Blood and Sand: Difference between revisions
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==Skill functions and interactions== | ==Skill functions and interactions== | ||
Stance setting is shared with {{il|Flesh and Stone}} and toggling one will toggle both. | Stance setting is shared with {{il|Flesh and Stone}} and toggling one will toggle both. | ||
The cooldown recovery rate only affects this skill. | |||
The gem max level is 6. Thus, not able to use the {{il|Gemcutter's Prism|GCP}} [[vendor recipe]] on this gem to obtain level 1 20% quality Blood and Sand. | The gem max level is 6. Thus, not able to use the {{il|Gemcutter's Prism|GCP}} [[vendor recipe]] on this gem to obtain level 1 20% quality Blood and Sand. |
Revision as of 14:16, 20 March 2023
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand
Blood and Sand reserves mana to activate Blood Stance and Sand Stance. In Sand Stance, you have more area of effect, but less area damage. In Blood Stance, you have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
Skill functions and interactions
Stance setting is shared with Module Error: No results found for item using search term "item_name = Flesh and Stone" and toggling one will toggle both.
The cooldown recovery rate only affects this skill.
The gem max level is 6. Thus, not able to use the Module Error: No results found for item using search term "item_name = Gemcutter's Prism" vendor recipe on this gem to obtain level 1 20% quality Blood and Sand.
Gem level progression
Level | Blood Stance Area Damage | Sand Stance Area of Effect | Cooldown Recovery Rate | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 4 | 0 | 0 | 10% | 10% | N/A | 0 | 0 |
2 | 12 | 14 | 21 | 11% | 11% | 10% | 16154 | 16154 |
3 | 28 | 29 | 42 | 12% | 12% | 20% | 631116 | 647270 |
4 | 44 | 44 | 63 | 13% | 13% | 30% | 5714441 | 6361711 |
5 | 58 | 57 | 82 | 14% | 14% | 40% | 33587544 | 39949255 |
6 | 70 | 68 | 98 | 15% | 15% | 50% | 489216748 | 529166003 |
7 | 72 | 70 | 100 | 16% | 16% | 60% | N/A | N/A |
8 | 74 | N/A | N/A | 17% | 17% | 70% | N/A | N/A |
9 | 76 | N/A | N/A | 18% | 18% | 80% | N/A | N/A |
10 | 78 | N/A | N/A | 19% | 19% | 90% | N/A | N/A |
11 | 80 | N/A | N/A | 20% | 20% | 100% | N/A | N/A |
12 | 82 | N/A | N/A | 21% | 21% | 110% | N/A | N/A |
13 | 84 | N/A | N/A | 22% | 22% | 120% | N/A | N/A |
14 | 86 | N/A | N/A | 23% | 23% | 130% | N/A | N/A |
15 | 88 | N/A | N/A | 24% | 24% | 140% | N/A | N/A |
16 | 90 | N/A | N/A | 25% | 25% | 150% | N/A | N/A |
17 | 91 | N/A | N/A | 25% | 25% | 160% | N/A | N/A |
18 | 92 | N/A | N/A | 26% | 26% | 170% | N/A | N/A |
19 | 93 | N/A | N/A | 26% | 26% | 180% | N/A | N/A |
20 | 94 | N/A | N/A | 27% | 27% | 190% | N/A | N/A |
21 | 95 | N/A | N/A | 27% | 27% | 200% | N/A | N/A |
22 | 96 | N/A | N/A | 28% | 28% | 210% | N/A | N/A |
23 | 97 | N/A | N/A | 28% | 28% | 220% | N/A | N/A |
24 | 98 | N/A | N/A | 29% | 29% | 230% | N/A | N/A |
25 | 99 | N/A | N/A | 29% | 29% | 240% | N/A | N/A |
26 | 100 | N/A | N/A | 30% | 30% | 250% | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (0.5-10)% increased Cooldown Recovery Rate | 1 |
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Related helmet enchantments
The following helmet enchantments affect Blood and Sand.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Blood and Sand Buff Effect 1 | 66 | Merciless Labyrinth | Blood and Sand has 25% increased Buff Effect | helmet 100 |
Enchantment Blood and Sand Buff Effect 2 | 75 | Eternal Labyrinth | Blood and Sand has 40% increased Buff Effect | helmet 100 |
Related skills
Gem | ||||
---|---|---|---|---|
BladestormBladestormAttack, AoE, Duration, Melee Level: (1-20) Cost: 8 Mana Attack Speed: 70% of base Attack Damage: (105-150)% of base Effectiveness of Added Damage: (105-150)%Requires Level 28Perform a spinning attack, damaging enemies around you and creating a bladestorm matching your stance. The bladestorm repeatedly damages enemies, based on your weapon damage and attack time, for a duration. Blood bladestorms are stationary and cause Bleeding, while Sand bladestorms move slowly forwards and Blind enemies. Requires a Sword or Axe. You are in Blood Stance by default.Base duration is 3.00 seconds (70-108)% more Damage with Bleeding while in Blood Stance (10-12)% more Attack Speed while you're in a Blood Bladestorm Maximum of 3 Bladestorms at a time Sand Bladestorms grant (30-38)% increased Movement Speed to you Bladestorm deals 50% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: +(0.05-1) to Maximum number of Bladestorms at a timePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A |
Related unique items
The following unique items are related to Blood Stance and Sand Stance:
Item | Base Item | Stats |
---|
Related passive skills
Passive skills
The following passive skills are related to Blood Stance and Sand Stance:
Name | Stats |
---|---|
Attack Damage in Blood Stance | 20% increased Attack Damage while in Blood Stance [1] |
Attack Speed in Sand Stance | 6% increased Attack Speed while in Sand Stance [1] |
Stance Reservation Efficiency | 10% increased Mana Reservation Efficiency of Stance Skills [1] |
Stance Skill Cooldown Recovery | 10% increased Cooldown Recovery Rate for Stance Skills [1] [2] [3] |
Seasoned Swordplay | 50% increased Mana Reservation Efficiency of Stance Skills [1] |
Ascendancy passive skills
The following Ascendancy passive skills are related to Blood Stance and Sand Stance:
Ascendancy Class | Name | Stats |
---|---|---|
Gladiator | Arena Challenger | +10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1] |
Alternate skill effects
Blood and Sand has the following alternate skill effects:
Item | Effect(s) |
---|---|
Celestial Blood and Sand Stance EffectCelestial Blood and Sand Stance EffectSkill Gem EffectYour Blood and Sand or Flesh and Stone becomes a Celestial Effect. | Your Blood and Sand or Flesh and Stone becomes a Celestial Effect. |
See also
- Module Error: No results found for item using search term "item_name = Flesh and Stone"
Version history
Version | Changes |
---|---|
3.11.0 |
|
3.7.4 |
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3.7.0 |
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