Monster modifiers
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Some monsters spawn with affixes that make them more difficult. Magic monsters have one affix; Rare monsters have three affixes, one of which may be an aura. This system is similar to rarity on items, in that magic monsters have their affix added to their name and rare monsters are given a randomly generated name.
Converted or Dominated monsters will apply the aura to you and your party.
List of Affixes
Prefixes
Name | Effect |
---|---|
Hexproof | Immune to Curses (Requires monster level 16) |
Massive1 | 50% Increased Life |
Plated | Takes 40% Reduced Physical Damage |
Precise | 40% more Accurate |
Sanguine | Regenerates 100% More Life Per Second |
Savage | Deals 25% Extra Damage |
Splitting | Fires 2 Additional Projectiles |
Steadfast | Cannot Be Stunned |
Swift | Moves 50% Faster |
Vengeful | Gives Frenzy Charges to allies on death |
1Also makes the character model 20% bigger.
Suffixes
Name | Effect |
---|---|
of Anger | Gains a Frenzy Charge for every quarter of Maximum Life lost |
of Elemental Resistance | Gains 40% resistance to Elemental Damage |
of Endurance | 50% chance to gain an Endurance Charge on Hit |
of Evasion | 40% chance to evade attacks |
of Fervor | 40% increased attack speed |
of Flames | 25% of damage converted to fire damage |
of Frost | 25% of damage converted to cold damage |
of the Lamprey | Leeches Life (requires monster level 40) |
Auras
Note: These numbers are taken from an earlier version and may not be accurate.
- Allies Have Energy Shield
- Gives monsters an energy shield equal to 70% of their Life which absorbs damage and recharges when out of combat.
- Allies Resist Elemental Damage
- Increases monster elemental resistances by 35%.
- Allies Reflect Physical Damage
- Causes monsters to reflect 15% of the physical damage they receive back to their attacker. (Requires monster level 40)
- Allies Reflect Elemental Damage
- Causes monsters to reflect 15% of the elemental damage they receive back to their attacker. (Requires monster level 40)
- Allies have Life Regeneration
- Causes monsters to regenerate 2.5% of their maximum Life back per second.
- Allies Deal Extra Physical Damage
- Increases the damage that monsters deal by 30%.
- Allies Deal Substantial Extra Physical Damage
- Increases the damage that monsters deal by 50%.
- Allies Have Increased Accuracy and Critical Strike Chance
- Makes monsters 45% more accurate and increases their critical strike chance by 75%. For example, if they had a 5% critical strike chance before, now it would be 8.75%.
- Allies Move and Attack Quickly
- Increases monster cast speed, attack speed and movement speed.
- Enemies Are Slowed
- Decreases enemy movement and attack speed by 25%.
- Other Allies Cannot Die
- Nearby monsters can't have less than 1 life until they leave the aura radius or the monster using this aura is killed. If two monsters have this aura, they must be lured apart from each other.
Nemesis Affixes
Main page: Nemesis
- Ancestral Power
- Randomly casts Module Error: Too many skills found with q_where = skill.active_skill_name="Searing Bond". Please choose only one of the following ids:
SearingBondRoyale - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (21.4-399.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page)
SearingBond - +1 to maximum number of Summoned Totems, Totem lasts 8 seconds, Deals (32.1-3899.6) Base Fire Damage per second, Modifiers to Spell Damage apply to this Skill's Damage Over Time effect, Summons a Totem which uses this Skill (page) totems, with instant cast speed. Totem limit is 4.
- Apparition
- Adds no extra effect. See Soul Conduit below.
- Berserker
- On low life gains Fury (increases attack speed, increased movement speed, increased cast speed ... maybe more?).
- Bringer of Bones (requires monster level 15)
- Randomly casts Module Error: Too many skills found with q_where = skill.active_skill_name="Summon Skeletons". Please choose only one of the following ids:
TempestDaemonSummonSkeletons - +(2-13) to Maximum Summoned Skeletons, Base duration is 20.00 seconds, Minions deal 50% less Elemental Damage, Summons (2-13) Skeleton Warriors (page)
SummonSkeletonsRoyale - +(3-6) to Maximum Summoned Skeletons, Base duration is 10.00 seconds, Minions have 30% more Maximum Life, Minions deal 30% less Damage, Summons (1-2) Skeleton Warriors (page), with instant cast speed. Skeletons will not decay over time like regular ones.
- Bringer of Fragility
- Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Vulnerability". Please choose only one of the following ids:
IzaroVulnerabilityPylonOnDeath - 40% increased Physical Damage taken, 20% chance to be inflicted with Bleeding when Hit by an Attack, Base duration is 10.00 seconds (page)
IzaroVulnerability - Base duration is (5.00-6.45) seconds, Cursed enemies take (15-25)% increased Physical Damage, Attacks Hits against Cursed Enemies have 25% chance to inflict Bleeding (page) on hit.
- Bringer of Weakness (Requires monster level 4)
- Casts
Enfeeble on hit.
- Camouflaged Predator
- Appears almost completely invisible. Has increased evasion and dodges attacks & spells.
- Chronophage (Requires monster level 25)
- Casts Module Error: Too many skills found with q_where = skill.active_skill_name="Temporal Chains". Please choose only one of the following ids:
IzaroTemporalChains - Base duration is (5.00-6.45) seconds, 40% reduced Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-25)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have 7% less Action Speed (page)
TemporalChains - Base duration is (5.00-8.80) seconds, +(0-1) metre to radius, 50% less Effect of Curse against Players, Cursed Normal and Magic Enemies have (15-29)% less Action Speed, Other effects on Cursed enemies expire 25% slower, Cursed Rare and Unique Enemies have (9-18)% less Action Speed (page) on hit.
- Corrupting Blood (Requires monster level 40)
- Attacker receives one charge of physical damage over time debuff per hit, similar to bleeding (stacks to 20). Deals 500 damage per charge over the duration (damage type?). The debuff can be removed with Staunching flasks. You can avoid the damage to your character by using minions, traps, or totems.
- Fractured
- Splits into 8-12 lesser mobs of the same type upon death.
- Hexfont (Requires monster level 15)
- Casts random curses every half second (estimated), with instant cast speed. You cannot be inflicted with more than one curse at the same time.
- Inner Treasure (Requires monster level 40)
- 100% chance to drop a unique item on death.
- Nullifier (Requires monster level 25)
- Removes charges and flask effects on hit (and timed buffs like Blood Rage? confirmation needed).
- Proximity Shield (Requires monster level 40)
- Can only be damaged in melee range.
- Shroud Walker (Requires monster level 40)
- Occasionally teleports to you via Module Error: Too many skills found with q_where = skill.active_skill_name="Smoke Mine". Please choose only one of the following ids:
WbSmokeMine - N/A (page)
MonsterSmokeMineSnakeDexMission - Base duration is (3.00-7.00) seconds, Buff grants (20-50)% increased Movement Speed (page), and includes smoke mine's blinding effect.
- Soul Conduit
- Resurrects itself and all corpses around it upon death, forcing you to fight it again with the same mods (except for Soul Conduit, which is replaced by Apparition). Note: Monsters with no corpses (Water Elementals for example) and corpses destroyed with Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page) or Module Error: Too many skills found with q_where = skill.active_skill_name="Raise Zombie". Please choose only one of the following ids:
ExperimenterBossRaiseZombieInvasion - +(3-10) to Maximum Raised Zombies, Minions have 90% more Maximum Life, Minions deal 30% more Damage (page)
NecromancerRaiseZombie - +(3-6) to Maximum Raised Zombies (page) will not be resurrected.
- Soul Eater (Requires monster level 15)
- Consumes souls of other nearby monsters upon their death to become stronger. Each soul increases other affixes' effects, e.g. enough soul-fed nemesis with Life Regeneration becomes nearly unkillable due to crazy regen.
- Storm Herald (Requires monster level 40)
- Lightning bolts constantly strike from the sky (copy of the similar Piety skill); the skill is cast continuously, and stacks with itself.
- Volatile Flame/Ice/Storm blood (requires monster level 2)
- Explodes upon death, dealing some (percentage of max life?) damage of the relevant elemental type in a small area of effect.