|flavour_text = Through droughts, fires, floods and frost,<br />the ancient giants stand resolute,<br />while deep in the rich, dark earth,<br />their grasp stretches ever farther.
|flavour_text = Through droughts, fires, floods and frost,<br />the ancient giants stand resolute,<br />while deep in the rich, dark earth,<br />their grasp stretches ever farther.
|flavour_text_id = UniqueBow20
|release_version = 3.1.0
|release_version = 3.1.0
|is_drop_restricted = true
|is_drop_restricted = true
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==Skills==
==Skills==
* {{sl|id=ArborixQuickDodge}}
[[List of unique items granting skills|Grants]] {{sl|id=ArborixQuickDodge}}.
{{Item acquisition}}
{{Item acquisition}}
==Ruthless mode==
This item's {{il|Dash}}'s cooldown is increased in [[Ruthless mode]].
==Legacy variants==
==Legacy variants==
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* +(15-25)% to Global Critical Strike Multiplier
* +(15-25)% to Global Critical Strike Multiplier
|
|
* {{c|not|Grants Level 30 Dash Skill}}
* {{c|mod|Adds (95-115) to (240-265) Physical Damage}}
* {{c|mod|Adds (95-115) to (240-265) Physical Damage}}
* {{c|not|Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently}}
* {{c|not|(20-30)% increased Attack Speed if you haven't Cast Dash recently}}
* {{c|not|(100-160)% increased Evasion Rating if you've Cast Dash recently}}
* {{c|not|(20-30)% increased Movement Speed if you've Cast Dash recently}}
* {{c|not|Travel Skills other than Dash are Disabled}}
* {{c|not|Iron Reflexes}}
* {{c|mod|(60-100)% increased Evasion Rating}}
* {{c|mod|(60-100)% increased Evasion Rating}}
* {{c|mod|Bow Attacks fire 2 additional Arrows}}
* {{c|mod|Bow Attacks fire 2 additional Arrows}}
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{{legacy variant table row|3.9.0
{{legacy variant table row|3.9.0
|
|
* {{c|not|+(15-25)% to Global Critical Strike Multiplier}}
* {{c|help|No implicit modifier}}
* {{c|help|No implicit modifier}}
|
|
* {{c|not|Grants Level 30 Dash Skill}}
* {{c|mod|Adds (95-115) to (240-265) Physical Damage}}
* {{c|mod|Adds (95-115) to (240-265) Physical Damage}}
* {{c|not|Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently}}
* {{c|not|(20-30)% increased Attack Speed if you haven't Cast Dash recently}}
* {{c|not|(100-160)% increased Evasion Rating if you've Cast Dash recently}}
* {{c|not|(20-30)% increased Movement Speed if you've Cast Dash recently}}
* {{c|not|Travel Skills other than Dash are Disabled}}
* {{c|not|Iron Reflexes}}
* {{c|mod|(60-100)% increased Evasion Rating}}
* {{c|mod|(60-100)% increased Evasion Rating}}
* {{c|mod|Bow Attacks fire 2 additional Arrows}}
* {{c|mod|Bow Attacks fire 2 additional Arrows}}
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{{legacy variant table row|3.5.0
{{legacy variant table row|3.5.0
|
|
* {{c|not|+(15-25)% to Global Critical Strike Multiplier}}
* {{c|help|No implicit modifier}}
* {{c|help|No implicit modifier}}
|
|
* {{c|not|Grants Level 30 Dash Skill}}
* {{c|mod|Adds (60-70) to (180-210) Physical Damage}}
* {{c|mod|Adds (60-70) to (180-210) Physical Damage}}
* {{c|not|Bow Attacks fire 2 additional Arrows if you haven't Cast Dash recently}}
* {{c|not|(20-30)% increased Attack Speed if you haven't Cast Dash recently}}
* {{c|not|(100-160)% increased Evasion Rating if you've Cast Dash recently}}
* {{c|not|(20-30)% increased Movement Speed if you've Cast Dash recently}}
* {{c|not|Travel Skills other than Dash are Disabled}}
* {{c|not|Iron Reflexes}}
* {{c|mod|(60-100)% increased Evasion Rating}}
* {{c|mod|(60-100)% increased Evasion Rating}}
* {{c|mod|Bow Attacks fire 2 additional Arrows}}
* {{c|mod|Bow Attacks fire 2 additional Arrows}}
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* {{c|mod|You have Far Shot while you do not have Iron Reflexes}}
* {{c|mod|You have Far Shot while you do not have Iron Reflexes}}
}}
}}
|}
{{Legacy variant table end}}
==Gallery==
==Gallery==
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==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.17.0}}
{{Version history table row|3.17.0|
* Arborix now adds 80-100 to 200-225 Physical Damage (previously 95-115 to 240-265).
* Arborix's basetype Assassin Bow now has 43-130 Physical Damage (previously 30-89).
* Arborix's basetype Assassin Bow now has 43-130 Physical Damage (previously 30-89).
* The Crimson Storm now has 60-80% increased Physical Damage (previously 140-170%).
}}
{{Version history table row|3.11.0}}
{{Version history table row|3.11.0|
* No longer causes you to gain Iron Reflexes for 8 seconds every 16 seconds.
* No longer causes you to gain Iron Reflexes for 8 seconds every 16 seconds.
* No longer causes you to deal 30% more damage with Arrow Hits at Close Range while you have Iron Reflexes, or grants 30% increased Attack, Cast and Movement Speed or Far Shot while you don't.
* No longer causes you to deal 30% more damage with Arrow Hits at Close Range while you have Iron Reflexes, or grants 30% increased Attack, Cast and Movement Speed or Far Shot while you don't.
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* If you haven't cast Dash recently, it instead grants 20-30% increased Attack Speed and causes Bow Attacks to fire 2 additional arrows.
* If you haven't cast Dash recently, it instead grants 20-30% increased Attack Speed and causes Bow Attacks to fire 2 additional arrows.
* Travel skills other than Dash are disabled while this is equipped.
* Travel skills other than Dash are disabled while this is equipped.
{{Version history table row|3.9.0}}
}}
{{Version history table row|3.9.0|
Arborix's basetype now has 6.7% base critical strike chance (From 6.5%). Now has an implicit that grants +15 to 25% to Critical Strike Multiplier
Arborix's basetype now has 6.7% base critical strike chance (From 6.5%). Now has an implicit that grants +15 to 25% to Critical Strike Multiplier
{{Version history table row|3.5.0}}
}}
{{Version history table row|3.5.0|
* Now has (95-115) to (240-265) (up from (60-70) to (180-210)) added Physical Damage.
* Now has (95-115) to (240-265) (up from (60-70) to (180-210)) added Physical Damage.
* Existing versions can be updated to these new values with a Divine Orb.
* Existing versions can be updated to these new values with a Divine Orb.
{{Version history table row|3.1.2}}
}}
{{Version history table row|3.1.2|
* Added effects that apply to your character while wielding Arborix, {{il|Augyre}} or {{il|Vulconus}}.
* Added effects that apply to your character while wielding Arborix, {{il|Augyre}} or {{il|Vulconus}}.
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
{{Navbox Unique Items}}
{{Navbox Unique Items}}
Latest revision as of 16:00, 29 May 2024
Arborix Assassin BowBow Physical Damage: (123-143) to (330-355) Critical Strike Chance: 6.70% Attacks per Second: 1.25Requires Level 62, 212 Dex+(15-25)% to Global Critical Strike MultiplierGrants Level 30 Dash Skill Adds (80-100) to (200-225) Physical Damage BowAttacks fire 2 additional Arrows if you haven't Cast Dash recently (20-30)% increased Attack Speed if you haven't Cast Dash recently (100-160)% increased Evasion Rating if you've Cast Dash recently (20-30)% increased Movement Speed if you've Cast Dash recently Travel Skills other than Dash are Disabled Iron ReflexesThrough droughts, fires, floods and frost, the ancient giants stand resolute, while deep in the rich, dark earth, their grasp stretches ever farther.
Arborix has restrictions on where or how it can drop. It cannot be chanced.
Recipes
Arborix can be created from the following recipes:
Amount
Part
Description
Meta
1
Grelwood ShankGrelwood Shank Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Armour while stationary Skills fire 2 additional Projectiles if you've been HitRecently Point Blank Iron Reflexes while stationaryThrough countless seasons they stand, stoic, Each season leaving its mark; a memory written in fibrous flesh.
Vendor recipe
M
1
Beltimber BladeBeltimber Blade Eternal SwordOne Handed Sword Physical Damage: (116.85-129.15) to (193.8-214.2) Critical Strike Chance: 5.00% Attacks per Second: (1.72-1.80) Weapon Range: 1.1 metresRequires Level 66, 104 Str, 122 Dex+475 to Accuracy Rating(185-215)% increased Physical Damage (15-20)% increased Attack Speed 80% increased Evasion Rating while moving Skills fire 2 additional Projectiles if you've used a Movement SkillRecently Far ShotBy wind and wing they are carried, Their fates not theirs to control, Yet the fates of others dragged in their wake.
1
Orb of FusingOrb of FusingStack Size: 20Reforges the links between sockets on an itemRight click this item then left click a socketed item to apply it. The item's quality increases the chances of obtaining more links.
Ruthless mode
This item's DashDashSpell, Movement, Travel, Blink Level: (1-20) Cost: (4-16) Mana Cooldown Time: 2.50 sec Can Store 1 Use(s) Cast Time: 0.15 secRequires Level 4Performs a series of quick teleports towards a targeted location. If using the "Attack in Place" option, the direction is reversed. Shares a cooldown with other Blink skills.(0-19)% increased Cooldown Recovery Rate (0-57)% increased travel distance This Spell's Cast Speed cannot be modified
Additional Effects From 1-20% Quality: (0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s cooldown is increased in Ruthless mode.
No longer causes you to gain Iron Reflexes for 8 seconds every 16 seconds.
No longer causes you to deal 30% more damage with Arrow Hits at Close Range while you have Iron Reflexes, or grants 30% increased Attack, Cast and Movement Speed or Far Shot while you don't.
No longer grants increased Evasion Rating or causes bow attacks to fire 2 additional arrows.
Now grants Iron Reflexes constantly, as well as Level 30 Dash.
If you have cast Dash recently, it grants 100-160% increased Evasion Rating and 20-30% increased Movement Speed.
If you haven't cast Dash recently, it instead grants 20-30% increased Attack Speed and causes Bow Attacks to fire 2 additional arrows.
Travel skills other than Dash are disabled while this is equipped.
Added effects that apply to your character while wielding Arborix, AugyreAugyre Void SceptreSceptre Physical Damage: (140-160) to (212.8-243.2) Critical Strike Chance: (11.16-12.40)% Attacks per Second: (1.38-1.44) Weapon Range: 1.1 metresRequires Level 68, 104 Str, 122 Int40% increased Elemental Damage(180-220)% increased Physical Damage (10-15)% increased Attack Speed (80-100)% increased Critical Strike Chance 50% of Physical Damage Converted to Lightning Damage Every 16 seconds you gain Elemental Overload for 8 seconds You have Resolute Technique while you do not have Elemental Overload 100% increased Physical Damage while you have Resolute TechniqueWhen the world spins out of control, the safest place to be is in the centre. or VulconusVulconus Demon DaggerRune Dagger Physical Damage: (109-134) to (232-247) Elemental Damage: (130-160) to (220-240) Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 68, 76 Dex, 149 Int40% increased Global Critical Strike ChanceAdds (85-110) to (135-150) Physical Damage Adds (130-160) to (220-240) Fire Damage 50% chance to cause Bleeding on Hit (70-100)% increased Fire Damage with Hits and Ailments against Bleeding Enemies (70-100)% increased Physical Damage with Hits and Ailments against Ignited Enemies Every 8 seconds, gain Avatar of Fire for 4 seconds (160-200)% increased Critical Strike Chance while you have Avatar of Fire 50% of Physical Damage Converted to Fire while you have Avatar of Fire +2000 Armour while you do not have Avatar of FireLava bled from the earth and, after a time, cooled and hardened. The world protecting its beating heart with a thick, black scab..