Shield: Difference between revisions

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! Shield type !! Attributes !! Block chance !! Implicit
! Shield type !! Attributes !! Block chance !! Implicit
|-
|-
| Tower Shield || [[Image:StrengthIcon_small.png|link=Strength]] || 23-26% || None
| [[{{PAGENAME}}#Tower shields|Tower Shield]] || [[Image:StrengthIcon_small.png|link=Strength]] || (23 to 26)% || {{n/a}}
|-
|-
| Buckler || [[Image:DexterityIcon_small.png|link=Dexterity]] || 24-27% || None
| [[{{PAGENAME}}#Bucklers|Buckler]] || [[Image:DexterityIcon_small.png|link=Dexterity]] || (24 to 27)% || {{n/a}}
|-
|-
| Spirit Shield || [[Image:IntelligenceIcon_small.png|link=Intelligence]] || 22-25% || {{c|mod|0-15% increased spell damage}}
| [[{{PAGENAME}}#Spirit shields|Spirit Shield]] || [[Image:IntelligenceIcon_small.png|link=Intelligence]] || (22 to 25)% || {{c|mod|(0 to 15)% increased Spell Damage}}
|-
|-
| Round Shield || [[Image:StrengthIcon_small.png|link=Strength]][[Image:DexterityIcon_small.png|link=Dexterity]] || 23-26% || {{c|mod|0-180% increased block recovery}}
| [[{{PAGENAME}}#Round shields|Round Shield]] || [[Image:StrengthIcon_small.png|link=Strength]][[Image:DexterityIcon_small.png|link=Dexterity]] || (23 to 26)% || {{c|mod|(0 to 180)% increased Block Recovery}}
|-
|-
| Kite Shield || [[Image:StrengthIcon_small.png|link=Strength]][[Image:IntelligenceIcon_small.png|link=Intelligence]] || 22-26% || {{c|mod|+4-12% to all elemental resistances}}
| [[{{PAGENAME}}#Kite shields|Kite Shield]] || [[Image:StrengthIcon_small.png|link=Strength]][[Image:IntelligenceIcon_small.png|link=Intelligence]] || (22 to 26)% || {{c|mod|+(4 to 12)% to all Elemental Resistances}}
|-
|-
| Spiked Shield || [[Image:DexterityIcon_small.png|link=Dexterity]][[Image:IntelligenceIcon_small.png|link=Intelligence]] || 24-26% || {{c|mod|Reflects (2-5 to 221-260) physical damage to Melee attackers}}
| [[{{PAGENAME}}#Spiked shields|Spiked Shield]] || [[Image:DexterityIcon_small.png|link=Dexterity]][[Image:IntelligenceIcon_small.png|link=Intelligence]] || (24 to 26)% || {{c|mod|Reflects (2 to 260) Physical Damage to Melee Attackers}}
|}
|}



Revision as of 17:25, 20 June 2016

Shields offer additional defenses and a chance to block. Only one shield may be equipped at a time, in the offhand slot. Using a shield imposes a 3% movement penalty.

Summary

Shield type Attributes Block chance Implicit
Tower Shield (23 to 26)% N/A
Buckler (24 to 27)% N/A
Spirit Shield (22 to 25)% (0 to 15)% increased Spell Damage
Round Shield (23 to 26)% (0 to 180)% increased Block Recovery
Kite Shield (22 to 26)% +(4 to 12)% to all Elemental Resistances
Spiked Shield (24 to 26)% Reflects (2 to 260) Physical Damage to Melee Attackers

Strategy

Capping block

The standard block cap is 75%. Key shield block numbers include the following:

Spell block

Tower shields

Tower shields require strength to equip and provide additional armour rating.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Bucklers

Bucklers require dexterity to equip and provide additional evasion rating.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Spirit shields

Spirit shields require intelligence to equip and provide additional energy shield. Most also have an implicit increased spell damage mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Round shields

Round shields require a combination of strength and dexterity to equip and provide additional armour and evasion rating. Most also have an implicit increased block recovery mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Kite shields

Kite shields require a combination of strength and intelligence to equip and provide additional armour rating and energy shield. Most also have an implicit elemental resistance mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Spiked shields

Spiked shields require a combination of dexterity and intelligence to equip and provide additional evasion rating and energy shield. They also have an implicit "damage reflect" mod.

Lua error in Module:Item_table at line 1971: bad argument #2 to 'format' (string expected, got nil).

Passive Skills

There are passive skills that grant bonuses related to shields.

Block Chance with Shield

Template:Passive table

Spell Block Chance with Shield

Template:Passive table

Increased Energy Shield from Shield

Template:Passive table

Increased Defences from Shield

Template:Passive table

Elemental Resistance with Shields

Template:Passive table

Increased Physical Attack Damage while holding a Shield

Template:Passive table

Increased Melee Physical Damage while holding a Shield

Template:Passive table

Increased Attack Speed while holding a Shield

Template:Passive table

Miscallaney

The following passive skill is related to shields, but does not belong into any other category: Template:Passive table