'''Wintertide Brand''' is a [[spell]] that creates a [[brand]] at the target position. While attached, the brands deals [[cold damage|cold]] [[damage over time]] to the attached target and [[chill]]s them. The damage grows in intensity during the attached time. This can be modified by modifier to brand activation frequency through [[Swiftbrand Support]] or [[Brandsurge]]. When the enemies it attached to die or the attached duration end, it creates an [[area of effect]] that applies the total amount of [[Damage over time|DoT]] that it has dealt to the enemy it attached to to the surrounding enemies.
'''Wintertide Brand''' is a [[spell]] that creates a [[brand]] at the target position. While attached, the brands deals [[cold damage|cold]] [[damage over time]] to the attached target and [[chill]]s them. When the enemies it attached to die or the attached duration end, it creates an [[area of effect]] that applies the total amount of [[Damage over time|DoT]] that it has dealt to the enemy it attached to to the surrounding enemies.
Because of how Wintertide brand work about it damage scaling, ideally, a player would want the modifier to [[Skill effect duration]] and brand's duration such as [[Witchhunter's Judgment]] so the brand's can go into the maximum stages and deal the most damage the longest.
Because of how Wintertide brand work about it damage scaling, ideally, a player would want the modifier to [[Skill effect duration]] and brand's duration such as [[Witchhunter's Judgment]] so the brand's can go into the maximum stages and deal the most damage the longest.
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==Skill functions and interactions==
==Skill functions and interactions==
* '''Cold DOT''': The skill has two debuffs.
** While a Wintertide Brand is attached to an enemy, it has the "Wintertide" debuff, which deals cold damage over time and chills. Multiple instances of this debuff stack when there are multiple brands attached to the enemy. This debuff has no duration.<ref>https://www.reddit.com/r/pathofexile/comments/hb56kp/path_of_exile_harvest_gem_information/</ref>
** When a Wintertide Brand is removed, it removes its "Wintertide" debuff from the enemy it detached from, and applies "Wintertide's End" debuff to each enemy in range (may include the previously-branded enemy if that's still alive). It also deals cold damage over time (value copied from the removed "Wintertide" debuff) and chills. It lasts for a a base duration of 1 second. This debuff cannot stack, and only the strongest instance will apply at a time.
** The "Wintertide" and "Wintertide's End" debuffs can both deal damage to an enemy at the same time (e.g. if an enemy is having a brand attached while receiving "Wintertide's End" from a removed brand).
* '''Area''': Wintertide Brand does not create any AoE ground dot, it just puts individual "Wintertide's End" debuffs on each enemy in the area when removed. Because of this, modifier to AoE damage will not affect the skill, and modifier to AoE will affect the area the brand can put its "Wintertide's End" debuff on
* '''Activation and stages''': While attached, the brand gains stages every time it activates, which increase its damage. The activation rate (and hence the stage-gaining rate) can be modified by modifier to brand activation frequency such as cast speed, or [[Swiftbrand Support]] or [[Brandsurge]]
==Gem level progression==
==Gem level progression==
Revision as of 17:03, 19 September 2020
Wintertide BrandSpell, AoE, Cold, Duration, Brand Level: (1-20) Cast Time: 0.70 secRequires Level 12Creates a magical brand which can attach to a nearby enemy, dealing cold damage over time and chilling them. It periodically activates while attached, gaining stages that raise the damage. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy.Can be Attached for a total Duration of 2 seconds Your Skills can have an additional Brand Attached to an Enemy Can be Detached for a total Duration of 6 seconds Deals (12.5-164.6) Base Cold Damage per second Base Debuff Duration is 1 seconds Activates every 0.25 seconds while Attached Debuff deals 20% more Damage per Stage Maximum 20 Stages Can have an additional Brand Attached to an Enemy Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency Modifiers to Spell Damage apply to this Skill's Damage Over Time effectPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Wintertide Brand is a spell that creates a brand at the target position. While attached, the brands deals colddamage over time to the attached target and chills them. When the enemies it attached to die or the attached duration end, it creates an area of effect that applies the total amount of DoT that it has dealt to the enemy it attached to to the surrounding enemies.
Because of how Wintertide brand work about it damage scaling, ideally, a player would want the modifier to Skill effect duration and brand's duration such as Witchhunter's Judgment so the brand's can go into the maximum stages and deal the most damage the longest.
With a 0.25s activation frequency, a brand need to be attached for 5s minimum to reach the final stage
Whatever said next is not confirmed. The stages that the brand can gain is local to the brand itself, meaning if an enemies have 3 brands, they won't use a global stages modifier that an enemies have and deal damage based on the amount of stage but each brand would have their own local "stage" count that dictate how much damage they dealt every second.
While a Wintertide Brand is attached to an enemy, it has the "Wintertide" debuff, which deals cold damage over time and chills. Multiple instances of this debuff stack when there are multiple brands attached to the enemy. This debuff has no duration.[1]
When a Wintertide Brand is removed, it removes its "Wintertide" debuff from the enemy it detached from, and applies "Wintertide's End" debuff to each enemy in range (may include the previously-branded enemy if that's still alive). It also deals cold damage over time (value copied from the removed "Wintertide" debuff) and chills. It lasts for a a base duration of 1 second. This debuff cannot stack, and only the strongest instance will apply at a time.
The "Wintertide" and "Wintertide's End" debuffs can both deal damage to an enemy at the same time (e.g. if an enemy is having a brand attached while receiving "Wintertide's End" from a removed brand).
Area: Wintertide Brand does not create any AoE ground dot, it just puts individual "Wintertide's End" debuffs on each enemy in the area when removed. Because of this, modifier to AoE damage will not affect the skill, and modifier to AoE will affect the area the brand can put its "Wintertide's End" debuff on
Activation and stages: While attached, the brand gains stages every time it activates, which increase its damage. The activation rate (and hence the stage-gaining rate) can be modified by modifier to brand activation frequency such as cast speed, or Swiftbrand Support or Brandsurge
Gem level progression
Level
Mana Cost
Cold DPS
Exp.
Total Exp.
1
12
33
6
13.7
0
0
2
15
39
6
16.9
15249
15249
3
19
48
7
22
41517
56766
4
23
56
8
28.1
81983
138749
5
27
64
9
35.4
147968
286717
6
31
73
9
44
250557
537274
7
35
81
10
54.1
405086
942360
8
38
88
11
62.9
447718
1390078
9
41
94
11
72.8
615318
2005396
10
44
100
12
83.9
834639
2840035
11
47
106
12
96.5
1570760
4410795
12
50
113
13
110.7
1633987
6044782
13
53
119
13
126.6
2151030
8195812
14
56
125
14
144.5
2812189
11008001
15
59
132
14
164.6
5099360
16107361
16
62
138
15
187.1
9400731
25508092
17
64
142
15
203.6
15273366
40781458
18
66
146
16
221.3
26286582
67068040
19
68
151
16
240.5
62890590
129958630
20
70
155
16
261.2
212046017
342004647
21
72
159
17
283.4
N/A
N/A
22
74
N/A
17
307.4
N/A
N/A
23
76
N/A
18
333.1
N/A
N/A
24
78
N/A
18
360.9
N/A
N/A
25
80
N/A
18
390.8
N/A
N/A
26
82
N/A
19
422.9
N/A
N/A
27
84
N/A
19
457.4
N/A
N/A
28
86
N/A
19
494.6
N/A
N/A
29
88
N/A
20
534.5
N/A
N/A
30
90
N/A
20
577.5
N/A
N/A
31
91
N/A
20
600.1
N/A
N/A
32
92
N/A
20
623.6
N/A
N/A
33
93
N/A
21
647.9
N/A
N/A
34
94
N/A
21
673.1
N/A
N/A
35
95
N/A
21
699.2
N/A
N/A
36
96
N/A
21
726.3
N/A
N/A
37
97
N/A
21
754.4
N/A
N/A
38
98
N/A
22
783.4
N/A
N/A
39
99
N/A
22
813.5
N/A
N/A
40
100
N/A
22
844.8
N/A
N/A
Item acquisition
Wintertide Brand can drop anywhere.
Recipes
Wintertide Brand can be created from the following recipes:
Amount
Part
Description
Meta
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.