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'''Zana, Master Cartographer''' is one of the eight [[Master|forsaken masters]]. Being the final and hardest to encounter master, her missions and crafting options revolve around [[map|end-game maps]]. She also allows the player to open maps at a personal [[map device]] in a hideout. | '''Zana, Master Cartographer''' is one of the eight [[Master|forsaken masters]]. Being the final and hardest to encounter master, her missions and crafting options revolve around [[map|end-game maps]]. She also allows the player to open maps at a personal [[map device]] in a hideout. |
Revision as of 23:39, 11 August 2017
Functions: Guide the exile through the Atlas of Worlds
Quests:
Zana, Master Cartographer is one of the eight forsaken masters. Being the final and hardest to encounter master, her missions and crafting options revolve around end-game maps. She also allows the player to open maps at a personal map device in a hideout.
Zana is an important NPC in the end-game and plays a major role in the exploration of the Atlas of Worlds and the Shaper quest.
Overview
Town: Eternal Laboratory
Hideout: Immaculate Hideout
Signature mod: This Map's Modifiers to Quantity of Items found also apply to Rarity (Zana's, prefix).
- Item Quantity: +30%
- Item Rarity: +30%
- Monster Pack Size: +20%
Currency trading: 20×Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%. for 12×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it.
Missions
Zana will appear in the Epilogue after Act 10. She give you a quest to complete a map, as well as a Zana-modded map to start off with. After completing your first map, she will show you the Atlas of Worlds and your Reputation level with Zana increases to 2 if this was your first time meeting her (within the league).
Zana can only be encountered in the wild in maps.
For a player to join in on a daily mission they must have completed Act 10.
When a Zana mission begins, she opens six portals to a map where the mission takes place. Leaving a normal Zana mission map, whether via portal or resurrecting at checkpoint after dying, only exits the "inner" map. In the wild, you may reenter a Zana map even after completing or failing the mission so long as portals remain. If you are on Zana's daily mission, if you fail the mission or complete it by speaking to Zana the map cannot be reentered.
If a mission that guarantees a drop is failed, the guaranteed drop (map or unique item) is removed.[1]
Objectives
Possible mission objectives include the following:
- Complete another master's quest.
- Kill the Corrupted Boss(es).
- Kill all of the corrupted monsters. A counter is shown after the first one is killed.
- Kill all of the Rogue Exiles. The map will contain two to four additional Rogue Exiles. This is in addition to a possible Anarchic prefix which produces two more additional Rogue Exiles and up to one additional random Rogue Exile, for a theoretical maximum of seven Rogue Exiles at the time the map is created.
- Find the Map. Map drops from an enemy and is not marked on the map. Mission is completed when the map drops. There is a higher chance this map drop is magic or rare.
- Find the Unique item. Unique item drops from an enemy and is not marked on the map. Mission is completed when the item drops. You may keep the item.
- Find the lodestones (10). A few extra are provided.
Strongboxes may spawn additional corrupted monsters or Rogue Exiles. These are counted as part of the corresponding objective. However, if you have already completed the mission these spawns will not uncomplete the mission.
Missions may include an additional complication:
- Only a single portal per player instead of a total of six.
- Time limit (300 seconds).
- Time limit (40 seconds), killing monsters extends the time limit by 1s each.
- Time limit (100 seconds), touching standing stones extends the time limit by 25s each.
Maps
The maps offered by Zana come from the list: Acid Lakes Map, Ashen Wood, Canyon, Cells, Courtyard, Crematorium, Desert, Dry Peninsula, Dunes, Dungeon, Gorge, Jungle Valley, Mountain Ledge, Museum, Necropolis, Palace, Pier, Plateau, Precinct, Promenade, Shipyard, Shore, Strand, Temple, Terrace, Torture Chamber, Tropical Island and Waste Pool. She can also offer some of the unique maps (currently Acton's NightmareActon's Nightmare
Overgrown Shrine MapMap Level: 70
Map Tier: 3
Guild Character: Ô
Item Quantity: +(80-100)%
Item Rarity: +(220-250)%Area has patches of Burning Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Area is inhabited by Skeletons
Restless Dead
Undead Monsters resurrect after 10 seconds (Hidden)
Area is a large Maze
Area contains a Large ChestCurious, she shook it then,
And tiny screams emerged.
Curiouser, she shook again,
And an eerie silence purred.Travel to this Map by using it in a personal Map Device. Maps can only be used once., Caer Blaidd, Wolfpack's DenCaer Blaidd, Wolfpack's Den
Underground River MapMap Level: 82
Map Tier: 15
Guild Character: æ
Item Quantity: +150%
Item Rarity: +150%Unique Boss drops 4 additional Maps
(20-50)% more Magic Monsters
(20-50)% increased number of Rare Monsters
25% more Monster Life
30% increased Monster DamageHowls and laughter
They hide in the day
They smell you, they watch you
They track their new preyTravel to this Map by using it in a personal Map Device. Maps can only be used once., The Coward's TrialThe Coward's Trial
Cursed Crypt MapMap Level: 74
Map Tier: 7
Guild Character: ÅContains waves of Monsters
Contains additional waves of Undead Monsters
<0 to 7 random additional waves modifiers>For his sins he was hunted in his sleep,
judgement wrought of twisted nightmare.
The Coward bound his dreams to stone, awaiting
another to walk the path of true atonement.Travel to this Map by using it in a personal Map Device. Maps can only be used once., Death and TaxesDeath and Taxes
Necropolis MapMap Level: 79
Map Tier: 12
Guild Character: ¿
Item Quantity: +150%Unique Boss deals (30-35)% increased Damage
Unique Boss has (25-30)% increased Attack and Cast Speed
Unique Boss gives 20000% increased Experience
Unique Boss drops (12-20) additional Currency ItemsSo the raiders danced,
leading their foe ever west,
towards certain death.Travel to this Map by using it in a personal Map Device. Maps can only be used once., Maelström of ChaosMaelström of Chaos
Atoll MapMap Level: 72
Map Tier: 5
Guild Character: Ç
Item Quantity: +(40-60)%
Item Rarity: +(200-400)%Area has patches of Chilled Ground
20 patches with Ground Effect per 100 tiles (Hidden)
Ground Effect has a radius of 14 (Hidden)
Monsters deal 50% extra Physical Damage as Lightning
Monsters are Immune to randomly chosen Elemental Ailments or Stun
Monsters' Melee Attacks apply random Hexes on Hit
Monsters Reflect HexesWhispers from a world apart
Speak my name beyond the tomb;
Bound within the Maelström's heart,
Will they grant me strength or doom?Travel to this Map by using it in a personal Map Device. Maps can only be used once., Olmec's SanctumOlmec's Sanctum
Bone Crypt MapMap Level: 68
Map Tier: 1
Guild Character: $
Item Quantity: +(120-200)%(40-50)% more Monster Life
(30-40)% increased Monster Damage
Final Boss drops higher Level ItemsThey flew, and leapt, and clambered over,
They crawled, and swam, and slithered under.
Still its ancient secrets await unclaimed
And of this hidden temple, only legends remain.Travel to this Map by using it in a personal Map Device. Maps can only be used once., Poorjoy's AsylumPoorjoy's Asylum
Temple MapMap Level: 81
Map Tier: 14
Guild Character: ß
Item Quantity: +100%
Item Rarity: +250%150% increased Experience gain
(140-160)% more Monster Life
(140-160)% increased Monster Damage
25% increased Monster Movement Speed
25% increased Monster Attack Speed
25% increased Monster Cast Speed
Area is a large Maze
Unique Boss drops (10-15) additional Rare <Item Class>Laughs of all the twisted
Echo through these halls of gold.
In this cold forgotten void
They wander, forever uncontrolled.Travel to this Map by using it in a personal Map Device. Maps can only be used once. and Untainted ParadiseUntainted Paradise
Tropical Island MapMap Level: 70
Map Tier: 3(300-400)% increased Experience gain
Area has increased monster variety
Area is inhabited by wild Animals
Monsters drop no ItemsFor this beauty,
beauty without strength,
chokes out life.Activate a Map to begin Kirac's Mission., a special map that can only appear via Zana missions).
Unique maps are always their standard level. For non-unique maps, the map level is randomly between -1 and +1 of the current area level of Crumbled Laboratory she opens for the mission (e.g. Zana level 8 opens a level 76 Crumbled Laboratory that opens maps on level 75-77). This replaces the map's regular level.
Zana Level | Crumbled Laboratory Level |
---|---|
1 | 68 |
2 | 69 |
3 | 70 |
4 | 71 |
5 | 72 |
6 | 73 |
7 | 74-75 |
8 | 76 |
Starting at halfway to master level 8, Zana's Crumbled Laboratory is area level 75.
Affixes on non-unique Zana maps are one of several fixed sets instead of being rolled as normal. Some sets have non-standard affixes, and the item quantity may not match the standard value.
Item Quantity | Affixes |
---|---|
Anarchic: Area is inhabited by 2 additional Rogue Exiles Skeletal: Area is inhabited by Undead of Desecration: Area has patches of desecrated ground | |
Antagonist's: Rare Monsters each have a Nemesis mod Overlord's: Unique Boss deals +30% Damage and attacks 25% faster of Commanders: 20-50% more Rare Monsters | |
Burning: Monsters deal 80-100% extra Damage as Fire Incombustible: +75% Monster Fire Resistance of Flames: Area has patches of burning ground | |
Freezing: Monsters deal 80-100% extra Damage as Cold Molten: +75% Monster Cold Resistance of Ice: Area has patches of chilled ground | |
Grounded: +75% Monster Lightning Resistance Shocking: Monsters deal 80-100% extra Damage as Lightning of Lightning: Area has patches of shocked ground | |
23% | Area is inhabited by Sea Witches and their spawn Slaying Enemies close together can attract monsters from Beyond |
26% | Area contains 4 additional Rogue Exiles of Venom: Monsters Poison on Hit 20% more Item Rarity |
29% | of Champions: 20-50% more Magic Monsters of Balance: Players have Elemental Equilibrium of Elemental Weakness: Players are cursed with Module Error: Too many skills found with q_where = skill.active_skill_name="Elemental Weakness". Please choose only one of the following ids: IzaroElementalWeakness - Base duration is (5.00-6.45) seconds, Cursed enemies have -(20-30)% to Elemental Resistances (page) ElementalWeaknessRoyale - Base duration is (5.00-6.80) seconds, +(0-0.5) metres to radius, Cursed enemies have -(15-24)% to Elemental Resistances (page) |
29% | Twinned: Area contains two Unique Bosses Overlord's:Unique Boss deals +30% and attacks 25% faster Fecund: (25-35)% increased Monster Life |
38% | Armoured: +30% monster physical resistance Deadly: +25-35% increased monster damage Unwavering: Monsters cannot be stunned |
47% | Chaining: Monsters' Skills Chain 2 additional times Splitting: Monsters fire 2-4 additional Projectiles (Nonstandard): Area has patches of Tar |
50% | Anarchic: Area is inhabited by 2 additional Rogue Exiles Ceremonial: Area contains many totems Skeletal: Area is inhabited by Skeletons |
53% | Area is inhabited by Bandits of Frenzy: Monsters gain 1-3 Frenzy Charges every 20 seconds |
56% | Onslaught (?): 60% (instead of 40%) increased Monster movement, attack, and cast speed of Hordes: +20-50% Monster pack size of Venom: Monsters Poison on Hit |
60% | of Elemental Weakness: Players are cursed with Elemental Weakness of Vulnerability: Players are cursed with Vulnerability Hexproof: Monsters are immune to curses |
75% | Demonic: Area is inhabited by Demons of Endurance: Monsters gain 1-3 Endurance Charges every 20 seconds of Frenzy: Monsters gain 1-3 Frenzy Charges every 20 seconds of Power: Monsters gain 1-3 Power Charges every 20 seconds |
Experience Progression
Level | Rep. | Rep. total | Unlocks |
---|---|---|---|
1 | 0 | 0 | ? |
2 | 4,700 | 4,700 | Can be invited into Hideout Onslaught mod on maps Map device +2% item quantity for free |
3 | 8,470 | 13,170 | Able to create a small hideout (2 Masters) Bloodlines mod on maps Map device +3% item quantity for free |
4 | 23,700 | 36,870 | Beyond mod on maps Map device +4% item quantity for free |
5 | 66,390 | 103,260 | Able to create a medium hideout (4 Masters) Warbands mod on maps Map device +5% item quantity for free |
6 | 185,870 | 289,130 | Ambush mod on maps Map device +6% item quantity for free Sells 20×Cartographer's ChiselCartographer's ChiselStack Size: 20Improves the quality of a mapRight click this item then left click a map to apply it. Has greater effect on lower-rarity maps. The maximum quality is 20%. for 12×Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. |
7 | 520,440 | 809,570 | Able to create a large hideout (7 Masters) Perandus mod on maps Map device +7% item quantity for free |
8 | 1,457,240 | 2,266,810 | Nemesis mod on maps Map device +8% item quantity for free |
Vendor
Master level | Map tier | Cost | ||||
---|---|---|---|---|---|---|
Normal | Magic, unidentified | Signature | Rare, unidentified | Rare, identified | ||
1 | 1 | 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
2× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 3× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | ? |
2 | 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
2× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 3× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 3× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | |
2 | 3 | 2× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 2× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
3× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 4× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 4× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
4 | 2× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 2× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
3× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 4× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 4× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | |
5 | 72 | 3× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 3× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
4× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 5× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | ? |
6 | 73 | 4× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 4× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
5× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 6× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 6× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
7 | 74 | 5× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 1× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
1× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
1× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 2× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
2× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. |
8 | 75 | 6× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 2× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
2× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
? | 3× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. |
9 | 76 | 7× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 3× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
3× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
3× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 2× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
4× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. |
8 | 10 | 8× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. | 4× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
4× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
4× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 2× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
5× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. |
78 | 11 | 5× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 1× Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it. |
5× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
5× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. 2× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
6× Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. |
Sometimes, Zana offers Lost WorldsLost Worlds8Map
Map Tier: 15"There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror."
Aramil - Cartographer to Emperor Chitus for 1× Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it..
Crafting
Zana's "crafting bench" is a map device similar to the one in the Eternal Laboratory. However, it offers the ability to add an extra effect to the map at time of activation (that is, it does not craft a mod onto the item, but is rather used at the time the map is run).[2]
Crafting an effect also gives the player a chance of finding league-specific unique items in the map. For instance, adding the Onslaught mod to a map adds the exclusive uniques from the Onslaught league to the drop pool of that map. While in the map, those uniques can also be chanced from an appropriate base item. The base item itself does not need to originate from the map in question.[3] There is a total of seven challenge leagues available from Zana, one at each level from level two onwards. The composition, order and price of these challenge leagues changes every three months when a new challenge league starts. Some leagues can be disabled for three months, others for longer[4]. This also means that some league-specific items cannot be obtained during a league.
Crafting on corrupted Maps costs an additional Vaal OrbVaal OrbStack Size: 20Corrupts an item, modifying it unpredictablyRight click this item then left click an item to corrupt it. Corrupted items cannot be modified again. per unit of currency in the regular cost (e.g. Ambush costs 4 additional Vaal Orbs, Invasion costs 2 additional Vaal Orbs).
The following map effects are currently available (during Version 3.0.0):
Effect | Cost | IIQ | IIR | Description | |
---|---|---|---|---|---|
Item Quantity | 1 | Free | (1 to 8)% | 0% | +1% Quantity Per Master Level |
Onslaught | 2 | 2x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | 20% | 0% | Monsters have 20% increased attack and cast speed |
Bloodlines | 3 | 3x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | 20% | 0% | Magic monster packs each have a Bloodlines mod, 25% more Magic monsters |
Beyond | 4 | 3x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | 20% | 0% | Slaying enemies close together can attract monsters from Beyond |
Ambush | 5 | 4x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | 0% | 0% | Areas contain 3 extra Strongboxes. |
Perandus | 6 | 4x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | 0% | 0% | Areas contain 3 extra Perandus chests, and there's a chance for Cadiro Perandus to appear. |
Nemesis | 7 | 5x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | 20% | 0% | Rare monsters each have a Nemesis mod, 50% more Rare monsters |
Breach | 8 | 6x Chaos OrbChaos OrbStack Size: 20Reforges a rare item with new random modifiersRight click this item then left click a rare item to apply it. | 0% | 0% | Areas contain 2 extra Breaches. |
Decorations
Template:MasterDecorationTable |- | Dead Guardian || 4000 || 12 || 2-3 |- | Dead Sentinel || 4800 || 12 || 2-3 |- | Bastinado || 4400 || 1 || 2-3 |- | Pipe Kit || 1840 || 7 || 2-3 |- | Mat || 2800 || 3 || 2-3 |- | Sofa || 4800 || 2 || 2-3 |- | Dead Ribbon || 1600 || 12 || 2-3 |- | Painting || 2800 || 5 || 2-3 |- | Cage || 4800 || 1 || 2-3 |- | Chair || 2800 || 5 || 2-3 |- | Ornate Chair || 3200 || 2 || 2-3 |- | Basin || 800 || 4 || 2-3 |- | Chair || 4400 || 1 || 2-3 |- | Scavenger's Daughter || 960 || 3 || 2-3 |- | Dark Vessel || 1600 || 6 || 2-3 |- | Golden Vessel || 1600 || 6 || 2-3 |- | Piping || 2400 || 3 || 2-3 |- | Extraction Device || 5600 || 4 || 2-3 |- | Standing Lamp || 8000 || 2 || 4 |- | Golden Statue || 19200 || 7 || 4 |- | Divider || 6400 || 3 || 4 |- | Table || 11200 || 1 || 4 |- | Stocks || 6000 || 2 || 4 |- | Guided Cradle || 6400 || 1 || 4 |- | Golden Bust || 12000 || 2 || 4 |- | Red Carpet || 8000 || 12 || 4 |- | Medium Golden Statue || 36000 || 6 || 5 |- | Temple Arch || 32000 || 5 || 5 |- | Golden Bars || 16000 || 6 || 5 |- | Golden Chest || 20000 || 3 || 5 |- | Iron Maiden || 32000 || 3 || 5 |- | Small Bird Cage || 40000 || 3 || 5 |- | Drawing Table || 12000 || 1 || 5 |- | Book Shelf || 24000 || 3 || 6 |- | Sofa Bed || 72000 || 1 || 6 |- | Table || 64000 || 2 || 6 |- | Hanging Lamp || 56000 || 2 || 6 |- | Pillars and Flag || 80000 || 4 || 6 |- | Desk || 48000 || 2 || 6 |- | Golden Statue || 80000 || 1 || 7 |- | Cave Treasure || 88000 || 30 || 7 |- | Flag || 96000 || 4 || 7 |- | Amplifier Chair || 120000 || 5 || 7 |- | Experiment Table || 120000 || 5 || 7 |- | Large Golden Statue || 128000 || 6 || 7 |- | Columns || 136000 || 2 || 7 |- | Medium Bird Cage || 140000 || 4 || 7 |- | Golden Sparkles || 80000 || 1 || 8 |- | Large Bird Cage || 480000 || 3 || 8 |- | Bird Cage || 280000 || 1 || 8 |- | Golden Arch || 400000 || 7 || 8 |- | Throne || 1000000 || 1 || 8 |}
List of unique items sold
List of divination cards sold
Lvl | Card | Cost |
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4 | Lost WorldsLost Worlds8Map Map Tier: 15"There are worlds that lie beyond the edge of my page, the edge of my understanding. Worlds of wonder. Worlds of terror." Aramil - Cartographer to Emperor Chitus |
1x Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it. |
Dialogue
Zana is currently voiced by New Zealand actress, Katherine Kennard (who also voices Tani, in the Etchings). Formerly, Zana was voiced in a pseudo-russian accent by Mia Blake but the response from russian players was not good so a safer accent was taken in the current incarnation. Talk is that Zana may get a replacement to a more authentic russian or east-european accent.
Experience
Something I've noticed since I've started journeying through these maps, is that the more I know about the interconnected nature of these places, the more I seem to get out of each visit. Knowledge is the key that unlocks understanding, and experience unlocks knowledge.
Shaping
My father once told me that there is no greater evil than ignorance. The fact that we're stuck here, thanks to fanatics that deliberately burn and suppress knowledge, tells me he is probably right.
But we are both guilty of this crime. Ignorance of what is happening beyond Wraeclast. Ignorance of the foul hand that shapes the lands that lie through my map device, populating them with twisted monstrosities and maddening visions.
It's a mystery that begs unraveling. I fear that to pull back the veil is to slip into the same madness as its source. But the alternative - that we let the shaping continue, that it grows and swells and spills out into this world - is far scarier.
Exile
My mother died not long after I was born, and my father, too, was gone only a handful of years later. Orphaned, my family's assets were seized and I was handed off to a series of well-off foster homes as an indentured servant.
But children are curious creatures, and even by those standards I was extremely curious indeed. I grew up reading everything I could get my hands on, and questioning everything they tried to teach me. I was too smart for my own good, I suppose, because eventually, I started drawing the attention of the Templar.
Luckily for me, Dominus was much less subtle than the previous High Templars, so I managed to leave Oriath on my own terms, mostly, before my impending exile.
Maps
These maps are not simple drawings or representations. They're more like... coordinates. Coordinates that could point to any location, or any moment in time, or any memory or dream or idea. And the map device takes you to it. Makes it real.
Creating a map is like channelling a voice who speaks in a language you don't understand, who tells you to go to a place you've never been. It's where art, superstition and science collide at high speed through thaumaturgy.
Corruption
My father's writings frequently references the work of other researchers. In particular, the heretical belief that the environment can influence a creature's form. In Wraeclast, we see the effect that corruption has on beasts, humans, even the dead.
Through my device we see the same thing, but there is no clear source of the vile changes that have turned the pristine landscapes that my father wrote of into the abominations that lay before us. Is Wraeclast's corruption seeping through? Or is something else shaping the development of life out there? And what effect, if any, is it having on us?
Research
My father was a very well educated man. He worked as a researcher in Oriath, back when they were allowed to research more than just holy texts. Sadly, he's gone now.
But his research remained, hidden in our attic. I took what I could and read it in secret as I was moved between foster homes. I read of the mortal founders whose bones were hidden deep in the Ossuary. I read of the false saints who continue to be revered in the Temple of Innocence. I read his writings over and over again. Memorized them. They were the last connection I had to him.
His research became something of an escape, I suppose. I wanted to build on it, especially the maps he described in such great detail. Of course, I'm glad I'm far away from the hollow minds and deaf ears of Theopolis.
Vorici, Master Assassin
I know out here a quick kill solves a lot of problems, but Vorici's eagerness is... unsettling. Plus, he looks at me like I'm one of his marks.
Tora, Master of the Hunt
When I utilize my map device, I usually have a good idea of what's on the other side. But I will never know any place the way Tora knows Wraeclast.
Catarina, Master of the Dead
What can I say? I admire Catarina's... resourcefulness. I think it's all a bit unnecessary, and how she can bear the smell is beyond me, but I admire it all the same.
Vagan, Weaponmaster
He's handsome, charming, and a good dancer. And he knows it. Vagan's a piece of work, alright.
Elreon, Loremaster
What Elreon says and what I've seen... Well they just don't add up, do they? Don't bother trying to convince him though. Debating with him is about as pleasant as a stroll through Sarn's sewers.
Haku, Armourmaster
Well, let me put it this way. Haku once asked me if I could make the map device's portals wide enough for an army to march through. That's not a road I want to go down.
Version history
Version | Changes |
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3.0.0 |
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2.5.0 |
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2.4.0 |
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2.3.0 |
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2.2.0 |
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2.0.4 |
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1.3.1 |
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1.2.3b |
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1.2.1b |
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References
- ↑ Rhys (February 1, 2016). "Find Unique Item Zana Mission - No Unique In The Map". Path of Exile Forums. Retrieved February 4, 2016.
- ↑ Chris (August 18, 2014). "IGN.com: Zana, Master Cartographer Reveal and Developer Walkthrough". Official Path of Exile Forums. Retrieved October 20, 2014.
- ↑ Lucky_Kvack (October 20, 2014). "You can chance legacy uniques from bases dropped in zana mod maps.". Reddit. Retrieved October 20, 2014.
- ↑ Chris (February 23, 2016). "Changes to Past Leagues at Zana". Official Path of Exile Forums. Retrieved March 9, 2016.
- ↑ Chris (February 7, 2016). "Ascendancy Changes to Zana's Maps". Official Path of Exile Forums. Retrieved March 30, 2016.