Blazing Salvo: Difference between revisions
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Line 17: | Line 17: | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = 1 | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = +0.01 metres to radius | |quality_type1_stat_text = +(0.01-0.2) metres to radius | ||
| | |quality_type1_breakpoints = 10.0 | ||
|quality_type1_stat1_id = active_skill_base_radius_+ | |quality_type1_stat1_id = active_skill_base_radius_+ | ||
|quality_type1_stat1_value = 100 | |quality_type1_stat1_value = 100 | ||
Line 29: | Line 28: | ||
|static_stat1_id = base_is_projectile | |static_stat1_id = base_is_projectile | ||
|static_stat1_value = 1 | |static_stat1_value = 1 | ||
|stat_text = Deals (7-270) to (10-405) Fire Damage<br>Fires (5-7) Projectiles | |stat_text = Deals (7-270) to (10-405) Fire Damage<br>Fires (5-7) Projectiles | ||
|level1 = True | |level1 = True | ||
Line 42: | Line 39: | ||
|level1_stat3_id = base_number_of_projectiles | |level1_stat3_id = base_number_of_projectiles | ||
|level1_stat3_value = 5 | |level1_stat3_value = 5 | ||
|level1_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level1_stat4_value = 1 | |||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
Line 52: | Line 51: | ||
|level2_stat3_id = base_number_of_projectiles | |level2_stat3_id = base_number_of_projectiles | ||
|level2_stat3_value = 5 | |level2_stat3_value = 5 | ||
|level2_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level2_stat4_value = 1 | |||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
Line 62: | Line 63: | ||
|level3_stat3_id = base_number_of_projectiles | |level3_stat3_id = base_number_of_projectiles | ||
|level3_stat3_value = 5 | |level3_stat3_value = 5 | ||
|level3_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level3_stat4_value = 1 | |||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
Line 72: | Line 75: | ||
|level4_stat3_id = base_number_of_projectiles | |level4_stat3_id = base_number_of_projectiles | ||
|level4_stat3_value = 5 | |level4_stat3_value = 5 | ||
|level4_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level4_stat4_value = 1 | |||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
Line 82: | Line 87: | ||
|level5_stat3_id = base_number_of_projectiles | |level5_stat3_id = base_number_of_projectiles | ||
|level5_stat3_value = 5 | |level5_stat3_value = 5 | ||
|level5_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level5_stat4_value = 1 | |||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
Line 92: | Line 99: | ||
|level6_stat3_id = base_number_of_projectiles | |level6_stat3_id = base_number_of_projectiles | ||
|level6_stat3_value = 5 | |level6_stat3_value = 5 | ||
|level6_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level6_stat4_value = 1 | |||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
Line 102: | Line 111: | ||
|level7_stat3_id = base_number_of_projectiles | |level7_stat3_id = base_number_of_projectiles | ||
|level7_stat3_value = 6 | |level7_stat3_value = 6 | ||
|level7_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level7_stat4_value = 1 | |||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
Line 112: | Line 123: | ||
|level8_stat3_id = base_number_of_projectiles | |level8_stat3_id = base_number_of_projectiles | ||
|level8_stat3_value = 6 | |level8_stat3_value = 6 | ||
|level8_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level8_stat4_value = 1 | |||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
Line 122: | Line 135: | ||
|level9_stat3_id = base_number_of_projectiles | |level9_stat3_id = base_number_of_projectiles | ||
|level9_stat3_value = 6 | |level9_stat3_value = 6 | ||
|level9_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level9_stat4_value = 1 | |||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
Line 132: | Line 147: | ||
|level10_stat3_id = base_number_of_projectiles | |level10_stat3_id = base_number_of_projectiles | ||
|level10_stat3_value = 6 | |level10_stat3_value = 6 | ||
|level10_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level10_stat4_value = 1 | |||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
Line 142: | Line 159: | ||
|level11_stat3_id = base_number_of_projectiles | |level11_stat3_id = base_number_of_projectiles | ||
|level11_stat3_value = 6 | |level11_stat3_value = 6 | ||
|level11_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level11_stat4_value = 1 | |||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
Line 152: | Line 171: | ||
|level12_stat3_id = base_number_of_projectiles | |level12_stat3_id = base_number_of_projectiles | ||
|level12_stat3_value = 6 | |level12_stat3_value = 6 | ||
|level12_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level12_stat4_value = 1 | |||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
Line 162: | Line 183: | ||
|level13_stat3_id = base_number_of_projectiles | |level13_stat3_id = base_number_of_projectiles | ||
|level13_stat3_value = 6 | |level13_stat3_value = 6 | ||
|level13_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level13_stat4_value = 1 | |||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
Line 172: | Line 195: | ||
|level14_stat3_id = base_number_of_projectiles | |level14_stat3_id = base_number_of_projectiles | ||
|level14_stat3_value = 7 | |level14_stat3_value = 7 | ||
|level14_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level14_stat4_value = 1 | |||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
Line 182: | Line 207: | ||
|level15_stat3_id = base_number_of_projectiles | |level15_stat3_id = base_number_of_projectiles | ||
|level15_stat3_value = 7 | |level15_stat3_value = 7 | ||
|level15_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level15_stat4_value = 1 | |||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
Line 192: | Line 219: | ||
|level16_stat3_id = base_number_of_projectiles | |level16_stat3_id = base_number_of_projectiles | ||
|level16_stat3_value = 7 | |level16_stat3_value = 7 | ||
|level16_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level16_stat4_value = 1 | |||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
Line 202: | Line 231: | ||
|level17_stat3_id = base_number_of_projectiles | |level17_stat3_id = base_number_of_projectiles | ||
|level17_stat3_value = 7 | |level17_stat3_value = 7 | ||
|level17_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level17_stat4_value = 1 | |||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
Line 212: | Line 243: | ||
|level18_stat3_id = base_number_of_projectiles | |level18_stat3_id = base_number_of_projectiles | ||
|level18_stat3_value = 7 | |level18_stat3_value = 7 | ||
|level18_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level18_stat4_value = 1 | |||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
Line 222: | Line 255: | ||
|level19_stat3_id = base_number_of_projectiles | |level19_stat3_id = base_number_of_projectiles | ||
|level19_stat3_value = 7 | |level19_stat3_value = 7 | ||
|level19_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level19_stat4_value = 1 | |||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
Line 232: | Line 267: | ||
|level20_stat3_id = base_number_of_projectiles | |level20_stat3_id = base_number_of_projectiles | ||
|level20_stat3_value = 7 | |level20_stat3_value = 7 | ||
|level20_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level20_stat4_value = 1 | |||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
Line 242: | Line 279: | ||
|level21_stat3_id = base_number_of_projectiles | |level21_stat3_id = base_number_of_projectiles | ||
|level21_stat3_value = 8 | |level21_stat3_value = 8 | ||
|level21_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level21_stat4_value = 1 | |||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
Line 252: | Line 291: | ||
|level22_stat3_id = base_number_of_projectiles | |level22_stat3_id = base_number_of_projectiles | ||
|level22_stat3_value = 8 | |level22_stat3_value = 8 | ||
|level22_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level22_stat4_value = 1 | |||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
Line 262: | Line 303: | ||
|level23_stat3_id = base_number_of_projectiles | |level23_stat3_id = base_number_of_projectiles | ||
|level23_stat3_value = 8 | |level23_stat3_value = 8 | ||
|level23_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level23_stat4_value = 1 | |||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
Line 272: | Line 315: | ||
|level24_stat3_id = base_number_of_projectiles | |level24_stat3_id = base_number_of_projectiles | ||
|level24_stat3_value = 8 | |level24_stat3_value = 8 | ||
|level24_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level24_stat4_value = 1 | |||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
Line 282: | Line 327: | ||
|level25_stat3_id = base_number_of_projectiles | |level25_stat3_id = base_number_of_projectiles | ||
|level25_stat3_value = 8 | |level25_stat3_value = 8 | ||
|level25_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level25_stat4_value = 1 | |||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
Line 292: | Line 339: | ||
|level26_stat3_id = base_number_of_projectiles | |level26_stat3_id = base_number_of_projectiles | ||
|level26_stat3_value = 8 | |level26_stat3_value = 8 | ||
|level26_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level26_stat4_value = 1 | |||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
Line 302: | Line 351: | ||
|level27_stat3_id = base_number_of_projectiles | |level27_stat3_id = base_number_of_projectiles | ||
|level27_stat3_value = 8 | |level27_stat3_value = 8 | ||
|level27_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level27_stat4_value = 1 | |||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
Line 312: | Line 363: | ||
|level28_stat3_id = base_number_of_projectiles | |level28_stat3_id = base_number_of_projectiles | ||
|level28_stat3_value = 9 | |level28_stat3_value = 9 | ||
|level28_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level28_stat4_value = 1 | |||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
Line 322: | Line 375: | ||
|level29_stat3_id = base_number_of_projectiles | |level29_stat3_id = base_number_of_projectiles | ||
|level29_stat3_value = 9 | |level29_stat3_value = 9 | ||
|level29_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level29_stat4_value = 1 | |||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
Line 332: | Line 387: | ||
|level30_stat3_id = base_number_of_projectiles | |level30_stat3_id = base_number_of_projectiles | ||
|level30_stat3_value = 9 | |level30_stat3_value = 9 | ||
|level30_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level30_stat4_value = 1 | |||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
Line 342: | Line 399: | ||
|level31_stat3_id = base_number_of_projectiles | |level31_stat3_id = base_number_of_projectiles | ||
|level31_stat3_value = 9 | |level31_stat3_value = 9 | ||
|level31_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level31_stat4_value = 1 | |||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
Line 352: | Line 411: | ||
|level32_stat3_id = base_number_of_projectiles | |level32_stat3_id = base_number_of_projectiles | ||
|level32_stat3_value = 9 | |level32_stat3_value = 9 | ||
|level32_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level32_stat4_value = 1 | |||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
Line 362: | Line 423: | ||
|level33_stat3_id = base_number_of_projectiles | |level33_stat3_id = base_number_of_projectiles | ||
|level33_stat3_value = 9 | |level33_stat3_value = 9 | ||
|level33_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level33_stat4_value = 1 | |||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
Line 372: | Line 435: | ||
|level34_stat3_id = base_number_of_projectiles | |level34_stat3_id = base_number_of_projectiles | ||
|level34_stat3_value = 9 | |level34_stat3_value = 9 | ||
|level34_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level34_stat4_value = 1 | |||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
Line 382: | Line 447: | ||
|level35_stat3_id = base_number_of_projectiles | |level35_stat3_id = base_number_of_projectiles | ||
|level35_stat3_value = 9 | |level35_stat3_value = 9 | ||
|level35_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level35_stat4_value = 1 | |||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
Line 392: | Line 459: | ||
|level36_stat3_id = base_number_of_projectiles | |level36_stat3_id = base_number_of_projectiles | ||
|level36_stat3_value = 9 | |level36_stat3_value = 9 | ||
|level36_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level36_stat4_value = 1 | |||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
Line 402: | Line 471: | ||
|level37_stat3_id = base_number_of_projectiles | |level37_stat3_id = base_number_of_projectiles | ||
|level37_stat3_value = 9 | |level37_stat3_value = 9 | ||
|level37_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level37_stat4_value = 1 | |||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
Line 412: | Line 483: | ||
|level38_stat3_id = base_number_of_projectiles | |level38_stat3_id = base_number_of_projectiles | ||
|level38_stat3_value = 9 | |level38_stat3_value = 9 | ||
|level38_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level38_stat4_value = 1 | |||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
Line 422: | Line 495: | ||
|level39_stat3_id = base_number_of_projectiles | |level39_stat3_id = base_number_of_projectiles | ||
|level39_stat3_value = 9 | |level39_stat3_value = 9 | ||
|level39_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level39_stat4_value = 1 | |||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
Line 432: | Line 507: | ||
|level40_stat3_id = base_number_of_projectiles | |level40_stat3_id = base_number_of_projectiles | ||
|level40_stat3_value = 10 | |level40_stat3_value = 10 | ||
|level40_stat4_id = quality_display_base_number_of_projectiles_is_gem | |||
|level40_stat4_value = 1 | |||
|level1_intelligence_requirement = 33 | |level1_intelligence_requirement = 33 | ||
|level1_experience = 0 | |level1_experience = 0 | ||
Line 511: | Line 588: | ||
|c1_pattern_extract = Deals (%d+) to (%d+) Fire Damage | |c1_pattern_extract = Deals (%d+) to (%d+) Fire Damage | ||
|c1_pattern_value = %d to %d | |c1_pattern_value = %d to %d | ||
|c2_abbr = | |c2_abbr = # Projectiles | ||
|c2_header = Fires x | |c2_header = Fires x Projectiles | ||
|c2_pattern_extract = Fires (%d+) | |c2_pattern_extract = Fires (%d+) Projectiles | ||
|c2_pattern_value = %d | |c2_pattern_value = %d | ||
}} | }} |
Latest revision as of 13:53, 2 January 2024
Level: (1-20)
Cost: (8-23) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 60%Requires Level 12Fires projectiles which fly in an arc, dealing area damage on impact with either enemies or the ground near where you target. Targeting farther away causes the projectiles to spread out and land over a wider area.Deals (7-270) to (10-405) Fire Damage
Fires (5-7) Projectiles
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBlazingSalvo
Blazing Salvo is a spell that fires multiple flaming projectiles that deal fire damage in an area of effect upon landing. The further you target with the spell, the wider area the projectiles can land.
Skill functions and interactions
Returning Projectiles: When supported with Returning Projectiles SupportReturning Projectiles SupportSupport, Projectile
Icon: R
Level: (1-20)
Cost & Reservation Multiplier: 150%Requires Level 38Supports projectile skills.Projectiles from Supported Skills Return to you
Projectiles from Supported Skills deal (70-61)% less Damage with Hits and Ailments while Returning
Projectiles from Supported Skills Pierce all Targets while Returning
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Projectile SpeedThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket., the projectiles you cast will land at the targeted location. Upon impact, they will deal area fire damage, after which the projectiles will then travel back to the location from where they were cast, exploding again. The projectiles' grouping will also spread further apart during their return, as per their normal behavior.
Traps and Mines: When fired from a trap or mine, the skill will target the nearest target.
Gem level progression
Level | Mana Cost | Fire Damage | # Projectiles | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 12 | 33 | 8 | 7 to 10 | 5 | 0 | 0 |
2 | 15 | 39 | 9 | 9 to 13 | 5 | 15249 | 15249 |
3 | 19 | 48 | 10 | 12 to 18 | 5 | 41517 | 56766 |
4 | 23 | 56 | 11 | 16 to 24 | 5 | 81983 | 138749 |
5 | 27 | 64 | 12 | 21 to 32 | 5 | 147968 | 286717 |
6 | 31 | 73 | 13 | 28 to 42 | 5 | 250557 | 537274 |
7 | 35 | 81 | 14 | 36 to 54 | 6 | 405086 | 942360 |
8 | 38 | 88 | 15 | 44 to 65 | 6 | 447718 | 1390078 |
9 | 41 | 94 | 16 | 52 to 79 | 6 | 615318 | 2005396 |
10 | 44 | 100 | 16 | 63 to 94 | 6 | 834639 | 2840035 |
11 | 47 | 106 | 17 | 75 to 112 | 6 | 1570760 | 4410795 |
12 | 50 | 113 | 18 | 89 to 134 | 6 | 1633987 | 6044782 |
13 | 53 | 119 | 19 | 106 to 159 | 6 | 2151030 | 8195812 |
14 | 56 | 125 | 19 | 125 to 188 | 7 | 2812189 | 11008001 |
15 | 59 | 132 | 20 | 148 to 222 | 7 | 5099360 | 16107361 |
16 | 62 | 138 | 21 | 175 to 262 | 7 | 9400731 | 25508092 |
17 | 64 | 142 | 21 | 195 to 293 | 7 | 15273366 | 40781458 |
18 | 66 | 146 | 22 | 217 to 326 | 7 | 26286582 | 67068040 |
19 | 68 | 151 | 22 | 242 to 363 | 7 | 62890590 | 129958630 |
20 | 70 | 155 | 23 | 270 to 405 | 7 | 212046017 | 342004647 |
21 | 72 | 159 | 24 | 300 to 450 | 8 | N/A | N/A |
22 | 74 | N/A | 24 | 334 to 500 | 8 | N/A | N/A |
23 | 76 | N/A | 25 | 371 to 556 | 8 | N/A | N/A |
24 | 78 | N/A | 25 | 412 to 618 | 8 | N/A | N/A |
25 | 80 | N/A | 26 | 457 to 686 | 8 | N/A | N/A |
26 | 82 | N/A | 26 | 507 to 761 | 8 | N/A | N/A |
27 | 84 | N/A | 27 | 562 to 844 | 8 | N/A | N/A |
28 | 86 | N/A | 27 | 623 to 935 | 9 | N/A | N/A |
29 | 88 | N/A | 28 | 691 to 1036 | 9 | N/A | N/A |
30 | 90 | N/A | 28 | 765 to 1148 | 9 | N/A | N/A |
31 | 91 | N/A | 28 | 805 to 1208 | 9 | N/A | N/A |
32 | 92 | N/A | 29 | 847 to 1271 | 9 | N/A | N/A |
33 | 93 | N/A | 29 | 891 to 1337 | 9 | N/A | N/A |
34 | 94 | N/A | 29 | 937 to 1406 | 9 | N/A | N/A |
35 | 95 | N/A | 29 | 986 to 1479 | 9 | N/A | N/A |
36 | 96 | N/A | 30 | 1037 to 1556 | 9 | N/A | N/A |
37 | 97 | N/A | 30 | 1091 to 1636 | 9 | N/A | N/A |
38 | 98 | N/A | 30 | 1147 to 1720 | 9 | N/A | N/A |
39 | 99 | N/A | 30 | 1206 to 1809 | 9 | N/A | N/A |
40 | 100 | N/A | 31 | 1268 to 1902 | 10 | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | +(0.01-0.2) metres to radius | 1 |
Item acquisition
Blazing Salvo can drop anywhere.
Recipes
Blazing Salvo can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
13 | The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. | Random corrupted level 21 Spell gem | A |
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✓ | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✓ | ✓ | ✗ | ✗ | ✗ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Blazing Salvo.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Blazing Salvo Damage 1 | 66 | Merciless Labyrinth | Blazing Salvo deals 25% increased Damage | helmet 100 |
Enchantment Blazing Salvo Damage 2 | 75 | Eternal Labyrinth | Blazing Salvo deals 40% increased Damage | helmet 100 |
Enchantment Blazing Salvo Num of Additional Projectiles 1 | 75 | Eternal Labyrinth | Blazing Salvo fires an additional Projectile | helmet 100 |
Enchantment Blazing Salvo Spread Area 1 | 66 | Merciless Labyrinth | Blazing Salvo Projectiles land in a 20% increased Area | helmet 100 |
Enchantment Blazing Salvo Spread Area 2 | 75 | Eternal Labyrinth | Blazing Salvo Projectiles land in a 30% increased Area | helmet 100 |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.19.0 |
|
3.17.0 |
|
3.13.0 |
|
3.12.0 |
|