Slayer
Slayer
This page is about the Ascendancy class. For the Ascendant passive, see Slayer (Ascendant passive).
The Slayer is an Ascendancy class for Duelists.
Overview
The Slayer class focuses on raw power and maintaining sustainability as they fight. They possess bonuses to life leech and stun and passives such as Bane of Legends gives them an edge against tougher monsters. Due to the minor nodes all having increased attack speed and two-handed damage bonuses, this class is well suited for attack skills for two-handed weapons and bows.
Passive skills
Minor skills
This class has the following minor passive skills:
Name | Stats |
---|---|
Attack Damage, Area of Effect | 10% increased Area of Effect 10% increased Attack Damage [1] |
Attack Damage, Attack Speed | 5% increased Attack Speed 10% increased Attack Damage [1] [2] |
Attack Damage, Critical Strike Chance | 15% increased Critical Strike Chance 10% increased Attack Damage [1] |
Attack Damage, Frenzy and Endurance Charge Duration | 15% increased Frenzy Charge Duration 15% increased Endurance Charge Duration 10% increased Attack Damage [1] |
Attack Damage, Life Leech | 0.4% of Attack Damage Leeched as Life 10% increased Attack Damage [1] [2] |
Notable skills
This class has the following notable passive skills:
Skill | Modifiers | Prerequisite | Preceding Passive |
---|---|---|---|
Bane of Legends | 20% more Damage with Hits and Ailments against Unique Enemies 10% more Damage if you've Killed Recently Cannot take Reflected Physical Damage |
Two Handed Damage, Attack Speed | |
Headsman | Gain 10% increased Movement Speed for 20 seconds when you Kill an Enemy Gain 10% increased Attack Speed for 20 seconds when you Kill a Rare or Unique Enemy Kill Enemies that have 20% or lower Life when Hit by your Skills |
Headsman | Two Handed Damage, Attack Speed |
Endless Hunger | 20% of Overkill Damage is Leeched as Life You are Unaffected by Bleeding while Leeching Cannot be Stunned while Leeching 20% increased Attack Speed while Leeching |
Two Handed Damage, Life Leech | |
Brutal Fervour | Life Leech effects are not removed when Unreserved Life is Filled 10% reduced Damage taken while Leeching 100% increased Maximum Recovery per Life Leech |
Endless Hunger | Two Handed Damage, Life Leech |
Overwhelm | Base Critical Strike Chance for Attacks with Weapons is 8% +10% to Critical Strike Multiplier per Nearby Enemy, up to +100% Nearby Enemies have -30% to Critical Strike Multiplier |
Two Handed Damage, Reduced Enemy Stun Threshold | |
Impact | 5% increased Area of Effect per Enemy killed recently, up to 50% +0.4 metres to Melee Strike Range 50% increased Global Accuracy Rating Deal up to 15% more Melee Damage to Enemies, based on proximity |
Two Handed Damage, Area of Effect Radius |
Version history
Version | Changes |
---|---|
3.2.0 |
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2.3.0 |
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