Template:Query base passive skills/testcases
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Chance to poison
Name | Stats |
---|---|
Poison Chance | 15% chance to Poison on Hit [1] |
Poison Chance and Duration | 10% chance to Poison on Hit 5% increased Poison Duration [1] |
Toxic Strikes | 15% chance to Poison on Hit +15% to Damage over Time Multiplier for Poison [1] |
All
Name | Stats |
---|---|
Accuracy | 6% increased Global Accuracy Rating +20 to Accuracy Rating [1] [2] 12% increased Global Accuracy Rating [5] [6] [7] [8] |
Accuracy and Attack Damage | 8% increased Attack Damage 8% increased Global Accuracy Rating [1] [2] |
Accuracy and Attack Speed | 10% increased Global Accuracy Rating 4% increased Attack Speed [1] [2] |
Accuracy and Critical Strike Chance | 12% increased Global Accuracy Rating 12% increased Critical Strike Chance [1] [2] 10% increased Global Accuracy Rating 15% increased Critical Strike Chance [3] [4] |
Accuracy and Elemental Resistances | 10% increased Global Accuracy Rating +4% to all Elemental Resistances [1] [2] |
Acrobatics Improvement | 4% chance to Dodge Attack Hits [1] |
Ailment Effect | 20% increased Effect of Non-Damaging Ailments [1] |
Area of Effect | 10% increased Area of Effect [1] [2] [3] [4] [5] 12% increased Area of Effect [3] [4] |
Area of Effect Damage | 10% increased Area Damage [1] [2] |
Area of Effect per Endurance Charge | 3% increased Area of Effect per Endurance Charge [1] |
Armour | 8% increased Armour [1] [2] 14% increased Armour [4] [5] [6] 10% increased Armour +150 to Armour [3] 20% increased Armour [4] |
Armour and Elemental Resistances | 10% increased Armour +5% to all Elemental Resistances [1] [2] |
Armour and Energy Shield | 10% increased Armour 4% increased maximum Energy Shield [1] [2] 8% increased Armour 5% increased maximum Energy Shield [3] [4] 10% increased Armour 5% increased maximum Energy Shield [9] [10] [11] [12] |
Armour and Evasion | 12% increased Evasion Rating and Armour +4% to all Elemental Resistances [1] [2] 14% increased Evasion Rating and Armour [3] [4] |
Armour and Guard Skill Cooldown Recovery | 12% increased Armour Guard Skills have 20% increased Cooldown Recovery Rate [1] [2] |
Armour and Life | 10% increased Armour 3% increased maximum Life [1] |
Armour and Life Regeneration | 10% increased Armour Regenerate 0.6% of Life per second [1] |
Armour and Mana | 14% increased Armour 8% increased maximum Mana [1] |
Armour per Endurance Charge | 5% increased Armour per Endurance Charge [1] |
Armour, Evasion and Life | 6% increased Evasion Rating and Armour 4% increased maximum Life [1] [2] [3] |
Armour, Evasion and Onslaught Effect | 10% increased Evasion Rating and Armour 15% increased Effect of Onslaught on you [1] [2] |
Attack and Cast Speed | 4% increased Attack Speed 4% increased Cast Speed [1] [2] [3] |
Attack and Cast Speed, Accuracy | 4% increased Attack and Cast Speed +20 to Accuracy Rating [1] [2] |
Attack Damage | 12% increased Attack Damage [1] [2] |
Attack Damage and Attack Speed with Shield | Attack Skills deal 10% increased Damage while holding a Shield 3% increased Attack Speed while holding a Shield [1] [2] |
Attack Damage and Leech | 12% increased Attack Damage 60% increased total Recovery per second from Life Leech 12% increased Damage with Ailments from Attack Skills [1] 12% increased Attack Damage 0.4% of Physical Attack Damage Leeched as Life 12% increased Damage with Ailments from Attack Skills [2] |
Attack Damage and Speed | 12% increased Attack Damage 12% increased Damage with Ailments from Attack Skills 3% increased Attack Speed [1] |
Attack Damage in Blood Stance | 20% increased Attack Damage while in Blood Stance [1] |
Attack Damage with Shield | Attack Skills deal 12% increased Damage while holding a Shield [1] [2] [3] |
Attack Ignite Chance | Attacks have 15% chance to Ignite [1] [2] [3] [4] [5] |
Attack Ignite Chance and Attack Speed | Attacks have 10% chance to Ignite 3% increased Attack Speed [1] [2] |
Attack Speed | 3% increased Attack Speed [1] [2] [3] [4] [5] 4% increased Attack Speed [8] [9] [10] [11] [12] [13] [14] 5% increased Attack Speed [5] [6] |
Attack Speed and Accuracy | 6% increased Attack Speed +25 to Accuracy Rating [1] |
Attack Speed and Dexterity | 4% increased Attack Speed +5 to Dexterity [1] |
Attack Speed and Poison Duration | 3% increased Attack Speed 5% increased Poison Duration [1] [2] |
Attack Speed and Rage | 3% increased Attack Speed Inherent loss of Rage is 20% slower [1] [2] |
Attack Speed in Sand Stance | 6% increased Attack Speed while in Sand Stance [1] |
Attack Speed per Frenzy Charge | 2% increased Attack Speed per Frenzy Charge [1] |
Aura Area of Effect | 12% increased Area of Effect of Aura Skills [1] [2] [3] [4] |
Aura Effect | 6% increased effect of Non-Curse Auras from your Skills [1] [2] [3] [4] |
Avoid Interruption while Casting | 15% chance to Ignore Stuns while Casting [1] [2] |
Avoid Interruption while Casting and Elemental Resistances | 15% chance to Ignore Stuns while Casting +3% to all Elemental Resistances [1] [2] |
Avoid Status Ailments | 10% chance to Avoid Elemental Ailments [1] |
Axe Damage | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments [1] [2] 18% increased Physical Damage with Axes Axe Attacks deal 18% increased Damage with Ailments [4] [5] [6] Axe Attacks deal 12% increased Damage with Hits and Ailments [3] |
Axe Damage and Accuracy | Axe Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Axes [1] |
Axe Damage and Attack Speed | 12% increased Physical Damage with Axes 3% increased Attack Speed with Axes Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3] Axe Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [2] Axe Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Axes [5] [6] |
Axe Damage and Critical Strike Chance | Axe Attacks deal 10% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Axes [1] [2] |
Axe Damage and Impale Chance | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments 10% chance to Impale Enemies on Hit with Attacks [1] |
Black Mass | Grants Level 20 Affliction Skill [1] |
Bleed Avoidance | 20% chance to Avoid Bleeding [1] |
Bleed Chance | Attacks have 15% chance to cause Bleeding [1] [2] [3] [4] |
Bleed Damage and Chance | 15% increased Damage with Bleeding Attacks have 10% chance to cause Bleeding [1] |
Bleed Damage Multiplier | +6% to Damage over Time Multiplier for Bleeding [1] [2] |
Blind Chance | 10% chance to Blind Enemies on Hit with Attacks [1] |
Blind Duration | 40% increased Blind duration [1] |
Block | +3% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Block and Block Recovery | +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% increased Block Recovery [1] |
Block Chance and Attack Damage with Shield | Attack Skills deal 8% increased Damage while holding a Shield +2% Chance to Block Attack Damage while holding a Shield [1] |
Block Recovery and Energy Shield | 50% increased Energy Shield from Equipped Shield 50% increased Block Recovery [1] |
Bow Accuracy | 15% increased Accuracy Rating with Bows [1] [2] |
Bow Area of Effect | 12% increased Area of Effect while wielding a Bow [1] |
Bow Attack Speed | 5% increased Attack Speed with Bows [1] [2] [3] |
Bow Attack Speed and Accuracy | 4% increased Attack Speed with Bows 8% increased Accuracy Rating with Bows [1] [2] |
Bow Attack Speed and Phasing | 4% increased Attack Speed with Bows 8% chance to gain Phasing for 4 seconds on Kill [1] [2] |
Bow Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Bows +12% to Critical Strike Multiplier with Bows [1] [2] [3] |
Bow Damage | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills [1] [2] [3] 16% increased Damage Over Time with Bow Skills [2] 20% increased Damage Over Time with Bow Skills [3] |
Bow Damage and Accuracy | 10% increased Damage with Bows 10% increased Damage Over Time with Bow Skills 8% increased Accuracy Rating with Bows [1] |
Bow Damage and Attack Speed | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 3% increased Attack Speed with Bows [1] |
Bow Damage and Critical Strike Chance | 15% increased Damage with Bows 15% increased Damage Over Time with Bow Skills 20% increased Critical Strike Chance with Bows [1] [2] |
Bow Damage and Evasion | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 15% increased Evasion Rating [1] [2] |
Bow Damage Over Time | 20% increased Damage Over Time with Bow Skills [1] |
Brand Critical Strike Chance | 25% increased Brand Critical Strike Chance [1] [2] |
Brand Damage | 12% increased Brand Damage [1] |
Brand Damage and Duration | 10% increased Brand Damage Brand Skills have 10% increased Duration [1] [2] |
Brand Duration | Brand Skills have 15% increased Duration [1] Brand Skills have 12% increased Duration [2] |
Brand Range and Brand Recall Cooldown Recovery | 10% increased Brand Attachment range Brand Recall has 10% increased Cooldown Recovery Rate [1] [2] |
Brand Recall Cooldown Recovery | Brand Recall has 15% increased Cooldown Recovery Rate [1] |
Burning Damage Multiplier | +6% to Fire Damage over Time Multiplier [1] +4% to Fire Damage over Time Multiplier [3] [4] +5% to Fire Damage over Time Multiplier [5] [6] |
Burning Damage Multiplier with Attacks | +6% to Fire Damage over Time Multiplier with Attack Skills [1] [2] [3] |
Cast Speed | 4% increased Cast Speed [1] [2] [3] [4] [5] 3% increased Cast Speed [4] [5] [6] |
Cast Speed and Spell Critical Strike Chance | 3% increased Cast Speed 10% increased Critical Strike Chance for Spells [1] [2] |
Chain Distance | 15% increased Chaining range [1] |
Chance for Extra Fork Projectile | Projectiles have 25% chance for an additional Projectile when Forking [1] |
Chance to Ignite | 20% chance to Ignite [1] |
Chance to Ignite, Freeze and Shock | 15% chance to Freeze, Shock and Ignite [1] |
Chance to Poison with Spells | 10% chance to Poison on Hit with Spell Damage [1] 15% chance to Poison on Hit with Spell Damage [2] |
Chaos Damage | 12% increased Chaos Damage [1] 16% increased Chaos Damage [2] |
Chaos Damage and Withered Expiry Rate | 10% increased Chaos Damage Withered you Inflict expires 10% slower [1] [2] |
Chaos Damage Over Time Multiplier | +5% to Chaos Damage over Time Multiplier [1] [2] +6% to Chaos Damage over Time Multiplier [3] [4] |
Chaos Damage Penetration | Damage Penetrates 4% Chaos Resistance [1] |
Chaos Resistance | +13% to Chaos Resistance [1] |
Chaos Resistance and Avoidance | 10% chance to Avoid being Poisoned 10% chance to Avoid Bleeding +7% to Chaos Resistance [1] |
Chaos Resistance and Chaos Damage | +4% to Chaos Resistance 8% increased Chaos Damage [1] |
Charge on Kill | 2% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] [2] |
Chill and Freeze Resistance | 20% reduced Effect of Chill on you 20% reduced Freeze Duration on you [1] |
Chill Effect | 20% increased Effect of Chill [1] [2] [3] [4] |
Choir of the Damned | Grants Level 20 Penance Mark Skill [1] |
Claw Ailment Damage and Poison Chance | 10% chance to Poison on Hit with Attacks Claw Attacks deal 15% increased Damage with Ailments [1] |
Claw Ailment Damage and Poison Duration | Claw Attacks deal 15% increased Damage with Ailments 5% increased Poison Duration [1] |
Claw Attack Speed | 5% increased Attack Speed with Claws [1] [2] |
Claw Attack Speed and Poison Chance | 10% chance to Poison on Hit with Attacks 4% increased Attack Speed with Claws [1] |
Claw Critical Strike Chance | 20% increased Critical Strike Chance with Claws [1] |
Claw Critical Strike Chance and Accuracy | 20% increased Critical Strike Chance with Claws 8% increased Accuracy Rating with Claws [1] |
Claw Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Claws +10% to Critical Strike Multiplier with Claws [1] [2] [3] |
Claw Critical Strike Multiplier | +15% to Critical Strike Multiplier with Claws [1] |
Claw Damage | Claw Attacks deal 12% increased Damage with Hits and Ailments [1] |
Claw Damage and Attack Speed | Claw Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Claws [1] [2] [3] |
Cold and Lightning Damage | 8% increased Cold Damage 8% increased Lightning Damage [1] |
Cold Damage | 16% increased Cold Damage [1] [2] [3] [4] [5] [6] 12% increased Cold Damage [3] [4] |
Cold Damage and Cold Ailment Effect | 12% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
Cold Damage and Freeze Chance | 10% increased Cold Damage 15% chance to Freeze [1] 10% increased Cold Damage 10% chance to Freeze [2] |
Cold Damage Over Time Multiplier | +5% to Cold Damage over Time Multiplier [1] [2] +6% to Cold Damage over Time Multiplier [2] +4% to Cold Damage over Time Multiplier [3] |
Cold Resistance | +18% to Cold Resistance [1] |
Corpse Life | Corpses you Spawn have 5% increased Maximum Life [1] [2] |
Creeping Lobotomy | Grants Level 20 Pacify Skill [1] |
Critical Ailment Damage Over Time Multiplier | +14% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Critical Strike Chance | 25% increased Critical Strike Chance [1] [2] [3] 20% increased Critical Strike Chance [5] [6] [7] [8] |
Critical Strike Chance per Power Charge | 8% increased Critical Strike Chance per Power Charge [1] |
Critical Strike Multiplier | +12% to Critical Strike Multiplier [1] [2] |
Critical Strike Multiplier per Power Charge | +5% to Critical Strike Multiplier per Power Charge [1] |
Critical Strikes against Blinded Enemies | 25% increased Critical Strike Chance against Blinded Enemies [1] |
Curse and Chaos Resistance | 6% reduced Effect of Curses on you +6% to Chaos Resistance [1] [2] |
Curse Cast Speed | Curse Skills have 10% increased Cast Speed [1] [2] [3] [4] |
Curse Duration | 15% increased Curse Duration [1] [2] [3] [4] |
Curse Effect | 5% increased Effect of your Curses [1] [2] [3] [4] [5] [6] |
Curse Mana Cost | 10% reduced Mana Cost of Curse Skills [1] [2] |
Curse Mana Reservation Efficiency | 10% increased Mana Reservation Efficiency of Curse Aura Skills [1] [2] [3] [4] |
Dagger Ailment Damage | Dagger Attacks deal 16% increased Damage with Ailments [1] |
Dagger Ailment Damage and Poison Chance | 15% chance to Poison on Hit with Attacks Dagger Attacks deal 20% increased Damage with Ailments [1] |
Dagger Critical Strike Chance | 20% increased Critical Strike Chance with Daggers [1] |
Dagger Critical Strike Chance and Leech | 0.8% of Attack Damage Leeched as Life 20% increased Critical Strike Chance with Daggers [1] |
Dagger Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Daggers +14% to Critical Strike Multiplier with Daggers [1] [2] [3] |
Dagger Critical Strike Multiplier | +15% to Critical Strike Multiplier with Daggers [1] |
Dagger Critical Strike Multiplier and Poison Duration | +15% to Critical Strike Multiplier with Daggers 5% increased Poison Duration [1] |
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] |
Dagger Damage and Movement Speed | Dagger Attacks deal 10% increased Damage with Hits and Ailments 3% increased Movement Speed [1] [2] |
Damage against Marked Enemy | 20% increased Damage with Hits and Ailments against Marked Enemy [1] [2] |
Damage and Energy Shield | 14% increased Damage +12 to maximum Energy Shield [1] 12% increased Damage +10 to maximum Energy Shield [2] |
Damage and Mana | 12% increased Damage +10 to maximum Mana [1] 14% increased Damage +14 to maximum Mana [2] |
Damage if Consumed a Corpse | 16% increased Damage if you have Consumed a corpse Recently [1] 14% increased Damage if you have Consumed a corpse Recently [2] |
Damage Over Time | 10% increased Damage over Time [1] [2] |
Damage Over Time and Chaos Damage Over Time Multiplier | 10% increased Chaos Damage +3% to Chaos Damage over Time Multiplier [1] |
Damage Over Time Multiplier | +5% to Damage over Time Multiplier [1] [2] +6% to Damage over Time Multiplier [3] [4] |
Damage Over Time Multiplier and Life Regeneration | Regenerate 0.4% of Life per second +3% to Damage over Time Multiplier [1] |
Damage with Life Cost Skills and Reduced Life Cost | 12% increased Damage with Skills that Cost Life 4% reduced Life Cost of Skills [1] [2] |
Defences with Shield | 40% increased Defences from Equipped Shield [1] |
Dexterity | +10 to Dexterity [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] +15 to Dexterity [3] [4] |
Dual Wield Accuracy | 12% increased Accuracy Rating while Dual Wielding [1] |
Dual Wield Attack and Cast Speed | 4% increased Attack Speed while Dual Wielding 4% increased Cast Speed while Dual Wielding [1] |
Dual Wield Attack and Cast Speed and Block | 4% increased Attack Speed while Dual Wielding 4% increased Cast Speed while Dual Wielding +3% Chance to Block Attack Damage while Dual Wielding [1] [2] |
Dual Wield Attack Speed | 4% increased Attack Speed while Dual Wielding [1] |
Dual Wield Block and Attack Speed | +3% Chance to Block Attack Damage while Dual Wielding 4% increased Attack Speed while Dual Wielding [1] |
Dual Wield Cast Speed | 4% increased Cast Speed while Dual Wielding [1] |
Dual Wield Cast Speed and Movement Skill Cooldown Recovery | 3% increased Cast Speed while Dual Wielding 15% increased Cooldown Recovery Rate of Movement Skills [1] [2] |
Dual Wield Critical Strike Chance | 20% increased Attack Critical Strike Chance while Dual Wielding [1] |
Dual Wield Critical Strike Multiplier and Accuracy | 8% increased Accuracy Rating while Dual Wielding +10% to Attack Critical Strike Multiplier while Dual Wielding [1] [2] |
Dual Wield Damage | Attack Skills deal 12% increased Damage while Dual Wielding [1] [2] [3] |
Dual Wield Damage and Attack Speed | 3% increased Attack Speed while Dual Wielding Attack Skills deal 10% increased Damage while Dual Wielding Attack Skills deal 10% increased Damage with Ailments while Dual Wielding [1] [2] |
Dual Wield Damage and Block | Attack Skills deal 10% increased Damage while Dual Wielding +3% Chance to Block Attack Damage while Dual Wielding [1] [2] |
Dual Wield Spell Damage and Movement Speed | 10% increased Spell Damage while Dual Wielding 3% increased Movement Speed while Dual Wielding [1] [2] |
Dual Wield Spell Damage and Spell Block | 10% increased Spell Damage while Dual Wielding +3% Chance to Block Spell Damage while Dual Wielding [1] |
Elemental Damage | 10% increased Elemental Damage [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] 12% increased Elemental Damage [2] 6% increased Elemental Damage [5] [6] |
Elemental Damage and Resistances | 10% increased Elemental Damage +3% to all Elemental Resistances [1] [2] |
Elemental Resistances | +5% to all Elemental Resistances [1] [2] [3] 10% reduced Elemental Ailment Duration on you 10% reduced Effect of Chill and Shock on you [2] |
Elemental Resistances with a Shield | +6% Elemental Resistances while holding a Shield [1] |
Endurance Charge Duration | 20% increased Endurance Charge Duration [1] [2] [3] |
Energy Shield | 6% increased maximum Energy Shield [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] +10 to maximum Energy Shield 4% increased maximum Energy Shield [3] [4] 30% increased Energy Shield from Equipped Shield [3] |
Energy Shield and Energy Shield Recharge Rate | +15 to maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] [2] |
Energy Shield and Mana | +14 to maximum Energy Shield +16 to maximum Mana [1] 5% increased maximum Energy Shield 6% increased maximum Mana [4] [5] [6] |
Energy Shield and Mana Regeneration | +16 to maximum Energy Shield 25% increased Mana Regeneration Rate [1] |
Energy Shield and Recovery | 6% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Energy Shield Leech | 0.3% of Spell Damage Leeched as Energy Shield [1] [2] 15% increased Maximum total Energy Shield Recovery per second from Leech [3] [4] |
Energy Shield Recharge Rate | 15% increased Energy Shield Recharge Rate [1] [2] [3] |
Evasion | 14% increased Evasion Rating [1] [2] [3] 8% increased Evasion Rating [3] [4] 12% increased Evasion Rating [3] |
Evasion and Blind Effect | 12% increased Evasion Rating 15% increased Blind Effect [1] [2] |
Evasion and Elemental Resistances | 12% increased Evasion Rating +4% to all Elemental Resistances [1] [2] |
Evasion and Energy Shield | 10% increased Evasion Rating 5% increased maximum Energy Shield [1] [2] [3] [4] [5] 8% increased Evasion Rating 5% increased maximum Energy Shield [3] [4] 10% increased Evasion Rating 4% increased maximum Energy Shield [5] [6] |
Evasion and Life | 5% increased maximum Life +30 to Evasion Rating [1] +20 to Evasion Rating +14 to maximum Life [2] 10% increased Evasion Rating 5% increased maximum Life [5] [6] 10% increased Evasion Rating 4% increased maximum Life [7] [8] |
Evasion and Movement Skill Cooldown Recovery | 14% increased Evasion Rating 15% increased Cooldown Recovery Rate of Movement Skills [1] |
Evasion and Movement Speed | 12% increased Evasion Rating 3% increased Movement Speed [1] 14% increased Evasion Rating 3% increased Movement Speed [2] |
Evasion and Phasing | 12% increased Evasion Rating 10% chance to gain Phasing for 4 seconds on Kill [1] [2] |
Evasion and Spell Suppression | 12% increased Evasion Rating +4% chance to Suppress Spell Damage [1] [2] [3] [4] [5] [6] |
Evasion Per Frenzy Charge | 4% increased Evasion Rating per Frenzy Charge [1] |
Evasion per Frenzy Charge | 5% increased Evasion Rating per Frenzy Charge [1] |
Exerted Attack Damage | Exerted Attacks deal 20% increased Damage [1] |
Faster Ailments | Damaging Ailments deal damage 5% faster [1] [2] |
Faster Bleeding | Bleeding you inflict deals Damage 5% faster [1] |
Faster Ignite | Ignites you inflict deal Damage 5% faster [1] |
Fire and Cold Damage | 8% increased Fire Damage 8% increased Cold Damage [1] |
Fire Damage | 16% increased Fire Damage [1] [2] [3] [4] [5] 12% increased Fire Damage [3] [4] |
Fire Damage and Area of Effect | 8% increased Fire Damage 8% increased Area of Effect [1] |
Fire Damage and Cast Speed | 8% increased Fire Damage 3% increased Cast Speed [1] |
Fire Damage and Life Regeneration | 12% increased Fire Damage Regenerate 0.4% of Life per second [1] |
Fire Resistance | +18% to Fire Resistance [1] |
Flask Charges against Marked Enemy | Marked Enemy grants 20% increased Flask Charges to you [1] [2] |
Flask Charges Gained | 10% increased Flask Charges gained [1] [2] [3] |
Flask Charges Used | 5% reduced Flask Charges used [1] |
Flask Effect Duration | 10% increased Flask Effect Duration [1] 15% increased Flask Effect Duration [2] |
Forking Angle | 50% increased Projectile Fork angle [1] 50% reduced Projectile Fork angle [2] |
Fortification Duration | 40% increased Fortification Duration [1] [2] |
Fortification Gain | Fortifying Hits grant 40% increased Fortification [1] [2] |
Fortify on Melee Stun | Melee Hits which Stun have 10% chance to Fortify [1] [2] |
Freeze and Chill Avoidance | 20% chance to Avoid being Frozen 20% chance to Avoid being Chilled [1] |
Freeze Chance | 15% chance to Freeze [1] [2] [3] |
Frenzy Charge Duration | 20% increased Frenzy Charge Duration [1] [2] [3] |
Golem Life and Buff Effect | 20% increased Effect of Buffs granted by your Golems Golems have 15% increased Maximum Life [1] [2] |
Herald Buff Effect | 10% increased Effect of Herald Buffs on you [1] [2] |
Hex Area of Effect | 15% increased Area of Effect of Hex Skills [1] [2] [3] |
Ignite and Bleed Duration | 25% increased Ignite Duration on Enemies 25% increased Bleeding Duration [1] [2] |
Ignite Avoidance | 20% chance to Avoid being Ignited [1] |
Ignite Chance | 15% chance to Ignite [1] [2] |
Ignite Chance and Duration | 15% chance to Ignite 15% increased Ignite Duration on Enemies [1] [2] |
Ignite Resistance | 20% reduced Ignite Duration on you [1] |
Impale Chance | 10% chance to Impale Enemies on Hit with Attacks [1] [2] |
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage [1] |
Impale Chance with Two Handed Weapons | 10% chance to Impale Enemies on Hit with Two Handed Weapons [1] |
Impale Effect | 6% increased Impale Effect [1] [2] |
Impale Effect with Two Handed Weapons | 10% increased Effect of Impales you inflict with Two Handed Weapons [1] |
Increased Energy Shield Leeched | 80% increased total Recovery per second from Energy Shield Leech [1] 30% increased total Recovery per second from Energy Shield Leech [2] |
Intelligence | +10 to Intelligence [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] [65] [66] [67] [68] [69] +15 to Intelligence [3] [4] |
Knockback Chance | 10% chance to Knock Enemies Back on hit [1] |
Knockback Distance | 25% increased Knockback Distance [1] |
Life | 6% increased maximum Life [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] 5% increased maximum Life [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] |
Life and Armour | 10% increased Armour 4% increased maximum Life [1] [2] 12% increased Armour 4% increased maximum Life [2] 5% increased maximum Life +30 to Armour [3] +20 to Armour +16 to maximum Life [4] 4% increased maximum Life 8% increased Armour [9] [10] |
Life and Elemental Ailment Avoidance | 5% increased maximum Life 4% chance to Avoid Elemental Ailments [1] [2] [3] |
Life and Elemental Resistances | 4% increased maximum Life +3% to all Elemental Resistances [1] [2] |
Life and Energy Shield | 5% increased maximum Life 4% increased maximum Energy Shield [1] [2] [3] 5% increased maximum Energy Shield 5% increased maximum Life [4] [5] [6] 3% increased maximum Life 5% increased maximum Energy Shield [7] [8] [9] |
Life and Energy Shield on Kill | Gain 15 Life per Enemy Killed Gain 15 Energy Shield per Enemy Killed [1] [2] |
Life and Flasks | 4% increased maximum Life 10% increased Life Recovery from Flasks [1] [2] |
Life and Life on Kill | Gain 10 Life per Enemy Killed 4% increased maximum Life [1] [2] |
Life and Mana Leech | 0.4% of Attack Damage Leeched as Mana 0.4% of Attack Damage Leeched as Life [1] |
Life and Mana on Hit | Gain 4 Life per Enemy Hit with Attacks Gain 2 Mana per Enemy Hit with Attacks [1] [2] |
Life and Mana on Kill against Cursed Enemies | Recover 1% of Life when you Kill a Cursed Enemy Recover 1% of Mana when you Kill a Cursed Enemy [1] |
Life and Reduced Cost | 5% increased maximum Life 3% reduced Cost of Skills [1] [2] [3] |
Life and Strength | +12 to maximum Life +5 to Strength [1] |
Life and Stun Avoidance | 8% chance to Avoid being Stunned 4% increased maximum Life [1] [2] |
Life Flask Charge Gain | Life Flasks gain 1 Charge every 3 seconds [1] |
Life Flasks and Flask Duration | 10% increased Life Recovery from Flasks 10% increased Flask Effect Duration [1] [2] |
Life Gain on Hit | Gain 5 Life per Enemy Hit with Attacks [1] [2] |
Life Leech | 0.6% of Physical Attack Damage Leeched as Life [1] 10% increased Maximum total Life Recovery per second from Leech [3] [4] 50% increased total Recovery per second from Life Leech 0.6% of Physical Attack Damage Leeched as Life [3] 40% increased total Recovery per second from Life Leech 0.4% of Attack Damage Leeched as Life [4] 0.4% of Attack Damage Leeched as Life [5] |
Life Leech and Attack Speed | 0.4% of Physical Attack Damage Leeched as Life 3% increased Attack Speed [1] |
Life Leech Speed and Attack Speed | 40% increased total Recovery per second from Life Leech 3% increased Attack Speed [1] |
Life on Kill against Cursed Enemies | Recover 2% of Life when you Kill a Cursed Enemy [1] |
Life on Kill and Recoup | Gain 15 Life per Enemy Killed 4% of Damage taken Recouped as Life [1] [2] |
Life Recoup | 6% of Damage taken Recouped as Life [1] [2] [3] [4] |
Life Regeneration | Regenerate 0.3% of Life per second [1] [2] Regenerate 0.8% of Life per second [3] [4] Regenerate 0.4% of Life per second [3] Regenerate 0.5% of Life per second [4] Regenerate 0.6% of Life per second [33] [34] [35] [36] [37] [38] [39] [40] |
Life Regeneration per Endurance Charge | Regenerate 0.2% of Life per second per Endurance Charge [1] |
Lightning Ailment Effect | 20% increased Effect of Lightning Ailments [1] |
Lightning Critical Strike Multiplier | +12% to Critical Strike Multiplier with Lightning Skills [1] [2] |
Lightning Damage | 16% increased Lightning Damage [1] [2] [3] [4] [5] 12% increased Lightning Damage [2] |
Lightning Damage and Cast Speed | 8% increased Lightning Damage 3% increased Cast Speed [1] [2] |
Lightning Damage and Shock Chance | 10% increased Lightning Damage 10% chance to Shock [1] [2] [3] |
Lightning Resistance | +18% to Lightning Resistance [1] |
Link Cast Speed | Link Skills have 10% increased Cast Speed [1] [2] |
Link Duration | Link Skills have 15% increased Skill Effect Duration [1] [2] |
Link Effect | Link Skills have 5% increased Buff Effect [1] [2] [3] |
Link Mana Cost | 10% reduced Mana Cost of Link Skills [1] [2] |
Mace Critical Strike Chance | 20% increased Critical Strike Chance with Maces or Sceptres [1] |
Mace Critical Strike Chance and Multiplier | +16% to Critical Strike Multiplier with Maces or Sceptres 16% increased Critical Strike Chance with Maces or Sceptres [1] [2] [3] |
Mace Critical Strike Multiplier | +15% to Critical Strike Multiplier with Maces or Sceptres [1] |
Mace Damage | 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments [1] Mace or Sceptre Attacks deal 12% increased Damage with Hits and Ailments [2] Mace or Sceptre Attacks deal 14% increased Damage with Hits and Ailments [3] |
Mace Damage and Area of Effect | Mace or Sceptre Attacks deal 10% increased Damage with Hits and Ailments 5% increased Area of Effect [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 8% increased Area of Effect [3] [4] |
Mace Damage and Attack Speed | Mace or Sceptre Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Maces or Sceptres [1] |
Mace Damage and Critical Strike Chance | 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 20% increased Critical Strike Chance with Maces or Sceptres [1] |
Mace Damage and Reduced Enemy Stun Threshold | 16% increased Physical Damage with Maces or Sceptres 5% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments [1] [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 10% reduced Enemy Stun Threshold with Maces or Sceptres [2] |
Mace Damage and Stun Duration | 16% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 16% increased Damage with Ailments 20% increased Stun Duration on Enemies [1] [2] 10% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 10% increased Damage with Ailments 10% increased Stun Duration on Enemies [2] 14% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 14% increased Damage with Ailments 10% chance to double Stun Duration [3] |
Mace Elemental Damage and Accuracy | 12% increased Elemental Damage with Maces or Sceptres 8% increased Accuracy Rating with Maces or Sceptres [1] [2] |
Mana | 8% increased maximum Mana [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] 4% increased maximum Mana [3] [4] 10% increased maximum Mana +25 to maximum Mana [3] 10% increased maximum Mana +20 to maximum Mana [4] |
Mana and Arcane Surge Effect | 8% increased maximum Mana 20% increased Effect of Arcane Surge on you [1] [2] |
Mana and Aura Area of Effect | 8% increased maximum Mana 10% increased Area of Effect of Aura Skills [1] [2] |
Mana and Flask Charges Gained | 8% increased maximum Mana 10% increased Flask Charges gained [1] [2] |
Mana and Flask Effect | 8% increased maximum Mana Flasks applied to you have 5% increased Effect [1] [2] |
Mana and Flasks | 10% increased maximum Mana 15% increased Mana Recovery from Flasks [1] |
Mana and Guard Skill Cooldown Recovery | 10% increased maximum Mana Guard Skills have 20% increased Cooldown Recovery Rate [1] |
Mana and Increased Mana Cost | 5% increased Mana Cost of Skills 10% increased maximum Mana [1] |
Mana and Life | 5% increased maximum Life 8% increased maximum Mana [1] [2] 5% increased maximum Life 5% increased maximum Mana [2] |
Mana and Life Regeneration | Regenerate 0.4% of Life per second 15% increased Mana Regeneration Rate [1] [2] [3] |
Mana and Mana on Kill | Gain 15 Mana per Enemy Killed 10% increased maximum Mana [1] |
Mana and Mana Regeneration | 8% increased maximum Mana 10% increased Mana Regeneration Rate [1] [2] [3] [4] [5] |
Mana and Reduced Mana Cost | 5% increased maximum Mana 3% reduced Mana Cost of Skills [1] 3% reduced Mana Cost of Skills 5% increased maximum Mana [2] 4% reduced Mana Cost of Skills 8% increased maximum Mana [3] |
Mana and Spell Block | 5% increased maximum Mana 2% Chance to Block Spell Damage [1] |
Mana and Spell Damage | 5% increased maximum Mana 10% increased Spell Damage [1] |
Mana Flask Charge Gain | Mana Flasks gain 1 Charge every 3 seconds [1] |
Mana Flasks | 10% increased Mana Recovery from Flasks 5% increased Flask Charges gained [1] [2] |
Mana Leech | 40% increased total Recovery per second from Mana Leech 0.4% of Attack Damage Leeched as Mana [1] 0.4% of Attack Damage Leeched as Mana [2] |
Mana on Hit | Gain 3 Mana per Enemy Hit with Attacks [1] |
Mana on Kill against Cursed Enemies | Recover 2% of Mana when you Kill a Cursed Enemy [1] |
Mana Regeneration | 20% increased Mana Regeneration Rate [1] |
Mana Regeneration and Intelligence | 20% increased Mana Regeneration Rate +5 to Intelligence [1] |
Mana Regeneration and Life | +14 to maximum Life 20% increased Mana Regeneration Rate [1] 4% increased maximum Life 10% increased Mana Regeneration Rate [3] [4] |
Mana Regeneration and Reduced Mana Cost | 5% reduced Mana Cost of Skills 10% increased Mana Regeneration Rate [1] |
Mana Regeneration per Power Charge | 8% increased Mana Regeneration Rate per Power Charge [1] |
Mark Cast Speed | Mark Skills have 10% increased Cast Speed [1] |
Mark Cast Speed and Mana Cost | Mark Skills have 5% increased Cast Speed 5% reduced Mana Cost of Mark Skills [1] |
Mark Effect | 8% increased Effect of your Marks [1] [2] |
Mark Mana Cost | 10% reduced Mana Cost of Mark Skills [1] |
Maximum Cold Resistance | +1% to maximum Cold Resistance [1] |
Maximum Fire Resistance | +1% to maximum Fire Resistance [1] |
Maximum Fortification | +1 to maximum Fortification [1] [2] [3] |
Maximum Lightning Resistance | +1% to maximum Lightning Resistance [1] |
Melee Area of Effect and Damage | Melee Skills have 5% increased Area of Effect 10% increased Melee Damage [1] [2] |
Melee Attack Speed | 5% increased Melee Attack Speed [1] 4% increased Melee Attack Speed [2] |
Melee Critical Strike Chance | 20% increased Melee Critical Strike Chance [1] 25% increased Melee Critical Strike Chance [3] [4] 20% increased Melee Critical Strike Chance +10% to Melee Critical Strike Multiplier [5] [6] |
Melee Critical Strike Multiplier | +10% to Melee Critical Strike Multiplier [1] +12% to Melee Critical Strike Multiplier [2] |
Melee Damage | 4% increased Melee Physical Damage Attacks with Melee Weapons deal 4% increased Damage with Ailments [1] [2] 12% increased Melee Physical Damage [4] [5] [6] 16% increased Melee Physical Damage [3] 12% increased Melee Physical Damage Attacks with Melee Weapons deal 12% increased Damage with Ailments [4] 12% increased Melee Damage [17] [18] [19] [20] |
Melee Damage and Life | 16% increased Melee Physical Damage +16 to maximum Life [1] |
Melee Damage and Strike Range | 10% increased Melee Damage +0.1 metres to Melee Strike Range [1] [2] [3] [4] |
Mine Area of Effect | Skills used by Mines have 10% increased Area of Effect [1] [2] |
Mine Critical Strike Chance | 30% increased Critical Strike Chance with Mines [1] |
Mine Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Mines +10% to Critical Strike Multiplier with Mines [1] [2] 15% increased Critical Strike Chance with Mines +8% to Critical Strike Multiplier with Mines [2] |
Mine Critical Strike Multiplier | +15% to Critical Strike Multiplier with Mines [1] |
Mine Damage | 12% increased Mine Damage [1] [2] 16% increased Mine Damage [3] [4] |
Mine Damage and Reservation Efficiency | 8% increased Mine Damage 10% increased Mana Reservation Efficiency of Skills that throw Mines [1] [2] |
Mine Detonation Speed | Mines have 20% increased Detonation Speed [1] [2] |
Mine Duration | 30% increased Mine Duration [1] |
Mine Throwing Speed | 5% increased Mine Throwing Speed [1] |
Minion Accuracy | 20% increased Minion Accuracy Rating [1] [2] |
Minion Attack and Cast Speed | Minions have 4% increased Attack Speed Minions have 4% increased Cast Speed [1] [2] [3] [4] [5] [6] |
Minion Block | Minions have +12% Chance to Block Attack Damage [1] |
Minion Critical Strike Chance | Minions have 20% increased Critical Strike Chance [1] Minions have 25% increased Critical Strike Chance [2] |
Minion Critical Strike Multiplier | Minions have +20% to Critical Strike Multiplier [1] [2] |
Minion Damage | Minions deal 12% increased Damage [1] Minions deal 16% increased Damage [4] [5] [6] Minions deal 15% increased Damage [3] |
Minion Damage and Accuracy | Minions deal 10% increased Damage 10% increased Minion Accuracy Rating [1] Minions deal 12% increased Damage 12% increased Minion Accuracy Rating [4] [5] [6] |
Minion Damage and Attack and Cast Speed | Minions have 3% increased Attack Speed Minions have 3% increased Cast Speed Minions deal 10% increased Damage [1] [2] |
Minion Damage and Duration | 12% increased Minion Duration Minions deal 12% increased Damage [1] [2] |
Minion Damage and Life | Minions deal 10% increased Damage Minions have 10% increased maximum Life [1] Minions deal 10% increased Damage Minions have 5% increased maximum Life [3] [4] |
Minion Life | Minions have 12% increased maximum Life [1] [2] [3] [4] [5] Minions have 10% increased maximum Life [2] |
Minion Life and Chaos Resistance | Minions have 8% increased maximum Life Minions have +13% to Chaos Resistance [1] [2] |
Minion Life and Damage | Minions have 10% increased maximum Life Minions deal 10% increased Damage [1] |
Minion Life and Elemental Resistances | Minions have 8% increased maximum Life Minions have +8% to all Elemental Resistances [1] |
Minion Life and Physical Damage Reduction | Minions have 8% increased maximum Life Minions have 8% additional Physical Damage Reduction [1] |
Minion Life Regeneration | Minions Regenerate 1.5% of Life per second [1] [2] |
Minion Spell Block | Minions have +12% Chance to Block Spell Damage [1] |
Movement Speed | 3% increased Movement Speed [1] [2] [3] |
Movement Speed and Spell Suppression | 3% increased Movement Speed +3% chance to Suppress Spell Damage [1] [2] |
Movement Speed per Frenzy Charge | 2% increased Movement Speed per Frenzy Charge [1] |
One Handed Damage | 14% increased Damage with One Handed Weapons Attacks with One Handed Weapons deal 20% increased Damage with Ailments [1] [2] |
One Handed Melee Damage | 16% increased Physical Damage with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 16% increased Damage with Ailments [1] [2] |
Physical and Chaos Damage | 10% increased Physical Damage 10% increased Chaos Damage [1] [2] [3] [4] 12% increased Physical Damage 12% increased Chaos Damage [2] |
Physical and Chaos Damage and Life | 14% increased Physical Damage +12 to maximum Life 14% increased Chaos Damage [1] |
Physical and Elemental Damage | 8% increased Elemental Damage 8% increased Physical Damage [1] |
Physical and Fire Damage | 8% increased Fire Damage 8% increased Physical Damage [1] |
Physical and Lightning Damage | 8% increased Lightning Damage 8% increased Physical Damage [1] |
Physical and Minion Damage | Minions deal 10% increased Damage 10% increased Physical Damage [1] [2] [3] |
Physical Attack Damage | 16% increased Attack Physical Damage [1] [2] 12% increased Attack Physical Damage [3] [4] 14% increased Attack Physical Damage [5] [6] |
Physical Attack Damage and Life | 14% increased Attack Physical Damage +14 to maximum Life [1] |
Physical Bow Damage | 14% increased Physical Damage with Bows 14% increased Damage Over Time with Bow Skills [1] |
Physical Bow Damage and Stun Threshold | 10% increased Physical Damage with Bows 10% increased Damage Over Time with Bow Skills 10% reduced Enemy Stun Threshold with Bows [1] |
Physical Damage | 8% increased Physical Damage [1] [2] [3] 14% increased Physical Damage [4] [5] [6] 10% increased Physical Damage [5] [6] 12% increased Physical Damage [7] [8] |
Physical Damage and Attack and Cast Speed | 8% increased Physical Damage 3% increased Attack and Cast Speed [1] [2] [3] |
Physical Damage and Overwhelm | 10% increased Physical Damage Overwhelm 5% Physical Damage Reduction [1] [2] |
Physical Damage and Strength | 10% increased Physical Damage +5 to Strength [1] |
Physical Damage as Extra Cold Damage | Gain 4% of Physical Damage as Extra Cold Damage [1] |
Physical Damage as Extra Fire Damage | Gain 4% of Physical Damage as Extra Fire Damage [1] |
Physical Damage Over Time Multiplier | +6% to Physical Damage over Time Multiplier [1] [2] +5% to Physical Damage over Time Multiplier [2] |
Pierce | Projectiles Pierce an additional Target [1] |
Poison Avoidance | 20% chance to Avoid being Poisoned [1] |
Poison Chance | 15% chance to Poison on Hit with Attacks [1] 15% chance to Poison on Hit [2] |
Poison Chance and Damage | 10% chance to Poison on Hit with Attacks +4% to Damage over Time Multiplier for Poison [1] [2] |
Poison Chance and Duration | 10% chance to Poison on Hit 5% increased Poison Duration [1] |
Poison Damage and Cast Speed | 15% increased Damage with Poison 3% increased Cast Speed [1] [2] |
Poison Damage and Chance | 10% chance to Poison on Hit with Attacks +4% to Damage over Time Multiplier for Poison [1] |
Poison Damage Multiplier | +6% to Damage over Time Multiplier for Poison [1] [2] [3] [4] |
Power Charge Duration | 20% increased Power Charge Duration [1] [2] [3] |
Primal Wisps found | 10% increased Quantity of Primal Wisps found in the Viridian Wildwood [1] [2] [3] [4] [5] |
Projectile Attack Critical Strike Chance | Projectile Attack Skills have 25% increased Critical Strike Chance [1] Projectile Attack Skills have 20% increased Critical Strike Chance [2] |
Projectile Attack Critical Strike Chance and Multiplier | Projectile Attack Skills have 10% increased Critical Strike Chance Projectile Attack Skills have +10% to Critical Strike Multiplier [1] [2] |
Projectile Damage | 4% increased Projectile Damage [1] [2] 12% increased Projectile Damage [6] [7] [8] [9] [10] 8% increased Projectile Damage [7] [8] [9] 10% increased Projectile Damage [10] [11] [12] |
Projectile Damage and Accuracy | 16% increased Projectile Damage +30 to Accuracy Rating [1] |
Projectile Damage and Attack Speed | 10% increased Projectile Damage 4% increased Attack Speed [1] |
Projectile Damage and Dexterity | 10% increased Projectile Damage +5 to Dexterity [1] |
Projectile Damage and Speed | 10% increased Projectile Damage 10% increased Projectile Speed [1] 10% reduced Projectile Speed 10% increased Projectile Damage [2] |
Reduced Skill Duration | 5% reduced Skill Effect Duration [1] [2] |
Reservation Efficiency | 8% increased Reservation Efficiency of Skills [1] 8% increased Mana Reservation Efficiency of Skills [6] [7] [8] [9] [10] |
Reservation Efficiency of Heralds | 10% increased Mana Reservation Efficiency of Herald Skills [1] [2] |
Shield Block and Block Recovery | +3% Chance to Block Attack Damage while holding a Shield 30% increased Block Recovery [1] [2] |
Shield Block and Elemental Resistances | +3% Chance to Block Attack Damage while holding a Shield +4% Elemental Resistances while holding a Shield [1] |
Shield Block and Elemental Resistances with a Shield | +2% Chance to Block Attack Damage while holding a Shield +6% Elemental Resistances while holding a Shield [1] |
Shield Cast Speed | 4% increased Cast Speed while holding a Shield [1] |
Shield Damage | 12% increased Physical Attack Damage while holding a Shield Attack Skills deal 12% increased Damage with Ailments while holding a Shield [1] |
Shield Damage and Block | +3% Chance to Block Attack Damage while holding a Shield 10% increased Attack Damage while holding a Shield [1] 10% increased Physical Attack Damage while holding a Shield +3% Chance to Block Attack Damage while holding a Shield Attack Skills deal 10% increased Damage with Ailments while holding a Shield [2] |
Shield Damage and Defences | 30% increased Defences from Equipped Shield 14% increased Physical Attack Damage while holding a Shield Attack Skills deal 14% increased Damage with Ailments while holding a Shield [1] |
Shield Defences | 40% increased Defences from Equipped Shield [1] |
Shield Spell Block | +4% Chance to Block Spell Damage while holding a Shield [1] [2] |
Shield Spell Block and Elemental Resistances with a Shield | +2% Chance to Block Spell Damage while holding a Shield +6% Elemental Resistances while holding a Shield [1] |
Shield Spell Damage | 12% increased Spell Damage while holding a Shield [1] |
Shield Spell Damage and Spell Block | 8% increased Spell Damage while holding a Shield +3% Chance to Block Spell Damage while holding a Shield [1] [2] |
Shock Avoidance | 20% chance to Avoid being Shocked [1] |
Shock Chance | 15% chance to Shock [1] |
Shock Resistance | 20% reduced Effect of Shock on you [1] |
Skill Duration | 10% increased Skill Effect Duration [1] [2] [3] [4] |
Spell Area of Effect and Damage | Spell Skills have 5% increased Area of Effect 10% increased Spell Damage [1] [2] |
Spell Block | +3% chance to Block Spell Damage while holding a Staff or Shield [1] [2] |
Spell Block and Elemental Resistances | +3% chance to Block Spell Damage while holding a Staff or Shield +4% to all Elemental Resistances [1] [2] |
Spell Critical Strike Chance | 20% increased Critical Strike Chance for Spells [1] [2] [3] [4] 25% increased Critical Strike Chance for Spells [3] [4] |
Spell Critical Strike Multiplier | +10% to Critical Strike Multiplier for Spell Damage [1] [2] [3] |
Spell Damage | 8% increased Spell Damage [1] [2] [3] 10% increased Spell Damage [4] [5] [6] 12% increased Spell Damage [3] |
Spell Damage and Intelligence | 10% increased Spell Damage +5 to Intelligence [1] |
Spell Damage and Mana | 16% increased Spell Damage +16 to maximum Mana [1] |
Spell Damage per Power Charge | 4% increased Spell Damage per Power Charge [1] |
Spell Suppression | +8% chance to Suppress Spell Damage [1] [2] [3] |
Spell Suppression and Energy Shield Recharge Rate | +5% chance to Suppress Spell Damage 10% increased Energy Shield Recharge Rate [1] [2] |
Spell Suppression and Life Flask Recovery | +5% chance to Suppress Spell Damage 12% increased Life Recovery from Flasks [1] [2] [3] |
Staff Accuracy | 14% increased Accuracy Rating with Staves [1] [2] |
Staff Area of Effect | 12% increased Area of Effect while wielding a Staff [1] [2] |
Staff Block | +3% Chance to Block Attack Damage while wielding a Staff +3% Chance to Block Spell Damage while wielding a Staff [1] [2] |
Staff Critical Strike Chance | 30% increased Global Critical Strike Chance while wielding a Staff [1] [2] 20% increased Global Critical Strike Chance while wielding a Staff [2] |
Staff Critical Strike Chance and Multiplier | 20% increased Global Critical Strike Chance while wielding a Staff +10% to Global Critical Strike Multiplier while wielding a Staff [1] [2] +12% to Critical Strike Multiplier with Staves 20% increased Critical Strike Chance with Staves [3] [4] |
Staff Damage and Armour | Staff Attacks deal 15% increased Damage with Hits and Ailments 15% increased Armour [1] |
Staff Damage and Block | Staff Attacks deal 10% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while wielding a Staff [1] Staff Attacks deal 12% increased Damage with Hits and Ailments +3% Chance to Block Attack Damage while wielding a Staff [2] |
Staff Damage and Stun Duration | Staff Attacks deal 15% increased Damage with Hits and Ailments 10% increased Stun Duration with Staves on Enemies [1] [2] |
Staff Elemental Damage and Penetration | 10% increased Elemental Damage with Staves Damage with Weapons Penetrates 2% Elemental Resistances [1] [2] |
Staff Spell Damage | 12% increased Spell Damage while wielding a Staff [1] |
Staff Spell Damage and Block | 10% increased Spell Damage while wielding a Staff +3% Chance to Block Attack Damage while wielding a Staff [1] |
Staff Spell Damage and Spell Block | 10% increased Spell Damage while wielding a Staff +3% Chance to Block Spell Damage while wielding a Staff [1] |
Stance Reservation Efficiency | 10% increased Mana Reservation Efficiency of Stance Skills [1] |
Stance Skill Cooldown Recovery | 10% increased Cooldown Recovery Rate for Stance Skills [1] [2] [3] |
Strength | +10 to Strength [1] [2] [3] [4] [5] [6] [7] [8] [9] [10] [11] [12] [13] [14] [15] [16] [17] [18] [19] [20] [21] [22] [23] [24] [25] [26] [27] [28] [29] [30] [31] [32] [33] [34] [35] [36] [37] [38] [39] [40] [41] [42] [43] [44] [45] [46] [47] [48] [49] [50] [51] [52] [53] [54] [55] [56] [57] [58] [59] [60] [61] [62] [63] [64] +15 to Strength [3] [4] |
Stun Avoidance | 15% chance to Avoid being Stunned [1] [2] |
Stun Duration | 25% increased Stun Duration on Enemies [1] [2] 20% increased Stun Duration on Enemies [2] |
Stun Duration per Endurance Charge | 5% increased Stun Duration on Enemies per Endurance Charge [1] |
Stun Recovery | 15% increased Stun and Block Recovery [1] [2] |
Stun Threshold | 15% increased Stun Threshold [1] [2] |
Stun Threshold Reduction | 10% reduced Enemy Stun Threshold [1] [2] [3] |
Sword Accuracy and Critical Strike Chance | 20% increased Critical Strike Chance with Swords 6% increased Accuracy Rating with Swords [1] |
Sword Critical Strike Chance | 25% increased Critical Strike Chance with Swords [1] |
Sword Critical Strike Chance and Multiplier | +10% to Critical Strike Multiplier with Swords 20% increased Critical Strike Chance with Swords [1] [2] [3] |
Sword Critical Strike Multiplier | +12% to Critical Strike Multiplier with Swords [1] [2] |
Sword Damage | 14% increased Physical Damage with Swords Sword Attacks deal 14% increased Damage with Ailments [1] Sword Attacks deal 12% increased Damage with Hits and Ailments [2] 16% increased Physical Damage with Swords Sword Attacks deal 16% increased Damage with Ailments [5] [6] Sword Attacks deal 14% increased Damage with Hits and Ailments [4] |
Sword Damage and Attack Speed | 10% increased Physical Damage with Swords 4% increased Attack Speed with Swords Sword Attacks deal 10% increased Damage with Ailments [1] [2] |
Sword Damage and Block | Sword Attacks deal 12% increased Damage with Hits and Ailments +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield [1] [2] [3] |
Sword Damage and Melee Range | Sword Attacks deal 10% increased Damage with Hits and Ailments +0.1 metres to Melee Strike Range with Swords [1] |
Totem Attack and Cast Speed | Spells Cast by Totems have 5% increased Cast Speed Attacks used by Totems have 6% increased Attack Speed [1] [2] Spells Cast by Totems have 4% increased Cast Speed Attacks used by Totems have 5% increased Attack Speed [2] |
Totem Attack and Placement Speed | Attacks used by Totems have 5% increased Attack Speed 10% increased Totem Placement speed [1] [2] |
Totem Critical Strike Chance | 25% increased Critical Strike Chance with Totem Skills [1] 20% increased Critical Strike Chance with Totem Skills [2] |
Totem Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Totem Skills +10% to Critical Strike Multiplier with Totem Skills [1] [2] |
Totem Critical Strike Multiplier | +20% to Critical Strike Multiplier with Totem Skills [1] [2] |
Totem Damage and Attack Speed | 10% increased Totem Damage Attacks used by Totems have 4% increased Attack Speed [1] [2] |
Totem Damage and Placement Speed | 10% increased Totem Damage 5% increased Totem Placement speed [1] [2] 10% increased Totem Damage 10% increased Totem Placement speed [4] [5] [6] |
Totem Life and Elemental Resistances | Totems gain +16% to all Elemental Resistances 15% increased Totem Life [1] |
Totem Life and Physical Damage Reduction | 15% increased Totem Life Totems have 15% additional Physical Damage Reduction [1] [2] Totems have 10% additional Physical Damage Reduction 15% increased Totem Life [2] |
Totem Life and Placement Speed | 10% increased Totem Life 10% increased Totem Placement speed [1] |
Totem Placement Speed and Duration | 15% increased Totem Placement speed 30% increased Totem Duration [1] |
Trap and Mine Damage | 14% increased Trap Damage 14% increased Mine Damage [1] |
Trap and Mine Throwing Speed | 4% increased Trap Throwing Speed 4% increased Mine Throwing Speed [1] |
Trap Cooldown Recovery | 10% increased Cooldown Recovery Rate for throwing Traps [1] [2] |
Trap Critical Strike Chance and Multiplier | 24% increased Critical Strike Chance with Traps +8% to Critical Strike Multiplier with Traps [1] [2] |
Trap Damage | 16% increased Trap Damage [1] [2] 12% increased Trap Damage [3] [4] |
Trap Throwing Speed | 5% increased Trap Throwing Speed [1] |
Trap Throwing Speed and Trigger Area | 4% increased Trap Throwing Speed 20% increased Trap Trigger Area of Effect [1] [2] |
Trap Trigger Area | 30% increased Trap Trigger Area of Effect [1] [2] |
Two Handed Attack Speed | 4% increased Attack Speed with Two Handed Melee Weapons [1] |
Two Handed Melee Accuracy | 12% increased Accuracy Rating with Two Handed Melee Weapons [1] |
Two Handed Melee Critical Strike Chance and Accuracy | 20% increased Critical Strike Chance with Two Handed Melee Weapons 8% increased Accuracy Rating with Two Handed Melee Weapons [1] [2] |
Two Handed Melee Damage | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [3] [4] 16% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 16% increased Damage with Ailments [5] [6] |
Two Handed Melee Damage and Area of Effect | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 5% increased Area of Effect [1] [2] |
Two Handed Melee Damage and Attack Speed | 12% increased Physical Damage with Two Handed Melee Weapons 3% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments [1] [2] |
Two Handed Melee Damage and Leech | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.8% of Physical Attack Damage Leeched as Life [1] 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.4% of Physical Attack Damage Leeched as Life [2] |
Two Handed Melee Damage and Life Leech Speed | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 60% increased total Recovery per second from Life Leech [1] [2] |
Two Handed Melee Damage and Reduced Enemy Stun Threshold | 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 5% reduced Enemy Stun Threshold [1] |
Two Handed Melee Damage and Stun Duration | 10% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 10% increased Damage with Ailments 10% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] 14% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 14% increased Damage with Ailments 20% increased Stun Duration with Two Handed Melee Weapons on Enemies [2] |
Vivid Wisps found | 10% increased Quantity of Vivid Wisps found in the Viridian Wildwood [1] [2] [3] [4] [5] [6] [7] |
Wand Attack Speed and Accuracy | 5% increased Attack Speed with Wands 8% increased Accuracy Rating with Wands [1] [2] 4% increased Attack Speed with Wands 8% increased Accuracy Rating with Wands [4] [5] [6] |
Wand Critical Strike Chance and Multiplier | 30% increased Critical Strike Chance with Wands +12% to Critical Strike Multiplier with Wands [1] [2] |
Wand Damage | 14% increased Damage while wielding a Wand [1] Wand Attacks deal 16% increased Damage with Hits and Ailments [4] [5] [6] Wand Attacks deal 12% increased Damage with Hits and Ailments [3] |
Wand Damage and Attack Speed | 10% increased Damage while wielding a Wand 4% increased Attack Speed with Wands [1] |
Wand Elemental Damage | 12% increased Elemental Damage with Wands [1] |
Wand Elemental Damage and Penetration | 10% increased Elemental Damage with Wands Damage with Weapons Penetrates 2% Elemental Resistances [1] [2] |
Wand Lightning Damage | Gain 5% of Wand Physical Damage as Extra Lightning Damage [1] [2] |
Wand Physical Damage | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments [1] |
Wand Physical Damage and Attack Speed | 12% increased Physical Damage with Wands Wand Attacks deal 12% increased Damage with Ailments 4% increased Attack Speed with Wands [1] [2] |
Warcry Area of Effect | Warcry Skills have 20% increased Area of Effect [1] |
Warcry Buff Effect | 8% increased Warcry Buff Effect [1] [2] |
Warcry Cooldown Recovery | 12% increased Warcry Cooldown Recovery Rate [1] 15% increased Warcry Cooldown Recovery Rate [3] [4] |
Warcry Cooldown Recovery and Area of Effect | 15% increased Warcry Cooldown Recovery Rate Warcry Skills have 15% increased Area of Effect [1] [2] |
Warcry Cooldown Recovery and Exerted Attack Damage | 12% increased Warcry Cooldown Recovery Rate Exerted Attacks deal 15% increased Damage [1] |
Warcry Duration | 15% increased Warcry Duration [1] [2] |
Warcry Duration and Buff Effect | 5% increased Warcry Buff Effect 10% increased Warcry Duration [1] |
Warcry Speed | 15% increased Warcry Speed [1] [2] |
Warcry Speed and Exerted Attack Damage | 15% increased Warcry Speed Exerted Attacks deal 15% increased Damage [1] |
Weapon Cold Damage | 12% increased Cold Damage with Attack Skills [1] [2] |
Weapon Elemental Damage | 12% increased Elemental Damage with Attack Skills [1] [2] [3] [4] [5] |
Weapon Elemental Damage and Ailment Effect | 10% increased Elemental Damage with Attack Skills 10% increased Effect of Non-Damaging Ailments [1] [2] |
Weapon Elemental Damage, Status Ailment Chance | 10% increased Elemental Damage with Attack Skills 10% chance to Freeze, Shock and Ignite [1] [2] |
Weapon Fire Damage | 16% increased Fire Damage with Attack Skills [1] [2] |
Weapon Lightning Damage | 12% increased Lightning Damage with Attack Skills [1] [2] |
Wild Wisps found | 10% increased Quantity of Wild Wisps found in the Viridian Wildwood [1] [2] [3] [4] [5] [6] [7] |
Acrimony | +15% to Damage over Time Multiplier [1] |
Acuity | 20% increased Global Accuracy Rating 6% increased Attack Speed +100 to Accuracy Rating [1] |
Adamant | 25% increased Armour Remove Bleeding when you use a Guard Skill Remove Corrupted Blood when you use a Guard Skill Guard Skills have 25% increased Duration [1] |
Adder's Touch | Critical Strikes with Daggers Poison the Enemy +25% to Damage over Time Multiplier for Poison from Critical Strikes [1] |
Adjacent Animosity | 10% reduced Projectile Speed Projectiles deal 40% increased Damage with Hits to targets at the start of their movement, reducing to 0% as they travel farther [1] |
Admonisher | 50% increased Warcry Speed 15% increased Damage for each time you've Warcried Recently [1] |
Aggressive Bastion | 30% increased Physical Attack Damage while holding a Shield +5% Chance to Block Attack Damage while holding a Shield Attack Skills deal 30% increased Damage with Ailments while holding a Shield 10% chance to gain an Endurance Charge on Kill while holding a Shield [1] |
Agility | +30 to Dexterity [1] |
Alacrity | +30 to Dexterity [1] |
Ambidexterity | 60% increased Attack Damage with Main Hand while Dual Wielding 30% increased Attack Speed with Off Hand while Dual Wielding [1] |
Amplify | 10% increased Area of Effect 20% increased Area Damage [1] |
Ancestral Knowledge | +30 to Intelligence [1] |
Annihilation | +15% to Critical Strike Multiplier for Spell Damage 50% increased Critical Strike Chance for Spells [1] |
Anointed Flesh | +1% to all maximum Elemental Resistances 20% reduced Elemental Ailment Duration on you 20% reduced Effect of Chill and Shock on you [1] |
Arcane Capacitor | 15% increased maximum Mana 10% chance to gain Arcane Surge when you Kill an Enemy 10% increased Effect of Arcane Surge on you per 200 Mana spent Recently, up to 50% [1] |
Arcane Chemistry | 15% increased maximum Mana 30% increased Mana Recovery from Flasks Mana Flasks gain 1 Charge every 3 seconds [1] |
Arcane Expanse | Spell Skills have 20% increased Area of Effect [1] |
Arcane Focus | 20% increased maximum Energy Shield 10% faster start of Energy Shield Recharge +10 to Intelligence [1] |
Arcane Guarding | 60% increased Energy Shield from Equipped Shield +8% Chance to Block Spell Damage while holding a Shield [1] |
Arcane Potency | +30% to Critical Strike Multiplier for Spell Damage 30% increased Critical Strike Chance for Spells [1] |
Arcane Sanctuary | 30% increased Spell Damage while holding a Shield 30% reduced Elemental Ailment Duration on you while holding a Shield [1] |
Arcane Will | Regenerate 5 Mana per second 30% increased maximum Mana +10 to Intelligence [1] |
Arcanist's Dominion | +20 to Intelligence 5% increased Cast Speed 20% increased Spell Damage [1] |
Arcing Blows | 30% increased Lightning Damage with Attack Skills Damage with Weapons Penetrates 8% Lightning Resistance [1] |
Arsonist | Regenerate 1.2% of Life per second +10% to Fire Damage over Time Multiplier [1] |
Art of the Gladiator | 10% increased Attack Speed +20 to Dexterity Ignore all Movement Penalties from Armour 10% increased Global Accuracy Rating [1] |
Ash, Frost and Storm | 30% increased Elemental Damage 30% increased Effect of Non-Damaging Ailments 10% chance to Freeze, Shock and Ignite [1] |
Aspect of the Eagle | 20% increased Damage with Bows 20% increased Damage Over Time with Bow Skills 6% increased Attack Speed with Bows 10% increased Accuracy Rating with Bows [1] |
Aspect of the Lynx | 20% increased Attack Damage 5% increased Movement Speed 20% increased Critical Strike Chance for Attacks [1] |
Assassination | +25% to Critical Strike Multiplier 25% increased Critical Strike Chance [1] |
Assured Strike | 24% increased Melee Damage +0.4 metres to Melee Strike Range while at least 5 Enemies are Nearby [1] |
Asylum | 18% reduced Effect of Curses on you +18% to Chaos Resistance [1] |
Atrophy | 27% increased Chaos Damage 12% increased Skill Effect Duration [1] |
Avatar of the Hunt | 30% increased Damage with Bows 6% increased Movement Speed 30% increased Damage Over Time with Bow Skills +200 to Evasion Rating [1] |
Backstabbing | 30% increased Critical Strike Chance with Daggers +30% to Critical Strike Multiplier with Daggers 100% increased Critical Strike Chance against Enemies that are on Full Life [1] |
Ballistics | 20% increased Projectile Damage +20 to Dexterity 20% increased Projectile Speed [1] |
Bannerman | 15% increased Effect of Non-Curse Auras from your Skills on Enemies Placed Banners also grant 30% increased Attack Damage to you and Allies [1] |
Barbarism | 8% increased maximum Life +1% to maximum Fire Resistance +8% to Fire Resistance [1] |
Bastion Breaker | 30% increased Attack Physical Damage Overwhelm 20% Physical Damage Reduction [1] |
Battle Rouse | 10% of Damage taken Recouped as Mana 15% increased maximum Mana [1] |
Beef | +30 to Strength [1] |
Berserking | 6% increased Attack Speed +10 to Maximum Rage [1] |
Blacksmith's Clout | 35% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 35% increased Damage with Ailments +35% to Critical Strike Multiplier with Maces or Sceptres [1] |
Blade Barrier | +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding 50% increased Block Recovery [1] |
Blade Master | 20% increased Physical Damage with Swords 8% increased Attack Speed with Swords +200 to Accuracy Rating with Swords Sword Attacks deal 20% increased Damage with Ailments [1] |
Blade of Cunning | 45% increased Critical Strike Chance with Swords +15% to Critical Strike Multiplier with Swords 15% increased Accuracy Rating with Swords [1] |
Bladedancer | Sword Attacks deal 30% increased Damage with Hits and Ailments +0.3 metres to Melee Strike Range with Swords [1] |
Blast Radius | 10% increased Area of Effect 20% increased Area Damage [1] |
Blast Waves | Skills used by Mines deal 30% increased Area Damage if you Detonated a Mine Recently Skills used by Mines have 15% increased Area of Effect if you Detonated a Mine Recently [1] |
Blood Drinker | 10% increased maximum Life Recover 2% of Life on Kill [1] |
Blood Hunt | Grants Level 20 Ravenous Skill Enemies display their Monster Category [1] |
Blood Siphon | 10% increased maximum Life +20 to Strength Gain 10 Life per Enemy Killed [1] |
Bloodless | Enemies Cannot Leech Life From you 10% increased maximum Life [1] |
Bloodletting | 40% increased Attack Damage against Bleeding Enemies +15% to Damage over Time Multiplier for Bleeding [1] |
Blunt Trauma | Knocks Back Enemies if you get a Critical Strike with a Staff 40% increased Critical Strike Chance with Staves +20% to Critical Strike Multiplier with Staves [1] |
Bone Breaker | 30% increased Physical Damage with Maces or Sceptres 12% increased Area of Effect Mace or Sceptre Attacks deal 30% increased Damage with Ailments [1] |
Born to Fight | +20 to Strength 26% increased Physical Damage 4% increased Attack Speed [1] |
Brand Equity | Brand Skills have 20% increased Duration Brand Recall has 20% increased Cooldown Recovery Rate You can Cast 2 additional Brands [1] |
Bravery | 24% increased Evasion Rating and Armour 8% increased maximum Life [1] |
Breath of Flames | 30% increased Fire Damage +10% to Fire Damage over Time Multiplier [1] |
Breath of Lightning | 30% increased Lightning Damage 50% increased Effect of Lightning Ailments [1] |
Breath of Rime | 30% increased Cold Damage 50% increased Duration of Cold Ailments [1] |
Brink of Death | Regenerate 4% of Life per second while on Low Life [1] |
Brinkmanship | Melee Skills have 20% increased Area of Effect [1] |
Brutal Blade | Sword Attacks deal 24% increased Damage with Hits and Ailments +6% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% chance to gain a Frenzy Charge when you Block Attack Damage [1] |
Burning Brutality | +12% to Fire Damage over Time Multiplier with Attack Skills 6% increased Attack Speed [1] |
Butchery | 25% increased Physical Damage with Two Handed Melee Weapons +20 to Strength 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Cannibalised Faith | Spells you cast yourself gain Added Physical Damage equal to 75% of Life Cost, if Life Cost is not higher than the maximum you could spend [1] |
Cannibalistic Rite | 30% increased Damage with Skills that Cost Life Recover 2% of Life on Kill if you've Spent Life Recently 10% reduced Life Cost of Skills [1] |
Careful Conservationist | Flasks applied to you have 5% increased Effect 10% reduced Flask Charges used 20% increased Flask Charges gained if you've dealt a Critical Strike Recently [1] |
Cauterisation | Ignited enemies cannot Ignite you Bleeding enemies cannot inflict Bleeding on you [1] |
Champion of the Cause | 6% increased effect of Non-Curse Auras from your Skills 8% increased Reservation Efficiency of Skills 12% increased Area of Effect of Aura Skills [1] |
Charisma | 16% increased Mana Reservation Efficiency of Skills 6% increased effect of Non-Curse Auras from your Skills [1] |
Circle of Life | 12% of Damage taken Recouped as Life Gain 10 Life per Enemy Hit with Attacks [1] |
Claws of the Falcon | +40% to Critical Strike Multiplier with Claws 15% increased Accuracy Rating with Claws [1] |
Claws of the Hawk | 60% increased Critical Strike Chance with Claws +20% to Critical Strike Multiplier with Claws [1] |
Claws of the Magpie | Claw Attacks deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Claws 25% chance to Steal Power, Frenzy, and Endurance Charges on Hit with Claws [1] |
Cleaving | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 15% chance to Intimidate Enemies for 4 seconds on Hit with Attacks [1] |
Clever Construction | 10% Chance for Traps to Trigger an additional time [1] |
Clever Thief | 1% of Attack Damage Leeched as Mana 1% of Attack Damage Leeched as Life [1] |
Cloth and Chain | 24% increased Evasion Rating and Armour +12% to all Elemental Resistances [1] |
Coated Blade | Can apply Tinctures to your Equipped Weapons [1] |
Coldhearted Calculation | 20% increased Mana Regeneration Rate +20 to Intelligence 12% increased Damage [1] |
Combat Stamina | Regenerate 1% of Life per second 20% increased Armour 5% increased maximum Life [1] |
Command of Steel | +5% Chance to Block Attack Damage while holding a Shield 30% increased Attack Damage while holding a Shield [1] |
Concussive Force | Ignites from Stunning Melee Hits deal 20% more Damage Hits Stun as though dealing 50% more Melee Fire Damage [1] |
Conjured Barrier | 30% chance to Ignore Stuns while Casting 50% increased Stun and Block Recovery 30% increased Mana Regeneration Rate while stationary [1] |
Constitution | 10% increased maximum Life +20 to maximum Life [1] |
Coordination | 10% increased Attack Speed 8% increased Cast Speed +10 to Dexterity and Intelligence [1] |
Corruption | 20% increased Effect of Withered [1] |
Counterweight | 60% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff [1] |
Courage | 30% increased Armour if you have been Hit Recently 30% increased Evasion Rating if you haven't been Hit Recently +15% chance to Suppress Spell Damage if you've Hit an Enemy Recently [1] |
Crackling Speed | 24% increased Lightning Damage 8% increased Cast Speed [1] |
Crimson Power | -6 Maximum Life per Level Gain Maximum Life instead of Maximum Energy Shield from Equipped Armour Items Removes all Energy Shield [1] |
Cruel Preparation | 10% increased maximum Life +5% to all Elemental Resistances [1] |
Crystal Skin | 20% chance to Avoid Elemental Ailments +1% to all maximum Elemental Resistances [1] |
Dance of Blades | You have Onslaught if you've changed Stance Recently [1] |
Dark Arts | +5% Chance to Block Attack Damage while Dual Wielding +5% Chance to Block Spell Damage while Dual Wielding 10% increased Attack Speed while Dual Wielding 10% increased Cast Speed while Dual Wielding [1] |
Dazzling Strikes | 20% chance to Blind Enemies on Hit with Attacks 20% increased Blind Effect 50% increased Critical Strike Chance against Blinded Enemies [1] |
Deadly Draw | Damaging Ailments deal damage 10% faster 30% increased Damage Over Time with Bow Skills [1] |
Death Attunement | +1 to Maximum number of Spectres +1 to Maximum number of Raised Zombies +1 to Maximum number of Skeletons [1] |
Decay Ward | Minions have +18% Chance to Block Attack Damage Minions have +18% Chance to Block Spell Damage Minions Recover 2% of their Life when they Block [1] |
Deep Breaths | 30% increased Warcry Cooldown Recovery Rate Warcry Skills have 30% increased Area of Effect 20% increased total Power counted by Warcries [1] |
Deep Thoughts | 20% increased maximum Mana 20% increased Mana Regeneration Rate +20 to Intelligence [1] |
Deep Wisdom | +20 to Intelligence +20 to maximum Mana +20 to maximum Energy Shield [1] |
Defiance | Attack Skills deal 24% increased Damage while holding a Shield +3% Chance to Block Attack Damage while holding a Shield 60% increased Defences from Equipped Shield [1] |
Defiled Forces | Remove Elemental Ailments when you Cast a Curse Spell Refresh Duration of Ignite, Chill and Shock on Enemies you Curse [1] |
Deflection | +5% Chance to Block Attack Damage while holding a Shield 25% chance to gain an Endurance Charge when you Block [1] |
Depth Perception | 20% increased Global Accuracy Rating 25% increased Critical Strike Chance +100 to Accuracy Rating [1] |
Dervish | +3% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 24% increased Damage while Dual Wielding 6% increased Attack Speed while Dual Wielding [1] |
Destroyer | 25% increased Physical Damage with Two Handed Melee Weapons 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 25% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Destructive Apparatus | 12% increased Mine Throwing Speed 60% increased Mine Duration [1] |
Detect Evil | Rare and Unique Enemies within 120 metres have Minimap Icons Your Hits against Marked Enemy cannot be Blocked or Suppressed [1] |
Devastating Devices | 50% increased Critical Strike Chance with Mines +25% to Critical Strike Multiplier with Mines 10% chance to gain a Power Charge when your Mine is Detonated targeting an Enemy [1] |
Devotion | 10% increased maximum Life 25% increased Effect of Consecrated Ground you create [1] |
Diamond Skin | +15% to all Elemental Resistances [1] |
Dire Torment | 40% increased Critical Strike Chance +25% to Damage over Time Multiplier for Ailments from Critical Strikes [1] |
Dirty Techniques | Damaging Ailments deal damage 15% faster [1] |
Disciple of the Forbidden | +1 to Minimum Power Charges 8% chance to gain a Power Charge on Kill 8% increased Damage per Power Charge [1] |
Disciple of the Slaughter | +1 to Minimum Frenzy Charges 8% chance to gain a Frenzy Charge on Kill 8% increased Damage per Frenzy Charge [1] |
Disciple of the Unyielding | +1 to Minimum Endurance Charges 8% chance to gain an Endurance Charge on Kill 8% increased Damage per Endurance Charge [1] |
Discipline and Training | +30 to maximum Life 10% increased maximum Life [1] |
Discord Artisan | 15% increased Damage for each Herald affecting you 20% increased Effect of Herald Buffs on you [1] |
Disemboweling | 50% increased Melee Critical Strike Chance +25% to Melee Critical Strike Multiplier [1] |
Disintegration | 60% increased Critical Strike Chance with Wands +30% to Critical Strike Multiplier with Wands +20 to Intelligence [1] |
Dismembering | 40% increased Melee Critical Strike Chance +20% to Melee Critical Strike Multiplier 20% chance to Maim Enemies on Critical Strike with Attacks [1] |
Divine Fervour | +10 to Strength and Intelligence 30% increased Melee Critical Strike Chance 20% increased Attack Damage [1] |
Divine Fury | Gain 5% of Physical Damage as Extra Fire Damage Damage Penetrates 5% Fire Resistance [1] |
Divine Judgement | 50% increased Elemental Damage [1] |
Divine Wrath | Gain 5% of Physical Damage as Extra Lightning Damage Damage Penetrates 5% Lightning Resistance [1] |
Doom Cast | 60% increased Critical Strike Chance for Spells +15% to Critical Strike Multiplier for Spell Damage [1] |
Dreamer | 30% increased Mana Regeneration Rate 10% reduced Mana Cost of Skills [1] |
Druidic Rite | 20% increased maximum Mana 20% increased Flask Effect Duration [1] |
Dynamo | 18% increased maximum Mana Guard Skills have 40% increased Duration [1] |
Eagle Eye | 20% increased Global Accuracy Rating 20% increased Critical Strike Chance +150 to Accuracy Rating [1] |
Efficient Explosives | 30% increased Mana Reservation Efficiency of Skills that throw Mines Mines have a 15% chance to be Detonated an Additional Time [1] |
Elder Power | 10% increased Wand Damage per Power Charge 10% chance to gain a Power Charge on Kill [1] |
Elemental Focus | 20% increased Elemental Damage 20% increased Duration of Elemental Ailments on Enemies 20% increased Effect of Non-Damaging Ailments [1] |
Empowered Bond | +2 to Level of all Link Skill Gems [1] |
Endurance | +1 to Maximum Endurance Charges [1] |
Enduring Bond | 20% increased Minion Duration Minions deal 30% increased Damage if you've used a Minion Skill Recently 20% increased Skill Effect Duration [1] |
Enigmatic Defence | 20% increased Spell Damage while wielding a Staff +6% Chance to Block Attack Damage while wielding a Staff +6% Chance to Block Spell Damage while wielding a Staff [1] |
Enigmatic Reach | 10% increased Attack Speed with Staves 10% increased Cast Speed while wielding a Staff 3% increased Area of Effect per Power Charge [1] |
Entrench | +12% chance to Suppress Spell Damage Life Flasks gain 3 Charges when you Suppress Spell Damage [1] |
Entropy | 23% increased Damage over Time 10% increased Skill Effect Duration [1] |
Escalation | 10% increased Melee Damage for each second you've been affected by a Warcry Buff, up to a maximum of 60% [1] |
Essence Extraction | 15% increased Mana Recovery Rate during Effect of any Mana Flask 25% increased Flask Charges gained [1] |
Essence Infusion | 30% increased Energy Shield Recharge Rate 15% faster start of Energy Shield Recharge [1] |
Essence Sap | 0.5% of Attack Damage Leeched as Mana 50% increased Maximum total Mana Recovery per second from Leech 100% increased total Recovery per second from Mana Leech [1] |
Essence Surge | +30 to maximum Energy Shield 20% faster start of Energy Shield Recharge [1] |
Ethereal Feast | 1% of Spell Damage Leeched as Energy Shield 40% increased Maximum total Energy Shield Recovery per second from Leech [1] |
Exceptional Performance | 25% increased Skill Effect Duration [1] |
Excess Sustenance | 15% chance to gain 200 Life on Hit with Attacks [1] |
Executioner | 60% increased Damage with Hits against Enemies that are on Low Life 15% increased Area of Effect if you've Killed Recently [1] |
Expeditious Munitions | 12% increased Trap Throwing Speed 50% increased Trap Trigger Area of Effect [1] |
Expert Hunter | 20% increased Effect of your Marks [1] |
Expertise | +30 to Dexterity [1] |
Explosive Elements | Mine Damage Penetrates 10% Elemental Resistances [1] |
Explosive Impact | 30% increased Fire Damage 12% increased Area of Effect [1] |
Explosive Runes | 30% increased Brand Attachment range +30% to Brand Critical Strike Multiplier [1] |
Faith and Steel | 15% increased Armour 10% increased maximum Energy Shield +8% to all Elemental Resistances [1] |
Fangs of Frost | 30% increased Cold Damage with Attack Skills Damage with Weapons Penetrates 8% Cold Resistance [1] |
Fangs of the Viper | +20 to Dexterity 5% increased Movement Speed 20% increased Physical Damage 20% increased Chaos Damage [1] |
Farsight | 24% increased Damage with Bows 24% increased Damage Over Time with Bow Skills 16% increased Accuracy Rating with Bows 6% increased Attack Speed with Bows [1] |
Fatal Blade | +25% to Critical Strike Multiplier with Swords 50% increased Critical Strike Chance with Swords [1] |
Fatal Toxins | 30% increased Damage with Poison +10% to Chaos Resistance +10% to Damage over Time Multiplier for Poison [1] |
Fearsome Force | Minions have 60% increased Critical Strike Chance Minions have +20% to Critical Strike Multiplier [1] |
Feller of Foes | Axe Attacks deal 30% increased Damage with Hits and Ailments +40% to Critical Strike Multiplier with Axes +200 to Accuracy Rating with Axes [1] |
Fending | 25% increased Knockback Distance 15% chance to Knock Enemies Back on hit [1] |
Fervour | +1 to Maximum Frenzy Charges [1] |
Field Medicine | 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1] |
Finesse | +20 to Dexterity 8% increased Attack Speed 15% increased Global Accuracy Rating [1] |
Fingers of Frost | 30% chance to Freeze Enemies which are Chilled Enemies Become Chilled as they Unfreeze, causing 30% reduced Action Speed [1] |
Fire Walker | 25% increased Fire Damage +15% to Fire Resistance 5% increased Cast Speed with Fire Skills [1] |
Flash Freeze | 25% increased Cold Damage 30% increased Effect of Cold Ailments 15% chance to Freeze [1] |
Flaying | Dagger Attacks deal 24% increased Damage with Hits and Ailments 12% increased Attack Speed with Daggers 18% increased Accuracy Rating with Daggers [1] |
Fleetfoot | 30% increased Evasion Rating 30% increased Cooldown Recovery Rate of Movement Skills 5% increased Movement Speed [1] |
Force Shaper | Gain 10% of Physical Damage as Extra Chaos Damage 4% increased Attack and Cast Speed [1] |
Forceful Skewering | 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1] |
Forces of Nature | Attack Damage Penetrates 10% of Enemy Elemental Resistances [1] |
Foresight | +20 to maximum Energy Shield 14% increased maximum Energy Shield 10% increased Energy Shield Recharge Rate [1] |
Forethought | 30% increased maximum Mana 10% increased Mana Cost of Skills [1] |
Foul Pact | Enemies Pacified by you take 20% increased Damage Minions affected by Affliction have Onslaught Phantasms from Penance Mark grant 50% increased Flask Charges Phantasms from Penance Mark have a 50% chance to grant a Vaal Soul when Killed [1] |
Freedom of Movement | 10% increased Movement Speed while Phasing 40% increased Evasion Rating while Phasing +20 to Dexterity [1] |
Frenetic | +1 to Maximum Frenzy Charges [1] |
From the Shadows | 12% increased Attack Speed with Daggers 40% increased Elusive Effect [1] |
Frost Walker | 25% increased Cold Damage +15% to Cold Resistance 5% increased Cast Speed with Cold Skills [1] |
Fury Bolts | 20% increased Projectile Damage +20 to Strength 20% increased Projectile Speed [1] |
Fusillade | 15% increased Attack Speed with Wands 30% increased Accuracy Rating with Wands [1] |
Galvanic Hammer | 30% increased Elemental Damage with Maces or Sceptres 10% increased Accuracy Rating with Maces or Sceptres Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Glacial Cage | Enemies permanently take 1% increased Damage for each second they've ever been Chilled by you, up to a maximum of 10% [1] |
Gladiator's Perseverance | 1% of Physical Attack Damage Leeched as Life 40% increased Attack Damage while Leeching 10% increased Attack Speed when on Full Life [1] |
Golem Commander | +1 to maximum number of Summoned Golems 40% increased Effect of Buffs granted by your Golems [1] |
Golem's Blood | Regenerate 1.6% of Life per second 10% increased maximum Life [1] |
Goliath | 50% chance to double Stun Duration [1] |
Graceful Assault | 30% increased Armour and Evasion Rating during Onslaught 10% chance to gain Onslaught for 4 seconds on Kill 30% increased Effect of Onslaught on you [1] |
Grave Intentions | Minions have +27% to Chaos Resistance Minions gain 20% of Maximum Life as Extra Maximum Energy Shield [1] |
Gravepact | 30% increased Minion Accuracy Rating Minions have 6% chance to deal Double Damage [1] |
Growth and Decay | Regenerate 1% of Life per second +12% to Damage over Time Multiplier [1] |
Hard Knocks | +30 to Intelligence [1] |
Harpooner | 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 20% chance to Impale Enemies on Hit with Two Handed Weapons 50% increased Impale Duration [1] |
Harrier | 5% increased Movement Speed 8% increased Attack Speed 6% increased Cast Speed [1] |
Harvester of Foes | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect [1] |
Hatchet Master | Axe Attacks deal 24% increased Damage with Hits and Ailments 10% increased Attack Speed with Axes 20% chance to gain Onslaught for 4 seconds on Kill [1] |
Heart and Soul | 8% increased maximum Life 12% increased maximum Mana [1] |
Heart of Darkness | 27% increased Chaos Damage Damage Penetrates 7% Chaos Resistance [1] |
Heart of Flame | 30% increased Fire Damage Damage Penetrates 6% Fire Resistance [1] |
Heart of Ice | 30% increased Cold Damage Damage Penetrates 6% Cold Resistance [1] |
Heart of Oak | 20% chance to Avoid being Stunned 8% increased maximum Life Regenerate 2% of Life per Second if you've used a Life Flask in the past 10 seconds [1] |
Heart of the Warrior | +10 to Strength +20 to maximum Life 10% increased maximum Life [1] |
Heart of Thunder | 30% increased Lightning Damage Damage Penetrates 6% Lightning Resistance [1] |
Heartseeker | +30% to Critical Strike Multiplier [1] |
Hearty | Regenerate 1.8% of Life per second 15% increased Life Regeneration rate [1] |
Heavy Draw | 30% increased Physical Damage with Bows 30% increased Damage Over Time with Bow Skills 50% increased Stun Duration with Bows on Enemies [1] |
Hematophagy | 100% increased total Recovery per second from Life Leech 40% increased Damage while Leeching 10% increased Maximum total Life Recovery per second from Leech [1] |
Herbalism | 10% increased maximum Life 30% increased Flask Recovery rate [1] |
High Explosives | 60% increased Critical Strike Chance with Traps +20% to Critical Strike Multiplier with Traps 15% chance to gain a Power Charge when your Trap is triggered by an Enemy [1] |
High Voltage | 100% increased Critical Strike Chance against Shocked Enemies [1] |
Hired Killer | 7% increased maximum Life Recover 2% of Life on Kill [1] |
Holy Dominion | 24% increased Elemental Damage +12% to all Elemental Resistances 10% chance to Freeze, Shock and Ignite [1] |
Holy Fire | +12% to Fire Damage over Time Multiplier +24% to Fire Resistance [1] |
Howl of the Wolf | Your Warcries open Chests Your Warcries attempt to shake extra items from Corpses [1] |
Hunter's Gambit | 25% increased Damage Over Time with Bow Skills 10% increased Skill Effect Duration +10% to Chaos Damage over Time Multiplier [1] |
Indomitable Army | Minions have +15% to all Elemental Resistances Minions have 15% additional Physical Damage Reduction Moving while Bleeding doesn't cause Minions to take extra Damage [1] |
Inexorable | 25% chance to gain an Endurance Charge when you are Hit 50% increased Armour while stationary [1] |
Influence | 14% increased effect of Non-Curse Auras from your Skills [1] |
Infused | +1 to Maximum Power Charges [1] |
Infused Flesh | 18% of Damage taken Recouped as Life [1] |
Insightfulness | 10% increased maximum Energy Shield 16% increased maximum Mana 10% reduced Mana Cost of Skills while on Full Energy Shield [1] |
Inspiring Bond | Link Skills have 20% increased Buff Effect if you have Linked to a target Recently 10% chance for Energy Shield Recharge to start when you Link to a target [1] |
Instability | +1 to Maximum Power Charges [1] |
Instinct | +12% chance to Suppress Spell Damage Recover 50 Energy Shield when you Suppress Spell Damage [1] |
Intensifying Suffusion | Tinctures applied to you have 75% increased Effect per empty Flask Slot [1] |
Intuition | 5% increased maximum Life +8% chance to Suppress Spell Damage 15% increased Evasion Rating [1] |
Inveterate | +15% chance to Suppress Spell Damage Prevent +3% of Suppressed Spell Damage [1] |
Invigorating Blaze | +10% to Fire Damage over Time Multiplier with Attack Skills Recover 2% of Life when you Ignite a non-Ignited Enemy [1] |
Ironwood | Totems gain +30% to all Elemental Resistances +150 Armour per Summoned Totem 30% increased Totem Life [1] |
Juggernaut | 8% increased maximum Life 24% increased Armour [1] |
Kinetic Impacts | 25% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments 5% chance to deal Double Damage 10% chance to double Stun Duration [1] |
King of the Hill | 100% increased Critical Strike Chance with Bows [1] |
Last Rites | Enemies Cursed by you have 50% reduced Life Regeneration Rate Enemies you Curse cannot Recharge Energy Shield Cursed Enemies you Kill are destroyed [1] |
Lava Lash | 30% increased Fire Damage with Attack Skills Damage with Weapons Penetrates 8% Fire Resistance [1] |
Leadership | 30% increased Area of Effect of Aura Skills 6% increased effect of Non-Curse Auras from your Skills [1] |
Lesson of the Seasons | 10% reduced Duration of Damaging Ailments on you per Bark 10% chance to Avoid non-Damaging Ailments on you per Bark below maximum [1] |
Lethality | Projectile Attack Skills have 50% increased Critical Strike Chance Projectile Attack Skills have +30% to Critical Strike Multiplier [1] |
Life Raker | 12% increased Attack Speed with Claws 12% increased Accuracy Rating with Claws Gain 6 Life per Enemy Hit with Attacks [1] |
Light Eater | 0.8% of Spell Damage Leeched as Energy Shield 30% increased Maximum total Energy Shield Recovery per second from Leech 24% increased Damage while on Full Energy Shield [1] |
Light of Divinity | 20% increased Spell Damage +10 to Strength and Intelligence 30% increased Critical Strike Chance for Spells 10% increased Light Radius [1] |
Lightning Walker | 25% increased Lightning Damage +15% to Lightning Resistance 5% increased Cast Speed with Lightning Skills [1] |
Longshot | Projectiles gain Damage as they travel farther, dealing up to 60% increased Damage with Hits to targets 30% increased Projectile Speed [1] |
Lord of the Dead | +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 20% increased Damage [1] |
Lust for Carnage | 1.2% of Physical Attack Damage Leeched as Life 60% increased total Recovery per second from Life Leech 12% increased Attack Speed [1] |
Magmatic Strikes | Every 10 seconds, gain 30% of Physical Damage as Extra Fire Damage for 4 seconds [1] |
Malicious Intent | +2 to Level of all Curse Skill Gems [1] |
Mana Flows | 16% increased maximum Mana 30% increased Mana Regeneration Rate +20 to Intelligence [1] |
Mark the Prey | Marked Enemy takes 10% increased Damage Marked Enemy has 10% reduced Accuracy Rating [1] |
Marked for Death | Culling Strike against Marked Enemy [1] |
Martial Experience | 30% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 30% increased Damage with Ailments 100% increased total Recovery per second from Life Leech Overwhelm 12% Physical Damage Reduction [1] |
Master Fletcher | Bow Attacks fire an additional Arrow [1] |
Master of Blades | 30% increased Physical Damage +30 to Strength Overwhelm 10% Physical Damage Reduction [1] |
Master of the Arena | +20 to Strength +0.3 metres to Melee Strike Range 10% increased Melee Physical Damage Regenerate 1% of Life per second [1] |
Master Sapper | 30% increased Trap Damage Can have up to 2 additional Traps placed at a time 15% chance to gain a Frenzy Charge when your Trap is triggered by an Enemy [1] |
Measured Fury | Warcries Exert 1 additional Attack [1] |
Melding | 7% increased maximum Life Gain 3% of Maximum Life as Extra Maximum Energy Shield [1] |
Mental Rapidity | 10% increased Cast Speed 30% increased Mana Regeneration Rate [1] |
Merciless Skewering | 15% chance to Impale Enemies on Hit with Attacks Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 5% increased Impale Effect [1] |
Might | +30 to Strength [1] |
Might of the Bear | Equip a Wildwood Rucksack which has 20 Inventory Slots 5% increased Character Size [1] |
Mind Drinker | 20% increased maximum Mana Recover 2% of Mana on Kill [1] |
Multishot | Attacks fire an additional Projectile [1] |
Mystic Bulwark | 6% Chance to Block Spell Damage 1% increased Mana Regeneration Rate per 1% Chance to Block Spell Damage [1] |
Mysticism | 6% increased Cast Speed while Dual Wielding 40% increased Mana Regeneration if you've used a Movement Skill Recently 20% increased Spell Damage while Dual Wielding [1] |
Natural Authority | 20% increased Warcry Buff Effect Enemies Taunted by your Warcries take 8% increased Damage [1] |
Natural Remedies | Flasks applied to you have 10% increased Effect 20% increased Flask Effect Duration Remove Maim and Hinder when you use a Flask [1] |
Nature's Concoction | Flasks adjacent to applied Tincture gain 3 charges when you Hit an Enemy with a Weapon, no more than once every second Flasks adjacent to applied Tincture have 30% increased Effect when used if you've Hit an enemy with a Weapon Recently [1] |
Nightstalker | +30% to Critical Strike Multiplier with Daggers 0.6% of Attack Damage Leeched as Life 0.6% of Attack Damage Leeched as Mana [1] |
Nimbleness | 8% increased Cast Speed +15% to Critical Strike Multiplier for Spell Damage [1] |
Oath of the Maji | +50% to all Elemental Resistances if you have an Equipped Helmet with no Socketed Gems 25% increased Maximum Life if you have Equipped Gloves with no Socketed Gems 30% increased Movement Speed if you have Equipped Boots with no Socketed Gems Defences from Equipped Body Armour are doubled if it has no Socketed Gems [1] |
One With Nature | 24% increased Elemental Damage with Attack Skills 24% increased Critical Strike Chance for Attacks +8% to all Elemental Resistances [1] |
One with the River | 30% increased Elemental Damage with Staves Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Overcharge | +1 to Maximum Power Charges [1] |
Overcharged | 8% chance to gain a Power, Frenzy or Endurance Charge on Kill [1] |
Overprepared | Skills which Throw Traps have +1 Cooldown Use [1] |
Pain Forger | 10% chance to gain a Power Charge when you Stun with Melee Damage 60% increased Critical Strike Chance with Maces or Sceptres 10% reduced Enemy Stun Threshold with Maces or Sceptres [1] |
Panopticon | Attack Skills have +1 to maximum number of Summoned Ballista Totems 50% increased Effect of Buffs your Ancestor Totems grant while Active 30% increased Totem Damage [1] |
Path of the Hunter | +20 to Dexterity 16% increased Projectile Damage +100 to Accuracy Rating [1] |
Path of the Savant | +20 to Intelligence +20 to maximum Mana 16% increased Spell Damage [1] |
Path of the Warrior | +20 to Strength 16% increased Physical Damage +50 to Armour [1] |
Perfectionist | 30% chance to Avoid being Stunned 50% increased Stun and Block Recovery 5% increased Movement Speed [1] |
Physique | +30 to Strength [1] |
Piercing Shots | Projectiles Pierce 2 additional Targets [1] |
Poisonous Fangs | +10% to Damage over Time Multiplier for Poison Claw Attacks deal 25% increased Damage with Ailments 6% increased Attack Speed with Claws [1] |
Potency of Will | 25% increased Skill Effect Duration [1] |
Potent Connections | 10% increased Movement Speed while you have at least two Linked targets 25% increased Defences while you have at least four Linked targets [1] |
Powerful Bond | Curses are inflicted on you instead of Linked targets 20% increased Buff Effect of your Links for which 50% of Link Duration has Expired [1] |
Practical Application | 25% chance to Ignore Stuns while Casting +20 to Strength and Dexterity +10% to all Elemental Resistances [1] |
Precision | +20 to Dexterity 10% increased Global Accuracy Rating 6% increased Attack and Cast Speed [1] |
Presage | Herald Skills have 25% increased Area of Effect 20% increased Mana Reservation Efficiency of Herald Skills [1] |
Primal Manifestation | 30% increased Totem Damage 30% increased Totem Life 50% increased Totem Duration [1] |
Primal Spirit | +20 to Strength and Intelligence 20% increased maximum Mana Gain 4 Mana per Enemy Hit with Attacks if you've used a Mana Flask in the past 10 seconds [1] |
Primeval Force | 25% increased Elemental Damage with Attack Skills 25% increased Elemental Damage during any Flask Effect [1] |
Prism Weave | 24% increased Elemental Damage with Wands 6% increased Attack Speed with Wands Damage with Weapons Penetrates 5% Elemental Resistances [1] |
Prismatic Skin | +2% to all maximum Elemental Resistances [1] |
Prodigal Perfection | 20% increased maximum Mana 2% increased Spell Damage per 100 Maximum Mana, up to 40% [1] |
Profane Chemistry | 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds [1] |
Proficiency | +30 to Dexterity [1] |
Prowess | +30 to Strength [1] |
Purity of Flesh | 10% increased maximum Life +8% to Chaos Resistance 8% increased maximum Energy Shield [1] |
Quick Recovery | 7% increased maximum Life 20% increased Mana Regeneration Rate Regenerate 0.8% of Life per second [1] |
Quickstep | 6% increased Movement Speed +10% chance to Suppress Spell Damage [1] |
Rampart | 30% increased Armour and Evasion Rating while Fortified Fortifying Hits against Unique Enemies grant 100% increased Fortification [1] |
Ravenous Horde | Minions have 30% increased Movement Speed Minions have 30% chance to gain Onslaught for 4 seconds on Kill [1] |
Razor's Edge | 35% increased Physical Damage with Swords Sword Attacks deal 35% increased Damage with Ailments Overwhelm 20% Physical Damage Reduction [1] |
Redemption | Minions have 10% increased Attack Speed Minions have 10% increased Cast Speed Minions deal 20% increased Damage [1] |
Reflexes | 30% increased Evasion Rating +100 to Evasion Rating +10% chance to Suppress Spell Damage [1] |
Relentless | 25% increased Physical Damage Regenerate 1% of Life per second if you have Stunned an Enemy Recently [1] |
Relentless Pursuit | 10% increased Attack Speed if you've cast a Mark Spell Recently 10% increased Movement Speed if you've cast a Mark Spell Recently [1] |
Replenishing Remedies | Life Flasks gain 2 Charges every 3 seconds Mana Flasks gain 2 Charges every 3 seconds 15% increased Flask Charges gained [1] |
Resourcefulness | 5% increased maximum Life 10% increased maximum Energy Shield +8% chance to Suppress Spell Damage [1] |
Retaliation | Attack Skills deal 20% increased Damage while holding a Shield 60% increased Defences from Equipped Shield 8% increased Attack Speed while holding a Shield [1] |
Retribution | +10 to Strength and Intelligence 15% increased Damage 5% increased Attack and Cast Speed Minions deal 15% increased Damage [1] |
Revelry | 10% increased Effect of Non-Curse Auras from your Skills on Enemies 15% increased maximum Mana +25 to maximum Mana [1] |
Revenge of the Hunted | 18% increased Evasion Rating 10% increased maximum Life +10% chance to Suppress Spell Damage while on Full Life [1] |
Ribcage Crusher | Mace or Sceptre Attacks deal 24% increased Damage with Hits and Ailments 6% increased Attack Speed with Maces or Sceptres 15% increased Area of Effect if you have Stunned an Enemy Recently [1] |
Righteous Army | Minions deal 20% increased Damage Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Righteous Decree | 22% increased maximum Mana 6% reduced Mana Cost of Skills [1] |
Righteous Fury | 40% increased Melee Damage with Hits at Close Range 10% chance to create Consecrated Ground on Melee Kill, lasting 4 seconds [1] |
Robust | Regenerate 1.2% of Life per second Regenerate 10 Life per second [1] |
Runesmith | 12% increased Cast Speed with Brand Skills Enemies take 5% increased Damage for each of your Brands Attached to them [1] |
Saboteur | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time [1] |
Sacrifice | Minions have 20% increased maximum Life Minions Regenerate 1% of Life per second Regenerate 1% of Life per second [1] |
Safeguard | +6% chance to Block Spell Damage while holding a Staff or Shield Recover 50 Energy Shield when you Block Spell Damage +8% to all Elemental Resistances [1] |
Sanctity | +10 to Strength and Intelligence 20% increased Armour 10% increased maximum Energy Shield Regenerate 1% of Life per second [1] |
Sanctuary | +4% Chance to Block Attack Damage while holding a Shield +4% Chance to Block Spell Damage while holding a Shield +12% Elemental Resistances while holding a Shield [1] |
Sanctum of Thought | You take 30% reduced Extra Damage from Critical Strikes 18% increased Armour 12% increased maximum Energy Shield [1] |
Sanguimancy | 50% increased Life Reservation Efficiency of Skills Removes all Mana Skills Cost Life instead of Mana Skills Reserve Life instead of Mana [1] |
Savage Wounds | Bleeding you inflict deals Damage 15% faster [1] |
Savagery | +1 to Maximum Frenzy Charges [1] |
Searing Heat | Ignites you inflict deal Damage 15% faster [1] |
Season of Ice | +12% to Cold Damage over Time Multiplier 20% increased Effect of Chill [1] |
Seasoned Swordplay | 50% increased Mana Reservation Efficiency of Stance Skills [1] |
Sentinel | 24% increased Evasion Rating and Armour +10% to all Elemental Resistances [1] |
Serpent Stance | 40% increased Global Critical Strike Chance while wielding a Staff +30% to Global Critical Strike Multiplier while wielding a Staff +5% Chance to Block Attack Damage if you've dealt a Critical Strike Recently [1] |
Serpentine Spellslinger | Spell Skills have +12% to Damage over Time Multiplier for Poison Enemies Poisoned by you have -5% to Chaos Resistance [1] |
Settling Ash | Nearby Enemies are Covered in Ash if you haven't moved in the past 2 seconds [1] |
Shaman's Dominion | +20% to Critical Strike Multiplier with Totem Skills 60% increased Critical Strike Chance with Totem Skills [1] |
Shamanistic Fury | 25% increased Totem Damage 25% increased Totem Placement speed [1] |
Shaper | 40% increased Mana Regeneration Rate Regenerate 1% of Life per second [1] |
Silent Steps | 20% increased Evasion Rating 40% increased Blind Effect [1] |
Skittering Runes | 50% increased Area of Effect of Hex Skills 20% increased Mana Reservation Efficiency of Curse Aura Skills 20% reduced Mana Cost of Curse Skills [1] |
Skull Cracking | 36% increased Physical Damage with Maces or Sceptres 12% reduced Enemy Stun Threshold with Maces or Sceptres Mace or Sceptre Attacks deal 36% increased Damage with Ailments [1] |
Slaughter | 25% increased Physical Damage with Axes Axe Attacks deal 25% increased Damage with Ailments 8% increased Attack Speed with Axes +5 to Maximum Rage [1] |
Sleight of Hand | 20% increased Damage with One Handed Weapons 8% increased Attack Speed with One Handed Weapons Attacks with One Handed Weapons deal 30% increased Damage with Ailments [1] |
Smashing Strikes | Staff Attacks deal 30% increased Damage with Hits and Ailments 10% chance to gain an Endurance Charge on Melee Critical Strike 30% increased Critical Strike Chance with Staves [1] |
Snowforged | Enemies Ignited or Chilled by you have -5% to Elemental Resistances 25% increased Fire Damage 25% increased Cold Damage [1] |
Soul of Steel | 30% increased Armour +1% to all maximum Elemental Resistances +150 to Armour [1] |
Soul Siphon | 18% increased maximum Mana Gain 10 Mana per Enemy Killed +20 to maximum Mana [1] |
Soul Splitting | Grants Level 20 Summon Dark Effigy Skill [1] |
Soul Thief | 10% increased maximum Energy Shield 15% increased Evasion Rating Recover 2% of Energy Shield on Kill [1] |
Sovereignty | 12% increased Mana Reservation Efficiency of Skills 10% increased effect of Non-Curse Auras from your Skills [1] |
Spiked Bulwark | 28% increased Armour Reflects 50 Physical Damage to Melee Attackers [1] |
Spinecruncher | 30% increased Physical Damage with Maces or Sceptres Mace or Sceptre Attacks deal 30% increased Damage with Ailments 60% increased Stun Duration against Enemies that are on Full Life [1] |
Spirit Void | 60% increased total Recovery per second from Mana Leech 0.8% of Attack Damage Leeched as Mana 25% increased Maximum total Mana Recovery per second from Leech [1] |
Spiritual Aid | Increases and Reductions to Minion Damage also affect you [1] |
Spiritual Command | Minions have 8% increased Attack Speed Increases and Reductions to Minion Attack Speed also affect you Minions have 8% increased Cast Speed [1] |
Split Shot | Projectiles have 50% chance for an additional Projectile when Forking [1] |
Stamina | +1 to Maximum Endurance Charges [1] |
Static Blows | 30% increased Damage if you have Shocked an Enemy Recently 30% increased Effect of Lightning Ailments 50% increased Duration of Lightning Ailments [1] |
Steadfast | +3 to maximum Fortification Regenerate 0.1% of Life per second per Fortification [1] |
Steelwood Stance | Staff Attacks deal 30% increased Damage with Hits and Ailments +800 Armour if you've Blocked Recently +8% Chance to Block Attack Damage while wielding a Staff [1] |
Steeped in the Profane | 10% increased Effect of your Curses 15% reduced Effect of Curses on you [1] |
Storm Weaver | Enemies Shocked or Frozen by you take 5% increased Elemental Damage 25% increased Cold Damage 25% increased Lightning Damage [1] |
Strong Arm | +20 to Strength 25% increased Physical Damage with One Handed Melee Weapons 5% increased Attack Speed with One Handed Melee Weapons Attacks with One Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Successive Detonations | 10% increased Critical Strike Chance for each Mine Detonated Recently, up to 100% +4% to Critical Strike Multiplier for each Mine Detonated Recently, up to 40% [1] |
Surge of Vigour | Every 4 seconds, Regenerate 15% of Life over one second [1] |
Surveillance | 30% increased Totem Damage Attacks used by Totems have 8% increased Attack Speed Each Totem applies 1% increased Damage taken to Enemies near it [1] |
Survivalist | 24% increased Evasion Rating +8% to all Elemental Resistances +1% to maximum Cold Resistance [1] |
Swagger | 25% chance to gain a Frenzy Charge when you Block +5% Chance to Block Attack Damage while Dual Wielding [1] |
Swift Venoms | 10% increased Attack Speed +14% to Damage over Time Multiplier for Poison [1] |
Taste for Blood | 0.6% of Attack Damage Leeched as Life 20% increased Maximum total Life Recovery per second from Leech [1] |
Tempest Blast | Gain 20% of Wand Physical Damage as Extra Lightning Damage [1] |
Testudo | +6% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 30 Life when you Block [1] |
Thick Skin | 10% increased maximum Life 8% chance to Avoid Elemental Ailments [1] |
Thief's Craft | +30 to Intelligence [1] |
Thrill Killer | 16% increased maximum Mana Recover 2% of Mana on Kill [1] |
Throatseeker | +30% to Critical Strike Multiplier [1] |
Tireless | 10% increased maximum Life 6% reduced Cost of Skills [1] |
Titanic Impacts | +45% to Critical Strike Multiplier with Two Handed Melee Weapons [1] |
Tolerance | 30% chance to Avoid being Poisoned 30% chance to Avoid Bleeding +19% to Chaos Resistance [1] |
Totemic Zeal | 30% increased Totem Placement speed Spells Cast by Totems have 8% increased Cast Speed Attacks used by Totems have 10% increased Attack Speed [1] |
Toxic Strikes | 15% chance to Poison on Hit +15% to Damage over Time Multiplier for Poison [1] |
Trial of the Faith | 50% increased Stun and Block Recovery Regenerate 5% of Life over 1 second when Stunned Regenerate 5% of Energy Shield over 1 second when Stunned [1] |
Tribal Fury | Melee Strike Skills deal Splash Damage to surrounding targets [1] |
Trick Shot | 30% increased Chaining range [1] |
Trickery | 20% increased Critical Strike Chance 20% increased Damage +10 to Dexterity and Intelligence [1] |
True Strike | +15% to Critical Strike Multiplier 45% increased Critical Strike Chance [1] |
Twin Terrors | 100% increased Attack Critical Strike Chance while Dual Wielding [1] |
Undertaker | 30% increased Damage if you have Consumed a corpse Recently Regenerate 2% of Life per second if you've Consumed a corpse Recently Desecrate and Unearth have +2 to Maximum number of corpses allowed [1] |
Unfaltering | 50% increased Stun Threshold 10% of Damage taken from Stunning Hits is Recovered as Life [1] |
Unnatural Calm | 18% increased maximum Energy Shield +1% to maximum Lightning Resistance 15% increased Energy Shield Recharge Rate [1] |
Unstable Munitions | 30% increased Trap Damage 12% increased Area of Effect 50% increased Trap Trigger Area of Effect [1] |
Utmost Intellect | +40 to Intelligence 8% increased Intelligence [1] |
Utmost Might | +40 to Strength 8% increased Strength [1] |
Utmost Swiftness | +40 to Dexterity 8% increased Dexterity [1] |
Vampirism | Recover 3% of Life on Kill 12% of Damage taken Recouped as Life [1] |
Vanquisher | 40% increased Physical Damage Crush Enemies for 4 seconds when you Hit them while they are on Full Life [1] |
Versatility | 15% increased Global Accuracy Rating +20 to Dexterity and Intelligence 5% increased Movement Speed [1] |
Veteran Soldier | +15% to Physical Damage over Time Multiplier +25 to maximum Life [1] |
Vigour | +1 to Maximum Endurance Charges [1] |
Vitality Void | 60% increased total Recovery per second from Life Leech 0.8% of Attack Damage Leeched as Life 15% increased Maximum total Life Recovery per second from Leech [1] |
Void Barrier | 12% increased maximum Energy Shield 18% increased Evasion Rating +10% chance to Suppress Spell Damage while on Full Energy Shield [1] |
Volatile Mines | Mines have 30% increased Detonation Speed Can have up to 3 additional Remote Mines placed at a time 30% increased Mine Duration [1] |
Wandslinger | 30% increased Damage while wielding a Wand 10% increased Attack Speed with Wands [1] |
Warrior Training | +0.2 metres to Melee Strike Range Melee Skills have 12% increased Area of Effect [1] |
Warrior's Blood | Regenerate 1.8% of Life per second +20 to Strength 20% increased Stun Threshold [1] |
Wasting | +10% to Chaos Damage over Time Multiplier +17% to Chaos Resistance [1] |
Watchtowers | 24% increased Totem Damage Attack Skills have +1 to maximum number of Summoned Ballista Totems 1% increased Movement Speed per Summoned Totem [1] |
Weapon Artistry | +4% Chance to Block Attack Damage while Dual Wielding or holding a Shield 8% increased Attack Speed +0.2 metres to Melee Strike Range [1] |
Weathered Hunter | 20% increased Global Accuracy Rating +10% to all Elemental Resistances +100 to Accuracy Rating [1] |
Whirling Barrier | +6% Chance to Block Attack Damage while wielding a Staff +6% Chance to Block Spell Damage while wielding a Staff 20% chance to gain a Power Charge when you Block [1] |
Whispers of Doom | You can apply an additional Curse [1] |
Wildwood Blessing | Grants Level 20 Barkskin Skill [1] |
Will of Blades | 20% increased Physical Damage 40% increased Critical Strike Chance [1] |
Window of Opportunity | 15% reduced Skill Effect Duration Debuffs on you expire 15% faster [1] |
Winter Spirit | Gain 10% of Physical Damage as Extra Cold Damage [1] |
Winter's Embrace | 60% increased Freeze Duration on Enemies 30% increased Damage if you've Shattered an Enemy Recently [1] |
Wisdom of the Glade | +30 to Intelligence [1] |
Wrecking Ball | Attacks with Two Handed Melee Weapons deal 25% increased Damage with Hits and Ailments 10% increased Attack Speed with Two Handed Melee Weapons 40% increased Stun Duration with Two Handed Melee Weapons on Enemies [1] |
Written in Blood | 10% increased maximum Life 10% increased maximum Energy Shield +10 to Strength [1] |