Template:Query base passive skills/testcases

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NameStats
Accuracy and Attack Speed
10% increased Global Accuracy Rating
4% increased Attack Speed [1] [2]
Accuracy and Elemental Resistances
10% increased Global Accuracy Rating
+4% to all Elemental Resistances [1] [2]
Acrobatics Improvement
4% chance to Dodge Attack Hits [1]
Area of Effect
10% increased Area of Effect [1] [2] [3] [4] [5]
Area of Effect Damage
10% increased Area Damage [1] [2]
Armour
8% increased Armour [1] [2]
14% increased Armour [2]
Armour and Elemental Resistances
10% increased Armour
+5% to all Elemental Resistances [1] [2]
Armour and Guard Skill Cooldown Recovery
12% increased Armour
Guard Skills have 20% increased Cooldown Recovery Rate [1]
Armour and Life
10% increased Armour
3% increased maximum Life [1]
Armour and Mana
14% increased Armour
8% increased maximum Mana [1]
Attack and Cast Speed
4% increased Attack Speed
4% increased Cast Speed [1]
Attack Damage and Attack Speed with Shield
Attack Skills deal 10% increased Damage while holding a Shield
3% increased Attack Speed while holding a Shield [1] [2]
Attack Damage with Shield
Attack Skills deal 12% increased Damage while holding a Shield [1]
Attack Speed
3% increased Attack Speed [1] [2] [3] [4]
4% increased Attack Speed [4] [5] [6]
Attack Speed and Dexterity
4% increased Attack Speed
+5 to Dexterity [1]
Attack Speed and Rage
3% increased Attack Speed
Inherent loss of Rage is 20% slower [1] [2]
Aura Area of Effect
12% increased Area of Effect of Aura Skills [1] [2] [3]
Aura Effect
6% increased effect of Non-Curse Auras from your Skills [1] [2]
Axe Damage
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments [1]
Axe Damage and Accuracy
Axe Attacks deal 10% increased Damage with Hits and Ailments
10% increased Accuracy Rating with Axes [1]
Axe Damage and Attack Speed
12% increased Physical Damage with Axes
3% increased Attack Speed with Axes
Axe Attacks deal 12% increased Damage with Ailments [1] [2] [3]

Axe Attacks deal 8% increased Damage with Hits and Ailments
3% increased Attack Speed with Axes [2]
Axe Damage and Critical Strike Chance
Axe Attacks deal 10% increased Damage with Hits and Ailments
25% increased Critical Strike Chance with Axes [1] [2]
Block and Block Recovery
+2% Chance to Block Attack Damage while Dual Wielding or holding a Shield
20% increased Block Recovery [1]
Bow Damage and Evasion
12% increased Damage with Bows
12% increased Damage Over Time with Bow Skills
15% increased Evasion Rating [1]
Brand Duration
Brand Skills have 15% increased Duration [1]
Brand Recall Cooldown Recovery
Brand Recall has 15% increased Cooldown Recovery Rate [1]
Cast Speed
4% increased Cast Speed [1] [2] [3]
3% increased Cast Speed [4] [5] [6]
Cast Speed and Spell Critical Strike Chance
3% increased Cast Speed
10% increased Critical Strike Chance for Spells [1]
Chaos Damage Penetration
Damage Penetrates 4% Chaos Resistance [1]
Chaos Resistance and Chaos Damage
+4% to Chaos Resistance
8% increased Chaos Damage [1]
Claw Critical Strike Chance and Multiplier
20% increased Critical Strike Chance with Claws
+10% to Critical Strike Multiplier with Claws [1] [2] [3]
Cold and Lightning Damage
8% increased Cold Damage
8% increased Lightning Damage [1]
Cold Damage and Cold Ailment Effect
12% increased Cold Damage
10% increased Effect of Cold Ailments [1]
Cold Resistance
+18% to Cold Resistance [1]
Critical Strike Chance
25% increased Critical Strike Chance [1] [2] [3]
20% increased Critical Strike Chance [4] [5] [6]
Critical Strike Multiplier
+12% to Critical Strike Multiplier [1] [2]
Dagger Critical Strike Chance and Multiplier
18% increased Critical Strike Chance with Daggers
+14% to Critical Strike Multiplier with Daggers [1] [2]
Dagger Damage
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1]
Dagger Damage and Attack Speed
Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]
Damage and Energy Shield
14% increased Damage
+12 to maximum Energy Shield [1]
Damage if Consumed a Corpse
16% increased Damage if you have Consumed a corpse Recently [1]
Damage Over Time
10% increased Damage over Time [1] [2]
Damage Over Time and Chaos Damage Over Time Multiplier
10% increased Chaos Damage
+3% to Chaos Damage over Time Multiplier [1]
Defences with Shield
40% increased Defences from Equipped Shield [1]
Evasion and Movement Speed
12% increased Evasion Rating
3% increased Movement Speed [1]
Intelligence
+10 to Intelligence [1]
Knockback Distance
25% increased Knockback Distance [1]
Life
6% increased maximum Life [1]
Minion Attack and Cast Speed
Minions have 4% increased Attack Speed
Minions have 4% increased Cast Speed [1]
Minion Damage
Minions deal 12% increased Damage [1]
Minion Damage and Accuracy
Minions deal 10% increased Damage
10% increased Minion Accuracy Rating [1]
Movement Speed per Frenzy Charge
2% increased Movement Speed per Frenzy Charge [1]
Projectile Damage
4% increased Projectile Damage [1]
Skill Duration
10% increased Skill Effect Duration [1]
Spell Area of Effect and Damage
Spell Skills have 5% increased Area of Effect
10% increased Spell Damage [1]
Two Handed Melee Damage and Leech
12% increased Physical Damage with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 12% increased Damage with Ailments
0.8% of Physical Attack Damage Leeched as Life [1]
Weapon Elemental Damage
12% increased Elemental Damage with Attack Skills [1]
Agility
+30 to Dexterity [1]
Alacrity
+30 to Dexterity [1]
Amplify
10% increased Area of Effect
20% increased Area Damage [1]
Art of the Gladiator
10% increased Attack Speed
+20 to Dexterity
Ignore all Movement Penalties from Armour
10% increased Global Accuracy Rating [1]
Assassination
+25% to Critical Strike Multiplier
25% increased Critical Strike Chance [1]
Blast Radius
10% increased Area of Effect
20% increased Area Damage [1]
Butchery
25% increased Physical Damage with Two Handed Melee Weapons
+20 to Strength
5% increased Attack Speed with Two Handed Melee Weapons
Attacks with Two Handed Melee Weapons deal 25% increased Damage with Ailments [1]
Entropy
23% increased Damage over Time
10% increased Skill Effect Duration [1]
Expertise
+30 to Dexterity [1]
Proficiency
+30 to Dexterity [1]
Saboteur
30% increased Trap Damage
30% increased Mine Damage
Can have up to 2 additional Traps placed at a time
Can have up to 2 additional Remote Mines placed at a time [1]