Shield Crush: Difference between revisions
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{{Item | |||
|rarity_id = normal | |||
|name = Shield Crush | |name = Shield Crush | ||
|class_id = Active Skill Gem | |||
|size_x = 1 | |||
|size_y = 1 | |||
|drop_level = 5 | |||
|tags = up_to_level_2_gem, up_to_level_8_gem, gem, default | |||
|metadata_id = Metadata/Items/Gems/SkillGemShieldCrush | |||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |||
|strength_percent = 100 | |||
|gem_tags = Attack, AoE, Physical, Melee | |||
|gem_description = Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap. | |||
|active_skill_name = Shield Crush | |||
|item_class_id_restriction = Shield | |||
|skill_id = ShieldCrush | |||
|cast_time = 1.0 | |||
|required_level = 1 | |||
|quality_type1_weight = 1 | |||
|quality_type1_stat_text = Deals up to (0.5-10)% more Damage with Hits to closer targets | |||
|quality_type1_breakpoints = 2.0 | |||
|quality_type1_stat1_id = shield_crush_damage_+%_final_from_distance | |||
|quality_type1_stat1_value = 500 | |||
|static_cost_amounts = 8 | |||
|static_cost_types = Mana | |||
|static_critical_strike_chance = 5 | |||
|static_damage_effectiveness = 100 | |||
|static_damage_multiplier = 100 | |||
|static_attack_speed_multiplier = 100 | |||
|static_attack_time = 0.8 | |||
|static_stat1_id = attack_is_melee_override | |||
|static_stat1_value = 1 | |||
|static_stat2_id = console_skill_dont_chase | |||
|static_stat2_value = 1 | |||
|static_stat3_id = is_area_damage | |||
|static_stat3_value = 1 | |||
|stat_text = (4-172) to (6-258) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-0.6) metres to radius | |||
|level1 = True | |||
|level1_level_requirement = 1 | |||
|level1_stat_text = 4 to 6 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield | |||
|level1_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level1_stat1_value = 4 | |||
|level1_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level1_stat2_value = 6 | |||
|level1_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level1_stat3_value = 3 | |||
|level1_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level1_stat4_value = 4 | |||
|level2 = True | |||
|level2_level_requirement = 2 | |||
|level2_stat_text = 4 to 6 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield | |||
|level2_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level2_stat1_value = 4 | |||
|level2_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level2_stat2_value = 6 | |||
|level2_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level2_stat3_value = 3 | |||
|level2_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level2_stat4_value = 4 | |||
|level3 = True | |||
|level3_level_requirement = 4 | |||
|level3_stat_text = 5 to 8 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius | |||
|level3_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level3_stat1_value = 5 | |||
|level3_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level3_stat2_value = 8 | |||
|level3_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level3_stat3_value = 3 | |||
|level3_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level3_stat4_value = 4 | |||
|level3_stat5_id = active_skill_base_radius_+ | |||
|level3_stat5_value = 1 | |||
|level4 = True | |||
|level4_level_requirement = 7 | |||
|level4_stat_text = 7 to 10 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius | |||
|level4_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level4_stat1_value = 7 | |||
|level4_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level4_stat2_value = 10 | |||
|level4_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level4_stat3_value = 4 | |||
|level4_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level4_stat4_value = 5 | |||
|level4_stat5_id = active_skill_base_radius_+ | |||
|level4_stat5_value = 1 | |||
|level5 = True | |||
|level5_level_requirement = 11 | |||
|level5_stat_text = 9 to 14 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.1 metres to radius | |||
|level5_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level5_stat1_value = 9 | |||
|level5_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level5_stat2_value = 14 | |||
|level5_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level5_stat3_value = 4 | |||
|level5_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level5_stat4_value = 5 | |||
|level5_stat5_id = active_skill_base_radius_+ | |||
|level5_stat5_value = 1 | |||
|level6 = True | |||
|level6_level_requirement = 16 | |||
|level6_stat_text = 13 to 20 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius | |||
|level6_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level6_stat1_value = 13 | |||
|level6_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level6_stat2_value = 20 | |||
|level6_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level6_stat3_value = 4 | |||
|level6_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level6_stat4_value = 5 | |||
|level6_stat5_id = active_skill_base_radius_+ | |||
|level6_stat5_value = 2 | |||
|level7 = True | |||
|level7_level_requirement = 20 | |||
|level7_stat_text = 17 to 26 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius | |||
|level7_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level7_stat1_value = 17 | |||
|level7_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level7_stat2_value = 26 | |||
|level7_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level7_stat3_value = 4 | |||
|level7_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level7_stat4_value = 5 | |||
|level7_stat5_id = active_skill_base_radius_+ | |||
|level7_stat5_value = 2 | |||
|level8 = True | |||
|level8_level_requirement = 24 | |||
|level8_stat_text = 22 to 32 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.2 metres to radius | |||
|level8_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level8_stat1_value = 22 | |||
|level8_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level8_stat2_value = 32 | |||
|level8_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level8_stat3_value = 4 | |||
|level8_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level8_stat4_value = 5 | |||
|level8_stat5_id = active_skill_base_radius_+ | |||
|level8_stat5_value = 2 | |||
|level9 = True | |||
|level9_level_requirement = 28 | |||
|level9_stat_text = 27 to 40 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius | |||
|level9_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level9_stat1_value = 27 | |||
|level9_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level9_stat2_value = 40 | |||
|level9_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level9_stat3_value = 4 | |||
|level9_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level9_stat4_value = 5 | |||
|level9_stat5_id = active_skill_base_radius_+ | |||
|level9_stat5_value = 3 | |||
|level10 = True | |||
|level10_level_requirement = 32 | |||
|level10_stat_text = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius | |||
|level10_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level10_stat1_value = 33 | |||
|level10_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level10_stat2_value = 50 | |||
|level10_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level10_stat3_value = 4 | |||
|level10_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level10_stat4_value = 5 | |||
|level10_stat5_id = active_skill_base_radius_+ | |||
|level10_stat5_value = 3 | |||
|level11 = True | |||
|level11_level_requirement = 36 | |||
|level11_stat_text = 40 to 60 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.3 metres to radius | |||
|level11_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level11_stat1_value = 40 | |||
|level11_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level11_stat2_value = 60 | |||
|level11_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level11_stat3_value = 4 | |||
|level11_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level11_stat4_value = 5 | |||
|level11_stat5_id = active_skill_base_radius_+ | |||
|level11_stat5_value = 3 | |||
|level12 = True | |||
|level12_level_requirement = 40 | |||
|level12_stat_text = 49 to 73 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius | |||
|level12_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level12_stat1_value = 49 | |||
|level12_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level12_stat2_value = 73 | |||
|level12_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level12_stat3_value = 4 | |||
|level12_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level12_stat4_value = 6 | |||
|level12_stat5_id = active_skill_base_radius_+ | |||
|level12_stat5_value = 4 | |||
|level13 = True | |||
|level13_level_requirement = 44 | |||
|level13_stat_text = 58 to 88 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius | |||
|level13_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level13_stat1_value = 58 | |||
|level13_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level13_stat2_value = 88 | |||
|level13_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level13_stat3_value = 4 | |||
|level13_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level13_stat4_value = 6 | |||
|level13_stat5_id = active_skill_base_radius_+ | |||
|level13_stat5_value = 4 | |||
|level14 = True | |||
|level14_level_requirement = 48 | |||
|level14_stat_text = 70 to 105 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.4 metres to radius | |||
|level14_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level14_stat1_value = 70 | |||
|level14_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level14_stat2_value = 105 | |||
|level14_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level14_stat3_value = 4 | |||
|level14_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level14_stat4_value = 6 | |||
|level14_stat5_id = active_skill_base_radius_+ | |||
|level14_stat5_value = 4 | |||
|level15 = True | |||
|level15_level_requirement = 52 | |||
|level15_stat_text = 83 to 124 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius | |||
|level15_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level15_stat1_value = 83 | |||
|level15_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level15_stat2_value = 124 | |||
|level15_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level15_stat3_value = 4 | |||
|level15_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level15_stat4_value = 6 | |||
|level15_stat5_id = active_skill_base_radius_+ | |||
|level15_stat5_value = 5 | |||
|level16 = True | |||
|level16_level_requirement = 56 | |||
|level16_stat_text = 98 to 147 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius | |||
|level16_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level16_stat1_value = 98 | |||
|level16_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level16_stat2_value = 147 | |||
|level16_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level16_stat3_value = 4 | |||
|level16_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level16_stat4_value = 6 | |||
|level16_stat5_id = active_skill_base_radius_+ | |||
|level16_stat5_value = 5 | |||
|level17 = True | |||
|level17_level_requirement = 60 | |||
|level17_stat_text = 116 to 174 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.5 metres to radius | |||
|level17_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level17_stat1_value = 116 | |||
|level17_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level17_stat2_value = 174 | |||
|level17_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level17_stat3_value = 4 | |||
|level17_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level17_stat4_value = 6 | |||
|level17_stat5_id = active_skill_base_radius_+ | |||
|level17_stat5_value = 5 | |||
|level18 = True | |||
|level18_level_requirement = 64 | |||
|level18_stat_text = 136 to 204 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius | |||
|level18_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level18_stat1_value = 136 | |||
|level18_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level18_stat2_value = 204 | |||
|level18_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level18_stat3_value = 4 | |||
|level18_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level18_stat4_value = 6 | |||
|level18_stat5_id = active_skill_base_radius_+ | |||
|level18_stat5_value = 6 | |||
|level19 = True | |||
|level19_level_requirement = 67 | |||
|level19_stat_text = 153 to 230 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius | |||
|level19_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level19_stat1_value = 153 | |||
|level19_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level19_stat2_value = 230 | |||
|level19_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level19_stat3_value = 5 | |||
|level19_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level19_stat4_value = 7 | |||
|level19_stat5_id = active_skill_base_radius_+ | |||
|level19_stat5_value = 6 | |||
|level20 = True | |||
|level20_level_requirement = 70 | |||
|level20_stat_text = 172 to 258 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.6 metres to radius | |||
|level20_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level20_stat1_value = 172 | |||
|level20_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level20_stat2_value = 258 | |||
|level20_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level20_stat3_value = 5 | |||
|level20_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level20_stat4_value = 7 | |||
|level20_stat5_id = active_skill_base_radius_+ | |||
|level20_stat5_value = 6 | |||
|level21 = True | |||
|level21_level_requirement = 72 | |||
|level21_stat_text = 186 to 279 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius | |||
|level21_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level21_stat1_value = 186 | |||
|level21_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level21_stat2_value = 279 | |||
|level21_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level21_stat3_value = 5 | |||
|level21_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level21_stat4_value = 7 | |||
|level21_stat5_id = active_skill_base_radius_+ | |||
|level21_stat5_value = 7 | |||
|level22 = True | |||
|level22_level_requirement = 74 | |||
|level22_stat_text = 201 to 302 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius | |||
|level22_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level22_stat1_value = 201 | |||
|level22_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level22_stat2_value = 302 | |||
|level22_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level22_stat3_value = 5 | |||
|level22_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level22_stat4_value = 7 | |||
|level22_stat5_id = active_skill_base_radius_+ | |||
|level22_stat5_value = 7 | |||
|level23 = True | |||
|level23_level_requirement = 76 | |||
|level23_stat_text = 217 to 326 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.7 metres to radius | |||
|level23_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level23_stat1_value = 217 | |||
|level23_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level23_stat2_value = 326 | |||
|level23_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level23_stat3_value = 5 | |||
|level23_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level23_stat4_value = 7 | |||
|level23_stat5_id = active_skill_base_radius_+ | |||
|level23_stat5_value = 7 | |||
|level24 = True | |||
|level24_level_requirement = 78 | |||
|level24_stat_text = 234 to 351 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius | |||
|level24_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level24_stat1_value = 234 | |||
|level24_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level24_stat2_value = 351 | |||
|level24_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level24_stat3_value = 6 | |||
|level24_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level24_stat4_value = 8 | |||
|level24_stat5_id = active_skill_base_radius_+ | |||
|level24_stat5_value = 8 | |||
|level25 = True | |||
|level25_level_requirement = 80 | |||
|level25_stat_text = 253 to 379 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius | |||
|level25_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level25_stat1_value = 253 | |||
|level25_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level25_stat2_value = 379 | |||
|level25_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level25_stat3_value = 6 | |||
|level25_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level25_stat4_value = 8 | |||
|level25_stat5_id = active_skill_base_radius_+ | |||
|level25_stat5_value = 8 | |||
|level26 = True | |||
|level26_level_requirement = 82 | |||
|level26_stat_text = 272 to 408 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.8 metres to radius | |||
|level26_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level26_stat1_value = 272 | |||
|level26_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level26_stat2_value = 408 | |||
|level26_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level26_stat3_value = 6 | |||
|level26_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level26_stat4_value = 8 | |||
|level26_stat5_id = active_skill_base_radius_+ | |||
|level26_stat5_value = 8 | |||
|level27 = True | |||
|level27_level_requirement = 84 | |||
|level27_stat_text = 293 to 440 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius | |||
|level27_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level27_stat1_value = 293 | |||
|level27_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level27_stat2_value = 440 | |||
|level27_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level27_stat3_value = 6 | |||
|level27_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level27_stat4_value = 8 | |||
|level27_stat5_id = active_skill_base_radius_+ | |||
|level27_stat5_value = 9 | |||
|level28 = True | |||
|level28_level_requirement = 86 | |||
|level28_stat_text = 316 to 474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius | |||
|level28_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level28_stat1_value = 316 | |||
|level28_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level28_stat2_value = 474 | |||
|level28_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level28_stat3_value = 6 | |||
|level28_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level28_stat4_value = 8 | |||
|level28_stat5_id = active_skill_base_radius_+ | |||
|level28_stat5_value = 9 | |||
|level29 = True | |||
|level29_level_requirement = 88 | |||
|level29_stat_text = 340 to 510 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+0.9 metres to radius | |||
|level29_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level29_stat1_value = 340 | |||
|level29_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level29_stat2_value = 510 | |||
|level29_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level29_stat3_value = 6 | |||
|level29_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level29_stat4_value = 8 | |||
|level29_stat5_id = active_skill_base_radius_+ | |||
|level29_stat5_value = 9 | |||
|level30 = True | |||
|level30_level_requirement = 90 | |||
|level30_stat_text = 366 to 549 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | |||
|level30_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level30_stat1_value = 366 | |||
|level30_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level30_stat2_value = 549 | |||
|level30_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level30_stat3_value = 6 | |||
|level30_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level30_stat4_value = 8 | |||
|level30_stat5_id = active_skill_base_radius_+ | |||
|level30_stat5_value = 10 | |||
|level31 = True | |||
|level31_level_requirement = 91 | |||
|level31_stat_text = 379 to 569 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | |||
|level31_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level31_stat1_value = 379 | |||
|level31_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level31_stat2_value = 569 | |||
|level31_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level31_stat3_value = 6 | |||
|level31_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level31_stat4_value = 8 | |||
|level31_stat5_id = active_skill_base_radius_+ | |||
|level31_stat5_value = 10 | |||
|level32 = True | |||
|level32_level_requirement = 92 | |||
|level32_stat_text = 393 to 590 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | |||
|level32_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level32_stat1_value = 393 | |||
|level32_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level32_stat2_value = 590 | |||
|level32_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level32_stat3_value = 6 | |||
|level32_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level32_stat4_value = 8 | |||
|level32_stat5_id = active_skill_base_radius_+ | |||
|level32_stat5_value = 10 | |||
|level33 = True | |||
|level33_level_requirement = 93 | |||
|level33_stat_text = 408 to 612 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | |||
|level33_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level33_stat1_value = 408 | |||
|level33_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level33_stat2_value = 612 | |||
|level33_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level33_stat3_value = 6 | |||
|level33_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level33_stat4_value = 8 | |||
|level33_stat5_id = active_skill_base_radius_+ | |||
|level33_stat5_value = 10 | |||
|level34 = True | |||
|level34_level_requirement = 94 | |||
|level34_stat_text = 423 to 634 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | |||
|level34_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level34_stat1_value = 423 | |||
|level34_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level34_stat2_value = 634 | |||
|level34_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level34_stat3_value = 7 | |||
|level34_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level34_stat4_value = 9 | |||
|level34_stat5_id = active_skill_base_radius_+ | |||
|level34_stat5_value = 10 | |||
|level35 = True | |||
|level35_level_requirement = 95 | |||
|level35_stat_text = 438 to 657 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 metre to radius | |||
|level35_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level35_stat1_value = 438 | |||
|level35_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level35_stat2_value = 657 | |||
|level35_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level35_stat3_value = 7 | |||
|level35_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level35_stat4_value = 9 | |||
|level35_stat5_id = active_skill_base_radius_+ | |||
|level35_stat5_value = 10 | |||
|level36 = True | |||
|level36_level_requirement = 96 | |||
|level36_stat_text = 454 to 682 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius | |||
|level36_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level36_stat1_value = 454 | |||
|level36_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level36_stat2_value = 682 | |||
|level36_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level36_stat3_value = 7 | |||
|level36_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level36_stat4_value = 9 | |||
|level36_stat5_id = active_skill_base_radius_+ | |||
|level36_stat5_value = 11 | |||
|level37 = True | |||
|level37_level_requirement = 97 | |||
|level37_stat_text = 471 to 706 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius | |||
|level37_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level37_stat1_value = 471 | |||
|level37_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level37_stat2_value = 706 | |||
|level37_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level37_stat3_value = 7 | |||
|level37_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level37_stat4_value = 9 | |||
|level37_stat5_id = active_skill_base_radius_+ | |||
|level37_stat5_value = 11 | |||
|level38 = True | |||
|level38_level_requirement = 98 | |||
|level38_stat_text = 488 to 732 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius | |||
|level38_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level38_stat1_value = 488 | |||
|level38_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level38_stat2_value = 732 | |||
|level38_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level38_stat3_value = 7 | |||
|level38_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level38_stat4_value = 9 | |||
|level38_stat5_id = active_skill_base_radius_+ | |||
|level38_stat5_value = 11 | |||
|level39 = True | |||
|level39_level_requirement = 99 | |||
|level39_stat_text = 506 to 759 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius | |||
|level39_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level39_stat1_value = 506 | |||
|level39_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level39_stat2_value = 759 | |||
|level39_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level39_stat3_value = 7 | |||
|level39_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level39_stat4_value = 9 | |||
|level39_stat5_id = active_skill_base_radius_+ | |||
|level39_stat5_value = 11 | |||
|level40 = True | |||
|level40_level_requirement = 100 | |||
|level40_stat_text = 524 to 786 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1.1 metres to radius | |||
|level40_stat1_id = off_hand_local_minimum_added_physical_damage | |||
|level40_stat1_value = 524 | |||
|level40_stat2_id = off_hand_local_maximum_added_physical_damage | |||
|level40_stat2_value = 786 | |||
|level40_stat3_id = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level40_stat3_value = 7 | |||
|level40_stat4_id = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating | |||
|level40_stat4_value = 9 | |||
|level40_stat5_id = active_skill_base_radius_+ | |||
|level40_stat5_value = 11 | |||
|level1_strength_requirement = 0 | |||
|level1_experience = 0 | |||
|level2_strength_requirement = 0 | |||
|level2_experience = 70 | |||
|level3_strength_requirement = 16 | |||
|level3_experience = 378 | |||
|level4_strength_requirement = 22 | |||
|level4_experience = 1932 | |||
|level5_strength_requirement = 31 | |||
|level5_experience = 8599 | |||
|level6_strength_requirement = 41 | |||
|level6_experience = 34646 | |||
|level7_strength_requirement = 50 | |||
|level7_experience = 84371 | |||
|level8_strength_requirement = 58 | |||
|level8_experience = 180085 | |||
|level9_strength_requirement = 67 | |||
|level9_experience = 349680 | |||
|level10_strength_requirement = 75 | |||
|level10_experience = 633439 | |||
|level11_strength_requirement = 83 | |||
|level11_experience = 1087435 | |||
|level12_strength_requirement = 92 | |||
|level12_experience = 1790563 | |||
|level13_strength_requirement = 100 | |||
|level13_experience = 2851786 | |||
|level14_strength_requirement = 109 | |||
|level14_experience = 4917656 | |||
|level15_strength_requirement = 117 | |||
|level15_experience = 7424766 | |||
|level16_strength_requirement = 125 | |||
|level16_experience = 13223702 | |||
|level17_strength_requirement = 134 | |||
|level17_experience = 28307621 | |||
|level18_strength_requirement = 142 | |||
|level18_experience = 56100356 | |||
|level19_strength_requirement = 148 | |||
|level19_experience = 99970095 | |||
|level20_strength_requirement = 155 | |||
|level20_experience = 342051651 | |||
|level21_strength_requirement = 159 | |||
|release_version = 3.15.0 | |release_version = 3.15.0 | ||
|quest_reward1_type = quest | |quest_reward1_type = quest | ||
Line 6: | Line 598: | ||
|quest_reward1_quest_id = a1q1 | |quest_reward1_quest_id = a1q1 | ||
|quest_reward1_act = 1 | |quest_reward1_act = 1 | ||
|quest_reward1_class_ids = | |quest_reward1_class_ids = Marauder | ||
|quest_reward2_type = vendor | |quest_reward2_type = vendor | ||
|quest_reward2_quest = Enemy at the Gate | |quest_reward2_quest = Enemy at the Gate | ||
Line 23: | Line 615: | ||
|quest_reward4_act = 6 | |quest_reward4_act = 6 | ||
|quest_reward4_npc = Lilly Roth | |quest_reward4_npc = Lilly Roth | ||
}} | }} | ||
'''Shield Crush''' is a [[Melee skill|melee]] [[attack]] [[skill]]. The user swipes their shield, dealing [[area]] damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like [[Spectral Shield Throw]], Shield Crush uses your shield's stats to calculate damage. | '''Shield Crush''' is a [[Melee skill|melee]] [[attack]] [[skill]]. The user swipes their shield, dealing [[area]] damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like [[Spectral Shield Throw]], Shield Crush uses your shield's stats to calculate damage. | ||
Shield Crush requires a [[shield]]. | Shield Crush requires a [[shield]]. | ||
< | |||
==Skill functions and interactions== | |||
==Gem level progression== | |||
{{Skill progression | |||
|c1_abbr = Off Hand<br>Physical Damage | |||
|c1_header = x to y Base Off Hand Physical Damage | |||
|c1_pattern_extract = (%d+) to (%d+) Base Off Hand Physical Damage | |||
|c1_pattern_value = %d to %d | |||
|c2_abbr = Added<br>Physical Damage | |||
|c2_header = x to y Added Physical Damage per 15 Armour or Evasion Rating on Shield | |||
|c2_pattern_extract = (%d+) to (%d+) Added Physical Damage per 15 Armour or Evasion Rating on Shield | |||
|c2_pattern_value = %d to %d | |||
|c3_abbr = Radius | |||
|c3_header = +x metres to radius | |||
|c3_pattern_extract = %+(%d+%.*%d*) metres? to radius | |||
|c3_pattern_value = +%sm | |||
}} | |||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list|skill=Shield Crush}} | |||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.23.0| | ||
* Quality now causes the skill to deal up to +0-10% more Damage with Hits to closer targets, instead of providing 0-10% increased Area of Effect. | |||
}} | |||
{{Version history table row|3.20.0| | |||
* Shield Crush is now offered to the Marauder for completing Enemy at the Gate. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds). | * Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds). | ||
* Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6). | * Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6). | ||
* Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429). | * Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429). | ||
{{Version history table row|3.15.0 | }} | ||
{{Version history table row|3.15.0| | |||
* Shield Crush has been added to the game.<ref>{{cite web | author = Community_Team|date = July 20,2021 | title = Content Update 3.15.0 -- Path of Exile: Expedition | url = https://www.pathofexile.com/forum/view-thread/3147479 | publisher = Official Path of Exile Forums | accessdate = September 11, 2021}}</ref> | * Shield Crush has been added to the game.<ref>{{cite web | author = Community_Team|date = July 20,2021 | title = Content Update 3.15.0 -- Path of Exile: Expedition | url = https://www.pathofexile.com/forum/view-thread/3147479 | publisher = Official Path of Exile Forums | accessdate = September 11, 2021}}</ref> | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Latest revision as of 21:07, 29 May 2024
Level: (1-20)
Cost: 8 Mana
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-0.6) metres to radius
Additional Effects From 1-20% Quality:
Deals up to (0.5-10)% more Damage with Hits to closer targetsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCrush
Shield Crush is a melee attack skill. The user swipes their shield, dealing area damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like Spectral Shield Throw, Shield Crush uses your shield's stats to calculate damage.
Shield Crush requires a shield.
Skill functions and interactions
Gem level progression
Level | Off Hand Physical Damage | Added Physical Damage | Radius | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 1 | 0 | 4 to 6 | 3 to 4 | N/A | 0 | 0 |
2 | 2 | 0 | 4 to 6 | 3 to 4 | N/A | 70 | 70 |
3 | 4 | 16 | 5 to 8 | 3 to 4 | +0.1m | 308 | 378 |
4 | 7 | 22 | 7 to 10 | 4 to 5 | +0.1m | 1554 | 1932 |
5 | 11 | 31 | 9 to 14 | 4 to 5 | +0.1m | 6667 | 8599 |
6 | 16 | 41 | 13 to 20 | 4 to 5 | +0.2m | 26047 | 34646 |
7 | 20 | 50 | 17 to 26 | 4 to 5 | +0.2m | 49725 | 84371 |
8 | 24 | 58 | 22 to 32 | 4 to 5 | +0.2m | 95714 | 180085 |
9 | 28 | 67 | 27 to 40 | 4 to 5 | +0.3m | 169595 | 349680 |
10 | 32 | 75 | 33 to 50 | 4 to 5 | +0.3m | 283759 | 633439 |
11 | 36 | 83 | 40 to 60 | 4 to 5 | +0.3m | 453996 | 1087435 |
12 | 40 | 92 | 49 to 73 | 4 to 6 | +0.4m | 703128 | 1790563 |
13 | 44 | 100 | 58 to 88 | 4 to 6 | +0.4m | 1061223 | 2851786 |
14 | 48 | 109 | 70 to 105 | 4 to 6 | +0.4m | 2065870 | 4917656 |
15 | 52 | 117 | 83 to 124 | 4 to 6 | +0.5m | 2507110 | 7424766 |
16 | 56 | 125 | 98 to 147 | 4 to 6 | +0.5m | 5798936 | 13223702 |
17 | 60 | 134 | 116 to 174 | 4 to 6 | +0.5m | 15083919 | 28307621 |
18 | 64 | 142 | 136 to 204 | 4 to 6 | +0.6m | 27792735 | 56100356 |
19 | 67 | 148 | 153 to 230 | 5 to 7 | +0.6m | 43869739 | 99970095 |
20 | 70 | 155 | 172 to 258 | 5 to 7 | +0.6m | 242081556 | 342051651 |
21 | 72 | 159 | 186 to 279 | 5 to 7 | +0.7m | N/A | N/A |
22 | 74 | N/A | 201 to 302 | 5 to 7 | +0.7m | N/A | N/A |
23 | 76 | N/A | 217 to 326 | 5 to 7 | +0.7m | N/A | N/A |
24 | 78 | N/A | 234 to 351 | 6 to 8 | +0.8m | N/A | N/A |
25 | 80 | N/A | 253 to 379 | 6 to 8 | +0.8m | N/A | N/A |
26 | 82 | N/A | 272 to 408 | 6 to 8 | +0.8m | N/A | N/A |
27 | 84 | N/A | 293 to 440 | 6 to 8 | +0.9m | N/A | N/A |
28 | 86 | N/A | 316 to 474 | 6 to 8 | +0.9m | N/A | N/A |
29 | 88 | N/A | 340 to 510 | 6 to 8 | +0.9m | N/A | N/A |
30 | 90 | N/A | 366 to 549 | 6 to 8 | +1m | N/A | N/A |
31 | 91 | N/A | 379 to 569 | 6 to 8 | +1m | N/A | N/A |
32 | 92 | N/A | 393 to 590 | 6 to 8 | +1m | N/A | N/A |
33 | 93 | N/A | 408 to 612 | 6 to 8 | +1m | N/A | N/A |
34 | 94 | N/A | 423 to 634 | 7 to 9 | +1m | N/A | N/A |
35 | 95 | N/A | 438 to 657 | 7 to 9 | +1m | N/A | N/A |
36 | 96 | N/A | 454 to 682 | 7 to 9 | +1.1m | N/A | N/A |
37 | 97 | N/A | 471 to 706 | 7 to 9 | +1.1m | N/A | N/A |
38 | 98 | N/A | 488 to 732 | 7 to 9 | +1.1m | N/A | N/A |
39 | 99 | N/A | 506 to 759 | 7 to 9 | +1.1m | N/A | N/A |
40 | 100 | N/A | 524 to 786 | 7 to 9 | +1.1m | N/A | N/A |
Item acquisition
Shield Crush can drop anywhere.
Recipes
Shield Crush can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 | ✗ | ✗ | ✗ | ✗ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
Enemy at the Gate Act 1 Nessa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Shield Crush.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Shield Crush Attack Speed 1 | 66 | Merciless Labyrinth | 10% increased Shield Crush Attack Speed | helmet 100 |
Enchantment Shield Crush Attack Speed 2 | 75 | Eternal Labyrinth | 15% increased Shield Crush Attack Speed | helmet 100 |
Enchantment Shield Crush Central Cone Area 1 | 66 | Merciless Labyrinth | Shield Crush central wave has 16% more Area of Effect | helmet 100 |
Enchantment Shield Crush Central Cone Area 2 | 75 | Eternal Labyrinth | Shield Crush central wave has 24% more Area of Effect | helmet 100 |
Enchantment Shield Crush Damage 1 | 66 | Merciless Labyrinth | 25% increased Shield Crush Damage | helmet 100 |
Enchantment Shield Crush Damage 2 | 75 | Eternal Labyrinth | 40% increased Shield Crush Damage | helmet 100 |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.20.0 |
|
3.16.0 |
|
3.15.0 |
|
References
- ↑ Community_Team (July 20,2021). "Content Update 3.15.0 -- Path of Exile: Expedition". Official Path of Exile Forums. Retrieved September 11, 2021.