Lancing Steel of Spraying: Difference between revisions

From Path of Exile Wiki
Jump to navigation Jump to search
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 19: Line 19:
|required_level                          = 28
|required_level                          = 28
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Fires +0.1 Projectiles
|quality_type1_stat_text                = Fires +(0.1-2) Projectiles
|quality_type1_stat_breakpoint          = 10
|quality_type1_breakpoints              = 10.0
|quality_type1_stat_per_breakpoint      = Fires +1 Projectile
|quality_type1_stat1_id                  = base_number_of_projectiles
|quality_type1_stat1_id                  = base_number_of_projectiles
|quality_type1_stat1_value              = 100
|quality_type1_stat1_value              = 100
Line 30: Line 29:
|static_stat2_id                        = always_pierce
|static_stat2_id                        = always_pierce
|static_stat2_value                      = 1
|static_stat2_value                      = 1
|static_stat3_id                         = quality_display_base_number_of_projectiles_is_gem
|static_stat3_id                        = lancing_steel_damage_+%_final_after_first_hit_on_target
|static_stat3_value                      = 1
|static_stat3_value                     = -90
|static_stat4_id                         = lancing_steel_damage_+%_final_after_first_hit_on_target
|static_stat4_value                     = -90
|stat_text                              = Projectiles Pierce all Targets<br>(20-113) to (30-169) Added Attack Physical Damage<br>Fires (6-10) Projectiles<br>Hits after the first on each Enemy deal 90% less Damage
|stat_text                              = Projectiles Pierce all Targets<br>(20-113) to (30-169) Added Attack Physical Damage<br>Fires (6-10) Projectiles<br>Hits after the first on each Enemy deal 90% less Damage
|level1                                  = True
|level1                                  = True
Line 47: Line 44:
|level1_stat3_id                        = base_number_of_projectiles
|level1_stat3_id                        = base_number_of_projectiles
|level1_stat3_value                      = 6
|level1_stat3_value                      = 6
|level1_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level1_stat4_value                      = 1
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 31
|level2_level_requirement                = 31
Line 59: Line 58:
|level2_stat3_id                        = base_number_of_projectiles
|level2_stat3_id                        = base_number_of_projectiles
|level2_stat3_value                      = 6
|level2_stat3_value                      = 6
|level2_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level2_stat4_value                      = 1
|level3                                  = True
|level3                                  = True
|level3_level_requirement                = 34
|level3_level_requirement                = 34
Line 71: Line 72:
|level3_stat3_id                        = base_number_of_projectiles
|level3_stat3_id                        = base_number_of_projectiles
|level3_stat3_value                      = 6
|level3_stat3_value                      = 6
|level3_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level3_stat4_value                      = 1
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 37
|level4_level_requirement                = 37
Line 83: Line 86:
|level4_stat3_id                        = base_number_of_projectiles
|level4_stat3_id                        = base_number_of_projectiles
|level4_stat3_value                      = 7
|level4_stat3_value                      = 7
|level4_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level4_stat4_value                      = 1
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 40
|level5_level_requirement                = 40
Line 95: Line 100:
|level5_stat3_id                        = base_number_of_projectiles
|level5_stat3_id                        = base_number_of_projectiles
|level5_stat3_value                      = 7
|level5_stat3_value                      = 7
|level5_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level5_stat4_value                      = 1
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 42
|level6_level_requirement                = 42
Line 107: Line 114:
|level6_stat3_id                        = base_number_of_projectiles
|level6_stat3_id                        = base_number_of_projectiles
|level6_stat3_value                      = 7
|level6_stat3_value                      = 7
|level6_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level6_stat4_value                      = 1
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 44
|level7_level_requirement                = 44
Line 119: Line 128:
|level7_stat3_id                        = base_number_of_projectiles
|level7_stat3_id                        = base_number_of_projectiles
|level7_stat3_value                      = 7
|level7_stat3_value                      = 7
|level7_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level7_stat4_value                      = 1
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 46
|level8_level_requirement                = 46
Line 131: Line 142:
|level8_stat3_id                        = base_number_of_projectiles
|level8_stat3_id                        = base_number_of_projectiles
|level8_stat3_value                      = 7
|level8_stat3_value                      = 7
|level8_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level8_stat4_value                      = 1
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 48
|level9_level_requirement                = 48
Line 143: Line 156:
|level9_stat3_id                        = base_number_of_projectiles
|level9_stat3_id                        = base_number_of_projectiles
|level9_stat3_value                      = 8
|level9_stat3_value                      = 8
|level9_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level9_stat4_value                      = 1
|level10                                = True
|level10                                = True
|level10_level_requirement              = 50
|level10_level_requirement              = 50
Line 155: Line 170:
|level10_stat3_id                        = base_number_of_projectiles
|level10_stat3_id                        = base_number_of_projectiles
|level10_stat3_value                    = 8
|level10_stat3_value                    = 8
|level10_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level10_stat4_value                    = 1
|level11                                = True
|level11                                = True
|level11_level_requirement              = 52
|level11_level_requirement              = 52
Line 167: Line 184:
|level11_stat3_id                        = base_number_of_projectiles
|level11_stat3_id                        = base_number_of_projectiles
|level11_stat3_value                    = 8
|level11_stat3_value                    = 8
|level11_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level11_stat4_value                    = 1
|level12                                = True
|level12                                = True
|level12_level_requirement              = 54
|level12_level_requirement              = 54
Line 179: Line 198:
|level12_stat3_id                        = base_number_of_projectiles
|level12_stat3_id                        = base_number_of_projectiles
|level12_stat3_value                    = 8
|level12_stat3_value                    = 8
|level12_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level12_stat4_value                    = 1
|level13                                = True
|level13                                = True
|level13_level_requirement              = 56
|level13_level_requirement              = 56
Line 191: Line 212:
|level13_stat3_id                        = base_number_of_projectiles
|level13_stat3_id                        = base_number_of_projectiles
|level13_stat3_value                    = 9
|level13_stat3_value                    = 9
|level13_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level13_stat4_value                    = 1
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_level_requirement              = 58
Line 203: Line 226:
|level14_stat3_id                        = base_number_of_projectiles
|level14_stat3_id                        = base_number_of_projectiles
|level14_stat3_value                    = 9
|level14_stat3_value                    = 9
|level14_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level14_stat4_value                    = 1
|level15                                = True
|level15                                = True
|level15_level_requirement              = 60
|level15_level_requirement              = 60
Line 215: Line 240:
|level15_stat3_id                        = base_number_of_projectiles
|level15_stat3_id                        = base_number_of_projectiles
|level15_stat3_value                    = 9
|level15_stat3_value                    = 9
|level15_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level15_stat4_value                    = 1
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_level_requirement              = 62
Line 227: Line 254:
|level16_stat3_id                        = base_number_of_projectiles
|level16_stat3_id                        = base_number_of_projectiles
|level16_stat3_value                    = 9
|level16_stat3_value                    = 9
|level16_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level16_stat4_value                    = 1
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_level_requirement              = 64
Line 239: Line 268:
|level17_stat3_id                        = base_number_of_projectiles
|level17_stat3_id                        = base_number_of_projectiles
|level17_stat3_value                    = 9
|level17_stat3_value                    = 9
|level17_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level17_stat4_value                    = 1
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_level_requirement              = 66
Line 251: Line 282:
|level18_stat3_id                        = base_number_of_projectiles
|level18_stat3_id                        = base_number_of_projectiles
|level18_stat3_value                    = 10
|level18_stat3_value                    = 10
|level18_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level18_stat4_value                    = 1
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_level_requirement              = 68
Line 263: Line 296:
|level19_stat3_id                        = base_number_of_projectiles
|level19_stat3_id                        = base_number_of_projectiles
|level19_stat3_value                    = 10
|level19_stat3_value                    = 10
|level19_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level19_stat4_value                    = 1
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
Line 275: Line 310:
|level20_stat3_id                        = base_number_of_projectiles
|level20_stat3_id                        = base_number_of_projectiles
|level20_stat3_value                    = 10
|level20_stat3_value                    = 10
|level20_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level20_stat4_value                    = 1
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
Line 287: Line 324:
|level21_stat3_id                        = base_number_of_projectiles
|level21_stat3_id                        = base_number_of_projectiles
|level21_stat3_value                    = 10
|level21_stat3_value                    = 10
|level21_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level21_stat4_value                    = 1
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
Line 299: Line 338:
|level22_stat3_id                        = base_number_of_projectiles
|level22_stat3_id                        = base_number_of_projectiles
|level22_stat3_value                    = 10
|level22_stat3_value                    = 10
|level22_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level22_stat4_value                    = 1
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
Line 311: Line 352:
|level23_stat3_id                        = base_number_of_projectiles
|level23_stat3_id                        = base_number_of_projectiles
|level23_stat3_value                    = 11
|level23_stat3_value                    = 11
|level23_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level23_stat4_value                    = 1
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
Line 323: Line 366:
|level24_stat3_id                        = base_number_of_projectiles
|level24_stat3_id                        = base_number_of_projectiles
|level24_stat3_value                    = 11
|level24_stat3_value                    = 11
|level24_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level24_stat4_value                    = 1
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
Line 335: Line 380:
|level25_stat3_id                        = base_number_of_projectiles
|level25_stat3_id                        = base_number_of_projectiles
|level25_stat3_value                    = 11
|level25_stat3_value                    = 11
|level25_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level25_stat4_value                    = 1
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
Line 347: Line 394:
|level26_stat3_id                        = base_number_of_projectiles
|level26_stat3_id                        = base_number_of_projectiles
|level26_stat3_value                    = 11
|level26_stat3_value                    = 11
|level26_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level26_stat4_value                    = 1
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
Line 359: Line 408:
|level27_stat3_id                        = base_number_of_projectiles
|level27_stat3_id                        = base_number_of_projectiles
|level27_stat3_value                    = 11
|level27_stat3_value                    = 11
|level27_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level27_stat4_value                    = 1
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
Line 371: Line 422:
|level28_stat3_id                        = base_number_of_projectiles
|level28_stat3_id                        = base_number_of_projectiles
|level28_stat3_value                    = 12
|level28_stat3_value                    = 12
|level28_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level28_stat4_value                    = 1
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
Line 383: Line 436:
|level29_stat3_id                        = base_number_of_projectiles
|level29_stat3_id                        = base_number_of_projectiles
|level29_stat3_value                    = 12
|level29_stat3_value                    = 12
|level29_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level29_stat4_value                    = 1
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
Line 395: Line 450:
|level30_stat3_id                        = base_number_of_projectiles
|level30_stat3_id                        = base_number_of_projectiles
|level30_stat3_value                    = 12
|level30_stat3_value                    = 12
|level30_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level30_stat4_value                    = 1
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
Line 407: Line 464:
|level31_stat3_id                        = base_number_of_projectiles
|level31_stat3_id                        = base_number_of_projectiles
|level31_stat3_value                    = 12
|level31_stat3_value                    = 12
|level31_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level31_stat4_value                    = 1
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
Line 419: Line 478:
|level32_stat3_id                        = base_number_of_projectiles
|level32_stat3_id                        = base_number_of_projectiles
|level32_stat3_value                    = 12
|level32_stat3_value                    = 12
|level32_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level32_stat4_value                    = 1
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
Line 431: Line 492:
|level33_stat3_id                        = base_number_of_projectiles
|level33_stat3_id                        = base_number_of_projectiles
|level33_stat3_value                    = 12
|level33_stat3_value                    = 12
|level33_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level33_stat4_value                    = 1
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
Line 443: Line 506:
|level34_stat3_id                        = base_number_of_projectiles
|level34_stat3_id                        = base_number_of_projectiles
|level34_stat3_value                    = 13
|level34_stat3_value                    = 13
|level34_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level34_stat4_value                    = 1
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
Line 455: Line 520:
|level35_stat3_id                        = base_number_of_projectiles
|level35_stat3_id                        = base_number_of_projectiles
|level35_stat3_value                    = 13
|level35_stat3_value                    = 13
|level35_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level35_stat4_value                    = 1
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
Line 467: Line 534:
|level36_stat3_id                        = base_number_of_projectiles
|level36_stat3_id                        = base_number_of_projectiles
|level36_stat3_value                    = 13
|level36_stat3_value                    = 13
|level36_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level36_stat4_value                    = 1
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
Line 479: Line 548:
|level37_stat3_id                        = base_number_of_projectiles
|level37_stat3_id                        = base_number_of_projectiles
|level37_stat3_value                    = 13
|level37_stat3_value                    = 13
|level37_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level37_stat4_value                    = 1
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
Line 491: Line 562:
|level38_stat3_id                        = base_number_of_projectiles
|level38_stat3_id                        = base_number_of_projectiles
|level38_stat3_value                    = 13
|level38_stat3_value                    = 13
|level38_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level38_stat4_value                    = 1
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
Line 503: Line 576:
|level39_stat3_id                        = base_number_of_projectiles
|level39_stat3_id                        = base_number_of_projectiles
|level39_stat3_value                    = 13
|level39_stat3_value                    = 13
|level39_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level39_stat4_value                    = 1
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
Line 515: Line 590:
|level40_stat3_id                        = base_number_of_projectiles
|level40_stat3_id                        = base_number_of_projectiles
|level40_stat3_value                    = 13
|level40_stat3_value                    = 13
|level40_stat4_id                        = quality_display_base_number_of_projectiles_is_gem
|level40_stat4_value                    = 1
|level1_strength_requirement            = 29
|level1_strength_requirement            = 29
|level1_dexterity_requirement            = 42
|level1_dexterity_requirement            = 42

Revision as of 12:40, 15 December 2023

Lancing Steel of SprayingAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (160-220)% of base
Effectiveness of Added Damage: (160-220)%
Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
(20-113) to (30-169) Added Attack Physical Damage
Fires (6-10) Projectiles
Hits after the first on each Enemy deal 90% less Damage

Additional Effects From 1-20% Quality:
Fires +(0.1-2) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
File:Lancing Steel of Spraying skill icon.png
Acquisition
Drop restricted
Drop level: 28
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem

Lancing Steel of Spraying is an attack which uses your sword or axe to generate a cluster of shards that fires projectiles sequentially.

It is a transfigured version of Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-106)% of base
Effectiveness of Added Damage: (63-106)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage
Fires 4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Changes from default version

Unlike the original skill, this transfigured version has more damage effectiveness, more projectiles and pierces all targets. However, it no longer impales, does not interact with steel shards, and has a higher penalty to hit damage after the first hit on an enemy.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Damage
Effectiveness
Attack
Damage
Exp.Total Exp.
12842298160%160%00
23146328163.2%163.2%199345199345
33450358166.3%166.3%285815485160
43754378169.5%169.5%401344886504
54058409172.6%172.6%5543791440883
64260429175.8%175.8%4774371918320
74463449178.9%178.9%5837862502106
84666469182.1%182.1%7103593212465
94868489185.3%185.3%13555114567976
105071499188.4%188.4%11388775706853
115274519191.6%191.6%13682337075086
125476539194.7%194.7%16383388713424
135679559197.9%197.9%195664810670072
145882579201.1%201.1%365518414325256
1560845910204.2%204.2%301732717342583
1662876010207.4%207.4%775999525102578
1764906210210.5%210.5%1513819340240771
1866926410213.7%213.7%2608382566324596
1968956610216.8%216.8%62620247128944843
2070986810220%220%211708088340652931
21721007010223.2%223.2%N/AN/A
2274N/AN/A10226.3%226.3%N/AN/A
2376N/AN/A10229.5%229.5%N/AN/A
2478N/AN/A10232.6%232.6%N/AN/A
2580N/AN/A11235.8%235.8%N/AN/A
2682N/AN/A11238.9%238.9%N/AN/A
2784N/AN/A11242.1%242.1%N/AN/A
2886N/AN/A11245.3%245.3%N/AN/A
2988N/AN/A11248.4%248.4%N/AN/A
3090N/AN/A11251.6%251.6%N/AN/A
3191N/AN/A11253.2%253.2%N/AN/A
3292N/AN/A11254.7%254.7%N/AN/A
3393N/AN/A11256.3%256.3%N/AN/A
3494N/AN/A11257.9%257.9%N/AN/A
3595N/AN/A11259.5%259.5%N/AN/A
3696N/AN/A11261.1%261.1%N/AN/A
3797N/AN/A11262.6%262.6%N/AN/A
3898N/AN/A11264.2%264.2%N/AN/A
3999N/AN/A11265.8%265.8%N/AN/A
40100N/AN/A11267.4%267.4%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorFires +(0.1-2) Projectiles1

Item acquisition

Lancing Steel of Spraying has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.

Recipes

Lancing Steel of Spraying can be created from the following recipes:

AmountPartDescriptionMeta
4The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corrupted level 21 transfigured gemA
8The HookThe Hook8Level 21 Transfigured Gem
Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 transfigured gem with 23% qualityA
3Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
Quality: +20%
Corrupted
"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corrupted level 21 transfigured gem with 20% qualityA
8Dying AnguishDying Anguish8Level 19 Transfigured Gem
Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Related helmet enchantments

The following helmet enchantments affect Lancing Steel.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Lancing Steel Chance To Not Consume Shards 166Merciless LabyrinthLancing Steel has 20% chance to count as consuming Steel Shards without Consuming themhelmet 100
Enchantment Lancing Steel Chance To Not Consume Shards 275Eternal LabyrinthLancing Steel has 30% chance to count as consuming Steel Shards without Consuming themhelmet 100
Enchantment Lancing Steel Damage 166Merciless LabyrinthLancing Steel deals 25% increased Damagehelmet 100
Enchantment Lancing Steel Damage 275Eternal LabyrinthLancing Steel deals 40% increased Damagehelmet 100
Enchantment Lancing Steel Impale Chance 166Merciless LabyrinthLancing Steel's additional Projectiles have +20% chance to Impale EnemiesN/A
Enchantment Lancing Steel Impale Chance 275Eternal LabyrinthLancing Steel's additional Projectiles have +30% chance to Impale EnemiesN/A
Enchantment Lancing Steel Number of Additional Projectiles 175Eternal LabyrinthLancing Steel fires an additional Projectilehelmet 100
Enchantment Lancing Steel Primary Proj Pierce Num 166Merciless LabyrinthLancing Steel's primary Projectile Pierces 3 additional TargetsN/A
Enchantment Lancing Steel Primary Proj Pierce Num 275Eternal LabyrinthLancing Steel's primary Projectile Pierces 5 additional TargetsN/A

Alternate skill effects

Lancing Steel of Spraying has the following alternate skill effects:

ItemEffect(s)
Temple Lancing Steel EffectTemple Lancing Steel EffectSkill Gem EffectYour Lancing Steel becomes a Temple Effect.Your Lancing Steel becomes a Temple Effect.

Version history

Version Changes
3.23.0
  • Added to the game.

References