany

These passives are related to Bows.

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Other Passives affecting Bows

Other Passives affecting Bows include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives and Projectile Passives.

Bow Skills

Single Target Skills

Dexterity Skills : Elemental Hit, Frenzy, Burning Arrow, and Puncture.

Multi-Targets Skills

Dexterity Skills : Explosive Arrow, Ice Shot, Lightning Arrow, Poison Arrow, Rain of Arrows and Split Arrow.