Template:Query base passive skills/testcases
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Name | Stats |
---|---|
Accuracy and Attack Speed | 10% increased Global Accuracy Rating 4% increased Attack Speed [1] [2] |
Accuracy and Elemental Resistances | 10% increased Global Accuracy Rating +4% to all Elemental Resistances [1] [2] |
Acrobatics Improvement | 4% chance to Dodge Attack Hits [1] |
Area of Effect | 10% increased Area of Effect [1] [2] [3] [4] [5] |
Area of Effect Damage | 10% increased Area Damage [1] [2] |
Armour | 8% increased Armour [1] [2] 14% increased Armour [2] |
Armour and Elemental Resistances | 10% increased Armour +5% to all Elemental Resistances [1] [2] |
Armour and Guard Skill Cooldown Recovery | 12% increased Armour Guard Skills have 20% increased Cooldown Recovery Rate [1] |
Armour and Life | 10% increased Armour 3% increased maximum Life [1] |
Armour and Mana | 14% increased Armour 8% increased maximum Mana [1] |
Attack and Cast Speed | 4% increased Attack Speed 4% increased Cast Speed [1] |
Attack Damage and Attack Speed with Shield | Attack Skills deal 10% increased Damage while holding a Shield 3% increased Attack Speed while holding a Shield [1] [2] |
Attack Damage with Shield | Attack Skills deal 12% increased Damage while holding a Shield [1] |
Attack Speed | 3% increased Attack Speed [1] [2] [3] [4] 4% increased Attack Speed [4] [5] [6] |
Attack Speed and Dexterity | 4% increased Attack Speed +5 to Dexterity [1] |
Attack Speed and Rage | 3% increased Attack Speed Inherent loss of Rage is 20% slower [1] [2] |
Aura Area of Effect | 12% increased Area of Effect of Aura Skills [1] [2] [3] |
Aura Effect | 6% increased effect of Non-Curse Auras from your Skills [1] [2] |
Axe Damage | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments [1] |
Axe Damage and Accuracy | Axe Attacks deal 10% increased Damage with Hits and Ailments 10% increased Accuracy Rating with Axes [1] |
Axe Damage and Attack Speed | 12% increased Physical Damage with Axes 3% increased Attack Speed with Axes Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3] Axe Attacks deal 8% increased Damage with Hits and Ailments 3% increased Attack Speed with Axes [2] |
Axe Damage and Critical Strike Chance | Axe Attacks deal 10% increased Damage with Hits and Ailments 25% increased Critical Strike Chance with Axes [1] [2] |
Block and Block Recovery | +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% increased Block Recovery [1] |
Bow Damage and Evasion | 12% increased Damage with Bows 12% increased Damage Over Time with Bow Skills 15% increased Evasion Rating [1] |
Brand Duration | Brand Skills have 15% increased Duration [1] |
Brand Recall Cooldown Recovery | Brand Recall has 15% increased Cooldown Recovery Rate [1] |
Cast Speed | 4% increased Cast Speed [1] [2] [3] 3% increased Cast Speed [4] [5] [6] |
Cast Speed and Spell Critical Strike Chance | 3% increased Cast Speed 10% increased Critical Strike Chance for Spells [1] |
Chaos Damage Penetration | Damage Penetrates 4% Chaos Resistance [1] |
Chaos Resistance and Chaos Damage | +4% to Chaos Resistance 8% increased Chaos Damage [1] |
Claw Critical Strike Chance and Multiplier | 20% increased Critical Strike Chance with Claws +10% to Critical Strike Multiplier with Claws [1] [2] [3] |
Cold and Lightning Damage | 8% increased Cold Damage 8% increased Lightning Damage [1] |
Cold Damage and Cold Ailment Effect | 12% increased Cold Damage 10% increased Effect of Cold Ailments [1] |
Cold Resistance | +18% to Cold Resistance [1] |
Critical Strike Chance | 25% increased Critical Strike Chance [1] [2] [3] 20% increased Critical Strike Chance [4] [5] [6] |
Critical Strike Multiplier | +12% to Critical Strike Multiplier [1] [2] |
Dagger Critical Strike Chance and Multiplier | 18% increased Critical Strike Chance with Daggers +14% to Critical Strike Multiplier with Daggers [1] [2] |
Dagger Damage | Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] |
Dagger Damage and Attack Speed | Dagger Attacks deal 8% increased Damage with Hits and Ailments 4% increased Attack Speed with Daggers [1] [2] [3] |
Damage and Energy Shield | 14% increased Damage +12 to maximum Energy Shield [1] |
Damage if Consumed a Corpse | 16% increased Damage if you have Consumed a corpse Recently [1] |
Damage Over Time | 10% increased Damage over Time [1] [2] |
Damage Over Time and Chaos Damage Over Time Multiplier | 10% increased Chaos Damage +3% to Chaos Damage over Time Multiplier [1] |
Defences with Shield | 40% increased Defences from Equipped Shield [1] |
Evasion and Movement Speed | 12% increased Evasion Rating 3% increased Movement Speed [1] |
Intelligence | +10 to Intelligence [1] |
Knockback Distance | 25% increased Knockback Distance [1] |
Life | 6% increased maximum Life [1] |
Minion Attack and Cast Speed | Minions have 4% increased Attack Speed Minions have 4% increased Cast Speed [1] |
Minion Damage | Minions deal 12% increased Damage [1] |
Minion Damage and Accuracy | Minions deal 10% increased Damage 10% increased Minion Accuracy Rating [1] |
Movement Speed per Frenzy Charge | 2% increased Movement Speed per Frenzy Charge [1] |
Projectile Damage | 4% increased Projectile Damage [1] |
Skill Duration | 10% increased Skill Effect Duration [1] |
Spell Area of Effect and Damage | Spell Skills have 5% increased Area of Effect 10% increased Spell Damage [1] |
Two Handed Melee Damage and Leech | 12% increased Physical Damage with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments 0.8% of Physical Attack Damage Leeched as Life [1] |
Weapon Elemental Damage | 12% increased Elemental Damage with Attack Skills [1] |
Agility | +30 to Dexterity [1] |
Alacrity | +30 to Dexterity [1] |
Amplify | 10% increased Area of Effect 20% increased Area Damage [1] |
Art of the Gladiator | 10% increased Attack Speed +20 to Dexterity Ignore all Movement Penalties from Armour 10% increased Global Accuracy Rating [1] |
Assassination | +25% to Critical Strike Multiplier 25% increased Critical Strike Chance [1] |
Blast Radius | 10% increased Area of Effect 20% increased Area Damage [1] |
Butchery | 25% increased Physical Damage with Two Handed Melee Weapons +20 to Strength 5% increased Attack Speed with Two Handed Melee Weapons Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1] |
Entropy | 23% increased Damage over Time 10% increased Skill Effect Duration [1] |
Expertise | +30 to Dexterity [1] |
Proficiency | +30 to Dexterity [1] |
Saboteur | 30% increased Trap Damage 30% increased Mine Damage Can have up to 2 additional Traps placed at a time Can have up to 2 additional Remote Mines placed at a time [1] |