Lancing Steel of Spraying: Difference between revisions

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(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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|tags                                    = gem, default
|tags                                    = gem, default
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|base_metadata_id                        = Metadata/Items/Gems/SkillGemLancingSteel
|strength_percent                        = 40
|strength_percent                        = 40
|dexterity_percent                      = 60
|dexterity_percent                      = 60
|gem_tags                                = Attack, Projectile, Physical
|gem_tags                                = Attack, Projectile, Physical
|gem_description                        = Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.
|gem_description                        = Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.
|active_skill_name                      = Lancing Steel
|active_skill_name                      = Lancing Steel of Spraying
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|item_class_id_restriction              = One Hand Sword, Thrusting One Hand Sword, Two Hand Sword, One Hand Axe, Two Hand Axe
|skill_id                                = LancingSteel2
|skill_id                                = LancingSteelAltX
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 28
|required_level                          = 28
|quality_type1_weight                    = 1
|quality_type1_stat_text                = Fires +0.1 Projectiles
|quality_type1_stat_text                = Fires +0.1 Projectiles
|quality_type1_stat_breakpoint          = 10
|quality_type1_stat_per_breakpoint      = Fires +1 Projectile
|quality_type1_stat1_id                  = base_number_of_projectiles
|quality_type1_stat1_value              = 100
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_attack_speed_multiplier          = 80
|static_attack_speed_multiplier          = 80
|stat_text                              = Projectiles Pierce all Targets<br>(20-113) to (30-169) Added Attack Physical Damage<br>Fires 10 additional Projectiles<br>Hits after the first on each Enemy deal 90% less Damage
|static_stat1_id                        = base_is_projectile
|static_stat1_value                      = 1
|static_stat2_id                        = always_pierce
|static_stat2_value                      = 1
|static_stat3_id                        = quality_display_base_number_of_projectiles_is_gem
|static_stat3_value                      = 1
|static_stat4_id                        = lancing_steel_damage_+%_final_after_first_hit_on_target
|static_stat4_value                      = -90
|stat_text                              = Projectiles Pierce all Targets<br>(20-113) to (30-169) Added Attack Physical Damage<br>Fires (6-10) Projectiles<br>Hits after the first on each Enemy deal 90% less Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 28
|level1_level_requirement                = 28
|level1_cost_amounts                    = 8
|level1_cost_amounts                    = 8
|level1_damage_effectiveness            = 105
|level1_damage_effectiveness            = 160
|level1_damage_multiplier                = 105
|level1_damage_multiplier                = 160
|level2                                 = True
|level1_stat_text                        = 20 to 30 Added Attack Physical Damage<br>Fires 6 Projectiles
|level3                                 = True
|level1_stat1_id                        = attack_minimum_added_physical_damage
|level4                                 = True
|level1_stat1_value                      = 20
|level5                                 = True
|level1_stat2_id                        = attack_maximum_added_physical_damage
|level6                                 = True
|level1_stat2_value                      = 30
|level7                                 = True
|level1_stat3_id                        = base_number_of_projectiles
|level8                                 = True
|level1_stat3_value                      = 6
|level9                                 = True
|level2                                 = True
|level2_level_requirement                = 31
|level2_cost_amounts                    = 8
|level2_damage_effectiveness            = 163.2
|level2_damage_multiplier                = 163.2
|level2_stat_text                        = 23 to 35 Added Attack Physical Damage<br>Fires 6 Projectiles
|level2_stat1_id                        = attack_minimum_added_physical_damage
|level2_stat1_value                      = 23
|level2_stat2_id                        = attack_maximum_added_physical_damage
|level2_stat2_value                      = 35
|level2_stat3_id                        = base_number_of_projectiles
|level2_stat3_value                      = 6
|level3                                 = True
|level3_level_requirement                = 34
|level3_cost_amounts                    = 8
|level3_damage_effectiveness            = 166.3
|level3_damage_multiplier                = 166.3
|level3_stat_text                        = 27 to 40 Added Attack Physical Damage<br>Fires 6 Projectiles
|level3_stat1_id                        = attack_minimum_added_physical_damage
|level3_stat1_value                      = 27
|level3_stat2_id                        = attack_maximum_added_physical_damage
|level3_stat2_value                      = 40
|level3_stat3_id                        = base_number_of_projectiles
|level3_stat3_value                      = 6
|level4                                 = True
|level4_level_requirement                = 37
|level4_cost_amounts                    = 8
|level4_damage_effectiveness            = 169.5
|level4_damage_multiplier                = 169.5
|level4_stat_text                        = 31 to 46 Added Attack Physical Damage<br>Fires 7 Projectiles
|level4_stat1_id                        = attack_minimum_added_physical_damage
|level4_stat1_value                      = 31
|level4_stat2_id                        = attack_maximum_added_physical_damage
|level4_stat2_value                      = 46
|level4_stat3_id                        = base_number_of_projectiles
|level4_stat3_value                      = 7
|level5                                 = True
|level5_level_requirement                = 40
|level5_cost_amounts                    = 9
|level5_damage_effectiveness            = 172.6
|level5_damage_multiplier                = 172.6
|level5_stat_text                        = 35 to 53 Added Attack Physical Damage<br>Fires 7 Projectiles
|level5_stat1_id                        = attack_minimum_added_physical_damage
|level5_stat1_value                      = 35
|level5_stat2_id                        = attack_maximum_added_physical_damage
|level5_stat2_value                      = 53
|level5_stat3_id                        = base_number_of_projectiles
|level5_stat3_value                      = 7
|level6                                 = True
|level6_level_requirement                = 42
|level6_cost_amounts                    = 9
|level6_damage_effectiveness            = 175.8
|level6_damage_multiplier                = 175.8
|level6_stat_text                        = 38 to 58 Added Attack Physical Damage<br>Fires 7 Projectiles
|level6_stat1_id                        = attack_minimum_added_physical_damage
|level6_stat1_value                      = 38
|level6_stat2_id                        = attack_maximum_added_physical_damage
|level6_stat2_value                      = 58
|level6_stat3_id                        = base_number_of_projectiles
|level6_stat3_value                      = 7
|level7                                 = True
|level7_level_requirement                = 44
|level7_cost_amounts                    = 9
|level7_damage_effectiveness            = 178.9
|level7_damage_multiplier                = 178.9
|level7_stat_text                        = 42 to 63 Added Attack Physical Damage<br>Fires 7 Projectiles
|level7_stat1_id                        = attack_minimum_added_physical_damage
|level7_stat1_value                      = 42
|level7_stat2_id                        = attack_maximum_added_physical_damage
|level7_stat2_value                      = 63
|level7_stat3_id                        = base_number_of_projectiles
|level7_stat3_value                      = 7
|level8                                 = True
|level8_level_requirement                = 46
|level8_cost_amounts                    = 9
|level8_damage_effectiveness            = 182.1
|level8_damage_multiplier                = 182.1
|level8_stat_text                        = 45 to 68 Added Attack Physical Damage<br>Fires 7 Projectiles
|level8_stat1_id                        = attack_minimum_added_physical_damage
|level8_stat1_value                      = 45
|level8_stat2_id                        = attack_maximum_added_physical_damage
|level8_stat2_value                      = 68
|level8_stat3_id                        = base_number_of_projectiles
|level8_stat3_value                      = 7
|level9                                 = True
|level9_level_requirement                = 48
|level9_cost_amounts                    = 9
|level9_damage_effectiveness            = 185.3
|level9_damage_multiplier                = 185.3
|level9_stat_text                        = 49 to 74 Added Attack Physical Damage<br>Fires 8 Projectiles
|level9_stat1_id                        = attack_minimum_added_physical_damage
|level9_stat1_value                      = 49
|level9_stat2_id                        = attack_maximum_added_physical_damage
|level9_stat2_value                      = 74
|level9_stat3_id                        = base_number_of_projectiles
|level9_stat3_value                      = 8
|level10                                = True
|level10                                = True
|level10_level_requirement              = 50
|level10_cost_amounts                    = 9
|level10_damage_effectiveness            = 188.4
|level10_damage_multiplier              = 188.4
|level10_stat_text                      = 53 to 80 Added Attack Physical Damage<br>Fires 8 Projectiles
|level10_stat1_id                        = attack_minimum_added_physical_damage
|level10_stat1_value                    = 53
|level10_stat2_id                        = attack_maximum_added_physical_damage
|level10_stat2_value                    = 80
|level10_stat3_id                        = base_number_of_projectiles
|level10_stat3_value                    = 8
|level11                                = True
|level11                                = True
|level11_level_requirement              = 52
|level11_cost_amounts                    = 9
|level11_damage_effectiveness            = 191.6
|level11_damage_multiplier              = 191.6
|level11_stat_text                      = 58 to 86 Added Attack Physical Damage<br>Fires 8 Projectiles
|level11_stat1_id                        = attack_minimum_added_physical_damage
|level11_stat1_value                    = 58
|level11_stat2_id                        = attack_maximum_added_physical_damage
|level11_stat2_value                    = 86
|level11_stat3_id                        = base_number_of_projectiles
|level11_stat3_value                    = 8
|level12                                = True
|level12                                = True
|level12_level_requirement              = 54
|level12_cost_amounts                    = 9
|level12_damage_effectiveness            = 194.7
|level12_damage_multiplier              = 194.7
|level12_stat_text                      = 62 to 93 Added Attack Physical Damage<br>Fires 8 Projectiles
|level12_stat1_id                        = attack_minimum_added_physical_damage
|level12_stat1_value                    = 62
|level12_stat2_id                        = attack_maximum_added_physical_damage
|level12_stat2_value                    = 93
|level12_stat3_id                        = base_number_of_projectiles
|level12_stat3_value                    = 8
|level13                                = True
|level13                                = True
|level13_level_requirement              = 56
|level13_cost_amounts                    = 9
|level13_damage_effectiveness            = 197.9
|level13_damage_multiplier              = 197.9
|level13_stat_text                      = 67 to 101 Added Attack Physical Damage<br>Fires 9 Projectiles
|level13_stat1_id                        = attack_minimum_added_physical_damage
|level13_stat1_value                    = 67
|level13_stat2_id                        = attack_maximum_added_physical_damage
|level13_stat2_value                    = 101
|level13_stat3_id                        = base_number_of_projectiles
|level13_stat3_value                    = 9
|level14                                = True
|level14                                = True
|level14_level_requirement              = 58
|level14_cost_amounts                    = 9
|level14_damage_effectiveness            = 201.1
|level14_damage_multiplier              = 201.1
|level14_stat_text                      = 73 to 109 Added Attack Physical Damage<br>Fires 9 Projectiles
|level14_stat1_id                        = attack_minimum_added_physical_damage
|level14_stat1_value                    = 73
|level14_stat2_id                        = attack_maximum_added_physical_damage
|level14_stat2_value                    = 109
|level14_stat3_id                        = base_number_of_projectiles
|level14_stat3_value                    = 9
|level15                                = True
|level15                                = True
|level15_level_requirement              = 60
|level15_cost_amounts                    = 10
|level15_damage_effectiveness            = 204.2
|level15_damage_multiplier              = 204.2
|level15_stat_text                      = 78 to 117 Added Attack Physical Damage<br>Fires 9 Projectiles
|level15_stat1_id                        = attack_minimum_added_physical_damage
|level15_stat1_value                    = 78
|level15_stat2_id                        = attack_maximum_added_physical_damage
|level15_stat2_value                    = 117
|level15_stat3_id                        = base_number_of_projectiles
|level15_stat3_value                    = 9
|level16                                = True
|level16                                = True
|level16_level_requirement              = 62
|level16_cost_amounts                    = 10
|level16_damage_effectiveness            = 207.4
|level16_damage_multiplier              = 207.4
|level16_stat_text                      = 84 to 126 Added Attack Physical Damage<br>Fires 9 Projectiles
|level16_stat1_id                        = attack_minimum_added_physical_damage
|level16_stat1_value                    = 84
|level16_stat2_id                        = attack_maximum_added_physical_damage
|level16_stat2_value                    = 126
|level16_stat3_id                        = base_number_of_projectiles
|level16_stat3_value                    = 9
|level17                                = True
|level17                                = True
|level17_level_requirement              = 64
|level17_cost_amounts                    = 10
|level17_damage_effectiveness            = 210.5
|level17_damage_multiplier              = 210.5
|level17_stat_text                      = 91 to 136 Added Attack Physical Damage<br>Fires 9 Projectiles
|level17_stat1_id                        = attack_minimum_added_physical_damage
|level17_stat1_value                    = 91
|level17_stat2_id                        = attack_maximum_added_physical_damage
|level17_stat2_value                    = 136
|level17_stat3_id                        = base_number_of_projectiles
|level17_stat3_value                    = 9
|level18                                = True
|level18                                = True
|level18_level_requirement              = 66
|level18_cost_amounts                    = 10
|level18_damage_effectiveness            = 213.7
|level18_damage_multiplier              = 213.7
|level18_stat_text                      = 98 to 146 Added Attack Physical Damage<br>Fires 10 Projectiles
|level18_stat1_id                        = attack_minimum_added_physical_damage
|level18_stat1_value                    = 98
|level18_stat2_id                        = attack_maximum_added_physical_damage
|level18_stat2_value                    = 146
|level18_stat3_id                        = base_number_of_projectiles
|level18_stat3_value                    = 10
|level19                                = True
|level19                                = True
|level19_level_requirement              = 68
|level19_cost_amounts                    = 10
|level19_damage_effectiveness            = 216.8
|level19_damage_multiplier              = 216.8
|level19_stat_text                      = 105 to 157 Added Attack Physical Damage<br>Fires 10 Projectiles
|level19_stat1_id                        = attack_minimum_added_physical_damage
|level19_stat1_value                    = 105
|level19_stat2_id                        = attack_maximum_added_physical_damage
|level19_stat2_value                    = 157
|level19_stat3_id                        = base_number_of_projectiles
|level19_stat3_value                    = 10
|level20                                = True
|level20                                = True
|level20_level_requirement               = 70
|level20_level_requirement               = 70
|level20_cost_amounts                     = 10
|level20_cost_amounts                   = 10
|level20_damage_effectiveness             = 220
|level20_damage_effectiveness           = 220
|level20_damage_multiplier               = 220
|level20_damage_multiplier               = 220
|level20_stat_text                      = 113 to 169 Added Attack Physical Damage<br>Fires 10 Projectiles
|level20_stat1_id                        = attack_minimum_added_physical_damage
|level20_stat1_value                    = 113
|level20_stat2_id                        = attack_maximum_added_physical_damage
|level20_stat2_value                    = 169
|level20_stat3_id                        = base_number_of_projectiles
|level20_stat3_value                    = 10
|level21                                = True
|level21_level_requirement              = 72
|level21_cost_amounts                    = 10
|level21_damage_effectiveness            = 223.2
|level21_damage_multiplier              = 223.2
|level21_stat_text                      = 121 to 181 Added Attack Physical Damage<br>Fires 10 Projectiles
|level21_stat1_id                        = attack_minimum_added_physical_damage
|level21_stat1_value                    = 121
|level21_stat2_id                        = attack_maximum_added_physical_damage
|level21_stat2_value                    = 181
|level21_stat3_id                        = base_number_of_projectiles
|level21_stat3_value                    = 10
|level22                                = True
|level22_level_requirement              = 74
|level22_cost_amounts                    = 10
|level22_damage_effectiveness            = 226.3
|level22_damage_multiplier              = 226.3
|level22_stat_text                      = 130 to 195 Added Attack Physical Damage<br>Fires 10 Projectiles
|level22_stat1_id                        = attack_minimum_added_physical_damage
|level22_stat1_value                    = 130
|level22_stat2_id                        = attack_maximum_added_physical_damage
|level22_stat2_value                    = 195
|level22_stat3_id                        = base_number_of_projectiles
|level22_stat3_value                    = 10
|level23                                = True
|level23_level_requirement              = 76
|level23_cost_amounts                    = 10
|level23_damage_effectiveness            = 229.5
|level23_damage_multiplier              = 229.5
|level23_stat_text                      = 139 to 209 Added Attack Physical Damage<br>Fires 11 Projectiles
|level23_stat1_id                        = attack_minimum_added_physical_damage
|level23_stat1_value                    = 139
|level23_stat2_id                        = attack_maximum_added_physical_damage
|level23_stat2_value                    = 209
|level23_stat3_id                        = base_number_of_projectiles
|level23_stat3_value                    = 11
|level24                                = True
|level24_level_requirement              = 78
|level24_cost_amounts                    = 10
|level24_damage_effectiveness            = 232.6
|level24_damage_multiplier              = 232.6
|level24_stat_text                      = 149 to 224 Added Attack Physical Damage<br>Fires 11 Projectiles
|level24_stat1_id                        = attack_minimum_added_physical_damage
|level24_stat1_value                    = 149
|level24_stat2_id                        = attack_maximum_added_physical_damage
|level24_stat2_value                    = 224
|level24_stat3_id                        = base_number_of_projectiles
|level24_stat3_value                    = 11
|level25                                = True
|level25_level_requirement              = 80
|level25_cost_amounts                    = 11
|level25_damage_effectiveness            = 235.8
|level25_damage_multiplier              = 235.8
|level25_stat_text                      = 160 to 239 Added Attack Physical Damage<br>Fires 11 Projectiles
|level25_stat1_id                        = attack_minimum_added_physical_damage
|level25_stat1_value                    = 160
|level25_stat2_id                        = attack_maximum_added_physical_damage
|level25_stat2_value                    = 239
|level25_stat3_id                        = base_number_of_projectiles
|level25_stat3_value                    = 11
|level26                                = True
|level26_level_requirement              = 82
|level26_cost_amounts                    = 11
|level26_damage_effectiveness            = 238.9
|level26_damage_multiplier              = 238.9
|level26_stat_text                      = 171 to 256 Added Attack Physical Damage<br>Fires 11 Projectiles
|level26_stat1_id                        = attack_minimum_added_physical_damage
|level26_stat1_value                    = 171
|level26_stat2_id                        = attack_maximum_added_physical_damage
|level26_stat2_value                    = 256
|level26_stat3_id                        = base_number_of_projectiles
|level26_stat3_value                    = 11
|level27                                = True
|level27_level_requirement              = 84
|level27_cost_amounts                    = 11
|level27_damage_effectiveness            = 242.1
|level27_damage_multiplier              = 242.1
|level27_stat_text                      = 183 to 274 Added Attack Physical Damage<br>Fires 11 Projectiles
|level27_stat1_id                        = attack_minimum_added_physical_damage
|level27_stat1_value                    = 183
|level27_stat2_id                        = attack_maximum_added_physical_damage
|level27_stat2_value                    = 274
|level27_stat3_id                        = base_number_of_projectiles
|level27_stat3_value                    = 11
|level28                                = True
|level28_level_requirement              = 86
|level28_cost_amounts                    = 11
|level28_damage_effectiveness            = 245.3
|level28_damage_multiplier              = 245.3
|level28_stat_text                      = 196 to 293 Added Attack Physical Damage<br>Fires 12 Projectiles
|level28_stat1_id                        = attack_minimum_added_physical_damage
|level28_stat1_value                    = 196
|level28_stat2_id                        = attack_maximum_added_physical_damage
|level28_stat2_value                    = 293
|level28_stat3_id                        = base_number_of_projectiles
|level28_stat3_value                    = 12
|level29                                = True
|level29_level_requirement              = 88
|level29_cost_amounts                    = 11
|level29_damage_effectiveness            = 248.4
|level29_damage_multiplier              = 248.4
|level29_stat_text                      = 209 to 314 Added Attack Physical Damage<br>Fires 12 Projectiles
|level29_stat1_id                        = attack_minimum_added_physical_damage
|level29_stat1_value                    = 209
|level29_stat2_id                        = attack_maximum_added_physical_damage
|level29_stat2_value                    = 314
|level29_stat3_id                        = base_number_of_projectiles
|level29_stat3_value                    = 12
|level30                                = True
|level30_level_requirement              = 90
|level30_cost_amounts                    = 11
|level30_damage_effectiveness            = 251.6
|level30_damage_multiplier              = 251.6
|level30_stat_text                      = 223 to 335 Added Attack Physical Damage<br>Fires 12 Projectiles
|level30_stat1_id                        = attack_minimum_added_physical_damage
|level30_stat1_value                    = 223
|level30_stat2_id                        = attack_maximum_added_physical_damage
|level30_stat2_value                    = 335
|level30_stat3_id                        = base_number_of_projectiles
|level30_stat3_value                    = 12
|level31                                = True
|level31_level_requirement              = 91
|level31_cost_amounts                    = 11
|level31_damage_effectiveness            = 253.2
|level31_damage_multiplier              = 253.2
|level31_stat_text                      = 231 to 346 Added Attack Physical Damage<br>Fires 12 Projectiles
|level31_stat1_id                        = attack_minimum_added_physical_damage
|level31_stat1_value                    = 231
|level31_stat2_id                        = attack_maximum_added_physical_damage
|level31_stat2_value                    = 346
|level31_stat3_id                        = base_number_of_projectiles
|level31_stat3_value                    = 12
|level32                                = True
|level32_level_requirement              = 92
|level32_cost_amounts                    = 11
|level32_damage_effectiveness            = 254.7
|level32_damage_multiplier              = 254.7
|level32_stat_text                      = 239 to 358 Added Attack Physical Damage<br>Fires 12 Projectiles
|level32_stat1_id                        = attack_minimum_added_physical_damage
|level32_stat1_value                    = 239
|level32_stat2_id                        = attack_maximum_added_physical_damage
|level32_stat2_value                    = 358
|level32_stat3_id                        = base_number_of_projectiles
|level32_stat3_value                    = 12
|level33                                = True
|level33_level_requirement              = 93
|level33_cost_amounts                    = 11
|level33_damage_effectiveness            = 256.3
|level33_damage_multiplier              = 256.3
|level33_stat_text                      = 247 to 370 Added Attack Physical Damage<br>Fires 12 Projectiles
|level33_stat1_id                        = attack_minimum_added_physical_damage
|level33_stat1_value                    = 247
|level33_stat2_id                        = attack_maximum_added_physical_damage
|level33_stat2_value                    = 370
|level33_stat3_id                        = base_number_of_projectiles
|level33_stat3_value                    = 12
|level34                                = True
|level34_level_requirement              = 94
|level34_cost_amounts                    = 11
|level34_damage_effectiveness            = 257.9
|level34_damage_multiplier              = 257.9
|level34_stat_text                      = 255 to 382 Added Attack Physical Damage<br>Fires 13 Projectiles
|level34_stat1_id                        = attack_minimum_added_physical_damage
|level34_stat1_value                    = 255
|level34_stat2_id                        = attack_maximum_added_physical_damage
|level34_stat2_value                    = 382
|level34_stat3_id                        = base_number_of_projectiles
|level34_stat3_value                    = 13
|level35                                = True
|level35_level_requirement              = 95
|level35_cost_amounts                    = 11
|level35_damage_effectiveness            = 259.5
|level35_damage_multiplier              = 259.5
|level35_stat_text                      = 263 to 395 Added Attack Physical Damage<br>Fires 13 Projectiles
|level35_stat1_id                        = attack_minimum_added_physical_damage
|level35_stat1_value                    = 263
|level35_stat2_id                        = attack_maximum_added_physical_damage
|level35_stat2_value                    = 395
|level35_stat3_id                        = base_number_of_projectiles
|level35_stat3_value                    = 13
|level36                                = True
|level36_level_requirement              = 96
|level36_cost_amounts                    = 11
|level36_damage_effectiveness            = 261.1
|level36_damage_multiplier              = 261.1
|level36_stat_text                      = 272 to 408 Added Attack Physical Damage<br>Fires 13 Projectiles
|level36_stat1_id                        = attack_minimum_added_physical_damage
|level36_stat1_value                    = 272
|level36_stat2_id                        = attack_maximum_added_physical_damage
|level36_stat2_value                    = 408
|level36_stat3_id                        = base_number_of_projectiles
|level36_stat3_value                    = 13
|level37                                = True
|level37_level_requirement              = 97
|level37_cost_amounts                    = 11
|level37_damage_effectiveness            = 262.6
|level37_damage_multiplier              = 262.6
|level37_stat_text                      = 281 to 421 Added Attack Physical Damage<br>Fires 13 Projectiles
|level37_stat1_id                        = attack_minimum_added_physical_damage
|level37_stat1_value                    = 281
|level37_stat2_id                        = attack_maximum_added_physical_damage
|level37_stat2_value                    = 421
|level37_stat3_id                        = base_number_of_projectiles
|level37_stat3_value                    = 13
|level38                                = True
|level38_level_requirement              = 98
|level38_cost_amounts                    = 11
|level38_damage_effectiveness            = 264.2
|level38_damage_multiplier              = 264.2
|level38_stat_text                      = 290 to 435 Added Attack Physical Damage<br>Fires 13 Projectiles
|level38_stat1_id                        = attack_minimum_added_physical_damage
|level38_stat1_value                    = 290
|level38_stat2_id                        = attack_maximum_added_physical_damage
|level38_stat2_value                    = 435
|level38_stat3_id                        = base_number_of_projectiles
|level38_stat3_value                    = 13
|level39                                = True
|level39_level_requirement              = 99
|level39_cost_amounts                    = 11
|level39_damage_effectiveness            = 265.8
|level39_damage_multiplier              = 265.8
|level39_stat_text                      = 300 to 449 Added Attack Physical Damage<br>Fires 13 Projectiles
|level39_stat1_id                        = attack_minimum_added_physical_damage
|level39_stat1_value                    = 300
|level39_stat2_id                        = attack_maximum_added_physical_damage
|level39_stat2_value                    = 449
|level39_stat3_id                        = base_number_of_projectiles
|level39_stat3_value                    = 13
|level40                                = True
|level40_level_requirement              = 100
|level40_cost_amounts                    = 11
|level40_damage_effectiveness            = 267.4
|level40_damage_multiplier              = 267.4
|level40_stat_text                      = 309 to 464 Added Attack Physical Damage<br>Fires 13 Projectiles
|level40_stat1_id                        = attack_minimum_added_physical_damage
|level40_stat1_value                    = 309
|level40_stat2_id                        = attack_maximum_added_physical_damage
|level40_stat2_value                    = 464
|level40_stat3_id                        = base_number_of_projectiles
|level40_stat3_value                    = 13
|level1_strength_requirement            = 29
|level1_dexterity_requirement            = 42
|level1_experience                      = 0
|level2_strength_requirement            = 32
|level2_dexterity_requirement            = 46
|level2_experience                      = 199345
|level3_strength_requirement            = 35
|level3_dexterity_requirement            = 50
|level3_experience                      = 485160
|level4_strength_requirement            = 37
|level4_dexterity_requirement            = 54
|level4_experience                      = 886504
|level5_strength_requirement            = 40
|level5_dexterity_requirement            = 58
|level5_experience                      = 1440883
|level6_strength_requirement            = 42
|level6_dexterity_requirement            = 60
|level6_experience                      = 1918320
|level7_strength_requirement            = 44
|level7_dexterity_requirement            = 63
|level7_experience                      = 2502106
|level8_strength_requirement            = 46
|level8_dexterity_requirement            = 66
|level8_experience                      = 3212465
|level9_strength_requirement            = 48
|level9_dexterity_requirement            = 68
|level9_experience                      = 4567976
|level10_strength_requirement            = 49
|level10_dexterity_requirement          = 71
|level10_experience                      = 5706853
|level11_strength_requirement            = 51
|level11_dexterity_requirement          = 74
|level11_experience                      = 7075086
|level12_strength_requirement            = 53
|level12_dexterity_requirement          = 76
|level12_experience                      = 8713424
|level13_strength_requirement            = 55
|level13_dexterity_requirement          = 79
|level13_experience                      = 10670072
|level14_strength_requirement            = 57
|level14_dexterity_requirement          = 82
|level14_experience                      = 14325256
|level15_strength_requirement            = 59
|level15_dexterity_requirement          = 84
|level15_experience                      = 17342583
|level16_strength_requirement            = 60
|level16_dexterity_requirement          = 87
|level16_experience                      = 25102578
|level17_strength_requirement            = 62
|level17_dexterity_requirement          = 90
|level17_experience                      = 40240771
|level18_strength_requirement            = 64
|level18_dexterity_requirement          = 92
|level18_experience                      = 66324596
|level19_strength_requirement            = 66
|level19_dexterity_requirement          = 95
|level19_experience                      = 128944843
|level20_strength_requirement            = 68
|level20_dexterity_requirement          = 98
|level20_experience                      = 340652931
|level21_strength_requirement            = 70
|level21_dexterity_requirement          = 100
|inventory_icon                          = Lancing Steel
|inventory_icon                          = Lancing Steel
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|is_drop_restricted                      = true
|release_version                        = 3.23.0
|release_version                        = 3.23.0
|is_drop_restricted                        = true
|drop_text                        = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
}}
}}



Revision as of 08:11, 9 December 2023

Lancing Steel of SprayingAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (160-220)% of base
Effectiveness of Added Damage: (160-220)%
Requires Level 28Thrust an Axe or Sword forward to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it.Projectiles Pierce all Targets
(20-113) to (30-169) Added Attack Physical Damage
Fires (6-10) Projectiles
Hits after the first on each Enemy deal 90% less Damage

Additional Effects From 1-20% Quality:
Fires +0.1 Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
File:Lancing Steel of Spraying skill icon.png
Acquisition
Drop restricted
Drop level: 28
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem

Lancing Steel of Spraying is an attack which uses your sword or axe to generate a cluster of shards that fires projectiles sequentially.

It is a transfigured version of Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-106)% of base
Effectiveness of Added Damage: (63-106)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage
Fires 4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Changes from default version

Unlike the original skill, this transfigured version has more damage effectiveness, more projectiles and pierces all targets. However, it no longer impales, does not interact with steel shards, and has a higher penalty to hit damage after the first hit on an enemy.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthMana
Cost
Damage
Effectiveness
Attack
Damage
Exp.Total Exp.
12842298160%160%00
23146328163.2%163.2%199345199345
33450358166.3%166.3%285815485160
43754378169.5%169.5%401344886504
54058409172.6%172.6%5543791440883
64260429175.8%175.8%4774371918320
74463449178.9%178.9%5837862502106
84666469182.1%182.1%7103593212465
94868489185.3%185.3%13555114567976
105071499188.4%188.4%11388775706853
115274519191.6%191.6%13682337075086
125476539194.7%194.7%16383388713424
135679559197.9%197.9%195664810670072
145882579201.1%201.1%365518414325256
1560845910204.2%204.2%301732717342583
1662876010207.4%207.4%775999525102578
1764906210210.5%210.5%1513819340240771
1866926410213.7%213.7%2608382566324596
1968956610216.8%216.8%62620247128944843
2070986810220%220%211708088340652931
21721007010223.2%223.2%N/AN/A
2274N/AN/A10226.3%226.3%N/AN/A
2376N/AN/A10229.5%229.5%N/AN/A
2478N/AN/A10232.6%232.6%N/AN/A
2580N/AN/A11235.8%235.8%N/AN/A
2682N/AN/A11238.9%238.9%N/AN/A
2784N/AN/A11242.1%242.1%N/AN/A
2886N/AN/A11245.3%245.3%N/AN/A
2988N/AN/A11248.4%248.4%N/AN/A
3090N/AN/A11251.6%251.6%N/AN/A
3191N/AN/A11253.2%253.2%N/AN/A
3292N/AN/A11254.7%254.7%N/AN/A
3393N/AN/A11256.3%256.3%N/AN/A
3494N/AN/A11257.9%257.9%N/AN/A
3595N/AN/A11259.5%259.5%N/AN/A
3696N/AN/A11261.1%261.1%N/AN/A
3797N/AN/A11262.6%262.6%N/AN/A
3898N/AN/A11264.2%264.2%N/AN/A
3999N/AN/A11265.8%265.8%N/AN/A
40100N/AN/A11267.4%267.4%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
SuperiorFires +(0.1-2) Projectiles1

Item acquisition

Lancing Steel of Spraying has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.

Recipes

Lancing Steel of Spraying can be created from the following recipes:

AmountPartDescriptionMeta
4The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corrupted level 21 transfigured gemA
8The HookThe Hook8Level 21 Transfigured Gem
Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 transfigured gem with 23% qualityA
3Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
Quality: +20%
Corrupted
"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corrupted level 21 transfigured gem with 20% qualityA
8Dying AnguishDying Anguish8Level 19 Transfigured Gem
Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Related helmet enchantments

The following helmet enchantments affect Lancing Steel.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Lancing Steel Chance To Not Consume Shards 166Merciless LabyrinthLancing Steel has 20% chance to count as consuming Steel Shards without Consuming themhelmet 100
Enchantment Lancing Steel Chance To Not Consume Shards 275Eternal LabyrinthLancing Steel has 30% chance to count as consuming Steel Shards without Consuming themhelmet 100
Enchantment Lancing Steel Damage 166Merciless LabyrinthLancing Steel deals 25% increased Damagehelmet 100
Enchantment Lancing Steel Damage 275Eternal LabyrinthLancing Steel deals 40% increased Damagehelmet 100
Enchantment Lancing Steel Impale Chance 166Merciless LabyrinthLancing Steel's additional Projectiles have +20% chance to Impale EnemiesN/A
Enchantment Lancing Steel Impale Chance 275Eternal LabyrinthLancing Steel's additional Projectiles have +30% chance to Impale EnemiesN/A
Enchantment Lancing Steel Number of Additional Projectiles 175Eternal LabyrinthLancing Steel fires an additional Projectilehelmet 100
Enchantment Lancing Steel Primary Proj Pierce Num 166Merciless LabyrinthLancing Steel's primary Projectile Pierces 3 additional TargetsN/A
Enchantment Lancing Steel Primary Proj Pierce Num 275Eternal LabyrinthLancing Steel's primary Projectile Pierces 5 additional TargetsN/A

Alternate skill effects

Lancing Steel of Spraying has the following alternate skill effects:

ItemEffect(s)
Temple Lancing Steel EffectTemple Lancing Steel EffectSkill Gem EffectYour Lancing Steel becomes a Temple Effect.Your Lancing Steel becomes a Temple Effect.

Version history

Version Changes
3.23.0
  • Added to the game.

References