Sweep: Difference between revisions
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
>BotK2 (PyPoE/ExporterBot/1.0.0a0: Item exporter) |
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Line 13: | Line 13: | ||
|strength_percent = 100 | |strength_percent = 100 | ||
|gem_tags = Attack, AoE, Melee | |gem_tags = Attack, AoE, Melee | ||
|gem_description = Swings a two handed melee weapon in a circle, knocking back some monsters around the character. | |gem_description = Swings a two handed melee weapon in a circle, knocking back some monsters around the character. | ||
|active_skill_name = Sweep | |active_skill_name = Sweep | ||
|item_class_restriction = Staves, Two Hand Axes, Two Hand Maces, Two Hand Swords | |item_class_restriction = Staves, Two Hand Axes, Two Hand Maces, Two Hand Swords | ||
|skill_id = Sweep | |skill_id = Sweep | ||
|cast_time = 1.15 | |||
|required_level = 12 | |required_level = 12 | ||
|static_mana_cost = 8 | |static_mana_cost = 8 | ||
Line 30: | Line 30: | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
|level1_damage_effectiveness = 100 | |level1_damage_effectiveness = 100 | ||
|level1_damage_multiplier = 100 | |level1_damage_multiplier = 100 | ||
Line 36: | Line 35: | ||
|level1_stat1_id = base_global_chance_to_knockback_% | |level1_stat1_id = base_global_chance_to_knockback_% | ||
|level1_stat1_value = 30 | |level1_stat1_value = 30 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
|level2_damage_effectiveness = 102 | |level2_damage_effectiveness = 102 | ||
|level2_damage_multiplier = 102 | |level2_damage_multiplier = 102 | ||
Line 45: | Line 42: | ||
|level2_stat1_id = base_global_chance_to_knockback_% | |level2_stat1_id = base_global_chance_to_knockback_% | ||
|level2_stat1_value = 30 | |level2_stat1_value = 30 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
|level3_damage_effectiveness = 104 | |level3_damage_effectiveness = 104 | ||
|level3_damage_multiplier = 104 | |level3_damage_multiplier = 104 | ||
Line 54: | Line 49: | ||
|level3_stat1_id = base_global_chance_to_knockback_% | |level3_stat1_id = base_global_chance_to_knockback_% | ||
|level3_stat1_value = 31 | |level3_stat1_value = 31 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
|level4_damage_effectiveness = 106 | |level4_damage_effectiveness = 106 | ||
|level4_damage_multiplier = 106 | |level4_damage_multiplier = 106 | ||
Line 63: | Line 56: | ||
|level4_stat1_id = base_global_chance_to_knockback_% | |level4_stat1_id = base_global_chance_to_knockback_% | ||
|level4_stat1_value = 31 | |level4_stat1_value = 31 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
|level5_damage_effectiveness = 108 | |level5_damage_effectiveness = 108 | ||
|level5_damage_multiplier = 108 | |level5_damage_multiplier = 108 | ||
Line 74: | Line 65: | ||
|level5_stat2_id = active_skill_base_radius_+ | |level5_stat2_id = active_skill_base_radius_+ | ||
|level5_stat2_value = 1 | |level5_stat2_value = 1 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
|level6_damage_effectiveness = 110 | |level6_damage_effectiveness = 110 | ||
|level6_damage_multiplier = 110 | |level6_damage_multiplier = 110 | ||
Line 85: | Line 74: | ||
|level6_stat2_id = active_skill_base_radius_+ | |level6_stat2_id = active_skill_base_radius_+ | ||
|level6_stat2_value = 1 | |level6_stat2_value = 1 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
|level7_damage_effectiveness = 112 | |level7_damage_effectiveness = 112 | ||
|level7_damage_multiplier = 112 | |level7_damage_multiplier = 112 | ||
Line 96: | Line 83: | ||
|level7_stat2_id = active_skill_base_radius_+ | |level7_stat2_id = active_skill_base_radius_+ | ||
|level7_stat2_value = 1 | |level7_stat2_value = 1 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
|level8_damage_effectiveness = 114 | |level8_damage_effectiveness = 114 | ||
|level8_damage_multiplier = 114 | |level8_damage_multiplier = 114 | ||
Line 107: | Line 92: | ||
|level8_stat2_id = active_skill_base_radius_+ | |level8_stat2_id = active_skill_base_radius_+ | ||
|level8_stat2_value = 1 | |level8_stat2_value = 1 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
|level9_damage_effectiveness = 116 | |level9_damage_effectiveness = 116 | ||
|level9_damage_multiplier = 116 | |level9_damage_multiplier = 116 | ||
Line 118: | Line 101: | ||
|level9_stat2_id = active_skill_base_radius_+ | |level9_stat2_id = active_skill_base_radius_+ | ||
|level9_stat2_value = 1 | |level9_stat2_value = 1 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
|level10_damage_effectiveness = 118 | |level10_damage_effectiveness = 118 | ||
|level10_damage_multiplier = 118 | |level10_damage_multiplier = 118 | ||
Line 129: | Line 110: | ||
|level10_stat2_id = active_skill_base_radius_+ | |level10_stat2_id = active_skill_base_radius_+ | ||
|level10_stat2_value = 2 | |level10_stat2_value = 2 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
|level11_damage_effectiveness = 120 | |level11_damage_effectiveness = 120 | ||
|level11_damage_multiplier = 120 | |level11_damage_multiplier = 120 | ||
Line 140: | Line 119: | ||
|level11_stat2_id = active_skill_base_radius_+ | |level11_stat2_id = active_skill_base_radius_+ | ||
|level11_stat2_value = 2 | |level11_stat2_value = 2 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
|level12_damage_effectiveness = 122 | |level12_damage_effectiveness = 122 | ||
|level12_damage_multiplier = 122 | |level12_damage_multiplier = 122 | ||
Line 151: | Line 128: | ||
|level12_stat2_id = active_skill_base_radius_+ | |level12_stat2_id = active_skill_base_radius_+ | ||
|level12_stat2_value = 2 | |level12_stat2_value = 2 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
|level13_damage_effectiveness = 124 | |level13_damage_effectiveness = 124 | ||
|level13_damage_multiplier = 124 | |level13_damage_multiplier = 124 | ||
Line 162: | Line 137: | ||
|level13_stat2_id = active_skill_base_radius_+ | |level13_stat2_id = active_skill_base_radius_+ | ||
|level13_stat2_value = 2 | |level13_stat2_value = 2 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
|level14_damage_effectiveness = 126 | |level14_damage_effectiveness = 126 | ||
|level14_damage_multiplier = 126 | |level14_damage_multiplier = 126 | ||
Line 173: | Line 146: | ||
|level14_stat2_id = active_skill_base_radius_+ | |level14_stat2_id = active_skill_base_radius_+ | ||
|level14_stat2_value = 2 | |level14_stat2_value = 2 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
|level15_damage_effectiveness = 128 | |level15_damage_effectiveness = 128 | ||
|level15_damage_multiplier = 128 | |level15_damage_multiplier = 128 | ||
Line 184: | Line 155: | ||
|level15_stat2_id = active_skill_base_radius_+ | |level15_stat2_id = active_skill_base_radius_+ | ||
|level15_stat2_value = 3 | |level15_stat2_value = 3 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = 130 | |level16_damage_effectiveness = 130 | ||
|level16_damage_multiplier = 130 | |level16_damage_multiplier = 130 | ||
Line 195: | Line 164: | ||
|level16_stat2_id = active_skill_base_radius_+ | |level16_stat2_id = active_skill_base_radius_+ | ||
|level16_stat2_value = 3 | |level16_stat2_value = 3 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = 132 | |level17_damage_effectiveness = 132 | ||
|level17_damage_multiplier = 132 | |level17_damage_multiplier = 132 | ||
Line 206: | Line 173: | ||
|level17_stat2_id = active_skill_base_radius_+ | |level17_stat2_id = active_skill_base_radius_+ | ||
|level17_stat2_value = 3 | |level17_stat2_value = 3 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = 134 | |level18_damage_effectiveness = 134 | ||
|level18_damage_multiplier = 134 | |level18_damage_multiplier = 134 | ||
Line 217: | Line 182: | ||
|level18_stat2_id = active_skill_base_radius_+ | |level18_stat2_id = active_skill_base_radius_+ | ||
|level18_stat2_value = 3 | |level18_stat2_value = 3 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = 136 | |level19_damage_effectiveness = 136 | ||
|level19_damage_multiplier = 136 | |level19_damage_multiplier = 136 | ||
Line 228: | Line 191: | ||
|level19_stat2_id = active_skill_base_radius_+ | |level19_stat2_id = active_skill_base_radius_+ | ||
|level19_stat2_value = 3 | |level19_stat2_value = 3 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = 138 | |level20_damage_effectiveness = 138 | ||
|level20_damage_multiplier = 138 | |level20_damage_multiplier = 138 | ||
Line 239: | Line 200: | ||
|level20_stat2_id = active_skill_base_radius_+ | |level20_stat2_id = active_skill_base_radius_+ | ||
|level20_stat2_value = 4 | |level20_stat2_value = 4 | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = 140 | |level21_damage_effectiveness = 140 | ||
|level21_damage_multiplier = 140 | |level21_damage_multiplier = 140 | ||
Line 331: | Line 290: | ||
|level30_stat2_id = active_skill_base_radius_+ | |level30_stat2_id = active_skill_base_radius_+ | ||
|level30_stat2_value = 6 | |level30_stat2_value = 6 | ||
|level1_strength_requirement = 33 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 39 | |||
|level2_experience = 15249 | |||
|level3_strength_requirement = 48 | |||
|level3_experience = 56766 | |||
|level4_strength_requirement = 56 | |||
|level4_experience = 138749 | |||
|level5_strength_requirement = 64 | |||
|level5_experience = 286717 | |||
|level6_strength_requirement = 73 | |||
|level6_experience = 537274 | |||
|level7_strength_requirement = 81 | |||
|level7_experience = 942360 | |||
|level8_strength_requirement = 88 | |||
|level8_experience = 1390078 | |||
|level9_strength_requirement = 94 | |||
|level9_experience = 2005396 | |||
|level10_strength_requirement = 100 | |||
|level10_experience = 2840035 | |||
|level11_strength_requirement = 106 | |||
|level11_experience = 4410795 | |||
|level12_strength_requirement = 113 | |||
|level12_experience = 6044782 | |||
|level13_strength_requirement = 119 | |||
|level13_experience = 8195812 | |||
|level14_strength_requirement = 125 | |||
|level14_experience = 11008001 | |||
|level15_strength_requirement = 132 | |||
|level15_experience = 16107361 | |||
|level16_strength_requirement = 138 | |||
|level16_experience = 25508092 | |||
|level17_strength_requirement = 142 | |||
|level17_experience = 40781458 | |||
|level18_strength_requirement = 146 | |||
|level18_experience = 67068040 | |||
|level19_strength_requirement = 151 | |||
|level19_experience = 129958630 | |||
|level20_strength_requirement = 155 | |||
|level20_experience = 342004647 | |||
|level21_strength_requirement = 159 | |||
|radius = 26 | |radius = 26 | ||
|release_version = 0.8.0 | |release_version = 0.8.0 |
Revision as of 22:19, 25 March 2018
Lua error in Module:Item2/core at line 500: The "class_id" parameter is required..
Sometimes a good blade just isn't enough. With a mighty swing, a player wielding a staff, two-handed axe, two-handed sword, or mace smashes the skulls of many enemies surrounding them. The furious blow breaks armor and bone alike, even knocking foes back a substantial distance.
Description on the official Path of Exile website [1]
Sweep is an melee attack that deals damage to enemies in a full 360-degree circle area around the player, and knocks some of them back. Requires a two-handed melee weapon.
Gem level progression
Level | Damage Effectiveness | Attack Damage | Knockback Chance | Radius | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|---|
1 | 12 | 33 | 170% | 170% | N/A | N/A | 0 | 0 |
2 | 15 | 39 | 176% | 175.8% | N/A | N/A | 15249 | 15249 |
3 | 19 | 48 | 182% | 181.7% | N/A | N/A | 41517 | 56766 |
4 | 23 | 56 | 188% | 187.5% | N/A | N/A | 81983 | 138749 |
5 | 27 | 64 | 193% | 193.4% | N/A | N/A | 147968 | 286717 |
6 | 31 | 73 | 199% | 199.2% | N/A | N/A | 250557 | 537274 |
7 | 35 | 81 | 205% | 205.1% | N/A | N/A | 405086 | 942360 |
8 | 38 | 88 | 211% | 210.9% | N/A | N/A | 447718 | 1390078 |
9 | 41 | 94 | 217% | 216.7% | N/A | N/A | 615318 | 2005396 |
10 | 44 | 100 | 223% | 222.6% | N/A | N/A | 834639 | 2840035 |
11 | 47 | 106 | 228% | 228.4% | N/A | N/A | 1570760 | 4410795 |
12 | 50 | 113 | 234% | 234.3% | N/A | N/A | 1633987 | 6044782 |
13 | 53 | 119 | 240% | 240.1% | N/A | N/A | 2151030 | 8195812 |
14 | 56 | 125 | 246% | 245.9% | N/A | N/A | 2812189 | 11008001 |
15 | 59 | 132 | 252% | 251.8% | N/A | N/A | 5099360 | 16107361 |
16 | 62 | 138 | 258% | 257.6% | N/A | N/A | 9400731 | 25508092 |
17 | 64 | 142 | 263% | 263.5% | N/A | N/A | 15273366 | 40781458 |
18 | 66 | 146 | 269% | 269.3% | N/A | N/A | 26286582 | 67068040 |
19 | 68 | 151 | 275% | 275.2% | N/A | N/A | 62890590 | 129958630 |
20 | 70 | 155 | 281% | 281% | N/A | N/A | 212046017 | 342004647 |
21 | 72 | 159 | 287% | 286.8% | N/A | N/A | N/A | N/A |
22 | 74 | N/A | 293% | 292.7% | N/A | N/A | N/A | N/A |
23 | 76 | N/A | 299% | 298.5% | N/A | N/A | N/A | N/A |
24 | 78 | N/A | 304% | 304.4% | N/A | N/A | N/A | N/A |
25 | 80 | N/A | 310% | 310.2% | N/A | N/A | N/A | N/A |
26 | 82 | N/A | 316% | 316.1% | N/A | N/A | N/A | N/A |
27 | 84 | N/A | 322% | 321.9% | N/A | N/A | N/A | N/A |
28 | 86 | N/A | 328% | 327.7% | N/A | N/A | N/A | N/A |
29 | 88 | N/A | 334% | 333.6% | N/A | N/A | N/A | N/A |
30 | 90 | N/A | 339% | 339.4% | N/A | N/A | N/A | N/A |
31 | 91 | N/A | 342% | 342.3% | N/A | N/A | N/A | N/A |
32 | 92 | N/A | 345% | 345.3% | N/A | N/A | N/A | N/A |
33 | 93 | N/A | 348% | 348.2% | N/A | N/A | N/A | N/A |
34 | 94 | N/A | 351% | 351.1% | N/A | N/A | N/A | N/A |
35 | 95 | N/A | 354% | 354% | N/A | N/A | N/A | N/A |
36 | 96 | N/A | 357% | 356.9% | N/A | N/A | N/A | N/A |
37 | 97 | N/A | 360% | 359.9% | N/A | N/A | N/A | N/A |
38 | 98 | N/A | 363% | 362.8% | N/A | N/A | N/A | N/A |
39 | 99 | N/A | 366% | 365.7% | N/A | N/A | N/A | N/A |
40 | 100 | N/A | 369% | 368.6% | N/A | N/A | N/A | N/A |
Quest reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Vendor reward
Lua error in Module:Quest_reward at line 157: type must be either quest_rewards or vendor_rewards.
Related helmet enchantments
The following helmet enchantments affect Sweep.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Frozen Sweep Damage 1 | 66 | Merciless Labyrinth | Frozen Sweep deals 25% increased Damage | helmet 100 |
Enchantment Frozen Sweep Damage 2 | 75 | Eternal Labyrinth | Frozen Sweep deals 40% increased Damage | helmet 100 |
Enchantment Sweep Damage 1 | 66 | Merciless Labyrinth | 25% increased Sweep Damage | helmet 100 |
Enchantment Sweep Damage 2 | 75 | Eternal Labyrinth | 40% increased Sweep Damage | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Merciless Labyrinth | Sweep has a 20% chance to grant an Endurance Charge on Hit | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Eternal Labyrinth | Sweep has a 30% chance to grant an Endurance Charge on Hit | helmet 100 |
Enchantment Sweep Endurance Charge on Hit Chance 1 | 66 | Merciless Labyrinth | Sweep has a 20% chance to grant an Endurance Charge on Hit | helmet 0 |
Enchantment Sweep Endurance Charge on Hit Chance 2 | 75 | Eternal Labyrinth | Sweep has a 30% chance to grant an Endurance Charge on Hit | helmet 0 |
Enchantment Sweep Area Of Effect 1 | 66 | Merciless Labyrinth | 16% increased Sweep Area of Effect | helmet 100 |
Enchantment Sweep Area Of Effect 2 | 75 | Eternal Labyrinth | 24% increased Sweep Area of Effect | helmet 100 |
Version history
Version | Changes |
---|---|
2.6.0 |
|
2.4.0 |
|
2.1.0 |
|
2.0.0 |
|
1.2.0 |
|
0.9.12qq |
|
0.9.12f |
|
0.9.10 |
|
0.9.9 |
|
0.9.7 |
|
0.9.2 |
|
0.9.1 |
|
0.8.0 |
|
References
- ↑ "Strength skills". Official Path of Exile website.