Template:Query base passive skills/testcases

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Chance to poison

NameStats
Poison Chance
15% chance to Poison on Hit [1]
Poison Chance and Duration
10% chance to Poison on Hit
5% increased Poison Duration [1]
Toxic Strikes
15% chance to Poison on Hit
+15% to Damage over Time Multiplier for Poison [1]


All

NameStats
Accuracy
6% increased Global Accuracy Rating
+20 to Accuracy Rating [1] [2]

12% increased Global Accuracy Rating [5] [6] [7] [8]
Accuracy and Attack Damage
8% increased Attack Damage
8% increased Global Accuracy Rating [1] [2]
Accuracy and Attack Speed
10% increased Global Accuracy Rating
4% increased Attack Speed [1] [2]
Accuracy and Critical Strike Chance
12% increased Global Accuracy Rating
12% increased Critical Strike Chance [1] [2]

10% increased Global Accuracy Rating
15% increased Critical Strike Chance [3] [4]
Accuracy and Elemental Resistances
10% increased Global Accuracy Rating
+4% to all Elemental Resistances [1] [2]
Acrobatics Improvement
4% chance to Dodge Attack Hits [1]
Ailment Effect
20% increased Effect of Non-Damaging Ailments [1]
Area of Effect
10% increased Area of Effect [1] [2] [3] [4] [5]
12% increased Area of Effect [3] [4]
Area of Effect Damage
10% increased Area Damage [1] [2]
Area of Effect per Endurance Charge
3% increased Area of Effect per Endurance Charge [1]
Armour
8% increased Armour [1] [2]
14% increased Armour [4] [5] [6]
10% increased Armour
+150 to Armour [3]

20% increased Armour [4]
Armour and Elemental Resistances
10% increased Armour
+5% to all Elemental Resistances [1] [2]
Armour and Energy Shield
10% increased Armour
4% increased maximum Energy Shield [1] [2]

8% increased Armour
5% increased maximum Energy Shield [3] [4]

10% increased Armour
5% increased maximum Energy Shield [9] [10] [11] [12]
Armour and Evasion
12% increased Evasion Rating and Armour
+4% to all Elemental Resistances [1] [2]

14% increased Evasion Rating and Armour [3] [4]
Armour and Guard Skill Cooldown Recovery
12% increased Armour
Guard Skills have 20% increased Cooldown Recovery Rate [1] [2]
Armour and Life
10% increased Armour
3% increased maximum Life [1]
Armour and Life Regeneration
10% increased Armour
Regenerate 0.6% of Life per second [1]
Armour and Mana
14% increased Armour
8% increased maximum Mana [1]
Armour per Endurance Charge
5% increased Armour per Endurance Charge [1]
Armour, Evasion and Life
6% increased Evasion Rating and Armour
4% increased maximum Life [1] [2] [3]
Armour, Evasion and Onslaught Effect
10% increased Evasion Rating and Armour
15% increased Effect of Onslaught on you [1] [2]
Attack and Cast Speed
4% increased Attack Speed
4% increased Cast Speed [1] [2] [3]
Attack and Cast Speed, Accuracy
4% increased Attack and Cast Speed
+20 to Accuracy Rating [1] [2]
Attack Damage
12% increased Attack Damage [1] [2]
Attack Damage and Attack Speed with Shield
Attack Skills deal 10% increased Damage while holding a Shield
3% increased Attack Speed while holding a Shield [1] [2]
Attack Damage and Leech
12% increased Attack Damage
60% increased total Recovery per second from Life Leech
12% increased Damage with Ailments from Attack Skills [1]

12% increased Attack Damage
0.4% of Physical Attack Damage Leeched as Life
12% increased Damage with Ailments from Attack Skills [2]
Attack Damage and Speed
12% increased Attack Damage
12% increased Damage with Ailments from Attack Skills
3% increased Attack Speed [1]
Attack Damage in Blood Stance
20% increased Attack Damage while in Blood Stance [1]
Attack Damage with Shield
Attack Skills deal 12% increased Damage while holding a Shield [1] [2] [3]
Attack Ignite Chance
Attacks have 15% chance to Ignite [1] [2] [3] [4] [5]
Attack Ignite Chance and Attack Speed
Attacks have 10% chance to Ignite
3% increased Attack Speed [1] [2]
Attack Speed
3% increased Attack Speed [1] [2] [3] [4] [5]
4% increased Attack Speed [8] [9] [10] [11] [12] [13] [14]
5% increased Attack Speed [5] [6]
Attack Speed and Accuracy
6% increased Attack Speed
+25 to Accuracy Rating [1]
Attack Speed and Dexterity
4% increased Attack Speed
+5 to Dexterity [1]
Attack Speed and Poison Duration
3% increased Attack Speed
5% increased Poison Duration [1] [2]
Attack Speed and Rage
3% increased Attack Speed
Inherent loss of Rage is 20% slower [1] [2]
Attack Speed in Sand Stance
6% increased Attack Speed while in Sand Stance [1]
Attack Speed per Frenzy Charge
2% increased Attack Speed per Frenzy Charge [1]
Aura Area of Effect
12% increased Area of Effect of Aura Skills [1] [2] [3] [4]
Aura Effect
6% increased effect of Non-Curse Auras from your Skills [1] [2] [3] [4]
Avoid Interruption while Casting
15% chance to Ignore Stuns while Casting [1] [2]
Avoid Interruption while Casting and Elemental Resistances
15% chance to Ignore Stuns while Casting
+3% to all Elemental Resistances [1] [2]
Avoid Status Ailments
10% chance to Avoid Elemental Ailments [1]
Axe Damage
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [1] [2]

18% increased Physical Damage with Axes
Axe Attacks deal 18% increased Damage with Ailments [4] [5] [6]

Axe Attacks deal 12% increased Damage with Hits and Ailments [3]
Axe Damage and Accuracy
Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [1]
Axe Damage and Attack Speed
12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [2]

Axe Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Axes [5] [6]
Axe Damage and Critical Strike Chance
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
Axe Damage and Impale Chance
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments
10% chance to Impale Enemies on Hit with Attacks [1]
Black Mass
Grants Level 20 Affliction Skill [1]
Bleed Avoidance
20% chance to Avoid Bleeding [1]
Bleed Chance
Attacks have 15% chance to cause Bleeding [1] [2] [3] [4]
Bleed Damage and Chance
15% increased Damage with Bleeding
Attacks have 10% chance to cause Bleeding [1]
Bleed Damage Multiplier
+6% to Damage over Time Multiplier for Bleeding [1] [2]
Blind Chance
10% chance to Blind Enemies on Hit with Attacks [1]
Blind Duration
40% increased Blind duration [1]
Block
+3% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Block and Block Recovery
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% increased Block Recovery [1]
Block Chance and Attack Damage with Shield
Attack Skills deal 8% increased Damage while holding a Shield
+2% Chance to Block Attack Damage while holding a Shield [1]
Block Recovery and Energy Shield
50% increased Energy Shield from Equipped Shield
50% increased Block Recovery [1]
Bow Accuracy
15% increased Accuracy Rating with Bows [1] [2]
Bow Area of Effect
12% increased Area of Effect while wielding a Bow [1]
Bow Attack Speed
5% increased Attack Speed with Bows [1] [2] [3]
Bow Attack Speed and Accuracy
4% increased Attack Speed with Bows
8% increased Accuracy Rating with Bows [1] [2]
Bow Attack Speed and Phasing
4% increased Attack Speed with Bows
8% chance to gain Phasing for 4 seconds on Kill [1] [2]
Bow Critical Strike Chance and Multiplier
18% increased Critical Strike Chance with Bows
+12% to Critical Strike Multiplier with Bows [1] [2] [3]
Bow Damage
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills [1] [2] [3]

16% increased Damage Over Time with Bow Skills [2]
20% increased Damage Over Time with Bow Skills [3]
Bow Damage and Accuracy
10% increased Damage with Bows
10% increased Damage Over Time with Bow Skills
8% increased Accuracy Rating with Bows [1]
Bow Damage and Attack Speed
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
3% increased Attack Speed with Bows [1]
Bow Damage and Critical Strike Chance
15% increased Damage with Bows
15% increased Damage Over Time with Bow Skills
20% increased Critical Strike Chance with Bows [1] [2]
Bow Damage and Evasion
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
15% increased Evasion Rating [1] [2]
Bow Damage Over Time
20% increased Damage Over Time with Bow Skills [1]
Brand Critical Strike Chance
25% increased Brand Critical Strike Chance [1] [2]
Brand Damage
12% increased Brand Damage [1]
Brand Damage and Duration
10% increased Brand Damage
Brand Skills have 10% increased Duration [1] [2]
Brand Duration
Brand Skills have 15% increased Duration [1]
Brand Skills have 12% increased Duration [2]
Brand Range and Brand Recall Cooldown Recovery
10% increased Brand Attachment range
Brand Recall has 10% increased Cooldown Recovery Rate [1] [2]
Brand Recall Cooldown Recovery
Brand Recall has 15% increased Cooldown Recovery Rate [1]
Burning Damage Multiplier
+6% to Fire Damage over Time Multiplier [1]
+4% to Fire Damage over Time Multiplier [3] [4]
+5% to Fire Damage over Time Multiplier [5] [6]
Burning Damage Multiplier with Attacks
+6% to Fire Damage over Time Multiplier with Attack Skills [1] [2] [3]
Cast Speed
4% increased Cast Speed [1] [2] [3] [4] [5]
3% increased Cast Speed [4] [5] [6]
Cast Speed and Spell Critical Strike Chance
3% increased Cast Speed
10% increased Critical Strike Chance for Spells [1] [2]
Chain Distance
15% increased Chaining range [1]
Chance for Extra Fork Projectile
Projectiles have 25% chance for an additional Projectile when Forking [1]
Chance to Ignite
20% chance to Ignite [1]
Chance to Ignite, Freeze and Shock
15% chance to Freeze, Shock and Ignite [1]
Chance to Poison with Spells
10% chance to Poison on Hit with Spell Damage [1]
15% chance to Poison on Hit with Spell Damage [2]
Chaos Damage
12% increased Chaos Damage [1]
16% increased Chaos Damage [2]
Chaos Damage and Withered Expiry Rate
10% increased Chaos Damage
Withered you Inflict expires 10% slower [1] [2]
Chaos Damage Over Time Multiplier
+5% to Chaos Damage over Time Multiplier [1] [2]
+6% to Chaos Damage over Time Multiplier [3] [4]
Chaos Damage Penetration
Damage Penetrates 4% Chaos Resistance [1]
Chaos Resistance
+13% to Chaos Resistance [1]
Chaos Resistance and Avoidance
10% chance to Avoid being Poisoned
10% chance to Avoid Bleeding
+7% to Chaos Resistance [1]
Chaos Resistance and Chaos Damage
+4% to Chaos Resistance
8% increased Chaos Damage [1]
Charge on Kill
2% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] [2]
Chill and Freeze Resistance
20% reduced Effect of Chill on you
20% reduced Freeze Duration on you [1]
Chill Effect
20% increased Effect of Chill [1] [2] [3] [4]
Choir of the Damned
Grants Level 20 Penance Mark Skill [1]
Claw Ailment Damage and Poison Chance
10% chance to Poison on Hit with Attacks
Claw Attacks deal 15% increased Damage with Ailments [1]
Claw Ailment Damage and Poison Duration
Claw Attacks deal 15% increased Damage with Ailments
5% increased Poison Duration [1]
Claw Attack Speed
5% increased Attack Speed with Claws [1] [2]
Claw Attack Speed and Poison Chance
10% chance to Poison on Hit with Attacks
4% increased Attack Speed with Claws [1]
Claw Critical Strike Chance
20% increased Critical Strike Chance with Claws [1]
Claw Critical Strike Chance and Accuracy
20% increased Critical Strike Chance with Claws
8% increased Accuracy Rating with Claws [1]
Claw Critical Strike Chance and Multiplier
20% increased Critical Strike Chance with Claws
+10% to Critical Strike Multiplier with Claws [1] [2] [3]
Claw Critical Strike Multiplier
+15% to Critical Strike Multiplier with Claws [1]
Claw Damage
Claw Attacks deal 12% increased Damage with Hits and Ailments [1]
Claw Damage and Attack Speed
Claw Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Claws [1] [2] [3]
Cold and Lightning Damage
8% increased Cold Damage
8% increased Lightning Damage [1]
Cold Damage
16% increased Cold Damage [1] [2] [3] [4] [5] [6]
12% increased Cold Damage [3] [4]
Cold Damage and Cold Ailment Effect
12% increased Cold Damage
10% increased Effect of Cold Ailments [1]
Cold Damage and Freeze Chance
10% increased Cold Damage
15% chance to Freeze [1]

10% increased Cold Damage
10% chance to Freeze [2]
Cold Damage Over Time Multiplier
+5% to Cold Damage over Time Multiplier [1] [2]
+6% to Cold Damage over Time Multiplier [2]
+4% to Cold Damage over Time Multiplier [3]
Cold Resistance
+18% to Cold Resistance [1]
Corpse Life
Corpses you Spawn have 5% increased Maximum Life [1] [2]
Creeping Lobotomy
Grants Level 20 Pacify Skill [1]
Critical Ailment Damage Over Time Multiplier
+14% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Critical Strike Chance
25% increased Critical Strike Chance [1] [2] [3]
20% increased Critical Strike Chance [5] [6] [7] [8]
Critical Strike Chance per Power Charge
8% increased Critical Strike Chance per Power Charge [1]
Critical Strike Multiplier
+12% to Critical Strike Multiplier [1] [2]
Critical Strike Multiplier per Power Charge
+5% to Critical Strike Multiplier per Power Charge [1]
Critical Strikes against Blinded Enemies
25% increased Critical Strike Chance against Blinded Enemies [1]
Curse and Chaos Resistance
6% reduced Effect of Curses on you
+6% to Chaos Resistance [1] [2]
Curse Cast Speed
Curse Skills have 10% increased Cast Speed [1] [2] [3] [4]
Curse Duration
15% increased Curse Duration [1] [2] [3] [4]
Curse Effect
5% increased Effect of your Curses [1] [2] [3] [4] [5] [6]
Curse Mana Cost
10% reduced Mana Cost of Curse Skills [1] [2]
Curse Mana Reservation Efficiency
10% increased Mana Reservation Efficiency of Curse Aura Skills [1] [2] [3] [4]
Dagger Ailment Damage
Dagger Attacks deal 16% increased Damage with Ailments [1]
Dagger Ailment Damage and Poison Chance
15% chance to Poison on Hit with Attacks
Dagger Attacks deal 20% increased Damage with Ailments [1]
Dagger Critical Strike Chance
20% increased Critical Strike Chance with Daggers [1]
Dagger Critical Strike Chance and Leech
0.8% of Attack Damage Leeched as Life
20% increased Critical Strike Chance with Daggers [1]
Dagger Critical Strike Chance and Multiplier
18% increased Critical Strike Chance with Daggers
+14% to Critical Strike Multiplier with Daggers [1] [2] [3]
Dagger Critical Strike Multiplier
+15% to Critical Strike Multiplier with Daggers [1]
Dagger Critical Strike Multiplier and Poison Duration
+15% to Critical Strike Multiplier with Daggers
5% increased Poison Duration [1]
Dagger Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage and Attack Speed
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]
Dagger Damage and Movement Speed
Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Movement Speed [1] [2]
Damage against Marked Enemy
20% increased Damage with Hits and Ailments against Marked Enemy [1] [2]
Damage and Energy Shield
14% increased Damage
+12 to maximum Energy Shield [1]

12% increased Damage
+10 to maximum Energy Shield [2]
Damage and Mana
12% increased Damage
+10 to maximum Mana [1]

14% increased Damage
+14 to maximum Mana [2]
Damage if Consumed a Corpse
16% increased Damage if you have Consumed a corpse Recently [1]
14% increased Damage if you have Consumed a corpse Recently [2]
Damage Over Time
10% increased Damage over Time [1] [2]
Damage Over Time and Chaos Damage Over Time Multiplier
10% increased Chaos Damage
+3% to Chaos Damage over Time Multiplier [1]
Damage Over Time Multiplier
+5% to Damage over Time Multiplier [1] [2]
+6% to Damage over Time Multiplier [3] [4]
Damage Over Time Multiplier and Life Regeneration
Regenerate 0.4% of Life per second
+3% to Damage over Time Multiplier [1]
Damage with Life Cost Skills and Reduced Life Cost
12% increased Damage with Skills that Cost Life
4% reduced Life Cost of Skills [1] [2]
Defences with Shield
40% increased Defences from Equipped Shield [1]
Dexterity
+10 to Dexterity [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63]
+15 to Dexterity [3] [4]
Dual Wield Accuracy
12% increased Accuracy Rating while Dual Wielding [1]
Dual Wield Attack and Cast Speed
4% increased Attack Speed while Dual Wielding
4% increased Cast Speed while Dual Wielding [1]
Dual Wield Attack and Cast Speed and Block
4% increased Attack Speed while Dual Wielding
4% increased Cast Speed while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding [1] [2]
Dual Wield Attack Speed
4% increased Attack Speed while Dual Wielding [1]
Dual Wield Block and Attack Speed
+3% Chance to Block Attack Damage while Dual Wielding
4% increased Attack Speed while Dual Wielding [1]
Dual Wield Cast Speed
4% increased Cast Speed while Dual Wielding [1]
Dual Wield Cast Speed and Movement Skill Cooldown Recovery
3% increased Cast Speed while Dual Wielding
15% increased Cooldown Recovery Rate of Movement Skills [1] [2]
Dual Wield Critical Strike Chance
20% increased Attack Critical Strike Chance while Dual Wielding [1]
Dual Wield Critical Strike Multiplier and Accuracy
8% increased Accuracy Rating while Dual Wielding
+10% to Attack Critical Strike Multiplier while Dual Wielding [1] [2]
Dual Wield Damage
Attack Skills deal 12% increased Damage while Dual Wielding [1] [2] [3]
Dual Wield Damage and Attack Speed
3% increased Attack Speed while Dual Wielding
Attack Skills deal 10% increased Damage while Dual Wielding
Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2]
Dual Wield Damage and Block
Attack Skills deal 10% increased Damage while Dual Wielding
+3% Chance to Block Attack Damage while Dual Wielding [1] [2]
Dual Wield Spell Damage and Movement Speed
10% increased Spell Damage while Dual Wielding
3% increased Movement Speed while Dual Wielding [1] [2]
Dual Wield Spell Damage and Spell Block
10% increased Spell Damage while Dual Wielding
+3% Chance to Block Spell Damage while Dual Wielding [1]
Elemental Damage
10% increased Elemental Damage [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15]
12% increased Elemental Damage [2]
6% increased Elemental Damage [5] [6]
Elemental Damage and Resistances
10% increased Elemental Damage
+3% to all Elemental Resistances [1] [2]
Elemental Resistances
+5% to all Elemental Resistances [1] [2] [3]
10% reduced Elemental Ailment Duration on you
10% reduced Effect of Chill and Shock on you [2]
Elemental Resistances with a Shield
+6% Elemental Resistances while holding a Shield [1]
Endurance Charge Duration
20% increased Endurance Charge Duration [1] [2] [3]
Energy Shield
6% increased maximum Energy Shield [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12]
+10 to maximum Energy Shield
4% increased maximum Energy Shield [3] [4]

30% increased Energy Shield from Equipped Shield [3]
Energy Shield and Energy Shield Recharge Rate
+15 to maximum Energy Shield
10% increased Energy Shield Recharge Rate [1] [2]
Energy Shield and Mana
+14 to maximum Energy Shield
+16 to maximum Mana [1]

5% increased maximum Energy Shield
6% increased maximum Mana [4] [5] [6]
Energy Shield and Mana Regeneration
+16 to maximum Energy Shield
25% increased Mana Regeneration Rate [1]
Energy Shield and Recovery
6% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Energy Shield Leech
0.3% of Spell Damage Leeched as Energy Shield [1] [2]
15% increased Maximum total Energy Shield Recovery per second from Leech [3] [4]
Energy Shield Recharge Rate
15% increased Energy Shield Recharge Rate [1] [2] [3]
Evasion
14% increased Evasion Rating [1] [2] [3]
8% increased Evasion Rating [3] [4]
12% increased Evasion Rating [3]
Evasion and Blind Effect
12% increased Evasion Rating
15% increased Blind Effect [1] [2]
Evasion and Elemental Resistances
12% increased Evasion Rating
+4% to all Elemental Resistances [1] [2]
Evasion and Energy Shield
10% increased Evasion Rating
5% increased maximum Energy Shield [1] [2] [3] [4] [5]

8% increased Evasion Rating
5% increased maximum Energy Shield [3] [4]

10% increased Evasion Rating
4% increased maximum Energy Shield [5] [6]
Evasion and Life
5% increased maximum Life
+30 to Evasion Rating [1]

+20 to Evasion Rating
+14 to maximum Life [2]

10% increased Evasion Rating
5% increased maximum Life [5] [6]

10% increased Evasion Rating
4% increased maximum Life [7] [8]
Evasion and Movement Skill Cooldown Recovery
14% increased Evasion Rating
15% increased Cooldown Recovery Rate of Movement Skills [1]
Evasion and Movement Speed
12% increased Evasion Rating
3% increased Movement Speed [1]

14% increased Evasion Rating
3% increased Movement Speed [2]
Evasion and Phasing
12% increased Evasion Rating
10% chance to gain Phasing for 4 seconds on Kill [1] [2]
Evasion and Spell Suppression
12% increased Evasion Rating
+4% chance to Suppress Spell Damage [1] [2] [3] [4] [5] [6]
Evasion Per Frenzy Charge
4% increased Evasion Rating per Frenzy Charge [1]
Evasion per Frenzy Charge
5% increased Evasion Rating per Frenzy Charge [1]
Exerted Attack Damage
Exerted Attacks deal 20% increased Damage [1]
Faster Ailments
Damaging Ailments deal damage 5% faster [1] [2]
Faster Bleeding
Bleeding you inflict deals Damage 5% faster [1]
Faster Ignite
Ignites you inflict deal Damage 5% faster [1]
Fire and Cold Damage
8% increased Fire Damage
8% increased Cold Damage [1]
Fire Damage
16% increased Fire Damage [1] [2] [3] [4] [5]
12% increased Fire Damage [3] [4]
Fire Damage and Area of Effect
8% increased Fire Damage
8% increased Area of Effect [1]
Fire Damage and Cast Speed
8% increased Fire Damage
3% increased Cast Speed [1]
Fire Damage and Life Regeneration
12% increased Fire Damage
Regenerate 0.4% of Life per second [1]
Fire Resistance
+18% to Fire Resistance [1]
Flask Charges against Marked Enemy
Marked Enemy grants 20% increased Flask Charges to you [1] [2]
Flask Charges Gained
10% increased Flask Charges gained [1] [2] [3]
Flask Charges Used
5% reduced Flask Charges used [1]
Flask Effect Duration
10% increased Flask Effect Duration [1]
15% increased Flask Effect Duration [2]
Forking Angle
50% increased Projectile Fork angle [1]
50% reduced Projectile Fork angle [2]
Fortification Duration
40% increased Fortification Duration [1] [2]
Fortification Gain
Fortifying Hits grant 40% increased Fortification [1] [2]
Fortify on Melee Stun
Melee Hits which Stun have 10% chance to Fortify [1] [2]
Freeze and Chill Avoidance
20% chance to Avoid being Frozen
20% chance to Avoid being Chilled [1]
Freeze Chance
15% chance to Freeze [1] [2] [3]
Frenzy Charge Duration
20% increased Frenzy Charge Duration [1] [2] [3]
Golem Life and Buff Effect
20% increased Effect of Buffs granted by your Golems
Golems have 15% increased Maximum Life [1] [2]
Herald Buff Effect
10% increased Effect of Herald Buffs on you [1] [2]
Hex Area of Effect
15% increased Area of Effect of Hex Skills [1] [2] [3]
Ignite and Bleed Duration25% increased Ignite Duration on Enemies
25% increased Bleeding Duration [1] [2]
Ignite Avoidance
20% chance to Avoid being Ignited [1]
Ignite Chance
15% chance to Ignite [1] [2]
Ignite Chance and Duration
15% chance to Ignite
15% increased Ignite Duration on Enemies [1] [2]
Ignite Resistance
20% reduced Ignite Duration on you [1]
Impale Chance
10% chance to Impale Enemies on Hit with Attacks [1] [2]
Impale Chance and Physical Attack Damage
5% chance to Impale Enemies on Hit with Attacks
10% increased Attack Physical Damage [1]
Impale Chance with Two Handed Weapons
10% chance to Impale Enemies on Hit with Two Handed Weapons [1]
Impale Effect
6% increased Impale Effect [1] [2]
Impale Effect with Two Handed Weapons
10% increased Effect of Impales you inflict with Two Handed Weapons [1]
Increased Energy Shield Leeched
80% increased total Recovery per second from Energy Shield Leech [1]
30% increased total Recovery per second from Energy Shield Leech [2]
Intelligence
+10 to Intelligence [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69]
+15 to Intelligence [3] [4]
Knockback Chance
10% chance to Knock Enemies Back on hit [1]
Knockback Distance
25% increased Knockback Distance [1]
Life
6% increased maximum Life [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13]
5% increased maximum Life [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28]
Life and Armour
10% increased Armour
4% increased maximum Life [1] [2]

12% increased Armour
4% increased maximum Life [2]

5% increased maximum Life
+30 to Armour [3]

+20 to Armour
+16 to maximum Life [4]

4% increased maximum Life
8% increased Armour [9] [10]
Life and Elemental Ailment Avoidance
5% increased maximum Life
4% chance to Avoid Elemental Ailments [1] [2] [3]
Life and Elemental Resistances
4% increased maximum Life
+3% to all Elemental Resistances [1] [2]
Life and Energy Shield
5% increased maximum Life
4% increased maximum Energy Shield [1] [2] [3]

5% increased maximum Energy Shield
5% increased maximum Life [4] [5] [6]

3% increased maximum Life
5% increased maximum Energy Shield [7] [8] [9]
Life and Energy Shield on Kill
Gain 15 Life per Enemy Killed
Gain 15 Energy Shield per Enemy Killed [1] [2]
Life and Flasks
4% increased maximum Life
10% increased Life Recovery from Flasks [1] [2]
Life and Life on Kill
Gain 10 Life per Enemy Killed
4% increased maximum Life [1] [2]
Life and Mana Leech
0.4% of Attack Damage Leeched as Mana
0.4% of Attack Damage Leeched as Life [1]
Life and Mana on Hit
Gain 4 Life per Enemy Hit with Attacks
Gain 2 Mana per Enemy Hit with Attacks [1] [2]
Life and Mana on Kill against Cursed Enemies
Recover 1% of Life when you Kill a Cursed Enemy
Recover 1% of Mana when you Kill a Cursed Enemy [1]
Life and Reduced Cost
5% increased maximum Life
3% reduced Cost of Skills [1] [2] [3]
Life and Strength
+12 to maximum Life
+5 to Strength [1]
Life and Stun Avoidance
8% chance to Avoid being Stunned
4% increased maximum Life [1] [2]
Life Flask Charge Gain
Life Flasks gain 1 Charge every 3 seconds [1]
Life Flasks and Flask Duration
10% increased Life Recovery from Flasks
10% increased Flask Effect Duration [1] [2]
Life Gain on Hit
Gain 5 Life per Enemy Hit with Attacks [1] [2]
Life Leech
0.6% of Physical Attack Damage Leeched as Life [1]
10% increased Maximum total Life Recovery per second from Leech [3] [4]
50% increased total Recovery per second from Life Leech
0.6% of Physical Attack Damage Leeched as Life [3]

40% increased total Recovery per second from Life Leech
0.4% of Attack Damage Leeched as Life [4]

0.4% of Attack Damage Leeched as Life [5]
Life Leech and Attack Speed
0.4% of Physical Attack Damage Leeched as Life
3% increased Attack Speed [1]
Life Leech Speed and Attack Speed
40% increased total Recovery per second from Life Leech
3% increased Attack Speed [1]
Life on Kill against Cursed Enemies
Recover 2% of Life when you Kill a Cursed Enemy [1]
Life on Kill and Recoup
Gain 15 Life per Enemy Killed
4% of Damage taken Recouped as Life [1] [2]
Life Recoup
6% of Damage taken Recouped as Life [1] [2] [3] [4]
Life Regeneration
Regenerate 0.3% of Life per second [1] [2]
Regenerate 0.8% of Life per second [3] [4]
Regenerate 0.4% of Life per second [3]
Regenerate 0.5% of Life per second [4]
Regenerate 0.6% of Life per second [33] [34] [35] [36] [37] [38] [39] [40]
Life Regeneration per Endurance Charge
Regenerate 0.2% of Life per second per Endurance Charge [1]
Lightning Ailment Effect
20% increased Effect of Lightning Ailments [1]
Lightning Critical Strike Multiplier
+12% to Critical Strike Multiplier with Lightning Skills [1] [2]
Lightning Damage
16% increased Lightning Damage [1] [2] [3] [4] [5]
12% increased Lightning Damage [2]
Lightning Damage and Cast Speed
8% increased Lightning Damage
3% increased Cast Speed [1] [2]
Lightning Damage and Shock Chance
10% increased Lightning Damage
10% chance to Shock [1] [2] [3]
Lightning Resistance
+18% to Lightning Resistance [1]
Link Cast Speed
Link Skills have 10% increased Cast Speed [1] [2]
Link Duration
Link Skills have 15% increased Skill Effect Duration [1] [2]
Link Effect
Link Skills have 5% increased Buff Effect [1] [2] [3]
Link Mana Cost
10% reduced Mana Cost of Link Skills [1] [2]
Mace Critical Strike Chance
20% increased Critical Strike Chance with Maces or Sceptres [1]
Mace Critical Strike Chance and Multiplier
+16% to Critical Strike Multiplier with Maces or Sceptres
16% increased Critical Strike Chance with Maces or Sceptres [1] [2] [3]
Mace Critical Strike Multiplier
+15% to Critical Strike Multiplier with Maces or Sceptres [1]
Mace Damage
14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1]

Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [2]
Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3]
Mace Damage and Area of Effect
Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments
5% increased Area of Effect [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
8% increased Area of Effect [3] [4]
Mace Damage and Attack Speed
Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Maces or Sceptres [1]
Mace Damage and Critical Strike Chance
10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
20% increased Critical Strike Chance with Maces or Sceptres [1]
Mace Damage and Reduced Enemy Stun Threshold
16% increased Physical Damage with Maces or Sceptres
5% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
10% reduced Enemy Stun Threshold with Maces or Sceptres [2]
Mace Damage and Stun Duration
16% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 16% increased Damage with Ailments
20% increased Stun Duration on Enemies [1] [2]

10% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 10% increased Damage with Ailments
10% increased Stun Duration on Enemies [2]

14% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 14% increased Damage with Ailments
10% chance to double Stun Duration [3]
Mace Elemental Damage and Accuracy
12% increased Elemental Damage with Maces or Sceptres
8% increased Accuracy Rating with Maces or Sceptres [1] [2]
Mana
8% increased maximum Mana [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14]
4% increased maximum Mana [3] [4]
10% increased maximum Mana
+25 to maximum Mana [3]

10% increased maximum Mana
+20 to maximum Mana [4]
Mana and Arcane Surge Effect
8% increased maximum Mana
20% increased Effect of Arcane Surge on you [1] [2]
Mana and Aura Area of Effect
8% increased maximum Mana
10% increased Area of Effect of Aura Skills [1] [2]
Mana and Flask Charges Gained
8% increased maximum Mana
10% increased Flask Charges gained [1] [2]
Mana and Flask Effect
8% increased maximum Mana
Flasks applied to you have 5% increased Effect [1] [2]
Mana and Flasks
10% increased maximum Mana
15% increased Mana Recovery from Flasks [1]
Mana and Guard Skill Cooldown Recovery
10% increased maximum Mana
Guard Skills have 20% increased Cooldown Recovery Rate [1]
Mana and Increased Mana Cost
5% increased Mana Cost of Skills
10% increased maximum Mana [1]
Mana and Life
5% increased maximum Life
8% increased maximum Mana [1] [2]

5% increased maximum Life
5% increased maximum Mana [2]
Mana and Life Regeneration
Regenerate 0.4% of Life per second
15% increased Mana Regeneration Rate [1] [2] [3]
Mana and Mana on Kill
Gain 15 Mana per Enemy Killed
10% increased maximum Mana [1]
Mana and Mana Regeneration
8% increased maximum Mana
10% increased Mana Regeneration Rate [1] [2] [3] [4] [5]
Mana and Reduced Mana Cost
5% increased maximum Mana
3% reduced Mana Cost of Skills [1]

3% reduced Mana Cost of Skills
5% increased maximum Mana [2]

4% reduced Mana Cost of Skills
8% increased maximum Mana [3]
Mana and Spell Block
5% increased maximum Mana
2% Chance to Block Spell Damage [1]
Mana and Spell Damage
5% increased maximum Mana
10% increased Spell Damage [1]
Mana Flask Charge Gain
Mana Flasks gain 1 Charge every 3 seconds [1]
Mana Flasks
10% increased Mana Recovery from Flasks
5% increased Flask Charges gained [1] [2]
Mana Leech
40% increased total Recovery per second from Mana Leech
0.4% of Attack Damage Leeched as Mana [1]

0.4% of Attack Damage Leeched as Mana [2]
Mana on Hit
Gain 3 Mana per Enemy Hit with Attacks [1]
Mana on Kill against Cursed Enemies
Recover 2% of Mana when you Kill a Cursed Enemy [1]
Mana Regeneration
20% increased Mana Regeneration Rate [1]
Mana Regeneration and Intelligence
20% increased Mana Regeneration Rate
+5 to Intelligence [1]
Mana Regeneration and Life
+14 to maximum Life
20% increased Mana Regeneration Rate [1]

4% increased maximum Life
10% increased Mana Regeneration Rate [3] [4]
Mana Regeneration and Reduced Mana Cost
5% reduced Mana Cost of Skills
10% increased Mana Regeneration Rate [1]
Mana Regeneration per Power Charge
8% increased Mana Regeneration Rate per Power Charge [1]
Mark Cast Speed
Mark Skills have 10% increased Cast Speed [1]
Mark Cast Speed and Mana Cost
Mark Skills have 5% increased Cast Speed
5% reduced Mana Cost of Mark Skills [1]
Mark Effect
8% increased Effect of your Marks [1] [2]
Mark Mana Cost
10% reduced Mana Cost of Mark Skills [1]
Maximum Cold Resistance
+1% to maximum Cold Resistance [1]
Maximum Fire Resistance
+1% to maximum Fire Resistance [1]
Maximum Fortification
+1 to maximum Fortification [1] [2] [3]
Maximum Lightning Resistance
+1% to maximum Lightning Resistance [1]
Melee Area of Effect and Damage
Melee Skills have 5% increased Area of Effect
10% increased Melee Damage [1] [2]
Melee Attack Speed
5% increased Melee Attack Speed [1]
4% increased Melee Attack Speed [2]
Melee Critical Strike Chance
20% increased Melee Critical Strike Chance [1]
25% increased Melee Critical Strike Chance [3] [4]
20% increased Melee Critical Strike Chance
+10% to Melee Critical Strike Multiplier [5] [6]
Melee Critical Strike Multiplier
+10% to Melee Critical Strike Multiplier [1]
+12% to Melee Critical Strike Multiplier [2]
Melee Damage
4% increased Melee Physical Damage
Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2]

12% increased Melee Physical Damage [4] [5] [6]
16% increased Melee Physical Damage [3]
12% increased Melee Physical Damage
Attacks with Melee Weapons deal 12% increased Damage with Ailments [4]

12% increased Melee Damage [17] [18] [19] [20]
Melee Damage and Life
16% increased Melee Physical Damage
+16 to maximum Life [1]
Melee Damage and Strike Range
10% increased Melee Damage
+0.1 metres to Melee Strike Range [1] [2] [3] [4]
Mine Area of Effect
Skills used by Mines have 10% increased Area of Effect [1] [2]
Mine Critical Strike Chance
30% increased Critical Strike Chance with Mines [1]
Mine Critical Strike Chance and Multiplier
20% increased Critical Strike Chance with Mines
+10% to Critical Strike Multiplier with Mines [1] [2]

15% increased Critical Strike Chance with Mines
+8% to Critical Strike Multiplier with Mines [2]
Mine Critical Strike Multiplier
+15% to Critical Strike Multiplier with Mines [1]
Mine Damage
12% increased Mine Damage [1] [2]
16% increased Mine Damage [3] [4]
Mine Damage and Reservation Efficiency
8% increased Mine Damage
10% increased Mana Reservation Efficiency of Skills that throw Mines [1] [2]
Mine Detonation Speed
Mines have 20% increased Detonation Speed [1] [2]
Mine Duration
30% increased Mine Duration [1]
Mine Throwing Speed
5% increased Mine Throwing Speed [1]
Minion Accuracy
20% increased Minion Accuracy Rating [1] [2]
Minion Attack and Cast Speed
Minions have 4% increased Attack Speed
Minions have 4% increased Cast Speed [1] [2] [3] [4] [5] [6]
Minion Block
Minions have +12% Chance to Block Attack Damage [1]
Minion Critical Strike Chance
Minions have 20% increased Critical Strike Chance [1]
Minions have 25% increased Critical Strike Chance [2]
Minion Critical Strike Multiplier
Minions have +20% to Critical Strike Multiplier [1] [2]
Minion Damage
Minions deal 12% increased Damage [1]
Minions deal 16% increased Damage [4] [5] [6]
Minions deal 15% increased Damage [3]
Minion Damage and Accuracy
Minions deal 10% increased Damage
10% increased Minion Accuracy Rating [1]

Minions deal 12% increased Damage
12% increased Minion Accuracy Rating [4] [5] [6]
Minion Damage and Attack and Cast Speed
Minions have 3% increased Attack Speed
Minions have 3% increased Cast Speed
Minions deal 10% increased Damage [1] [2]
Minion Damage and Duration
12% increased Minion Duration
Minions deal 12% increased Damage [1] [2]
Minion Damage and Life
Minions deal 10% increased Damage
Minions have 10% increased maximum Life [1]

Minions deal 10% increased Damage
Minions have 5% increased maximum Life [3] [4]
Minion Life
Minions have 12% increased maximum Life [1] [2] [3] [4] [5]
Minions have 10% increased maximum Life [2]
Minion Life and Chaos Resistance
Minions have 8% increased maximum Life
Minions have +13% to Chaos Resistance [1] [2]
Minion Life and Damage
Minions have 10% increased maximum Life
Minions deal 10% increased Damage [1]
Minion Life and Elemental Resistances
Minions have 8% increased maximum Life
Minions have +8% to all Elemental Resistances [1]
Minion Life and Physical Damage Reduction
Minions have 8% increased maximum Life
Minions have 8% additional Physical Damage Reduction [1]
Minion Life Regeneration
Minions Regenerate 1.5% of Life per second [1] [2]
Minion Spell Block
Minions have +12% Chance to Block Spell Damage [1]
Movement Speed
3% increased Movement Speed [1] [2] [3]
Movement Speed and Spell Suppression
3% increased Movement Speed
+3% chance to Suppress Spell Damage [1] [2]
Movement Speed per Frenzy Charge
2% increased Movement Speed per Frenzy Charge [1]
One Handed Damage
14% increased Damage with One Handed Weapons
Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2]
One Handed Melee Damage
16% increased Physical Damage with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2]
Physical and Chaos Damage
10% increased Physical Damage
10% increased Chaos Damage [1] [2] [3] [4]

12% increased Physical Damage
12% increased Chaos Damage [2]
Physical and Chaos Damage and Life
14% increased Physical Damage
+12 to maximum Life
14% increased Chaos Damage [1]
Physical and Elemental Damage
8% increased Elemental Damage
8% increased Physical Damage [1]
Physical and Fire Damage
8% increased Fire Damage
8% increased Physical Damage [1]
Physical and Lightning Damage
8% increased Lightning Damage
8% increased Physical Damage [1]
Physical and Minion Damage
Minions deal 10% increased Damage
10% increased Physical Damage [1] [2] [3]
Physical Attack Damage
16% increased Attack Physical Damage [1] [2]
12% increased Attack Physical Damage [3] [4]
14% increased Attack Physical Damage [5] [6]
Physical Attack Damage and Life
14% increased Attack Physical Damage
+14 to maximum Life [1]
Physical Bow Damage
14% increased Physical Damage with Bows
14% increased Damage Over Time with Bow Skills [1]
Physical Bow Damage and Stun Threshold
10% increased Physical Damage with Bows
10% increased Damage Over Time with Bow Skills
10% reduced Enemy Stun Threshold with Bows [1]
Physical Damage
8% increased Physical Damage [1] [2] [3]
14% increased Physical Damage [4] [5] [6]
10% increased Physical Damage [5] [6]
12% increased Physical Damage [7] [8]
Physical Damage and Attack and Cast Speed
8% increased Physical Damage
3% increased Attack and Cast Speed [1] [2] [3]
Physical Damage and Overwhelm
10% increased Physical Damage
Overwhelm 5% Physical Damage Reduction [1] [2]
Physical Damage and Strength
10% increased Physical Damage
+5 to Strength [1]
Physical Damage as Extra Cold Damage
Gain 4% of Physical Damage as Extra Cold Damage [1]
Physical Damage as Extra Fire Damage
Gain 4% of Physical Damage as Extra Fire Damage [1]
Physical Damage Over Time Multiplier
+6% to Physical Damage over Time Multiplier [1] [2]
+5% to Physical Damage over Time Multiplier [2]
Pierce
Projectiles Pierce an additional Target [1]
Poison Avoidance
20% chance to Avoid being Poisoned [1]
Poison Chance
15% chance to Poison on Hit with Attacks [1]
15% chance to Poison on Hit [2]
Poison Chance and Damage
10% chance to Poison on Hit with Attacks
+4% to Damage over Time Multiplier for Poison [1] [2]
Poison Chance and Duration
10% chance to Poison on Hit
5% increased Poison Duration [1]
Poison Damage and Cast Speed
15% increased Damage with Poison
3% increased Cast Speed [1] [2]
Poison Damage and Chance
10% chance to Poison on Hit with Attacks
+4% to Damage over Time Multiplier for Poison [1]
Poison Damage Multiplier
+6% to Damage over Time Multiplier for Poison [1] [2] [3] [4]
Power Charge Duration
20% increased Power Charge Duration [1] [2] [3]
Primal Wisps found
10% increased Quantity of Primal Wisps found in the Viridian Wildwood [1] [2] [3] [4] [5]
Projectile Attack Critical Strike Chance
Projectile Attack Skills have 25% increased Critical Strike Chance [1]
Projectile Attack Skills have 20% increased Critical Strike Chance [2]
Projectile Attack Critical Strike Chance and Multiplier
Projectile Attack Skills have 10% increased Critical Strike Chance
Projectile Attack Skills have +10% to Critical Strike Multiplier [1] [2]
Projectile Damage
4% increased Projectile Damage [1] [2]
12% increased Projectile Damage [6] [7] [8] [9] [10]
8% increased Projectile Damage [7] [8] [9]
10% increased Projectile Damage [10] [11] [12]
Projectile Damage and Accuracy
16% increased Projectile Damage
+30 to Accuracy Rating [1]
Projectile Damage and Attack Speed
10% increased Projectile Damage
4% increased Attack Speed [1]
Projectile Damage and Dexterity
10% increased Projectile Damage
+5 to Dexterity [1]
Projectile Damage and Speed
10% increased Projectile Damage
10% increased Projectile Speed [1]

10% reduced Projectile Speed
10% increased Projectile Damage [2]
Reduced Skill Duration
5% reduced Skill Effect Duration [1] [2]
Reservation Efficiency
8% increased Reservation Efficiency of Skills [1]
8% increased Mana Reservation Efficiency of Skills [6] [7] [8] [9] [10]
Reservation Efficiency of Heralds
10% increased Mana Reservation Efficiency of Herald Skills [1] [2]
Shield Block and Block Recovery
+3% Chance to Block Attack Damage while holding a Shield
30% increased Block Recovery [1] [2]
Shield Block and Elemental Resistances
+3% Chance to Block Attack Damage while holding a Shield
+4% Elemental Resistances while holding a Shield [1]
Shield Block and Elemental Resistances with a Shield
+2% Chance to Block Attack Damage while holding a Shield
+6% Elemental Resistances while holding a Shield [1]
Shield Cast Speed
4% increased Cast Speed while holding a Shield [1]
Shield Damage
12% increased Physical Attack Damage while holding a Shield
Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1]
Shield Damage and Block
+3% Chance to Block Attack Damage while holding a Shield
10% increased Attack Damage while holding a Shield [1]

10% increased Physical Attack Damage while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 10% increased Damage with Ailments while holding a Shield [2]
Shield Damage and Defences
30% increased Defences from Equipped Shield
14% increased Physical Attack Damage while holding a Shield
Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1]
Shield Defences
40% increased Defences from Equipped Shield [1]
Shield Spell Block
+4% Chance to Block Spell Damage while holding a Shield [1] [2]
Shield Spell Block and Elemental Resistances with a Shield
+2% Chance to Block Spell Damage while holding a Shield
+6% Elemental Resistances while holding a Shield [1]
Shield Spell Damage
12% increased Spell Damage while holding a Shield [1]
Shield Spell Damage and Spell Block
8% increased Spell Damage while holding a Shield
+3% Chance to Block Spell Damage while holding a Shield [1] [2]
Shock Avoidance
20% chance to Avoid being Shocked [1]
Shock Chance
15% chance to Shock [1]
Shock Resistance
20% reduced Effect of Shock on you [1]
Skill Duration
10% increased Skill Effect Duration [1] [2] [3] [4]
Spell Area of Effect and Damage
Spell Skills have 5% increased Area of Effect
10% increased Spell Damage [1] [2]
Spell Block
+3% chance to Block Spell Damage while holding a Staff or Shield [1] [2]
Spell Block and Elemental Resistances
+3% chance to Block Spell Damage while holding a Staff or Shield
+4% to all Elemental Resistances [1] [2]
Spell Critical Strike Chance
20% increased Critical Strike Chance for Spells [1] [2] [3] [4]
25% increased Critical Strike Chance for Spells [3] [4]
Spell Critical Strike Multiplier
+10% to Critical Strike Multiplier for Spell Damage [1] [2] [3]
Spell Damage
8% increased Spell Damage [1] [2] [3]
10% increased Spell Damage [4] [5] [6]
12% increased Spell Damage [3]
Spell Damage and Intelligence
10% increased Spell Damage
+5 to Intelligence [1]
Spell Damage and Mana
16% increased Spell Damage
+16 to maximum Mana [1]
Spell Damage per Power Charge
4% increased Spell Damage per Power Charge [1]
Spell Suppression
+8% chance to Suppress Spell Damage [1] [2] [3]
Spell Suppression and Energy Shield Recharge Rate
+5% chance to Suppress Spell Damage
10% increased Energy Shield Recharge Rate [1] [2]
Spell Suppression and Life Flask Recovery
+5% chance to Suppress Spell Damage
12% increased Life Recovery from Flasks [1] [2] [3]
Staff Accuracy
14% increased Accuracy Rating with Staves [1] [2]
Staff Area of Effect
12% increased Area of Effect while wielding a Staff [1] [2]
Staff Block
+3% Chance to Block Attack Damage while wielding a Staff
+3% Chance to Block Spell Damage while wielding a Staff [1] [2]
Staff Critical Strike Chance
30% increased Global Critical Strike Chance while wielding a Staff [1] [2]
20% increased Global Critical Strike Chance while wielding a Staff [2]
Staff Critical Strike Chance and Multiplier
20% increased Global Critical Strike Chance while wielding a Staff
+10% to Global Critical Strike Multiplier while wielding a Staff [1] [2]

+12% to Critical Strike Multiplier with Staves
20% increased Critical Strike Chance with Staves [3] [4]
Staff Damage and Armour
Staff Attacks deal 15% increased Damage with Hits and Ailments
15% increased Armour [1]
Staff Damage and Block
Staff Attacks deal 10% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while wielding a Staff [1]

Staff Attacks deal 12% increased Damage with Hits and Ailments
+3% Chance to Block Attack Damage while wielding a Staff [2]
Staff Damage and Stun Duration
Staff Attacks deal 15% increased Damage with Hits and Ailments
10% increased Stun Duration with Staves on Enemies [1] [2]
Staff Elemental Damage and Penetration
10% increased Elemental Damage with Staves
Damage with Weapons Penetrates 2% Elemental Resistances [1] [2]
Staff Spell Damage
12% increased Spell Damage while wielding a Staff [1]
Staff Spell Damage and Block
10% increased Spell Damage while wielding a Staff
+3% Chance to Block Attack Damage while wielding a Staff [1]
Staff Spell Damage and Spell Block
10% increased Spell Damage while wielding a Staff
+3% Chance to Block Spell Damage while wielding a Staff [1]
Stance Reservation Efficiency
10% increased Mana Reservation Efficiency of Stance Skills [1]
Stance Skill Cooldown Recovery
10% increased Cooldown Recovery Rate for Stance Skills [1] [2] [3]
Strength
+10 to Strength [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64]
+15 to Strength [3] [4]
Stun Avoidance
15% chance to Avoid being Stunned [1] [2]
Stun Duration
25% increased Stun Duration on Enemies [1] [2]
20% increased Stun Duration on Enemies [2]
Stun Duration per Endurance Charge
5% increased Stun Duration on Enemies per Endurance Charge [1]
Stun Recovery
15% increased Stun and Block Recovery [1] [2]
Stun Threshold
15% increased Stun Threshold [1] [2]
Stun Threshold Reduction
10% reduced Enemy Stun Threshold [1] [2] [3]
Sword Accuracy and Critical Strike Chance
20% increased Critical Strike Chance with Swords
6% increased Accuracy Rating with Swords [1]
Sword Critical Strike Chance
25% increased Critical Strike Chance with Swords [1]
Sword Critical Strike Chance and Multiplier
+10% to Critical Strike Multiplier with Swords
20% increased Critical Strike Chance with Swords [1] [2] [3]
Sword Critical Strike Multiplier
+12% to Critical Strike Multiplier with Swords [1] [2]
Sword Damage
14% increased Physical Damage with Swords
Sword Attacks deal 14% increased Damage with Ailments [1]

Sword Attacks deal 12% increased Damage with Hits and Ailments [2]
16% increased Physical Damage with Swords
Sword Attacks deal 16% increased Damage with Ailments [5] [6]

Sword Attacks deal 14% increased Damage with Hits and Ailments [4]
Sword Damage and Attack Speed
10% increased Physical Damage with Swords
4% increased Attack Speed with Swords
Sword Attacks deal 10% increased Damage with Ailments [1] [2]
Sword Damage and Block
Sword Attacks deal 12% increased Damage with Hits and Ailments
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3]
Sword Damage and Melee Range
Sword Attacks deal 10% increased Damage with Hits and Ailments
+0.1 metres to Melee Strike Range with Swords [1]
Totem Attack and Cast Speed
Spells Cast by Totems have 5% increased Cast Speed
Attacks used by Totems have 6% increased Attack Speed [1] [2]

Spells Cast by Totems have 4% increased Cast Speed
Attacks used by Totems have 5% increased Attack Speed [2]
Totem Attack and Placement Speed
Attacks used by Totems have 5% increased Attack Speed
10% increased Totem Placement speed [1] [2]
Totem Critical Strike Chance
25% increased Critical Strike Chance with Totem Skills [1]
20% increased Critical Strike Chance with Totem Skills [2]
Totem Critical Strike Chance and Multiplier
20% increased Critical Strike Chance with Totem Skills
+10% to Critical Strike Multiplier with Totem Skills [1] [2]
Totem Critical Strike Multiplier
+20% to Critical Strike Multiplier with Totem Skills [1] [2]
Totem Damage and Attack Speed
10% increased Totem Damage
Attacks used by Totems have 4% increased Attack Speed [1] [2]
Totem Damage and Placement Speed
10% increased Totem Damage
5% increased Totem Placement speed [1] [2]

10% increased Totem Damage
10% increased Totem Placement speed [4] [5] [6]
Totem Life and Elemental Resistances
Totems gain +16% to all Elemental Resistances
15% increased Totem Life [1]
Totem Life and Physical Damage Reduction
15% increased Totem Life
Totems have 15% additional Physical Damage Reduction [1] [2]

Totems have 10% additional Physical Damage Reduction
15% increased Totem Life [2]
Totem Life and Placement Speed
10% increased Totem Life
10% increased Totem Placement speed [1]
Totem Placement Speed and Duration
15% increased Totem Placement speed
30% increased Totem Duration [1]
Trap and Mine Damage
14% increased Trap Damage
14% increased Mine Damage [1]
Trap and Mine Throwing Speed
4% increased Trap Throwing Speed
4% increased Mine Throwing Speed [1]
Trap Cooldown Recovery
10% increased Cooldown Recovery Rate for throwing Traps [1] [2]
Trap Critical Strike Chance and Multiplier
24% increased Critical Strike Chance with Traps
+8% to Critical Strike Multiplier with Traps [1] [2]
Trap Damage
16% increased Trap Damage [1] [2]
12% increased Trap Damage [3] [4]
Trap Throwing Speed
5% increased Trap Throwing Speed [1]
Trap Throwing Speed and Trigger Area
4% increased Trap Throwing Speed
20% increased Trap Trigger Area of Effect [1] [2]
Trap Trigger Area
30% increased Trap Trigger Area of Effect [1] [2]
Two Handed Attack Speed
4% increased Attack Speed with Two Handed Melee Weapons [1]
Two Handed Melee Accuracy
12% increased Accuracy Rating with Two Handed Melee Weapons [1]
Two Handed Melee Critical Strike Chance and Accuracy
20% increased Critical Strike Chance with Two Handed Melee Weapons
8% increased Accuracy Rating with Two Handed Melee Weapons [1] [2]
Two Handed Melee Damage
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [3] [4]

16% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [5] [6]
Two Handed Melee Damage and Area of Effect
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
5% increased Area of Effect [1] [2]
Two Handed Melee Damage and Attack Speed
12% increased Physical Damage with Two Handed Melee Weapons
3% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2]
Two Handed Melee Damage and Leech
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Attack Damage Leeched as Life [1]

12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.4% of Physical Attack Damage Leeched as Life [2]
Two Handed Melee Damage and Life Leech Speed
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
60% increased total Recovery per second from Life Leech [1] [2]
Two Handed Melee Damage and Reduced Enemy Stun Threshold
14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
5% reduced Enemy Stun Threshold [1]
Two Handed Melee Damage and Stun Duration
10% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments
10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]

14% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments
20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2]
Vivid Wisps found
10% increased Quantity of Vivid Wisps found in the Viridian Wildwood [1] [2] [3] [4] [5] [6] [7]
Wand Attack Speed and Accuracy
5% increased Attack Speed with Wands
8% increased Accuracy Rating with Wands [1] [2]

4% increased Attack Speed with Wands
8% increased Accuracy Rating with Wands [4] [5] [6]
Wand Critical Strike Chance and Multiplier
30% increased Critical Strike Chance with Wands
+12% to Critical Strike Multiplier with Wands [1] [2]
Wand Damage
14% increased Damage while wielding a Wand [1]
Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6]
Wand Attacks deal 12% increased Damage with Hits and Ailments [3]
Wand Damage and Attack Speed
10% increased Damage while wielding a Wand
4% increased Attack Speed with Wands [1]
Wand Elemental Damage
12% increased Elemental Damage with Wands [1]
Wand Elemental Damage and Penetration
10% increased Elemental Damage with Wands
Damage with Weapons Penetrates 2% Elemental Resistances [1] [2]
Wand Lightning Damage
Gain 5% of Wand Physical Damage as Extra Lightning Damage [1] [2]
Wand Physical Damage
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments [1]
Wand Physical Damage and Attack Speed
12% increased Physical Damage with Wands
Wand Attacks deal 12% increased Damage with Ailments
4% increased Attack Speed with Wands [1] [2]
Warcry Area of Effect
Warcry Skills have 20% increased Area of Effect [1]
Warcry Buff Effect
8% increased Warcry Buff Effect [1] [2]
Warcry Cooldown Recovery
12% increased Warcry Cooldown Recovery Rate [1]
15% increased Warcry Cooldown Recovery Rate [3] [4]
Warcry Cooldown Recovery and Area of Effect
15% increased Warcry Cooldown Recovery Rate
Warcry Skills have 15% increased Area of Effect [1] [2]
Warcry Cooldown Recovery and Exerted Attack Damage
12% increased Warcry Cooldown Recovery Rate
Exerted Attacks deal 15% increased Damage [1]
Warcry Duration
15% increased Warcry Duration [1] [2]
Warcry Duration and Buff Effect
5% increased Warcry Buff Effect
10% increased Warcry Duration [1]
Warcry Speed
15% increased Warcry Speed [1] [2]
Warcry Speed and Exerted Attack Damage
15% increased Warcry Speed
Exerted Attacks deal 15% increased Damage [1]
Weapon Cold Damage
12% increased Cold Damage with Attack Skills [1] [2]
Weapon Elemental Damage
12% increased Elemental Damage with Attack Skills [1] [2] [3] [4] [5]
Weapon Elemental Damage and Ailment Effect
10% increased Elemental Damage with Attack Skills
10% increased Effect of Non-Damaging Ailments [1] [2]
Weapon Elemental Damage, Status Ailment Chance
10% increased Elemental Damage with Attack Skills
10% chance to Freeze, Shock and Ignite [1] [2]
Weapon Fire Damage
16% increased Fire Damage with Attack Skills [1] [2]
Weapon Lightning Damage
12% increased Lightning Damage with Attack Skills [1] [2]
Wild Wisps found
10% increased Quantity of Wild Wisps found in the Viridian Wildwood [1] [2] [3] [4] [5] [6] [7]
Acrimony
+15% to Damage over Time Multiplier [1]
Acuity
20% increased Global Accuracy Rating
6% increased Attack Speed
+100 to Accuracy Rating [1]
Adamant
25% increased Armour
Remove Bleeding when you use a Guard Skill
Remove Corrupted Blood when you use a Guard Skill
Guard Skills have 25% increased Duration [1]
Adder's Touch
Critical Strikes with Daggers Poison the Enemy
+25% to Damage over Time Multiplier for Poison from Critical Strikes [1]
Adjacent Animosity
10% reduced Projectile Speed
Projectiles deal 40% increased Damage with Hits to targets at the start
of their movement, reducing to 0% as they travel farther [1]
Admonisher
50% increased Warcry Speed
15% increased Damage for each time you've Warcried Recently [1]
Aggressive Bastion
30% increased Physical Attack Damage while holding a Shield
+5% Chance to Block Attack Damage while holding a Shield
Attack Skills deal 30% increased Damage with Ailments while holding a Shield
10% chance to gain an Endurance Charge on Kill while holding a Shield [1]
Agility
+30 to Dexterity [1]
Alacrity
+30 to Dexterity [1]
Ambidexterity
60% increased Attack Damage with Main Hand while Dual Wielding
30% increased Attack Speed with Off Hand while Dual Wielding [1]
Amplify
10% increased Area of Effect
20% increased Area Damage [1]
Ancestral Knowledge
+30 to Intelligence [1]
Annihilation
+15% to Critical Strike Multiplier for Spell Damage
50% increased Critical Strike Chance for Spells [1]
Anointed Flesh
+1% to all maximum Elemental Resistances
20% reduced Elemental Ailment Duration on you
20% reduced Effect of Chill and Shock on you [1]
Arcane Capacitor
15% increased maximum Mana
10% chance to gain Arcane Surge when you Kill an Enemy
10% increased Effect of Arcane Surge on you per
200 Mana spent Recently, up to 50% [1]
Arcane Chemistry
15% increased maximum Mana
30% increased Mana Recovery from Flasks
Mana Flasks gain 1 Charge every 3 seconds [1]
Arcane Expanse
Spell Skills have 20% increased Area of Effect [1]
Arcane Focus
20% increased maximum Energy Shield
10% faster start of Energy Shield Recharge
+10 to Intelligence [1]
Arcane Guarding
60% increased Energy Shield from Equipped Shield
+8% Chance to Block Spell Damage while holding a Shield [1]
Arcane Potency
+30% to Critical Strike Multiplier for Spell Damage
30% increased Critical Strike Chance for Spells [1]
Arcane Sanctuary
30% increased Spell Damage while holding a Shield
30% reduced Elemental Ailment Duration on you while holding a Shield [1]
Arcane Will
Regenerate 5 Mana per second
30% increased maximum Mana
+10 to Intelligence [1]
Arcanist's Dominion
+20 to Intelligence
5% increased Cast Speed
20% increased Spell Damage [1]
Arcing Blows
30% increased Lightning Damage with Attack Skills
Damage with Weapons Penetrates 8% Lightning Resistance [1]
Arsonist
Regenerate 1.2% of Life per second
+10% to Fire Damage over Time Multiplier [1]
Art of the Gladiator
10% increased Attack Speed
+20 to Dexterity
Ignore all Movement Penalties from Armour
10% increased Global Accuracy Rating [1]
Ash, Frost and Storm
30% increased Elemental Damage
30% increased Effect of Non-Damaging Ailments
10% chance to Freeze, Shock and Ignite [1]
Aspect of the Eagle
20% increased Damage with Bows
20% increased Damage Over Time with Bow Skills
6% increased Attack Speed with Bows
10% increased Accuracy Rating with Bows [1]
Aspect of the Lynx
20% increased Attack Damage
5% increased Movement Speed
20% increased Critical Strike Chance for Attacks [1]
Assassination
+25% to Critical Strike Multiplier
25% increased Critical Strike Chance [1]
Assured Strike
24% increased Melee Damage
+0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby [1]
Asylum
18% reduced Effect of Curses on you
+18% to Chaos Resistance [1]
Atrophy
27% increased Chaos Damage
12% increased Skill Effect Duration [1]
Avatar of the Hunt
30% increased Damage with Bows
6% increased Movement Speed
30% increased Damage Over Time with Bow Skills
+200 to Evasion Rating [1]
Backstabbing
30% increased Critical Strike Chance with Daggers
+30% to Critical Strike Multiplier with Daggers
100% increased Critical Strike Chance against Enemies that are on Full Life [1]
Ballistics
20% increased Projectile Damage
+20 to Dexterity
20% increased Projectile Speed [1]
Bannerman
15% increased Effect of Non-Curse Auras from your Skills on Enemies
Placed Banners also grant 30% increased Attack Damage to you and Allies [1]
Barbarism
8% increased maximum Life
+1% to maximum Fire Resistance
+8% to Fire Resistance [1]
Bastion Breaker
30% increased Attack Physical Damage
Overwhelm 20% Physical Damage Reduction [1]
Battle Rouse
10% of Damage taken Recouped as Mana
15% increased maximum Mana [1]
Beef
+30 to Strength [1]
Berserking
6% increased Attack Speed
+10 to Maximum Rage [1]
Blacksmith's Clout
35% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 35% increased Damage with Ailments
+35% to Critical Strike Multiplier with Maces or Sceptres [1]
Blade Barrier
+5% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 25% increased Damage while Dual Wielding
50% increased Block Recovery [1]
Blade Master
20% increased Physical Damage with Swords
8% increased Attack Speed with Swords
+200 to Accuracy Rating with Swords
Sword Attacks deal 20% increased Damage with Ailments [1]
Blade of Cunning
45% increased Critical Strike Chance with Swords
+15% to Critical Strike Multiplier with Swords
15% increased Accuracy Rating with Swords [1]
Bladedancer
Sword Attacks deal 30% increased Damage with Hits and Ailments
+0.3 metres to Melee Strike Range with Swords [1]
Blast Radius
10% increased Area of Effect
20% increased Area Damage [1]
Blast Waves
Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently
Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently [1]
Blood Drinker
10% increased maximum Life
Recover 2% of Life on Kill [1]
Blood Hunt
Grants Level 20 Ravenous Skill
Enemies display their Monster Category [1]
Blood Siphon
10% increased maximum Life
+20 to Strength
Gain 10 Life per Enemy Killed [1]
Bloodless
Enemies Cannot Leech Life From you
10% increased maximum Life [1]
Bloodletting
40% increased Attack Damage against Bleeding Enemies
+15% to Damage over Time Multiplier for Bleeding [1]
Blunt Trauma
Knocks Back Enemies if you get a Critical Strike with a Staff
40% increased Critical Strike Chance with Staves
+20% to Critical Strike Multiplier with Staves [1]
Bone Breaker
30% increased Physical Damage with Maces or Sceptres
12% increased Area of Effect
Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1]
Born to Fight
+20 to Strength
26% increased Physical Damage
4% increased Attack Speed [1]
Brand Equity
Brand Skills have 20% increased Duration
Brand Recall has 20% increased Cooldown Recovery Rate
You can Cast 2 additional Brands [1]
Bravery
24% increased Evasion Rating and Armour
8% increased maximum Life [1]
Breath of Flames
30% increased Fire Damage
+10% to Fire Damage over Time Multiplier [1]
Breath of Lightning
30% increased Lightning Damage
50% increased Effect of Lightning Ailments [1]
Breath of Rime
30% increased Cold Damage
50% increased Duration of Cold Ailments [1]
Brink of Death
Regenerate 4% of Life per second while on Low Life [1]
Brinkmanship
Melee Skills have 20% increased Area of Effect [1]
Brutal Blade
Sword Attacks deal 24% increased Damage with Hits and Ailments
+6% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% chance to gain a Frenzy Charge when you Block Attack Damage [1]
Burning Brutality
+12% to Fire Damage over Time Multiplier with Attack Skills
6% increased Attack Speed [1]
Butchery
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Cannibalised Faith
Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend [1]
Cannibalistic Rite
30% increased Damage with Skills that Cost Life
Recover 2% of Life on Kill if you've Spent Life Recently
10% reduced Life Cost of Skills [1]
Careful Conservationist
Flasks applied to you have 5% increased Effect
10% reduced Flask Charges used
20% increased Flask Charges gained if you've dealt a Critical Strike Recently [1]
Cauterisation
Ignited enemies cannot Ignite you
Bleeding enemies cannot inflict Bleeding on you [1]
Champion of the Cause
6% increased effect of Non-Curse Auras from your Skills
8% increased Reservation Efficiency of Skills
12% increased Area of Effect of Aura Skills [1]
Charisma
16% increased Mana Reservation Efficiency of Skills
6% increased effect of Non-Curse Auras from your Skills [1]
Circle of Life
12% of Damage taken Recouped as Life
Gain 10 Life per Enemy Hit with Attacks [1]
Claws of the Falcon
+40% to Critical Strike Multiplier with Claws
15% increased Accuracy Rating with Claws [1]
Claws of the Hawk
60% increased Critical Strike Chance with Claws
+20% to Critical Strike Multiplier with Claws [1]
Claws of the Magpie
Claw Attacks deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Claws
25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1]
Cleaving
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1]
Clever Construction
10% Chance for Traps to Trigger an additional time [1]
Clever Thief
1% of Attack Damage Leeched as Mana
1% of Attack Damage Leeched as Life [1]
Cloth and Chain
24% increased Evasion Rating and Armour
+12% to all Elemental Resistances [1]
Coated Blade
Can apply Tinctures to your Equipped Weapons [1]
Coldhearted Calculation
20% increased Mana Regeneration Rate
+20 to Intelligence
12% increased Damage [1]
Combat Stamina
Regenerate 1% of Life per second
20% increased Armour
5% increased maximum Life [1]
Command of Steel
+5% Chance to Block Attack Damage while holding a Shield
30% increased Attack Damage while holding a Shield [1]
Concussive Force
Ignites from Stunning Melee Hits deal 20% more Damage
Hits Stun as though dealing 50% more Melee Fire Damage [1]
Conjured Barrier
30% chance to Ignore Stuns while Casting
50% increased Stun and Block Recovery
30% increased Mana Regeneration Rate while stationary [1]
Constitution
10% increased maximum Life
+20 to maximum Life [1]
Coordination
10% increased Attack Speed
8% increased Cast Speed
+10 to Dexterity and Intelligence [1]
Corruption
20% increased Effect of Withered [1]
Counterweight
60% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff [1]
Courage
30% increased Armour if you have been Hit Recently
30% increased Evasion Rating if you haven't been Hit Recently
+15% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1]
Crackling Speed
24% increased Lightning Damage
8% increased Cast Speed [1]
Crimson Power
-6 Maximum Life per Level
Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items
Removes all Energy Shield [1]
Cruel Preparation
10% increased maximum Life
+5% to all Elemental Resistances [1]
Crystal Skin
20% chance to Avoid Elemental Ailments
+1% to all maximum Elemental Resistances [1]
Dance of Blades
You have Onslaught if you've changed Stance Recently [1]
Dark Arts
+5% Chance to Block Attack Damage while Dual Wielding
+5% Chance to Block Spell Damage while Dual Wielding
10% increased Attack Speed while Dual Wielding
10% increased Cast Speed while Dual Wielding [1]
Dazzling Strikes
20% chance to Blind Enemies on Hit with Attacks
20% increased Blind Effect
50% increased Critical Strike Chance against Blinded Enemies [1]
Deadly Draw
Damaging Ailments deal damage 10% faster
30% increased Damage Over Time with Bow Skills [1]
Death Attunement
+1 to Maximum number of Spectres
+1 to Maximum number of Raised Zombies
+1 to Maximum number of Skeletons [1]
Decay Ward
Minions have +18% Chance to Block Attack Damage
Minions have +18% Chance to Block Spell Damage
Minions Recover 2% of their Life when they Block [1]
Deep Breaths
30% increased Warcry Cooldown Recovery Rate
Warcry Skills have 30% increased Area of Effect
20% increased total Power counted by Warcries [1]
Deep Thoughts
20% increased maximum Mana
20% increased Mana Regeneration Rate
+20 to Intelligence [1]
Deep Wisdom
+20 to Intelligence
+20 to maximum Mana
+20 to maximum Energy Shield [1]
Defiance
Attack Skills deal 24% increased Damage while holding a Shield
+3% Chance to Block Attack Damage while holding a Shield
60% increased Defences from Equipped Shield [1]
Defiled Forces
Remove Elemental Ailments when you Cast a Curse Spell
Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1]
Deflection
+5% Chance to Block Attack Damage while holding a Shield
25% chance to gain an Endurance Charge when you Block [1]
Depth Perception
20% increased Global Accuracy Rating
25% increased Critical Strike Chance
+100 to Accuracy Rating [1]
Dervish
+3% Chance to Block Attack Damage while Dual Wielding
Attack Skills deal 24% increased Damage while Dual Wielding
6% increased Attack Speed while Dual Wielding [1]
Destroyer
25% increased Physical Damage with Two Handed Melee Weapons
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Destructive Apparatus
12% increased Mine Throwing Speed
60% increased Mine Duration [1]
Detect Evil
Rare and Unique Enemies within 120 metres have Minimap Icons
Your Hits against Marked Enemy cannot be Blocked or Suppressed [1]
Devastating Devices
50% increased Critical Strike Chance with Mines
+25% to Critical Strike Multiplier with Mines
10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy [1]
Devotion
10% increased maximum Life
25% increased Effect of Consecrated Ground you create [1]
Diamond Skin
+15% to all Elemental Resistances [1]
Dire Torment
40% increased Critical Strike Chance
+25% to Damage over Time Multiplier for Ailments from Critical Strikes [1]
Dirty Techniques
Damaging Ailments deal damage 15% faster [1]
Disciple of the Forbidden
+1 to Minimum Power Charges
8% chance to gain a Power Charge on Kill
8% increased Damage per Power Charge [1]
Disciple of the Slaughter
+1 to Minimum Frenzy Charges
8% chance to gain a Frenzy Charge on Kill
8% increased Damage per Frenzy Charge [1]
Disciple of the Unyielding
+1 to Minimum Endurance Charges
8% chance to gain an Endurance Charge on Kill
8% increased Damage per Endurance Charge [1]
Discipline and Training
+30 to maximum Life
10% increased maximum Life [1]
Discord Artisan
15% increased Damage for each Herald affecting you
20% increased Effect of Herald Buffs on you [1]
Disemboweling
50% increased Melee Critical Strike Chance
+25% to Melee Critical Strike Multiplier [1]
Disintegration
60% increased Critical Strike Chance with Wands
+30% to Critical Strike Multiplier with Wands
+20 to Intelligence [1]
Dismembering
40% increased Melee Critical Strike Chance
+20% to Melee Critical Strike Multiplier
20% chance to Maim Enemies on Critical Strike with Attacks [1]
Divine Fervour
+10 to Strength and Intelligence
30% increased Melee Critical Strike Chance
20% increased Attack Damage [1]
Divine Fury
Gain 5% of Physical Damage as Extra Fire Damage
Damage Penetrates 5% Fire Resistance [1]
Divine Judgement
50% increased Elemental Damage [1]
Divine Wrath
Gain 5% of Physical Damage as Extra Lightning Damage
Damage Penetrates 5% Lightning Resistance [1]
Doom Cast
60% increased Critical Strike Chance for Spells
+15% to Critical Strike Multiplier for Spell Damage [1]
Dreamer
30% increased Mana Regeneration Rate
10% reduced Mana Cost of Skills [1]
Druidic Rite
20% increased maximum Mana
20% increased Flask Effect Duration [1]
Dynamo
18% increased maximum Mana
Guard Skills have 40% increased Duration [1]
Eagle Eye
20% increased Global Accuracy Rating
20% increased Critical Strike Chance
+150 to Accuracy Rating [1]
Efficient Explosives
30% increased Mana Reservation Efficiency of Skills that throw Mines
Mines have a 15% chance to be Detonated an Additional Time [1]
Elder Power
10% increased Wand Damage per Power Charge
10% chance to gain a Power Charge on Kill [1]
Elemental Focus
20% increased Elemental Damage
20% increased Duration of Elemental Ailments on Enemies
20% increased Effect of Non-Damaging Ailments [1]
Empowered Bond
+2 to Level of all Link Skill Gems [1]
Endurance
+1 to Maximum Endurance Charges [1]
Enduring Bond
20% increased Minion Duration
Minions deal 30% increased Damage if you've used a Minion Skill Recently
20% increased Skill Effect Duration [1]
Enigmatic Defence
20% increased Spell Damage while wielding a Staff
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff [1]
Enigmatic Reach
10% increased Attack Speed with Staves
10% increased Cast Speed while wielding a Staff
3% increased Area of Effect per Power Charge [1]
Entrench
+12% chance to Suppress Spell Damage
Life Flasks gain 3 Charges when you Suppress Spell Damage [1]
Entropy
23% increased Damage over Time
10% increased Skill Effect Duration [1]
Escalation
10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% [1]
Essence Extraction
15% increased Mana Recovery Rate during Effect of any Mana Flask
25% increased Flask Charges gained [1]
Essence Infusion
30% increased Energy Shield Recharge Rate
15% faster start of Energy Shield Recharge [1]
Essence Sap
0.5% of Attack Damage Leeched as Mana
50% increased Maximum total Mana Recovery per second from Leech
100% increased total Recovery per second from Mana Leech [1]
Essence Surge
+30 to maximum Energy Shield
20% faster start of Energy Shield Recharge [1]
Ethereal Feast
1% of Spell Damage Leeched as Energy Shield
40% increased Maximum total Energy Shield Recovery per second from Leech [1]
Exceptional Performance
25% increased Skill Effect Duration [1]
Excess Sustenance
15% chance to gain 200 Life on Hit with Attacks [1]
Executioner
60% increased Damage with Hits against Enemies that are on Low Life
15% increased Area of Effect if you've Killed Recently [1]
Expeditious Munitions
12% increased Trap Throwing Speed
50% increased Trap Trigger Area of Effect [1]
Expert Hunter
20% increased Effect of your Marks [1]
Expertise
+30 to Dexterity [1]
Explosive Elements
Mine Damage Penetrates 10% Elemental Resistances [1]
Explosive Impact
30% increased Fire Damage
12% increased Area of Effect [1]
Explosive Runes
30% increased Brand Attachment range
+30% to Brand Critical Strike Multiplier [1]
Faith and Steel
15% increased Armour
10% increased maximum Energy Shield
+8% to all Elemental Resistances [1]
Fangs of Frost
30% increased Cold Damage with Attack Skills
Damage with Weapons Penetrates 8% Cold Resistance [1]
Fangs of the Viper
+20 to Dexterity
5% increased Movement Speed
20% increased Physical Damage
20% increased Chaos Damage [1]
Farsight
24% increased Damage with Bows
24% increased Damage Over Time with Bow Skills
16% increased Accuracy Rating with Bows
6% increased Attack Speed with Bows [1]
Fatal Blade
+25% to Critical Strike Multiplier with Swords
50% increased Critical Strike Chance with Swords [1]
Fatal Toxins
30% increased Damage with Poison
+10% to Chaos Resistance
+10% to Damage over Time Multiplier for Poison [1]
Fearsome Force
Minions have 60% increased Critical Strike Chance
Minions have +20% to Critical Strike Multiplier [1]
Feller of Foes
Axe Attacks deal 30% increased Damage with Hits and Ailments
+40% to Critical Strike Multiplier with Axes
+200 to Accuracy Rating with Axes [1]
Fending
25% increased Knockback Distance
15% chance to Knock Enemies Back on hit [1]
Fervour
+1 to Maximum Frenzy Charges [1]
Field Medicine
30% increased Life Recovery from Flasks
Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1]
Finesse
+20 to Dexterity
8% increased Attack Speed
15% increased Global Accuracy Rating [1]
Fingers of Frost
30% chance to Freeze Enemies which are Chilled
Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1]
Fire Walker
25% increased Fire Damage
+15% to Fire Resistance
5% increased Cast Speed with Fire Skills [1]
Flash Freeze
25% increased Cold Damage
30% increased Effect of Cold Ailments
15% chance to Freeze [1]
Flaying
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers [1]
Fleetfoot
30% increased Evasion Rating
30% increased Cooldown Recovery Rate of Movement Skills
5% increased Movement Speed [1]
Force Shaper
Gain 10% of Physical Damage as Extra Chaos Damage
4% increased Attack and Cast Speed [1]
Forceful Skewering
10% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1]
Forces of Nature
Attack Damage Penetrates 10% of Enemy Elemental Resistances [1]
Foresight
+20 to maximum Energy Shield
14% increased maximum Energy Shield
10% increased Energy Shield Recharge Rate [1]
Forethought
30% increased maximum Mana
10% increased Mana Cost of Skills [1]
Foul Pact
Enemies Pacified by you take 20% increased Damage
Minions affected by Affliction have Onslaught
Phantasms from Penance Mark grant 50% increased Flask Charges
Phantasms from Penance Mark have a 50% chance to grant a Vaal Soul when Killed [1]
Freedom of Movement
10% increased Movement Speed while Phasing
40% increased Evasion Rating while Phasing
+20 to Dexterity [1]
Frenetic
+1 to Maximum Frenzy Charges [1]
From the Shadows
12% increased Attack Speed with Daggers
40% increased Elusive Effect [1]
Frost Walker
25% increased Cold Damage
+15% to Cold Resistance
5% increased Cast Speed with Cold Skills [1]
Fury Bolts
20% increased Projectile Damage
+20 to Strength
20% increased Projectile Speed [1]
Fusillade
15% increased Attack Speed with Wands
30% increased Accuracy Rating with Wands [1]
Galvanic Hammer
30% increased Elemental Damage with Maces or Sceptres
10% increased Accuracy Rating with Maces or Sceptres
Damage with Weapons Penetrates 5% Elemental Resistances [1]
Glacial Cage
Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10% [1]
Gladiator's Perseverance
1% of Physical Attack Damage Leeched as Life
40% increased Attack Damage while Leeching
10% increased Attack Speed when on Full Life [1]
Golem Commander
+1 to maximum number of Summoned Golems
40% increased Effect of Buffs granted by your Golems [1]
Golem's Blood
Regenerate 1.6% of Life per second
10% increased maximum Life [1]
Goliath
50% chance to double Stun Duration [1]
Graceful Assault
30% increased Armour and Evasion Rating during Onslaught
10% chance to gain Onslaught for 4 seconds on Kill
30% increased Effect of Onslaught on you [1]
Grave Intentions
Minions have +27% to Chaos Resistance
Minions gain 20% of Maximum Life as Extra Maximum Energy Shield [1]
Gravepact
30% increased Minion Accuracy Rating
Minions have 6% chance to deal Double Damage [1]
Growth and Decay
Regenerate 1% of Life per second
+12% to Damage over Time Multiplier [1]
Hard Knocks
+30 to Intelligence [1]
Harpooner
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
20% chance to Impale Enemies on Hit with Two Handed Weapons
50% increased Impale Duration [1]
Harrier
5% increased Movement Speed
8% increased Attack Speed
6% increased Cast Speed [1]
Harvester of Foes
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect [1]
Hatchet Master
Axe Attacks deal 24% increased Damage with Hits and Ailments
10% increased Attack Speed with Axes
20% chance to gain Onslaught for 4 seconds on Kill [1]
Heart and Soul
8% increased maximum Life
12% increased maximum Mana [1]
Heart of Darkness
27% increased Chaos Damage
Damage Penetrates 7% Chaos Resistance [1]
Heart of Flame
30% increased Fire Damage
Damage Penetrates 6% Fire Resistance [1]
Heart of Ice
30% increased Cold Damage
Damage Penetrates 6% Cold Resistance [1]
Heart of Oak
20% chance to Avoid being Stunned
8% increased maximum Life
Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1]
Heart of the Warrior
+10 to Strength
+20 to maximum Life
10% increased maximum Life [1]
Heart of Thunder
30% increased Lightning Damage
Damage Penetrates 6% Lightning Resistance [1]
Heartseeker
+30% to Critical Strike Multiplier [1]
Hearty
Regenerate 1.8% of Life per second
15% increased Life Regeneration rate [1]
Heavy Draw
30% increased Physical Damage with Bows
30% increased Damage Over Time with Bow Skills
50% increased Stun Duration with Bows on Enemies [1]
Hematophagy
100% increased total Recovery per second from Life Leech
40% increased Damage while Leeching
10% increased Maximum total Life Recovery per second from Leech [1]
Herbalism
10% increased maximum Life
30% increased Flask Recovery rate [1]
High Explosives
60% increased Critical Strike Chance with Traps
+20% to Critical Strike Multiplier with Traps
15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1]
High Voltage
100% increased Critical Strike Chance against Shocked Enemies [1]
Hired Killer
7% increased maximum Life
Recover 2% of Life on Kill [1]
Holy Dominion
24% increased Elemental Damage
+12% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite [1]
Holy Fire
+12% to Fire Damage over Time Multiplier
+24% to Fire Resistance [1]
Howl of the Wolf
Your Warcries open Chests
Your Warcries attempt to shake extra items from Corpses [1]
Hunter's Gambit
25% increased Damage Over Time with Bow Skills
10% increased Skill Effect Duration
+10% to Chaos Damage over Time Multiplier [1]
Indomitable Army
Minions have +15% to all Elemental Resistances
Minions have 15% additional Physical Damage Reduction
Moving while Bleeding doesn't cause Minions to take extra Damage [1]
Inexorable
25% chance to gain an Endurance Charge when you are Hit
50% increased Armour while stationary [1]
Influence
14% increased effect of Non-Curse Auras from your Skills [1]
Infused
+1 to Maximum Power Charges [1]
Infused Flesh
18% of Damage taken Recouped as Life [1]
Insightfulness
10% increased maximum Energy Shield
16% increased maximum Mana
10% reduced Mana Cost of Skills while on Full Energy Shield [1]
Inspiring Bond
Link Skills have 20% increased Buff Effect if you have Linked to a target Recently
10% chance for Energy Shield Recharge to start when you Link to a target [1]
Instability
+1 to Maximum Power Charges [1]
Instinct
+12% chance to Suppress Spell Damage
Recover 50 Energy Shield when you Suppress Spell Damage [1]
Intensifying Suffusion
Tinctures applied to you have 75% increased Effect per empty Flask Slot [1]
Intuition
5% increased maximum Life
+8% chance to Suppress Spell Damage
15% increased Evasion Rating [1]
Inveterate
+15% chance to Suppress Spell Damage
Prevent +3% of Suppressed Spell Damage [1]
Invigorating Blaze
+10% to Fire Damage over Time Multiplier with Attack Skills
Recover 2% of Life when you Ignite a non-Ignited Enemy [1]
Ironwood
Totems gain +30% to all Elemental Resistances
+150 Armour per Summoned Totem
30% increased Totem Life [1]
Juggernaut
8% increased maximum Life
24% increased Armour [1]
Kinetic Impacts
25% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments
5% chance to deal Double Damage
10% chance to double Stun Duration [1]
King of the Hill
100% increased Critical Strike Chance with Bows [1]
Last Rites
Enemies Cursed by you have 50% reduced Life Regeneration Rate
Enemies you Curse cannot Recharge Energy Shield
Cursed Enemies you Kill are destroyed [1]
Lava Lash
30% increased Fire Damage with Attack Skills
Damage with Weapons Penetrates 8% Fire Resistance [1]
Leadership
30% increased Area of Effect of Aura Skills
6% increased effect of Non-Curse Auras from your Skills [1]
Lesson of the Seasons
10% reduced Duration of Damaging Ailments on you per Bark
10% chance to Avoid non-Damaging Ailments on you per Bark below maximum [1]
Lethality
Projectile Attack Skills have 50% increased Critical Strike Chance
Projectile Attack Skills have +30% to Critical Strike Multiplier [1]
Life Raker
12% increased Attack Speed with Claws
12% increased Accuracy Rating with Claws
Gain 6 Life per Enemy Hit with Attacks [1]
Light Eater
0.8% of Spell Damage Leeched as Energy Shield
30% increased Maximum total Energy Shield Recovery per second from Leech
24% increased Damage while on Full Energy Shield [1]
Light of Divinity
20% increased Spell Damage
+10 to Strength and Intelligence
30% increased Critical Strike Chance for Spells
10% increased Light Radius [1]
Lightning Walker
25% increased Lightning Damage
+15% to Lightning Resistance
5% increased Cast Speed with Lightning Skills [1]
Longshot
Projectiles gain Damage as they travel farther, dealing up
to 60% increased Damage with Hits to targets
30% increased Projectile Speed [1]
Lord of the Dead
+1 to Maximum number of Skeletons
+1 to Maximum number of Raised Zombies
Minions have 15% increased maximum Life
Minions deal 20% increased Damage [1]
Lust for Carnage
1.2% of Physical Attack Damage Leeched as Life
60% increased total Recovery per second from Life Leech
12% increased Attack Speed [1]
Magmatic Strikes
Every 10 seconds, gain 30% of Physical Damage
as Extra Fire Damage for 4 seconds
[1]
Malicious Intent
+2 to Level of all Curse Skill Gems [1]
Mana Flows
16% increased maximum Mana
30% increased Mana Regeneration Rate
+20 to Intelligence [1]
Mark the Prey
Marked Enemy takes 10% increased Damage
Marked Enemy has 10% reduced Accuracy Rating [1]
Marked for Death
Culling Strike against Marked Enemy [1]
Martial Experience
30% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments
100% increased total Recovery per second from Life Leech
Overwhelm 12% Physical Damage Reduction [1]
Master Fletcher
Bow Attacks fire an additional Arrow [1]
Master of Blades
30% increased Physical Damage
+30 to Strength
Overwhelm 10% Physical Damage Reduction [1]
Master of the Arena
+20 to Strength
+0.3 metres to Melee Strike Range
10% increased Melee Physical Damage
Regenerate 1% of Life per second [1]
Master Sapper
30% increased Trap Damage
Can have up to 2 additional Traps placed at a time
15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1]
Measured Fury
Warcries Exert 1 additional Attack [1]
Melding
7% increased maximum Life
Gain 3% of Maximum Life as Extra Maximum Energy Shield [1]
Mental Rapidity
10% increased Cast Speed
30% increased Mana Regeneration Rate [1]
Merciless Skewering
15% chance to Impale Enemies on Hit with Attacks
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
5% increased Impale Effect [1]
Might
+30 to Strength [1]
Might of the Bear
Equip a Wildwood Rucksack which has 20 Inventory Slots
5% increased Character Size [1]
Mind Drinker
20% increased maximum Mana
Recover 2% of Mana on Kill [1]
Multishot
Attacks fire an additional Projectile [1]
Mystic Bulwark
6% Chance to Block Spell Damage
1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage [1]
Mysticism
6% increased Cast Speed while Dual Wielding
40% increased Mana Regeneration if you've used a Movement Skill Recently
20% increased Spell Damage while Dual Wielding [1]
Natural Authority
20% increased Warcry Buff Effect
Enemies Taunted by your Warcries take 8% increased Damage [1]
Natural Remedies
Flasks applied to you have 10% increased Effect
20% increased Flask Effect Duration
Remove Maim and Hinder when you use a Flask [1]
Nature's Concoction
Flasks adjacent to applied Tincture gain 3 charges when you Hit an Enemy with a Weapon, no more than once every second
Flasks adjacent to applied Tincture have 30% increased Effect when used if you've Hit an enemy with a Weapon Recently [1]
Nightstalker
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana [1]
Nimbleness
8% increased Cast Speed
+15% to Critical Strike Multiplier for Spell Damage [1]
Oath of the Maji
+50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems
25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems
30% increased Movement Speed if you have Equipped Boots with no Socketed Gems
Defences from Equipped Body Armour are doubled if it has no Socketed Gems [1]
One With Nature
24% increased Elemental Damage with Attack Skills
24% increased Critical Strike Chance for Attacks
+8% to all Elemental Resistances [1]
One with the River
30% increased Elemental Damage with Staves
Damage with Weapons Penetrates 5% Elemental Resistances [1]
Overcharge
+1 to Maximum Power Charges [1]
Overcharged
8% chance to gain a Power, Frenzy or Endurance Charge on Kill [1]
Overprepared
Skills which Throw Traps have +1 Cooldown Use [1]
Pain Forger
10% chance to gain a Power Charge when you Stun with Melee Damage
60% increased Critical Strike Chance with Maces or Sceptres
10% reduced Enemy Stun Threshold with Maces or Sceptres [1]
Panopticon
Attack Skills have +1 to maximum number of Summoned Ballista Totems
50% increased Effect of Buffs your Ancestor Totems grant while Active
30% increased Totem Damage [1]
Path of the Hunter
+20 to Dexterity
16% increased Projectile Damage
+100 to Accuracy Rating [1]
Path of the Savant
+20 to Intelligence
+20 to maximum Mana
16% increased Spell Damage [1]
Path of the Warrior
+20 to Strength
16% increased Physical Damage
+50 to Armour [1]
Perfectionist
30% chance to Avoid being Stunned
50% increased Stun and Block Recovery
5% increased Movement Speed [1]
Physique
+30 to Strength [1]
Piercing Shots
Projectiles Pierce 2 additional Targets [1]
Poisonous Fangs
+10% to Damage over Time Multiplier for Poison
Claw Attacks deal 25% increased Damage with Ailments
6% increased Attack Speed with Claws [1]
Potency of Will
25% increased Skill Effect Duration [1]
Potent Connections
10% increased Movement Speed while you have at least two Linked targets
25% increased Defences while you have at least four Linked targets [1]
Powerful Bond
Curses are inflicted on you instead of Linked targets
20% increased Buff Effect of your Links for which 50% of Link Duration has Expired [1]
Practical Application
25% chance to Ignore Stuns while Casting
+20 to Strength and Dexterity
+10% to all Elemental Resistances [1]
Precision
+20 to Dexterity
10% increased Global Accuracy Rating
6% increased Attack and Cast Speed [1]
Presage
Herald Skills have 25% increased Area of Effect
20% increased Mana Reservation Efficiency of Herald Skills [1]
Primal Manifestation
30% increased Totem Damage
30% increased Totem Life
50% increased Totem Duration [1]
Primal Spirit
+20 to Strength and Intelligence
20% increased maximum Mana
Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds [1]
Primeval Force
25% increased Elemental Damage with Attack Skills
25% increased Elemental Damage during any Flask Effect [1]
Prism Weave
24% increased Elemental Damage with Wands
6% increased Attack Speed with Wands
Damage with Weapons Penetrates 5% Elemental Resistances [1]
Prismatic Skin
+2% to all maximum Elemental Resistances [1]
Prodigal Perfection
20% increased maximum Mana
2% increased Spell Damage per 100 Maximum Mana, up to 40% [1]
Profane Chemistry
7% increased maximum Life
30% increased Life Recovery from Flasks
Life Flasks gain 1 Charge every 3 seconds [1]
Proficiency
+30 to Dexterity [1]
Prowess
+30 to Strength [1]
Purity of Flesh
10% increased maximum Life
+8% to Chaos Resistance
8% increased maximum Energy Shield [1]
Quick Recovery
7% increased maximum Life
20% increased Mana Regeneration Rate
Regenerate 0.8% of Life per second [1]
Quickstep
6% increased Movement Speed
+10% chance to Suppress Spell Damage [1]
Rampart
30% increased Armour and Evasion Rating while Fortified
Fortifying Hits against Unique Enemies grant 100% increased Fortification [1]
Ravenous Horde
Minions have 30% increased Movement Speed
Minions have 30% chance to gain Onslaught for 4 seconds on Kill [1]
Razor's Edge
35% increased Physical Damage with Swords
Sword Attacks deal 35% increased Damage with Ailments
Overwhelm 20% Physical Damage Reduction [1]
Redemption
Minions have 10% increased Attack Speed
Minions have 10% increased Cast Speed
Minions deal 20% increased Damage [1]
Reflexes
30% increased Evasion Rating
+100 to Evasion Rating
+10% chance to Suppress Spell Damage [1]
Relentless
25% increased Physical Damage
Regenerate 1% of Life per second if you have Stunned an Enemy Recently [1]
Relentless Pursuit
10% increased Attack Speed if you've cast a Mark Spell Recently
10% increased Movement Speed if you've cast a Mark Spell Recently [1]
Replenishing Remedies
Life Flasks gain 2 Charges every 3 seconds
Mana Flasks gain 2 Charges every 3 seconds
15% increased Flask Charges gained [1]
Resourcefulness
5% increased maximum Life
10% increased maximum Energy Shield
+8% chance to Suppress Spell Damage [1]
Retaliation
Attack Skills deal 20% increased Damage while holding a Shield
60% increased Defences from Equipped Shield
8% increased Attack Speed while holding a Shield [1]
Retribution
+10 to Strength and Intelligence
15% increased Damage
5% increased Attack and Cast Speed
Minions deal 15% increased Damage [1]
Revelry
10% increased Effect of Non-Curse Auras from your Skills on Enemies
15% increased maximum Mana
+25 to maximum Mana [1]
Revenge of the Hunted
18% increased Evasion Rating
10% increased maximum Life
+10% chance to Suppress Spell Damage while on Full Life [1]
Ribcage Crusher
Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments
6% increased Attack Speed with Maces or Sceptres
15% increased Area of Effect if you have Stunned an Enemy Recently [1]
Righteous Army
Minions deal 20% increased Damage
Minions Regenerate 1% of Life per second
Regenerate 1% of Life per second [1]
Righteous Decree
22% increased maximum Mana
6% reduced Mana Cost of Skills [1]
Righteous Fury
40% increased Melee Damage with Hits at Close Range
10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds [1]
Robust
Regenerate 1.2% of Life per second
Regenerate 10 Life per second [1]
Runesmith
12% increased Cast Speed with Brand Skills
Enemies take 5% increased Damage for each of your Brands Attached to them [1]
Saboteur
30% increased Trap Damage
30% increased Mine Damage
Can have up to 2 additional Traps placed at a time
Can have up to 2 additional Remote Mines placed at a time [1]
Sacrifice
Minions have 20% increased maximum Life
Minions Regenerate 1% of Life per second
Regenerate 1% of Life per second [1]
Safeguard
+6% chance to Block Spell Damage while holding a Staff or Shield
Recover 50 Energy Shield when you Block Spell Damage
+8% to all Elemental Resistances [1]
Sanctity
+10 to Strength and Intelligence
20% increased Armour
10% increased maximum Energy Shield
Regenerate 1% of Life per second [1]
Sanctuary
+4% Chance to Block Attack Damage while holding a Shield
+4% Chance to Block Spell Damage while holding a Shield
+12% Elemental Resistances while holding a Shield [1]
Sanctum of Thought
You take 30% reduced Extra Damage from Critical Strikes
18% increased Armour
12% increased maximum Energy Shield [1]
Sanguimancy
50% increased Life Reservation Efficiency of Skills
Removes all Mana
Skills Cost Life instead of Mana
Skills Reserve Life instead of Mana [1]
Savage Wounds
Bleeding you inflict deals Damage 15% faster [1]
Savagery
+1 to Maximum Frenzy Charges [1]
Searing Heat
Ignites you inflict deal Damage 15% faster [1]
Season of Ice
+12% to Cold Damage over Time Multiplier
20% increased Effect of Chill [1]
Seasoned Swordplay
50% increased Mana Reservation Efficiency of Stance Skills [1]
Sentinel
24% increased Evasion Rating and Armour
+10% to all Elemental Resistances [1]
Serpent Stance
40% increased Global Critical Strike Chance while wielding a Staff
+30% to Global Critical Strike Multiplier while wielding a Staff
+5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently [1]
Serpentine Spellslinger
Spell Skills have +12% to Damage over Time Multiplier for Poison
Enemies Poisoned by you have -5% to Chaos Resistance [1]
Settling Ash
Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds
[1]
Shaman's Dominion
+20% to Critical Strike Multiplier with Totem Skills
60% increased Critical Strike Chance with Totem Skills [1]
Shamanistic Fury
25% increased Totem Damage
25% increased Totem Placement speed [1]
Shaper
40% increased Mana Regeneration Rate
Regenerate 1% of Life per second [1]
Silent Steps
20% increased Evasion Rating
40% increased Blind Effect [1]
Skittering Runes
50% increased Area of Effect of Hex Skills
20% increased Mana Reservation Efficiency of Curse Aura Skills
20% reduced Mana Cost of Curse Skills [1]
Skull Cracking
36% increased Physical Damage with Maces or Sceptres
12% reduced Enemy Stun Threshold with Maces or Sceptres
Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1]
Slaughter
25% increased Physical Damage with Axes
Axe Attacks deal 25% increased Damage with Ailments
8% increased Attack Speed with Axes
+5 to Maximum Rage [1]
Sleight of Hand
20% increased Damage with One Handed Weapons
8% increased Attack Speed with One Handed Weapons
Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1]
Smashing Strikes
Staff Attacks deal 30% increased Damage with Hits and Ailments
10% chance to gain an Endurance Charge on Melee Critical Strike
30% increased Critical Strike Chance with Staves [1]
Snowforged
Enemies Ignited or Chilled by you have -5% to Elemental Resistances
25% increased Fire Damage
25% increased Cold Damage [1]
Soul of Steel
30% increased Armour
+1% to all maximum Elemental Resistances
+150 to Armour [1]
Soul Siphon
18% increased maximum Mana
Gain 10 Mana per Enemy Killed
+20 to maximum Mana [1]
Soul Splitting
Grants Level 20 Summon Dark Effigy Skill [1]
Soul Thief
10% increased maximum Energy Shield
15% increased Evasion Rating
Recover 2% of Energy Shield on Kill [1]
Sovereignty
12% increased Mana Reservation Efficiency of Skills
10% increased effect of Non-Curse Auras from your Skills [1]
Spiked Bulwark
28% increased Armour
Reflects 50 Physical Damage to Melee Attackers [1]
Spinecruncher
30% increased Physical Damage with Maces or Sceptres
Mace or Sceptre Attacks deal 30% increased Damage with Ailments
60% increased Stun Duration against Enemies that are on Full Life [1]
Spirit Void
60% increased total Recovery per second from Mana Leech
0.8% of Attack Damage Leeched as Mana
25% increased Maximum total Mana Recovery per second from Leech [1]
Spiritual Aid
Increases and Reductions to Minion Damage also affect you [1]
Spiritual Command
Minions have 8% increased Attack Speed
Increases and Reductions to Minion Attack Speed also affect you
Minions have 8% increased Cast Speed [1]
Split Shot
Projectiles have 50% chance for an additional Projectile when Forking [1]
Stamina
+1 to Maximum Endurance Charges [1]
Static Blows
30% increased Damage if you have Shocked an Enemy Recently
30% increased Effect of Lightning Ailments
50% increased Duration of Lightning Ailments [1]
Steadfast
+3 to maximum Fortification
Regenerate 0.1% of Life per second per Fortification [1]
Steelwood Stance
Staff Attacks deal 30% increased Damage with Hits and Ailments
+800 Armour if you've Blocked Recently
+8% Chance to Block Attack Damage while wielding a Staff [1]
Steeped in the Profane
10% increased Effect of your Curses
15% reduced Effect of Curses on you [1]
Storm Weaver
Enemies Shocked or Frozen by you take 5% increased Elemental Damage
25% increased Cold Damage
25% increased Lightning Damage [1]
Strong Arm
+20 to Strength
25% increased Physical Damage with One Handed Melee Weapons
5% increased Attack Speed with One Handed Melee Weapons
Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Successive Detonations
10% increased Critical Strike Chance for each Mine Detonated
Recently, up to 100%
+4% to Critical Strike Multiplier for each Mine Detonated
Recently, up to 40% [1]
Surge of Vigour
Every 4 seconds, Regenerate 15% of Life over one second [1]
Surveillance
30% increased Totem Damage
Attacks used by Totems have 8% increased Attack Speed
Each Totem applies 1% increased Damage taken to Enemies near it [1]
Survivalist
24% increased Evasion Rating
+8% to all Elemental Resistances
+1% to maximum Cold Resistance [1]
Swagger
25% chance to gain a Frenzy Charge when you Block
+5% Chance to Block Attack Damage while Dual Wielding [1]
Swift Venoms
10% increased Attack Speed
+14% to Damage over Time Multiplier for Poison [1]
Taste for Blood
0.6% of Attack Damage Leeched as Life
20% increased Maximum total Life Recovery per second from Leech [1]
Tempest Blast
Gain 20% of Wand Physical Damage as Extra Lightning Damage [1]
Testudo
+6% Chance to Block Attack Damage while holding a Shield
60% increased Block Recovery
Recover 30 Life when you Block [1]
Thick Skin
10% increased maximum Life
8% chance to Avoid Elemental Ailments [1]
Thief's Craft
+30 to Intelligence [1]
Thrill Killer
16% increased maximum Mana
Recover 2% of Mana on Kill [1]
Throatseeker
+30% to Critical Strike Multiplier [1]
Tireless
10% increased maximum Life
6% reduced Cost of Skills [1]
Titanic Impacts
+45% to Critical Strike Multiplier with Two Handed Melee Weapons [1]
Tolerance
30% chance to Avoid being Poisoned
30% chance to Avoid Bleeding
+19% to Chaos Resistance [1]
Totemic Zeal
30% increased Totem Placement speed
Spells Cast by Totems have 8% increased Cast Speed
Attacks used by Totems have 10% increased Attack Speed [1]
Toxic Strikes
15% chance to Poison on Hit
+15% to Damage over Time Multiplier for Poison [1]
Trial of the Faith
50% increased Stun and Block Recovery
Regenerate 5% of Life over 1 second when Stunned
Regenerate 5% of Energy Shield over 1 second when Stunned [1]
Tribal Fury
Melee Strike Skills deal Splash Damage to surrounding targets [1]
Trick Shot
30% increased Chaining range [1]
Trickery
20% increased Critical Strike Chance
20% increased Damage
+10 to Dexterity and Intelligence [1]
True Strike
+15% to Critical Strike Multiplier
45% increased Critical Strike Chance [1]
Twin Terrors
100% increased Attack Critical Strike Chance while Dual Wielding [1]
Undertaker
30% increased Damage if you have Consumed a corpse Recently
Regenerate 2% of Life per second if you've Consumed a corpse Recently
Desecrate and Unearth have +2 to Maximum number of corpses allowed [1]
Unfaltering
50% increased Stun Threshold
10% of Damage taken from Stunning Hits is Recovered as Life [1]
Unnatural Calm
18% increased maximum Energy Shield
+1% to maximum Lightning Resistance
15% increased Energy Shield Recharge Rate [1]
Unstable Munitions
30% increased Trap Damage
12% increased Area of Effect
50% increased Trap Trigger Area of Effect [1]
Utmost Intellect
+40 to Intelligence
8% increased Intelligence [1]
Utmost Might
+40 to Strength
8% increased Strength [1]
Utmost Swiftness
+40 to Dexterity
8% increased Dexterity [1]
Vampirism
Recover 3% of Life on Kill
12% of Damage taken Recouped as Life [1]
Vanquisher
40% increased Physical Damage
Crush Enemies for 4 seconds when you Hit them while they are on Full Life [1]
Versatility
15% increased Global Accuracy Rating
+20 to Dexterity and Intelligence
5% increased Movement Speed [1]
Veteran Soldier
+15% to Physical Damage over Time Multiplier
+25 to maximum Life [1]
Vigour
+1 to Maximum Endurance Charges [1]
Vitality Void
60% increased total Recovery per second from Life Leech
0.8% of Attack Damage Leeched as Life
15% increased Maximum total Life Recovery per second from Leech [1]
Void Barrier
12% increased maximum Energy Shield
18% increased Evasion Rating
+10% chance to Suppress Spell Damage while on Full Energy Shield [1]
Volatile Mines
Mines have 30% increased Detonation Speed
Can have up to 3 additional Remote Mines placed at a time
30% increased Mine Duration [1]
Wandslinger
30% increased Damage while wielding a Wand
10% increased Attack Speed with Wands [1]
Warrior Training
+0.2 metres to Melee Strike Range
Melee Skills have 12% increased Area of Effect [1]
Warrior's Blood
Regenerate 1.8% of Life per second
+20 to Strength
20% increased Stun Threshold [1]
Wasting
+10% to Chaos Damage over Time Multiplier
+17% to Chaos Resistance [1]
Watchtowers
24% increased Totem Damage
Attack Skills have +1 to maximum number of Summoned Ballista Totems
1% increased Movement Speed per Summoned Totem [1]
Weapon Artistry
+4% Chance to Block Attack Damage while Dual Wielding or holding a Shield
8% increased Attack Speed
+0.2 metres to Melee Strike Range [1]
Weathered Hunter
20% increased Global Accuracy Rating
+10% to all Elemental Resistances
+100 to Accuracy Rating [1]
Whirling Barrier
+6% Chance to Block Attack Damage while wielding a Staff
+6% Chance to Block Spell Damage while wielding a Staff
20% chance to gain a Power Charge when you Block [1]
Whispers of Doom
You can apply an additional Curse [1]
Wildwood Blessing
Grants Level 20 Barkskin Skill [1]
Will of Blades
20% increased Physical Damage
40% increased Critical Strike Chance [1]
Window of Opportunity
15% reduced Skill Effect Duration
Debuffs on you expire 15% faster [1]
Winter Spirit
Gain 10% of Physical Damage as Extra Cold Damage [1]
Winter's Embrace
60% increased Freeze Duration on Enemies
30% increased Damage if you've Shattered an Enemy Recently [1]
Wisdom of the Glade
+30 to Intelligence [1]
Wrecking Ball
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments
10% increased Attack Speed with Two Handed Melee Weapons
40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1]
Written in Blood
10% increased maximum Life
10% increased maximum Energy Shield
+10 to Strength [1]