Veiled modifiers can be found in items dropped by Immortal Syndicate members. The modifier will do nothing until it is taken to Jun, Veiled Master to unveil it. Unveiling the mod gives you up to three choices on what the modifier will be. Unveiling mods adds experience towards unlocking it as a crafting recipe for the Crafting Bench.
Veiled mods are in the same category as crafted mods.
Immortal Syndicate members will sometimes drop a Rare item with a Veiled mod. They may also offer a Veiled item as part of a Bargain. Items with two veiled mods can also be found in a Safehouse if Aisling Laffrey is stationed in that division.
If Aisling is stationed in Research, the safehouse will contain a Crafting Bench that adds a Veiled mod to an item (provided it is able to have a crafted mod added), with a chance of adding a second Veiled mod at higher ranks.
Unveiling a modifier will add experience towards unlocking that mod as a crafting recipe. If the recipe has multiple tiers, it will unlock one tier at a time.
The amount of experience gained will depend on the tier of the unveiled mod. Veiled mods of a higher tier you have unlocked will give enough experience to fill 100% of the experience bar, while mods of equal or lower tiers give a percentage of it.
Syndicate exclusive mods
Some Veiled mods can only be found in items dropped by a specific Syndicate member.
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Fixed a bug where the "increased effect of non-damaging ailments on enemies" veiled modifier could appear on rings when dropped, but not when crafted. It now correctly appears on amulets rather than rings when dropped.
You can now craft the damage conversion Veiled mods on items that also have an increase to the damage type of the same element on them. Previously, this was restricted.
You can no longer craft the three veiled Mana mods which are available to Rings and Amulets all on the same item. Each will preclude the others.
Aisling on Intervention duty now gives Jewellery with two Veiled Mods.
Veiled items drop more frequently from Immortal Syndicate encounters.
Several veiled modifiers now have fewer tiers. Low tiers contribute more towards unlocking higher tiers, however it will, on average, take more unveils to unlock the highest tier.
It That Fled's veiled mod (non-Chaos added as extra Chaos) has been split into Physical added as Chaos, Lightning added as Chaos, Cold added as Chaos, and Fire added as Chaos, and the values have been adjusted. New powerful versions of these modifiers can now appear in the basic mod pool on weapons and shields at higher levels.
The cost of crafting veiled items in your hideout has been adjusted.
Fixed a bug where you could unveil the 2-handed version of the Arcane Surge on Kill veiled mod on 1-handed weapons.