|gem_description = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
|gem_description = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
|active_skill_name = War Banner
|active_skill_name = War Banner
Line 33:
Line 33:
|static_stat5_id = banner_add_stage_on_kill
|static_stat5_id = banner_add_stage_on_kill
|static_stat5_value = 1
|static_stat5_value = 1
|stat_text = You and nearby allies gain (40-59)% increased Accuracy Rating<br>Nearby Enemies take (8-11)% increased Physical Damage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage<br>+1 second to Base Placed Banner Duration per Stage<br>Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner<br>Gain 1 Stage when you Kill an Enemy while carrying the Banner
|stat_text = You and nearby allies gain (15-21)% increased Accuracy Rating<br>Nearby Enemies take (8-11)% increased Physical Damage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage<br>+1 second to Base Placed Banner Duration per Stage<br>Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner<br>Gain 1 Stage when you Kill an Enemy while carrying the Banner
|quality_stat_text = 0.5% increased effect of Aura
|quality_stat_text = 0.5% increased effect of Aura
|static_quality_stat1_id = aura_effect_+%
|static_quality_stat1_id = aura_effect_+%
Line 39:
Line 39:
|level1 = True
|level1 = True
|level1_level_requirement = 4
|level1_level_requirement = 4
|level1_stat_text = You and nearby allies gain 40% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level1_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level1_stat1_id = accuracy_rating_+%
|level1_stat1_id = accuracy_rating_+%
|level1_stat1_value = 40
|level1_stat1_value = 15
|level1_stat2_id = physical_damage_taken_+%
|level1_stat2_id = physical_damage_taken_+%
|level1_stat2_value = 8
|level1_stat2_value = 8
|level2 = True
|level2 = True
|level2_level_requirement = 6
|level2_level_requirement = 6
|level2_stat_text = You and nearby allies gain 41% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level2_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level2_stat1_id = accuracy_rating_+%
|level2_stat1_id = accuracy_rating_+%
|level2_stat1_value = 41
|level2_stat1_value = 15
|level2_stat2_id = physical_damage_taken_+%
|level2_stat2_id = physical_damage_taken_+%
|level2_stat2_value = 8
|level2_stat2_value = 8
|level3 = True
|level3 = True
|level3_level_requirement = 9
|level3_level_requirement = 9
|level3_stat_text = You and nearby allies gain 42% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level3_stat_text = You and nearby allies gain 15% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level3_stat1_id = accuracy_rating_+%
|level3_stat1_id = accuracy_rating_+%
|level3_stat1_value = 42
|level3_stat1_value = 15
|level3_stat2_id = physical_damage_taken_+%
|level3_stat2_id = physical_damage_taken_+%
|level3_stat2_value = 8
|level3_stat2_value = 8
|level4 = True
|level4 = True
|level4_level_requirement = 12
|level4_level_requirement = 12
|level4_stat_text = You and nearby allies gain 43% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level4_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level4_stat1_id = accuracy_rating_+%
|level4_stat1_id = accuracy_rating_+%
|level4_stat1_value = 43
|level4_stat1_value = 16
|level4_stat2_id = physical_damage_taken_+%
|level4_stat2_id = physical_damage_taken_+%
|level4_stat2_value = 8
|level4_stat2_value = 8
|level5 = True
|level5 = True
|level5_level_requirement = 16
|level5_level_requirement = 16
|level5_stat_text = You and nearby allies gain 44% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level5_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level5_stat1_id = accuracy_rating_+%
|level5_stat1_id = accuracy_rating_+%
|level5_stat1_value = 44
|level5_stat1_value = 16
|level5_stat2_id = physical_damage_taken_+%
|level5_stat2_id = physical_damage_taken_+%
|level5_stat2_value = 8
|level5_stat2_value = 8
|level6 = True
|level6 = True
|level6_level_requirement = 20
|level6_level_requirement = 20
|level6_stat_text = You and nearby allies gain 45% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level6_stat_text = You and nearby allies gain 16% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level6_stat1_id = accuracy_rating_+%
|level6_stat1_id = accuracy_rating_+%
|level6_stat1_value = 45
|level6_stat1_value = 16
|level6_stat2_id = physical_damage_taken_+%
|level6_stat2_id = physical_damage_taken_+%
|level6_stat2_value = 9
|level6_stat2_value = 9
|level7 = True
|level7 = True
|level7_level_requirement = 24
|level7_level_requirement = 24
|level7_stat_text = You and nearby allies gain 46% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level7_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level7_stat1_id = accuracy_rating_+%
|level7_stat1_id = accuracy_rating_+%
|level7_stat1_value = 46
|level7_stat1_value = 17
|level7_stat2_id = physical_damage_taken_+%
|level7_stat2_id = physical_damage_taken_+%
|level7_stat2_value = 9
|level7_stat2_value = 9
|level8 = True
|level8 = True
|level8_level_requirement = 28
|level8_level_requirement = 28
|level8_stat_text = You and nearby allies gain 47% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level8_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level8_stat1_id = accuracy_rating_+%
|level8_stat1_id = accuracy_rating_+%
|level8_stat1_value = 47
|level8_stat1_value = 17
|level8_stat2_id = physical_damage_taken_+%
|level8_stat2_id = physical_damage_taken_+%
|level8_stat2_value = 9
|level8_stat2_value = 9
|level9 = True
|level9 = True
|level9_level_requirement = 32
|level9_level_requirement = 32
|level9_stat_text = You and nearby allies gain 48% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level9_stat_text = You and nearby allies gain 17% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level9_stat1_id = accuracy_rating_+%
|level9_stat1_id = accuracy_rating_+%
|level9_stat1_value = 48
|level9_stat1_value = 17
|level9_stat2_id = physical_damage_taken_+%
|level9_stat2_id = physical_damage_taken_+%
|level9_stat2_value = 9
|level9_stat2_value = 9
|level10 = True
|level10 = True
|level10_level_requirement = 36
|level10_level_requirement = 36
|level10_stat_text = You and nearby allies gain 49% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level10_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level10_stat1_id = accuracy_rating_+%
|level10_stat1_id = accuracy_rating_+%
|level10_stat1_value = 49
|level10_stat1_value = 18
|level10_stat2_id = physical_damage_taken_+%
|level10_stat2_id = physical_damage_taken_+%
|level10_stat2_value = 9
|level10_stat2_value = 9
|level11 = True
|level11 = True
|level11_level_requirement = 40
|level11_level_requirement = 40
|level11_stat_text = You and nearby allies gain 50% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level11_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level11_stat1_id = accuracy_rating_+%
|level11_stat1_id = accuracy_rating_+%
|level11_stat1_value = 50
|level11_stat1_value = 18
|level11_stat2_id = physical_damage_taken_+%
|level11_stat2_id = physical_damage_taken_+%
|level11_stat2_value = 10
|level11_stat2_value = 10
|level12 = True
|level12 = True
|level12_level_requirement = 44
|level12_level_requirement = 44
|level12_stat_text = You and nearby allies gain 51% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level12_stat_text = You and nearby allies gain 18% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level12_stat1_id = accuracy_rating_+%
|level12_stat1_id = accuracy_rating_+%
|level12_stat1_value = 51
|level12_stat1_value = 18
|level12_stat2_id = physical_damage_taken_+%
|level12_stat2_id = physical_damage_taken_+%
|level12_stat2_value = 10
|level12_stat2_value = 10
|level13 = True
|level13 = True
|level13_level_requirement = 48
|level13_level_requirement = 48
|level13_stat_text = You and nearby allies gain 52% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level13_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level13_stat1_id = accuracy_rating_+%
|level13_stat1_id = accuracy_rating_+%
|level13_stat1_value = 52
|level13_stat1_value = 19
|level13_stat2_id = physical_damage_taken_+%
|level13_stat2_id = physical_damage_taken_+%
|level13_stat2_value = 10
|level13_stat2_value = 10
|level14 = True
|level14 = True
|level14_level_requirement = 52
|level14_level_requirement = 52
|level14_stat_text = You and nearby allies gain 53% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level14_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level14_stat1_id = accuracy_rating_+%
|level14_stat1_id = accuracy_rating_+%
|level14_stat1_value = 53
|level14_stat1_value = 19
|level14_stat2_id = physical_damage_taken_+%
|level14_stat2_id = physical_damage_taken_+%
|level14_stat2_value = 10
|level14_stat2_value = 10
|level15 = True
|level15 = True
|level15_level_requirement = 55
|level15_level_requirement = 55
|level15_stat_text = You and nearby allies gain 54% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level15_stat_text = You and nearby allies gain 19% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level15_stat1_id = accuracy_rating_+%
|level15_stat1_id = accuracy_rating_+%
|level15_stat1_value = 54
|level15_stat1_value = 19
|level15_stat2_id = physical_damage_taken_+%
|level15_stat2_id = physical_damage_taken_+%
|level15_stat2_value = 10
|level15_stat2_value = 10
|level16 = True
|level16 = True
|level16_level_requirement = 58
|level16_level_requirement = 58
|level16_stat_text = You and nearby allies gain 55% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level16_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level16_stat1_id = accuracy_rating_+%
|level16_stat1_id = accuracy_rating_+%
|level16_stat1_value = 55
|level16_stat1_value = 20
|level16_stat2_id = physical_damage_taken_+%
|level16_stat2_id = physical_damage_taken_+%
|level16_stat2_value = 11
|level16_stat2_value = 11
|level17 = True
|level17 = True
|level17_level_requirement = 61
|level17_level_requirement = 61
|level17_stat_text = You and nearby allies gain 56% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level17_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level17_stat1_id = accuracy_rating_+%
|level17_stat1_id = accuracy_rating_+%
|level17_stat1_value = 56
|level17_stat1_value = 20
|level17_stat2_id = physical_damage_taken_+%
|level17_stat2_id = physical_damage_taken_+%
|level17_stat2_value = 11
|level17_stat2_value = 11
|level18 = True
|level18 = True
|level18_level_requirement = 64
|level18_level_requirement = 64
|level18_stat_text = You and nearby allies gain 57% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level18_stat_text = You and nearby allies gain 20% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level18_stat1_id = accuracy_rating_+%
|level18_stat1_id = accuracy_rating_+%
|level18_stat1_value = 57
|level18_stat1_value = 20
|level18_stat2_id = physical_damage_taken_+%
|level18_stat2_id = physical_damage_taken_+%
|level18_stat2_value = 11
|level18_stat2_value = 11
|level19 = True
|level19 = True
|level19_level_requirement = 67
|level19_level_requirement = 67
|level19_stat_text = You and nearby allies gain 58% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level19_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level19_stat1_id = accuracy_rating_+%
|level19_stat1_id = accuracy_rating_+%
|level19_stat1_value = 58
|level19_stat1_value = 21
|level19_stat2_id = physical_damage_taken_+%
|level19_stat2_id = physical_damage_taken_+%
|level19_stat2_value = 11
|level19_stat2_value = 11
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_stat_text = You and nearby allies gain 59% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level20_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level20_stat1_id = accuracy_rating_+%
|level20_stat1_id = accuracy_rating_+%
|level20_stat1_value = 59
|level20_stat1_value = 21
|level20_stat2_id = physical_damage_taken_+%
|level20_stat2_id = physical_damage_taken_+%
|level20_stat2_value = 11
|level20_stat2_value = 11
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_stat_text = You and nearby allies gain 60% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level21_stat_text = You and nearby allies gain 21% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level21_stat1_id = accuracy_rating_+%
|level21_stat1_id = accuracy_rating_+%
|level21_stat1_value = 60
|level21_stat1_value = 21
|level21_stat2_id = physical_damage_taken_+%
|level21_stat2_id = physical_damage_taken_+%
|level21_stat2_value = 12
|level21_stat2_value = 12
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_stat_text = You and nearby allies gain 61% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level22_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level22_stat1_id = accuracy_rating_+%
|level22_stat1_id = accuracy_rating_+%
|level22_stat1_value = 61
|level22_stat1_value = 22
|level22_stat2_id = physical_damage_taken_+%
|level22_stat2_id = physical_damage_taken_+%
|level22_stat2_value = 12
|level22_stat2_value = 12
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_stat_text = You and nearby allies gain 62% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level23_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level23_stat1_id = accuracy_rating_+%
|level23_stat1_id = accuracy_rating_+%
|level23_stat1_value = 62
|level23_stat1_value = 22
|level23_stat2_id = physical_damage_taken_+%
|level23_stat2_id = physical_damage_taken_+%
|level23_stat2_value = 12
|level23_stat2_value = 12
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_stat_text = You and nearby allies gain 63% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level24_stat_text = You and nearby allies gain 22% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level24_stat1_id = accuracy_rating_+%
|level24_stat1_id = accuracy_rating_+%
|level24_stat1_value = 63
|level24_stat1_value = 22
|level24_stat2_id = physical_damage_taken_+%
|level24_stat2_id = physical_damage_taken_+%
|level24_stat2_value = 12
|level24_stat2_value = 12
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_stat_text = You and nearby allies gain 64% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level25_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level25_stat1_id = accuracy_rating_+%
|level25_stat1_id = accuracy_rating_+%
|level25_stat1_value = 64
|level25_stat1_value = 23
|level25_stat2_id = physical_damage_taken_+%
|level25_stat2_id = physical_damage_taken_+%
|level25_stat2_value = 12
|level25_stat2_value = 12
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_stat_text = You and nearby allies gain 65% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level26_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level26_stat1_id = accuracy_rating_+%
|level26_stat1_id = accuracy_rating_+%
|level26_stat1_value = 65
|level26_stat1_value = 23
|level26_stat2_id = physical_damage_taken_+%
|level26_stat2_id = physical_damage_taken_+%
|level26_stat2_value = 13
|level26_stat2_value = 13
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_stat_text = You and nearby allies gain 66% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level27_stat_text = You and nearby allies gain 23% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level27_stat1_id = accuracy_rating_+%
|level27_stat1_id = accuracy_rating_+%
|level27_stat1_value = 66
|level27_stat1_value = 23
|level27_stat2_id = physical_damage_taken_+%
|level27_stat2_id = physical_damage_taken_+%
|level27_stat2_value = 13
|level27_stat2_value = 13
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_stat_text = You and nearby allies gain 67% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level28_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level28_stat1_id = accuracy_rating_+%
|level28_stat1_id = accuracy_rating_+%
|level28_stat1_value = 67
|level28_stat1_value = 24
|level28_stat2_id = physical_damage_taken_+%
|level28_stat2_id = physical_damage_taken_+%
|level28_stat2_value = 13
|level28_stat2_value = 13
|level29 = True
|level29 = True
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_stat_text = You and nearby allies gain 68% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level29_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level29_stat1_id = accuracy_rating_+%
|level29_stat1_id = accuracy_rating_+%
|level29_stat1_value = 68
|level29_stat1_value = 24
|level29_stat2_id = physical_damage_taken_+%
|level29_stat2_id = physical_damage_taken_+%
|level29_stat2_value = 13
|level29_stat2_value = 13
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_stat_text = You and nearby allies gain 69% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level30_stat_text = You and nearby allies gain 24% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level30_stat1_id = accuracy_rating_+%
|level30_stat1_id = accuracy_rating_+%
|level30_stat1_value = 69
|level30_stat1_value = 24
|level30_stat2_id = physical_damage_taken_+%
|level30_stat2_id = physical_damage_taken_+%
|level30_stat2_value = 13
|level30_stat2_value = 13
|level31 = True
|level31 = True
|level31_level_requirement = 91
|level31_level_requirement = 91
|level31_stat_text = You and nearby allies gain 70% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level31_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level31_stat1_id = accuracy_rating_+%
|level31_stat1_id = accuracy_rating_+%
|level31_stat1_value = 70
|level31_stat1_value = 25
|level31_stat2_id = physical_damage_taken_+%
|level31_stat2_id = physical_damage_taken_+%
|level31_stat2_value = 14
|level31_stat2_value = 14
|level32 = True
|level32 = True
|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_stat_text = You and nearby allies gain 71% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level32_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level32_stat1_id = accuracy_rating_+%
|level32_stat1_id = accuracy_rating_+%
|level32_stat1_value = 71
|level32_stat1_value = 25
|level32_stat2_id = physical_damage_taken_+%
|level32_stat2_id = physical_damage_taken_+%
|level32_stat2_value = 14
|level32_stat2_value = 14
|level33 = True
|level33 = True
|level33_level_requirement = 93
|level33_level_requirement = 93
|level33_stat_text = You and nearby allies gain 72% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level33_stat_text = You and nearby allies gain 25% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level33_stat1_id = accuracy_rating_+%
|level33_stat1_id = accuracy_rating_+%
|level33_stat1_value = 72
|level33_stat1_value = 25
|level33_stat2_id = physical_damage_taken_+%
|level33_stat2_id = physical_damage_taken_+%
|level33_stat2_value = 14
|level33_stat2_value = 14
|level34 = True
|level34 = True
|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_stat_text = You and nearby allies gain 73% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level34_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level34_stat1_id = accuracy_rating_+%
|level34_stat1_id = accuracy_rating_+%
|level34_stat1_value = 73
|level34_stat1_value = 26
|level34_stat2_id = physical_damage_taken_+%
|level34_stat2_id = physical_damage_taken_+%
|level34_stat2_value = 14
|level34_stat2_value = 14
|level35 = True
|level35 = True
|level35_level_requirement = 95
|level35_level_requirement = 95
|level35_stat_text = You and nearby allies gain 74% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level35_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level35_stat1_id = accuracy_rating_+%
|level35_stat1_id = accuracy_rating_+%
|level35_stat1_value = 74
|level35_stat1_value = 26
|level35_stat2_id = physical_damage_taken_+%
|level35_stat2_id = physical_damage_taken_+%
|level35_stat2_value = 14
|level35_stat2_value = 14
|level36 = True
|level36 = True
|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_stat_text = You and nearby allies gain 75% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level36_stat_text = You and nearby allies gain 26% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level36_stat1_id = accuracy_rating_+%
|level36_stat1_id = accuracy_rating_+%
|level36_stat1_value = 75
|level36_stat1_value = 26
|level36_stat2_id = physical_damage_taken_+%
|level36_stat2_id = physical_damage_taken_+%
|level36_stat2_value = 14
|level36_stat2_value = 14
|level37 = True
|level37 = True
|level37_level_requirement = 97
|level37_level_requirement = 97
|level37_stat_text = You and nearby allies gain 76% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level37_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level37_stat1_id = accuracy_rating_+%
|level37_stat1_id = accuracy_rating_+%
|level37_stat1_value = 76
|level37_stat1_value = 27
|level37_stat2_id = physical_damage_taken_+%
|level37_stat2_id = physical_damage_taken_+%
|level37_stat2_value = 14
|level37_stat2_value = 14
|level38 = True
|level38 = True
|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_stat_text = You and nearby allies gain 77% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level38_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level38_stat1_id = accuracy_rating_+%
|level38_stat1_id = accuracy_rating_+%
|level38_stat1_value = 77
|level38_stat1_value = 27
|level38_stat2_id = physical_damage_taken_+%
|level38_stat2_id = physical_damage_taken_+%
|level38_stat2_value = 14
|level38_stat2_value = 14
|level39 = True
|level39 = True
|level39_level_requirement = 99
|level39_level_requirement = 99
|level39_stat_text = You and nearby allies gain 78% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level39_stat_text = You and nearby allies gain 27% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level39_stat1_id = accuracy_rating_+%
|level39_stat1_id = accuracy_rating_+%
|level39_stat1_value = 78
|level39_stat1_value = 27
|level39_stat2_id = physical_damage_taken_+%
|level39_stat2_id = physical_damage_taken_+%
|level39_stat2_value = 14
|level39_stat2_value = 14
|level40 = True
|level40 = True
|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_stat_text = You and nearby allies gain 79% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level40_stat_text = You and nearby allies gain 28% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
War BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby allies gain (15-21)% increased Accuracy Rating Nearby Enemies take (8-11)% increased Physical Damage When placed, 8% increased Area of Effect per Stage When placed, 1% increased Aura effect per Stage +1 second to Base Placed Banner Duration per Stage Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner Gain 1 Stage when you Kill an Enemy while carrying the BannerPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
War Banner can be created from the following recipes:
Amount
Part
Description
Meta
7
The Wilted RoseThe Wilted Rose7Level 21 Aura Gem CorruptedThough the path to divinity is fraught with peril, hope may bloom from within.
Random corruptedlevel 21 Aura gem
A
13
The CataclysmThe Cataclysm13Level 21 Spell Gem CorruptedThe mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corruptedlevel 21 Spell gem
A
6
The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb
Random level 20 gem
A
3
Gemcutter's PromiseGemcutter's Promise3Gem Quality:+20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% quality
A
1
Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Random divination card set exchange
A
Quest reward
This item is given as a quest reward for the following quests:
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.