The Dancing Dervish grants level 15 [[Manifest Dancing Dervishes]]. Manifest Dancing Dervishes will be supported by any applicable [[support gem]]s socketed into The Dancing Dervish; it is not necessary to have the [[socket]]s be linked together. Manifest Dancing Dervishes will spawn upon hitting 15 consecutive Rampage kills. The manifested sword does not deactivate when swapping to different weapons, however, the weapon slots remain disabled while the Dervishes are active.
The Dancing Dervish grants level 15 [[Manifest Dancing Dervishes]]. Manifest Dancing Dervishes will be supported by any applicable [[support gem]]s socketed into The Dancing Dervish; it is not necessary to have the [[socket]]s be linked together. Manifest Dancing Dervishes will spawn upon hitting 15 consecutive Rampage kills. The manifested sword does not deactivate when swapping to different weapons, however, the weapon slots remain disabled while the Dervishes are active.
While The Dancing Dervishes are manifested, the player character is considered unarmed and is affected by [[Onslaught]], therefore effects such as {{il|Facebreaker}}'s, {{il|Doryani's Fist}}'s, or [[Hollow Palm Technique]]'s unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapons will vanish and the character reequips the weapon re-enabling the weapon slots.
While The Dancing Dervishes are manifested, the player character is considered unarmed and is affected by [[Onslaught]], therefore effects such as {{il|Facebreaker}}'s, {{il|Doryani's Fist}}'s, or [[Hollow Palm Technique]]'s unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapons will vanish and the character reequips the weapon re-enabling the weapon slots. Note unlike normal Rampage, it is possible to maintain Rampage via the [[The Writhing Jar]] because "Melee Hits count as Rampage Kills".
The minion itself has extremely high damage reduction; it is possible for the minion to get damaged, however it is unlikely to die as long as it has even just a small amount of regen or leech.<ref>https://www.reddit.com/r/pathofexile/comments/9or6gs/comment/e7wwwgf/?utm_source=reddit&utm_medium=web2x&context=3</ref> This minion is compatible with [[Link skill]]s as it is considered Damageable. A Linked Manifest Dancing Dervish will not kill the player if it despawns due to the Rampage timer running out.
The minion itself has extremely high damage reduction; it is possible for the minion to get damaged, however it is unlikely to die as long as it has even just a small amount of regen or leech.<ref>https://www.reddit.com/r/pathofexile/comments/9or6gs/comment/e7wwwgf/?utm_source=reddit&utm_medium=web2x&context=3</ref> This minion is compatible with [[Link skill]]s as it is considered Damageable. A Linked Manifest Dancing Dervish will not kill the player if it despawns due to the Rampage timer running out.
Revision as of 01:56, 27 February 2022
The Dancing Dervish Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3 metresRequires Level 59, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as RampageKills RampageTake your partner by the hand, Keep your steps in time. Swing together, spin apart, And dance with death sublime.
The Dancing Dervish grants level 15 Manifest Dancing Dervishes. Manifest Dancing Dervishes will be supported by any applicable support gems socketed into The Dancing Dervish; it is not necessary to have the sockets be linked together. Manifest Dancing Dervishes will spawn upon hitting 15 consecutive Rampage kills. The manifested sword does not deactivate when swapping to different weapons, however, the weapon slots remain disabled while the Dervishes are active.
While The Dancing Dervishes are manifested, the player character is considered unarmed and is affected by Onslaught, therefore effects such as FacebreakerFacebreaker Strapped MittsEvasion: (30-39) Energy Shield: (7-9)Requires Level 16+30% to Global Critical Strike Multiplier 10% reduced Enemy Stun Threshold (600-800)% more Physical Damage with Unarmed Melee Attacks Extra goreFly like a Storm Crow, crush like a Rhoa's, Doryani's FistDoryani's Fist Vaal GauntletsArmour: (232-266) Energy Shield: (80-100)Requires Level 63, 100 StrGrants Level 20 Doryani's Touch Skill +(80-100) to maximum Energy Shield 30% chance to Shock Adds (150-225) to (525-600) Lightning Damage to Unarmed Melee Hits Adds (90-135) to (315-360) Lightning Damage to Spells while Unarmed +(200-250) Energy Shield gained on Killing a Shocked Enemy 30% increased Effect of Lightning AilmentsDoryani's ingenuity raised the Vaal Empire to unprecedented heights. His curiosity reduced it to ruins and bones.'s, or Hollow Palm Technique's unarmed damage bonus will take effect. As soon as Rampage ends, the manifested weapons will vanish and the character reequips the weapon re-enabling the weapon slots. Note unlike normal Rampage, it is possible to maintain Rampage via the The Writhing Jar because "Melee Hits count as Rampage Kills".
The minion itself has extremely high damage reduction; it is possible for the minion to get damaged, however it is unlikely to die as long as it has even just a small amount of regen or leech.[1] This minion is compatible with Link skills as it is considered Damageable. A Linked Manifest Dancing Dervish will not kill the player if it despawns due to the Rampage timer running out.
Item acquisition
The Dancing Dervish can drop anywhere. It can be chanced.
Recipes
The Dancing Dervish can be created from the following recipes:
Amount
Part
Description
Meta
4
The GentlemanThe Gentleman4Sword Corrupted"Axes and mauls are so uncivilised. A good clean cut to the neck with a sharp blade, that's the Sarn way!"
Random corruptedsword
A
4
Atziri's ArsenalAtziri's Arsenal4Weapon CorruptedIn the prison of all sins, will you grasp godhood or sorrow? Only hope lies under the shadows.
Random corruptedweapon
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Triggers Level 15 Manifest Dancing Dervish on Rampage
Manifested Dancing Dervish disables both weapon slots
Manifested Dancing Dervish dies when Rampage ends
Rampage
Gallery
Version history
Before the removal of the prophecy system in version 3.17.0, the Dancing Dervish could be upgraded to The Dancing DuoThe Dancing Duo Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3 metresRequires Level 65, 82 Str, 119 Dex60% increased Global Accuracy Rating(130-160)% increased Physical Damage (25-30)% increased Attack Speed 5% increased Movement Speed Triggers Level 15 Manifest Dancing Dervishes on Rampage Manifested Dancing Dervishes disables both weapon slots Manifested Dancing Dervishes die when Rampage ends Melee Hits count as RampageKills RampageOne more partner by the hand, Let your steps entwine. Spin together, swing as one, And dance with death in trine. by fulfilling the prophecy, Dance of SteelDance of SteelA soul of steel shatters, and a spinning shard joins the eternal dance.You will defeat The Steel Soul while holding The Dancing Dervish.Right-click to add this prophecy to your character..
Removed the Prophecy mechanic from the game, and moved many of its rewards to other content.
The skill granted by The Dancing Dervish is now called "Manifest Dancing Dervishes" and manifests two copies of the Sword. Existing versions of The Dancing Duo are affected by this change, and no longer have "Manifest Dancing Dervish also manifests a copy of Dancing Dervish". The Dancing Duo can no longer be acquired.
The Dancing Dervish's "Rampage" modifier now also has "Melee Hits count as Rampage Kills", allowing players to easily build up a new rampage streak without having to kill monsters. This stat will not affect you while rampaging as Dancing Dervish disables itself on rampage but the existing behaviour where the minion generates rampage kills on unique hits is still present.
The minions summoned by Dancing Dervish now use the new, channelled version of Cyclone. Their movement speed and AI have also been adjusted to feel more proactive while clearing.
Basetype Base attacks per second is now 1.5 (from 1.45), Implicit now grants 60% increased Global Accuracy Rating. Basetype's Damage increased to 62-104 (up from 52-86)
The Dancing Dervish now has 130-160% increased Physical Damage (from 160-190%).
While Manifest Dancing Dervish is active, the Dancing Dervish now has a 25% chance to grant you a Rampage kill when it hits a unique enemy. The minion created by this unique can no longer cross unwalkable gaps. These changes affect all versions of the item.
↑A legacy The Dancing Dervish with the implicit modifier 40% increased Global Accuracy Rating cannot have the value of that modifier be raised above 40% using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it..
↑Using a Blessed OrbBlessed OrbStack Size: 20Randomises the values of the implicit modifiers of an itemRight click this item then left click another item to apply it. on a legacy The Dancing Dervish with the implicit modifier 18% increased Global Accuracy Rating will raise the value of that modifier to 40%. It cannot be raised above 40%.