|explicit1_text = 146% increased Armour and Evasino
|explicit4 = EnemiesKilledCountAsYoursUnique__1
|explicit2_text = +23% to Chaos Resistance
|explicit3_text = +21 Life gained on Kill
|explicit4_text = Nearby Enemies Killed by anyone count as being Killed by you instead
|explicit5_text = +(-23-23)% to Chaos Resistance
|flavour_text = Try as you like to hide the<br>blood on your hands. You'll<br>still know the truth.
|flavour_text = Try as you like to hide the<br>blood on your hands. You'll<br>still know the truth.
|release_version = 3.16.0
|release_version = 3.16.0
}}
}}
'''Gravebind''' is a [[unique]] {{il|Hydrascale Gauntlets}}.
'''Gravebind''' is a pair of [[unique]] {{il|Hydrascale Gauntlets}}.
==Modifiers==
==Mechanics==
The {{c|mod|Nearby Enemies Killed by anyone count as being Killed by you instead}} modifier causes Minions, Party members, Allies (e.g. Einhar), and other friendly entities to attribute their kills to you, letting you fully benefit from modifiers that require Kills. Unconfirmed if it also works on Traps, Mines, Mirages, or Totems.
{{c|mod|Nearby Enemies Killed by anyone count as being Killed by you instead}}: this modifier causes nearby monsters killed by anyone to count as your kills. This can be useful to automate the spawning of Raise Spiders from {{il|Arakaali's Fang}}, or {{il|Herald of Purity}} Sentinels.
* This modifier affects enemies within a 4 meter radius<ref name="Gravebind radius" />.
Equipping this item onto an {{il|Animate Guardian}} while the player has {{il|Chains of Command}} may be possible to better automate Animate Weapon spawning.
* Similar to [[aura]]s, this effect likely detects new enemies inside its radius every 250ms. It is possible for newly spawned monsters to die before Gravebind can affect them.<ref>https://www.pathofexile.com/forum/view-thread/3205310</ref>
* Kills claimed with Gravebind carry over a limited amount of information:
** Shattered enemies will not cause {{il|Herald of Ice}} explosions. Enemies killed by melee damage will not [[Fortify]] with {{c|mod|Gain 20 Fortification on Melee Kill against a Rare or Unique Enemy}}.
** Claiming the kill of a shocked enemy ''does'' create {{il|Herald of Thunder}} storms.
* This effect works when the gloves are equipped by an {{il|Animate Guardian}}.
** This can be useful with {{il|Chains of Command}} to better automate Animate Weapon spawning.
** Even if the Guardian wears items that increase item quantity or rarity, these stats will not be used. Kills by minions always use the player's loot stats.<ref>https://www.pathofexile.com/forum/view-thread/42111#p635818</ref><ref>https://old.reddit.com/r/pathofexile/comments/xn0vk0/magic_find_with_an_animate_guardian_ez_extra_43/iq1zocu/?context=1</ref>
Gravebind Hydrascale GauntletsArmour: (212-305) Evasion: (212-305)Requires Level 59, 45 Str, 45 Dex(100-150)% increased Armour and Evasion +(19-29)% to Chaos Resistance Gain (15-25) Life per Enemy Killed Nearby Enemies Killed by anyone count as being Killed by you insteadTry as you like to hide the blood on your hands. You'll still know the truth.
Nearby Enemies Killed by anyone count as being Killed by you instead: this modifier causes nearby monsters killed by anyone to count as your kills. This can be useful to automate the spawning of Raise Spiders from Arakaali's FangArakaali's Fang Fiend DaggerRune Dagger Physical Damage: (81-105) to (288.9-351) Chaos Damage: 1-59 Critical Strike Chance: 6.50% Attacks per Second: 1.20 Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill (170-200)% increased Physical Damage Adds (8-13) to (20-30) Physical Damage Adds 1 to 59 Chaos Damage 15% chance to Poison on HitAll children must eat., or Herald of PurityHerald of PuritySpell, Herald, Minion, Duration, Physical Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 16Grants a buff which lets you deal more physical damage. When you kill an enemy while you have this buff, this skill will summon a Sentinel of Purity, or refresh the duration and life of an existing one instead if you have the maximum number of them. The Sentinels of Purity have a single-target melee attack and an area melee attack.Base duration is 12.00 seconds Maximum 4 Summoned Sentinels of Purity Minions have (0-38)% more Maximum Life Summon a Sentinel of Purity when you Kill an Enemy 20% chance to Summon a Sentinel of Purity when you Hit a Rare or Unique Enemy Buff grants (9-12)% more Physical Damage Minions deal (0-95)% more Physical Damage
Additional Effects From 1-20% Quality: Minions have (2-40)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. Sentinels.
This modifier affects enemies within a 4 meter radius[1].
Similar to auras, this effect likely detects new enemies inside its radius every 250ms. It is possible for newly spawned monsters to die before Gravebind can affect them.[2]
Kills claimed with Gravebind carry over a limited amount of information:
Shattered enemies will not cause Herald of IceHerald of IceSpell, AoE, Cold, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant Effectiveness of Added Damage: 80%Requires Level 16Grants a buff adding cold damage to spells and attacks. If you shatter an enemy, this skill will cause them to explode and deal AoE cold damage to enemies near them. This damage is not affected by modifiers to spell damage.Deals (18-308) to (26-462) Cold Damage Damage cannot be Reflected Base radius is 1.2 metres Buff grants (4-38) to (5-56) Added Attack Cold Damage Buff grants (4-38) to (5-56) Added Spell Cold Damage
Additional Effects From 1-20% Quality: +(0.01-0.2) metres to radiusPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. explosions. Enemies killed by melee damage will not Fortify with Gain 20 Fortification on Melee Kill against a Rare or Unique Enemy.
Claiming the kill of a shocked enemy does create Herald of ThunderHerald of ThunderSpell, AoE, Duration, Lightning, Herald Level: (1-20) Reservation: 25% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: Instant AoE Radius: 32Requires Level 16Grants a buff which adds lightning damage to spells and attacks. If you kill a shocked enemy, this skill will create a storm, causing lightning bolts to strike enemies around you for a duration. The damage inflicted by this skill is not affected by modifiers to spell damage.Deals (1-23) to (31-1108) Lightning Damage Cannot inflict Shock Base duration is 6.00 seconds Storm Hits an Enemy every 0.25 Seconds Creates a storm when you Kill a Shocked Enemy Buff grants (2-19) to (7-76) Added Attack Lightning Damage Buff grants (2-19) to (7-76) Added Spell Lightning Damage
Additional Effects From 1-20% Quality: Storms Hit Enemies with (1-20)% increased FrequencyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. storms.
This effect works when the gloves are equipped by an Animate GuardianAnimate GuardianSpell, Minion Level: (1-20) Cost: (11-20) Mana Cast Time: 0.60 secRequires Level 28Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines.Minions have (0-38)% more Maximum Life Can use Items requiring up to Level (33-100) Minion deals (0-38)% more Damage
Additional Effects From 1-20% Quality: (2-40)% increased Minion Movement SpeedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
This can be useful with Chains of CommandChains of Command Saintly ChainmailArmour: (1002-1336) Energy Shield: (240-319) Movement Speed: -5%Requires Level 70, 99 Str, 115 IntTrigger Level 20 Animate Guardian's Weapon when Animated GuardianKills an Enemy 10% chance to Trigger Level 18 Animate Guardian's Weapon when Animated WeaponKills an Enemy (150-190)% increased Armour and Energy Shield +(60-90) to maximum Life Animated Guardian deals 5% increased Damage per Animated Weapon Animated Minions' Melee Attacks deal Splash Damage to surrounding targets Animated Minions' Melee Attacks deal 50% less Splash Damage to surrounding targets You cannot have non-Animated MinionsA general may carry his men to greatness, or be dragged beneath the mire by their burden. to better automate Animate Weapon spawning.
Even if the Guardian wears items that increase item quantity or rarity, these stats will not be used. Kills by minions always use the player's loot stats.[3][4]
Gravebind can be created from the following recipes:
Amount
Part
Description
Meta
5
MittsMitts5GlovesThose whose hands are their livelihood know the importance of keeping them safe and warm.
Random gloves
A
3
Sambodhi's WisdomSambodhi's Wisdom3Armour Quality:+30%No blade conquers sin; guide a sinner to virtue, unveil their lost sight— your eyes, too, see in everyone the inner child, no matter their might.
Random armour with 30% quality
A
7
PrejudicePrejudice7Item Influenced ItemOne who is blinded by their past may only see a sliver of the present.
Random influenced item
A
6
Costly CurioCostly Curio6Item Double-Influenced Item"Oh no, I couldn't possibly afford this fine artefact. I'm... just looking."
Jack in the BoxJack in the Box4ItemTurn the crank, close your eyes, and pray to the gods for a pleasant surprise.
Random item
A
1
Singular IncubatorSingular IncubatorStack Size: 10Adds an incubated Unique item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random item
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Undying GravebindUndying GravebindGloves SkinYour Gravebind is imbued with necromantic energy, summoning disembodied hands to ensnare the souls of enemies you kill.
Your Gravebind is imbued with necromantic energy, summoning disembodied hands to ensnare the souls of enemies you kill.