Earthshatter: Difference between revisions
>Vinifera7 No edit summary |
(Removed gem quality section) |
||
(21 intermediate revisions by 9 users not shown) | |||
Line 9: | Line 9: | ||
|metadata_id = Metadata/Items/Gems/SkillGemEarthshatter | |metadata_id = Metadata/Items/Gems/SkillGemEarthshatter | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|strength_percent = 100 | |strength_percent = 100 | ||
|gem_tags = Attack, AoE, Slam, Duration, Melee | |gem_tags = Attack, AoE, Slam, Duration, Melee | ||
Line 19: | Line 17: | ||
|cast_time = 1.0 | |cast_time = 1.0 | ||
|required_level = 12 | |required_level = 12 | ||
|quality_type1_weight = 1 | |||
|quality_type1_weight = | |quality_type1_stat_text = Creates +(0.05-1) fissures<br>+(0.15-3) Maximum Spikes | ||
|quality_type1_stat_text = 0. | |quality_type1_breakpoints = 6.666666666666667,20.0 | ||
|quality_type1_stat1_id = spike_slam_num_spikes | |||
| | |quality_type1_stat1_value = 50 | ||
|quality_type1_stat2_id = spike_slam_max_spikes | |||
|quality_type1_stat2_value = 150 | |||
| | |static_cost_amounts = 8 | ||
| | |static_cost_types = Mana | ||
| | |||
| | |||
| | |||
| | |||
|static_attack_speed_multiplier = 80 | |static_attack_speed_multiplier = 80 | ||
|static_duration = 6 | |static_duration = 6 | ||
|static_stat1_id = | |static_stat1_id = is_area_damage | ||
|static_stat1_value = | |static_stat1_value = 1 | ||
|static_stat2_id = | |static_stat2_id = base_skill_effect_duration | ||
|static_stat2_value = | |static_stat2_value = 6000 | ||
|static_stat3_id = | |static_stat3_id = spike_slam_explosion_damage_+%_final | ||
|static_stat3_value = | |static_stat3_value = -30 | ||
|static_stat4_id = | |static_stat4_id = quality_display_earthshatter_spike_damage_is_gem | ||
|static_stat4_value = 1 | |static_stat4_value = 1 | ||
|stat_text = | |static_stat5_id = spike_slam_max_spikes | ||
|static_stat5_value = 15 | |||
|static_stat6_id = quality_display_max_spikes_is_gem | |||
|static_stat6_value = 1 | |||
|static_stat7_id = spike_slam_num_spikes | |||
|static_stat7_value = 5 | |||
|static_stat8_id = quality_display_spike_slam_is_gem | |||
|static_stat8_value = 1 | |||
|stat_text = Base duration is 6.00 seconds<br>(0-19)% more Area of Effect<br>Shattering Spikes deal 30% less damage<br>Maximum 15 Spikes<br>Creates 5 fissures | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 12 | |level1_level_requirement = 12 | ||
Line 56: | Line 51: | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 15 | |level2_level_requirement = 15 | ||
|level2_damage_effectiveness = | |level2_damage_effectiveness = 129 | ||
|level2_damage_multiplier = | |level2_damage_multiplier = 128.9 | ||
|level2_stat_text = 1% more Area of Effect | |level2_stat_text = 1% more Area of Effect | ||
|level2_stat1_id = active_skill_area_of_effect_+%_final | |level2_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 63: | Line 58: | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 19 | |level3_level_requirement = 19 | ||
|level3_damage_effectiveness = | |level3_damage_effectiveness = 133 | ||
|level3_damage_multiplier = | |level3_damage_multiplier = 132.9 | ||
|level3_stat_text = 2% more Area of Effect | |level3_stat_text = 2% more Area of Effect | ||
|level3_stat1_id = active_skill_area_of_effect_+%_final | |level3_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 70: | Line 65: | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 23 | |level4_level_requirement = 23 | ||
|level4_damage_effectiveness = | |level4_damage_effectiveness = 137 | ||
|level4_damage_multiplier = | |level4_damage_multiplier = 136.8 | ||
|level4_stat_text = 3% more Area of Effect | |level4_stat_text = 3% more Area of Effect | ||
|level4_stat1_id = active_skill_area_of_effect_+%_final | |level4_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 77: | Line 72: | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 27 | |level5_level_requirement = 27 | ||
|level5_damage_effectiveness = | |level5_damage_effectiveness = 141 | ||
|level5_damage_multiplier = | |level5_damage_multiplier = 140.8 | ||
|level5_stat_text = 4% more Area of Effect | |level5_stat_text = 4% more Area of Effect | ||
|level5_stat1_id = active_skill_area_of_effect_+%_final | |level5_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 84: | Line 79: | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 31 | |level6_level_requirement = 31 | ||
|level6_damage_effectiveness = | |level6_damage_effectiveness = 145 | ||
|level6_damage_multiplier = | |level6_damage_multiplier = 144.7 | ||
|level6_stat_text = 5% more Area of Effect | |level6_stat_text = 5% more Area of Effect | ||
|level6_stat1_id = active_skill_area_of_effect_+%_final | |level6_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 91: | Line 86: | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 35 | |level7_level_requirement = 35 | ||
|level7_damage_effectiveness = | |level7_damage_effectiveness = 149 | ||
|level7_damage_multiplier = | |level7_damage_multiplier = 148.7 | ||
|level7_stat_text = 6% more Area of Effect | |level7_stat_text = 6% more Area of Effect | ||
|level7_stat1_id = active_skill_area_of_effect_+%_final | |level7_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 98: | Line 93: | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 38 | |level8_level_requirement = 38 | ||
|level8_damage_effectiveness = | |level8_damage_effectiveness = 153 | ||
|level8_damage_multiplier = | |level8_damage_multiplier = 152.6 | ||
|level8_stat_text = 7% more Area of Effect | |level8_stat_text = 7% more Area of Effect | ||
|level8_stat1_id = active_skill_area_of_effect_+%_final | |level8_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 105: | Line 100: | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 41 | |level9_level_requirement = 41 | ||
|level9_damage_effectiveness = | |level9_damage_effectiveness = 157 | ||
|level9_damage_multiplier = | |level9_damage_multiplier = 156.6 | ||
|level9_stat_text = 8% more Area of Effect | |level9_stat_text = 8% more Area of Effect | ||
|level9_stat1_id = active_skill_area_of_effect_+%_final | |level9_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 112: | Line 107: | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 44 | |level10_level_requirement = 44 | ||
|level10_damage_effectiveness = | |level10_damage_effectiveness = 161 | ||
|level10_damage_multiplier = | |level10_damage_multiplier = 160.5 | ||
|level10_stat_text = 9% more Area of Effect | |level10_stat_text = 9% more Area of Effect | ||
|level10_stat1_id = active_skill_area_of_effect_+%_final | |level10_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 119: | Line 114: | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 47 | |level11_level_requirement = 47 | ||
|level11_damage_effectiveness = | |level11_damage_effectiveness = 164 | ||
|level11_damage_multiplier = | |level11_damage_multiplier = 164.5 | ||
|level11_stat_text = 10% more Area of Effect | |level11_stat_text = 10% more Area of Effect | ||
|level11_stat1_id = active_skill_area_of_effect_+%_final | |level11_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 126: | Line 121: | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 50 | |level12_level_requirement = 50 | ||
|level12_damage_effectiveness = | |level12_damage_effectiveness = 168 | ||
|level12_damage_multiplier = | |level12_damage_multiplier = 168.4 | ||
|level12_stat_text = 11% more Area of Effect | |level12_stat_text = 11% more Area of Effect | ||
|level12_stat1_id = active_skill_area_of_effect_+%_final | |level12_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 133: | Line 128: | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 53 | |level13_level_requirement = 53 | ||
|level13_damage_effectiveness = | |level13_damage_effectiveness = 172 | ||
|level13_damage_multiplier = | |level13_damage_multiplier = 172.4 | ||
|level13_stat_text = 12% more Area of Effect | |level13_stat_text = 12% more Area of Effect | ||
|level13_stat1_id = active_skill_area_of_effect_+%_final | |level13_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 140: | Line 135: | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 56 | |level14_level_requirement = 56 | ||
|level14_damage_effectiveness = | |level14_damage_effectiveness = 176 | ||
|level14_damage_multiplier = | |level14_damage_multiplier = 176.3 | ||
|level14_stat_text = 13% more Area of Effect | |level14_stat_text = 13% more Area of Effect | ||
|level14_stat1_id = active_skill_area_of_effect_+%_final | |level14_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 147: | Line 142: | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 59 | |level15_level_requirement = 59 | ||
|level15_damage_effectiveness = | |level15_damage_effectiveness = 180 | ||
|level15_damage_multiplier = | |level15_damage_multiplier = 180.3 | ||
|level15_stat_text = 14% more Area of Effect | |level15_stat_text = 14% more Area of Effect | ||
|level15_stat1_id = active_skill_area_of_effect_+%_final | |level15_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 154: | Line 149: | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 62 | |level16_level_requirement = 62 | ||
|level16_damage_effectiveness = | |level16_damage_effectiveness = 184 | ||
|level16_damage_multiplier = | |level16_damage_multiplier = 184.2 | ||
|level16_stat_text = 15% more Area of Effect | |level16_stat_text = 15% more Area of Effect | ||
|level16_stat1_id = active_skill_area_of_effect_+%_final | |level16_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 161: | Line 156: | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 64 | |level17_level_requirement = 64 | ||
|level17_damage_effectiveness = | |level17_damage_effectiveness = 188 | ||
|level17_damage_multiplier = | |level17_damage_multiplier = 188.2 | ||
|level17_stat_text = 16% more Area of Effect | |level17_stat_text = 16% more Area of Effect | ||
|level17_stat1_id = active_skill_area_of_effect_+%_final | |level17_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 168: | Line 163: | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 66 | |level18_level_requirement = 66 | ||
|level18_damage_effectiveness = | |level18_damage_effectiveness = 192 | ||
|level18_damage_multiplier = | |level18_damage_multiplier = 192.1 | ||
|level18_stat_text = 17% more Area of Effect | |level18_stat_text = 17% more Area of Effect | ||
|level18_stat1_id = active_skill_area_of_effect_+%_final | |level18_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 175: | Line 170: | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 68 | |level19_level_requirement = 68 | ||
|level19_damage_effectiveness = | |level19_damage_effectiveness = 196 | ||
|level19_damage_multiplier = | |level19_damage_multiplier = 196.1 | ||
|level19_stat_text = 18% more Area of Effect | |level19_stat_text = 18% more Area of Effect | ||
|level19_stat1_id = active_skill_area_of_effect_+%_final | |level19_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 182: | Line 177: | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 70 | |level20_level_requirement = 70 | ||
|level20_damage_effectiveness = | |level20_damage_effectiveness = 200 | ||
|level20_damage_multiplier = | |level20_damage_multiplier = 200 | ||
|level20_stat_text = 19% more Area of Effect | |level20_stat_text = 19% more Area of Effect | ||
|level20_stat1_id = active_skill_area_of_effect_+%_final | |level20_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 189: | Line 184: | ||
|level21 = True | |level21 = True | ||
|level21_level_requirement = 72 | |level21_level_requirement = 72 | ||
|level21_damage_effectiveness = | |level21_damage_effectiveness = 204 | ||
|level21_damage_multiplier = | |level21_damage_multiplier = 203.9 | ||
|level21_stat_text = 20% more Area of Effect | |level21_stat_text = 20% more Area of Effect | ||
|level21_stat1_id = active_skill_area_of_effect_+%_final | |level21_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 196: | Line 191: | ||
|level22 = True | |level22 = True | ||
|level22_level_requirement = 74 | |level22_level_requirement = 74 | ||
|level22_damage_effectiveness = | |level22_damage_effectiveness = 208 | ||
|level22_damage_multiplier = | |level22_damage_multiplier = 207.9 | ||
|level22_stat_text = 21% more Area of Effect | |level22_stat_text = 21% more Area of Effect | ||
|level22_stat1_id = active_skill_area_of_effect_+%_final | |level22_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 203: | Line 198: | ||
|level23 = True | |level23 = True | ||
|level23_level_requirement = 76 | |level23_level_requirement = 76 | ||
|level23_damage_effectiveness = | |level23_damage_effectiveness = 212 | ||
|level23_damage_multiplier = | |level23_damage_multiplier = 211.8 | ||
|level23_stat_text = 22% more Area of Effect | |level23_stat_text = 22% more Area of Effect | ||
|level23_stat1_id = active_skill_area_of_effect_+%_final | |level23_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 210: | Line 205: | ||
|level24 = True | |level24 = True | ||
|level24_level_requirement = 78 | |level24_level_requirement = 78 | ||
|level24_damage_effectiveness = | |level24_damage_effectiveness = 216 | ||
|level24_damage_multiplier = | |level24_damage_multiplier = 215.8 | ||
|level24_stat_text = 23% more Area of Effect | |level24_stat_text = 23% more Area of Effect | ||
|level24_stat1_id = active_skill_area_of_effect_+%_final | |level24_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 217: | Line 212: | ||
|level25 = True | |level25 = True | ||
|level25_level_requirement = 80 | |level25_level_requirement = 80 | ||
|level25_damage_effectiveness = | |level25_damage_effectiveness = 220 | ||
|level25_damage_multiplier = | |level25_damage_multiplier = 219.7 | ||
|level25_stat_text = 24% more Area of Effect | |level25_stat_text = 24% more Area of Effect | ||
|level25_stat1_id = active_skill_area_of_effect_+%_final | |level25_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 224: | Line 219: | ||
|level26 = True | |level26 = True | ||
|level26_level_requirement = 82 | |level26_level_requirement = 82 | ||
|level26_damage_effectiveness = | |level26_damage_effectiveness = 224 | ||
|level26_damage_multiplier = | |level26_damage_multiplier = 223.7 | ||
|level26_stat_text = 25% more Area of Effect | |level26_stat_text = 25% more Area of Effect | ||
|level26_stat1_id = active_skill_area_of_effect_+%_final | |level26_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 231: | Line 226: | ||
|level27 = True | |level27 = True | ||
|level27_level_requirement = 84 | |level27_level_requirement = 84 | ||
|level27_damage_effectiveness = | |level27_damage_effectiveness = 228 | ||
|level27_damage_multiplier = | |level27_damage_multiplier = 227.6 | ||
|level27_stat_text = 26% more Area of Effect | |level27_stat_text = 26% more Area of Effect | ||
|level27_stat1_id = active_skill_area_of_effect_+%_final | |level27_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 238: | Line 233: | ||
|level28 = True | |level28 = True | ||
|level28_level_requirement = 86 | |level28_level_requirement = 86 | ||
|level28_damage_effectiveness = | |level28_damage_effectiveness = 232 | ||
|level28_damage_multiplier = | |level28_damage_multiplier = 231.6 | ||
|level28_stat_text = 27% more Area of Effect | |level28_stat_text = 27% more Area of Effect | ||
|level28_stat1_id = active_skill_area_of_effect_+%_final | |level28_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 245: | Line 240: | ||
|level29 = True | |level29 = True | ||
|level29_level_requirement = 88 | |level29_level_requirement = 88 | ||
|level29_damage_effectiveness = | |level29_damage_effectiveness = 236 | ||
|level29_damage_multiplier = | |level29_damage_multiplier = 235.5 | ||
|level29_stat_text = 28% more Area of Effect | |level29_stat_text = 28% more Area of Effect | ||
|level29_stat1_id = active_skill_area_of_effect_+%_final | |level29_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 252: | Line 247: | ||
|level30 = True | |level30 = True | ||
|level30_level_requirement = 90 | |level30_level_requirement = 90 | ||
|level30_damage_effectiveness = | |level30_damage_effectiveness = 239 | ||
|level30_damage_multiplier = | |level30_damage_multiplier = 239.5 | ||
|level30_stat_text = 29% more Area of Effect | |level30_stat_text = 29% more Area of Effect | ||
|level30_stat1_id = active_skill_area_of_effect_+%_final | |level30_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 259: | Line 254: | ||
|level31 = True | |level31 = True | ||
|level31_level_requirement = 91 | |level31_level_requirement = 91 | ||
|level31_damage_effectiveness = | |level31_damage_effectiveness = 241 | ||
|level31_damage_multiplier = | |level31_damage_multiplier = 241.4 | ||
|level31_stat_text = 29% more Area of Effect | |level31_stat_text = 29% more Area of Effect | ||
|level31_stat1_id = active_skill_area_of_effect_+%_final | |level31_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 266: | Line 261: | ||
|level32 = True | |level32 = True | ||
|level32_level_requirement = 92 | |level32_level_requirement = 92 | ||
|level32_damage_effectiveness = | |level32_damage_effectiveness = 243 | ||
|level32_damage_multiplier = | |level32_damage_multiplier = 243.4 | ||
|level32_stat_text = 30% more Area of Effect | |level32_stat_text = 30% more Area of Effect | ||
|level32_stat1_id = active_skill_area_of_effect_+%_final | |level32_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 273: | Line 268: | ||
|level33 = True | |level33 = True | ||
|level33_level_requirement = 93 | |level33_level_requirement = 93 | ||
|level33_damage_effectiveness = | |level33_damage_effectiveness = 245 | ||
|level33_damage_multiplier = | |level33_damage_multiplier = 245.4 | ||
|level33_stat_text = 30% more Area of Effect | |level33_stat_text = 30% more Area of Effect | ||
|level33_stat1_id = active_skill_area_of_effect_+%_final | |level33_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 280: | Line 275: | ||
|level34 = True | |level34 = True | ||
|level34_level_requirement = 94 | |level34_level_requirement = 94 | ||
|level34_damage_effectiveness = | |level34_damage_effectiveness = 247 | ||
|level34_damage_multiplier = | |level34_damage_multiplier = 247.4 | ||
|level34_stat_text = 31% more Area of Effect | |level34_stat_text = 31% more Area of Effect | ||
|level34_stat1_id = active_skill_area_of_effect_+%_final | |level34_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 287: | Line 282: | ||
|level35 = True | |level35 = True | ||
|level35_level_requirement = 95 | |level35_level_requirement = 95 | ||
|level35_damage_effectiveness = | |level35_damage_effectiveness = 249 | ||
|level35_damage_multiplier = | |level35_damage_multiplier = 249.3 | ||
|level35_stat_text = 31% more Area of Effect | |level35_stat_text = 31% more Area of Effect | ||
|level35_stat1_id = active_skill_area_of_effect_+%_final | |level35_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 294: | Line 289: | ||
|level36 = True | |level36 = True | ||
|level36_level_requirement = 96 | |level36_level_requirement = 96 | ||
|level36_damage_effectiveness = | |level36_damage_effectiveness = 251 | ||
|level36_damage_multiplier = | |level36_damage_multiplier = 251.3 | ||
|level36_stat_text = 32% more Area of Effect | |level36_stat_text = 32% more Area of Effect | ||
|level36_stat1_id = active_skill_area_of_effect_+%_final | |level36_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 301: | Line 296: | ||
|level37 = True | |level37 = True | ||
|level37_level_requirement = 97 | |level37_level_requirement = 97 | ||
|level37_damage_effectiveness = | |level37_damage_effectiveness = 253 | ||
|level37_damage_multiplier = | |level37_damage_multiplier = 253.3 | ||
|level37_stat_text = 32% more Area of Effect | |level37_stat_text = 32% more Area of Effect | ||
|level37_stat1_id = active_skill_area_of_effect_+%_final | |level37_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 308: | Line 303: | ||
|level38 = True | |level38 = True | ||
|level38_level_requirement = 98 | |level38_level_requirement = 98 | ||
|level38_damage_effectiveness = | |level38_damage_effectiveness = 255 | ||
|level38_damage_multiplier = | |level38_damage_multiplier = 255.3 | ||
|level38_stat_text = 33% more Area of Effect | |level38_stat_text = 33% more Area of Effect | ||
|level38_stat1_id = active_skill_area_of_effect_+%_final | |level38_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 315: | Line 310: | ||
|level39 = True | |level39 = True | ||
|level39_level_requirement = 99 | |level39_level_requirement = 99 | ||
|level39_damage_effectiveness = | |level39_damage_effectiveness = 257 | ||
|level39_damage_multiplier = | |level39_damage_multiplier = 257.2 | ||
|level39_stat_text = 33% more Area of Effect | |level39_stat_text = 33% more Area of Effect | ||
|level39_stat1_id = active_skill_area_of_effect_+%_final | |level39_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 322: | Line 317: | ||
|level40 = True | |level40 = True | ||
|level40_level_requirement = 100 | |level40_level_requirement = 100 | ||
|level40_damage_effectiveness = | |level40_damage_effectiveness = 259 | ||
|level40_damage_multiplier = | |level40_damage_multiplier = 259.2 | ||
|level40_stat_text = 34% more Area of Effect | |level40_stat_text = 34% more Area of Effect | ||
|level40_stat1_id = active_skill_area_of_effect_+%_final | |level40_stat1_id = active_skill_area_of_effect_+%_final | ||
Line 403: | Line 398: | ||
*All spikes from one attack can hit a single target. The following methods increase the chance of multiple spikes hitting the same target: | *All spikes from one attack can hit a single target. The following methods increase the chance of multiple spikes hitting the same target: | ||
** Using earthshatter in a very small room makes all spikes land close to one another and the enemy. | ** Using earthshatter in a very small room makes all spikes land close to one another and the enemy. | ||
** The average number of hits out of 5 spikes will be 2. | |||
** Large enemies are easier to hit with all spikes than smaller enemies. | ** Large enemies are easier to hit with all spikes than smaller enemies. | ||
** The labyrinth helmet enchantment that gives plus 1 fissures. | ** The labyrinth helmet enchantment that gives plus 1 fissures. Do note that this is a legacy effect. | ||
** Increased [[area of effect]] will increase the length of the fissures and the size of the spike explosions. Therefore increased area of effect will not necessarily increase the chance of multiple spikes hitting a single target in all situations. However, when used in a small room that prevents spikes from moving outwards to their full length, increased area of effect will definitely increase the chance of multiple spikes hitting the same target. | ** Increased [[area of effect]] will increase the length of the fissures and the size of the spike explosions. Therefore increased area of effect will not necessarily increase the chance of multiple spikes hitting a single target in all situations. However, when used in a small room that prevents spikes from moving outwards to their full length, increased area of effect will definitely increase the chance of multiple spikes hitting the same target. | ||
*The spike damage is considered an attack that [[hit]]s. Therefore it will still gain damage from things like {{il|fist of war support}} and [[exert]]ed attacks from wacries. | *The spike damage is considered an attack that [[hit]]s. Therefore it will still gain damage from things like {{il|fist of war support}} and [[exert]]ed attacks from wacries. | ||
*Up to 15 spikes can be placed on the ground before enemies spawn, allowing for a maximum of 3 attacks worth of spike damage ready before a fight begins. | *Up to 15 spikes, without any gem quality, can be placed on the ground before enemies spawn, allowing for a maximum of 3 attacks worth of spike damage ready before a fight begins. | ||
*The total damage of 5 spikes hitting a single enemy is (70 x 5) = 350% of the damage of the fissure hit. | *The total damage of 5 spikes hitting a single enemy is (70 x 5) = 350% of the damage of the fissure hit. | ||
Line 417: | Line 413: | ||
| c1_pattern_value = %s%% | | c1_pattern_value = %s%% | ||
}} | }} | ||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
{{ | {{Alternate skill effect list}} | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.23.0| | ||
* Quality now causes the skill to Create +0-1 fissure and provides +0-3 Maximum Spikes, instead of providing 0-10% increased Area of Effect. | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now deals 200% of Base Damage, and has 200% Effectiveness of Added Damage at gem level 20 (previously 160%). | |||
}} | |||
{{Version history table row|3.13.0| | |||
* Spikes now have an explosion radius of 18 (from 20). | * Spikes now have an explosion radius of 18 (from 20). | ||
* Now has slightly more variance on the distance at which spikes will appear from the initial slam location. | * Now has slightly more variance on the distance at which spikes will appear from the initial slam location. | ||
{{Version history table row|3.12.0 | }} | ||
{{Version history table row|3.12.0| | |||
* Now has alternative quality | * Now has alternative quality | ||
{{Version history table row|3.11.0 | }} | ||
{{Version history table row|3.11.0| | |||
* Earthshatter has been added to the game. | * Earthshatter has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 17:49, 22 May 2024
Level: (1-20)
Cost: 8 Mana
Attack Speed: 80% of base
Attack Damage: (125-200)% of base
Effectiveness of Added Damage: (125-200)%Requires Level 12Slam the ground, sending out rectangular fissures that deal area damage to enemies and thrust a spike from the ground when they end. Warcries or other Slam Attacks performed by you or allied players near any spike will cause them to shatter, damaging surrounding enemies. Works with Maces, Sceptres, Axes, Staves and Unarmed.Base duration is 6.00 seconds
(0-19)% more Area of Effect
Shattering Spikes deal 30% less damage
Maximum 15 Spikes
Creates 5 fissures
Additional Effects From 1-20% Quality:
Creates +(0.05-1) fissures
+(0.15-3) Maximum SpikesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 12Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemEarthshatter
Earthshatter is a melee slam attack skill. When used, it sends out multiple fissures outwards that creates a spike at the end of its path. When these spikes are hit by a slam skill or a warcry, they detonate to deal area of effect damage.
Skill functions and interactions
Ancestral Warchief: Even though this skill is tagged as a slam skill, it will not trigger Earthshatter's shattering spikes.
Fissure damage only hits enemies 1 time per attack, no matter how many fissures it creates.
Spikes
- All spikes from one attack can hit a single target. The following methods increase the chance of multiple spikes hitting the same target:
- Using earthshatter in a very small room makes all spikes land close to one another and the enemy.
- The average number of hits out of 5 spikes will be 2.
- Large enemies are easier to hit with all spikes than smaller enemies.
- The labyrinth helmet enchantment that gives plus 1 fissures. Do note that this is a legacy effect.
- Increased area of effect will increase the length of the fissures and the size of the spike explosions. Therefore increased area of effect will not necessarily increase the chance of multiple spikes hitting a single target in all situations. However, when used in a small room that prevents spikes from moving outwards to their full length, increased area of effect will definitely increase the chance of multiple spikes hitting the same target.
- The spike damage is considered an attack that hits. Therefore it will still gain damage from things like Fist of War SupportFist of War SupportSlam, Attack, Melee, AoE, Support
Icon: X
Level: (1-20)
Cost & Reservation Multiplier: 140%Requires Level 38Supports slam skills, providing a powerful boost when they're used, with a delay before they can be boosted again. Cannot support Vaal skills or triggered skills. Cannot modify the skills of minions. Only skills you use yourself can receive the boost.Attacks with Supported Skill are Ancestrally Boosted, no more than once every (2.5-1.8) seconds
Ancestral Boost does not apply to repeats of the Attack
Ancestrally Boosted Slams deal (70-98)% more Damage with Hits
Ancestrally Boosted Slams deal (50-69)% more Damage with Ailments
Ancestrally Boosted Slams have (40-59)% increased Area of Effect
Additional Effects From 1-20% Quality:
Supported Skills have (0.5-10)% increased Area of EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. and exerted attacks from wacries. - Up to 15 spikes, without any gem quality, can be placed on the ground before enemies spawn, allowing for a maximum of 3 attacks worth of spike damage ready before a fight begins.
- The total damage of 5 spikes hitting a single enemy is (70 x 5) = 350% of the damage of the fissure hit.
Gem level progression
Level | Damage Effectiveness | Attack Damage | more AoE | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 12 | 33 | 125% | 125% | N/A | 0 | 0 |
2 | 15 | 39 | 129% | 128.9% | 1% | 15249 | 15249 |
3 | 19 | 48 | 133% | 132.9% | 2% | 41517 | 56766 |
4 | 23 | 56 | 137% | 136.8% | 3% | 81983 | 138749 |
5 | 27 | 64 | 141% | 140.8% | 4% | 147968 | 286717 |
6 | 31 | 73 | 145% | 144.7% | 5% | 250557 | 537274 |
7 | 35 | 81 | 149% | 148.7% | 6% | 405086 | 942360 |
8 | 38 | 88 | 153% | 152.6% | 7% | 447718 | 1390078 |
9 | 41 | 94 | 157% | 156.6% | 8% | 615318 | 2005396 |
10 | 44 | 100 | 161% | 160.5% | 9% | 834639 | 2840035 |
11 | 47 | 106 | 164% | 164.5% | 10% | 1570760 | 4410795 |
12 | 50 | 113 | 168% | 168.4% | 11% | 1633987 | 6044782 |
13 | 53 | 119 | 172% | 172.4% | 12% | 2151030 | 8195812 |
14 | 56 | 125 | 176% | 176.3% | 13% | 2812189 | 11008001 |
15 | 59 | 132 | 180% | 180.3% | 14% | 5099360 | 16107361 |
16 | 62 | 138 | 184% | 184.2% | 15% | 9400731 | 25508092 |
17 | 64 | 142 | 188% | 188.2% | 16% | 15273366 | 40781458 |
18 | 66 | 146 | 192% | 192.1% | 17% | 26286582 | 67068040 |
19 | 68 | 151 | 196% | 196.1% | 18% | 62890590 | 129958630 |
20 | 70 | 155 | 200% | 200% | 19% | 212046017 | 342004647 |
21 | 72 | 159 | 204% | 203.9% | 20% | N/A | N/A |
22 | 74 | N/A | 208% | 207.9% | 21% | N/A | N/A |
23 | 76 | N/A | 212% | 211.8% | 22% | N/A | N/A |
24 | 78 | N/A | 216% | 215.8% | 23% | N/A | N/A |
25 | 80 | N/A | 220% | 219.7% | 24% | N/A | N/A |
26 | 82 | N/A | 224% | 223.7% | 25% | N/A | N/A |
27 | 84 | N/A | 228% | 227.6% | 26% | N/A | N/A |
28 | 86 | N/A | 232% | 231.6% | 27% | N/A | N/A |
29 | 88 | N/A | 236% | 235.5% | 28% | N/A | N/A |
30 | 90 | N/A | 239% | 239.5% | 29% | N/A | N/A |
31 | 91 | N/A | 241% | 241.4% | 29% | N/A | N/A |
32 | 92 | N/A | 243% | 243.4% | 30% | N/A | N/A |
33 | 93 | N/A | 245% | 245.4% | 30% | N/A | N/A |
34 | 94 | N/A | 247% | 247.4% | 31% | N/A | N/A |
35 | 95 | N/A | 249% | 249.3% | 31% | N/A | N/A |
36 | 96 | N/A | 251% | 251.3% | 32% | N/A | N/A |
37 | 97 | N/A | 253% | 253.3% | 32% | N/A | N/A |
38 | 98 | N/A | 255% | 255.3% | 33% | N/A | N/A |
39 | 99 | N/A | 257% | 257.2% | 33% | N/A | N/A |
40 | 100 | N/A | 259% | 259.2% | 34% | N/A | N/A |
Item acquisition
Earthshatter can drop anywhere.
Recipes
Earthshatter can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
6 | The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox." - Ezomyte Proverb | Random level 20 gem | A |
3 | Gemcutter's PromiseGemcutter's Promise3Gem Quality: +20%"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter | Random gem with 20% quality | A |
1 | Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item Item drops after killing {0} monstersRight click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters. | Random gem with 1–20% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Quest reward
This item is given as a quest reward for the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 | ✗ | ✗ | ✗ | ✓ | ✓ | ✗ | ✗ |
Vendor reward
This item can be bought at the listed NPC vendors, after completing the following quests:
Class → | Witch | Shadow | Ranger | Duelist | Marauder | Templar | Scion |
---|---|---|---|---|---|---|---|
Quest ↓ | |||||||
The Siren's Cadence Act 1 Nessa | ✗ | ✗ | ✗ | ✓ | ✓ | ✓ | ✓ |
A Fixture of Fate Act 3 Siosa | ✓ | ||||||
Fallen from Grace Act 6 Lilly Roth | ✓ |
Related helmet enchantments
The following helmet enchantments affect Earthshatter.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Earthshatter Damage 1 | 66 | Merciless Labyrinth | Earthshatter deals 25% increased Damage | helmet 100 |
Enchantment Earthshatter Damage 2 | 75 | Eternal Labyrinth | Earthshatter deals 40% increased Damage | helmet 100 |
Enchantment Earthshatter Radius 1 | 66 | Merciless Labyrinth | Earthshatter has 16% increased Area of Effect | helmet 100 |
Enchantment Earthshatter Radius 2 | 75 | Eternal Labyrinth | Earthshatter has 24% increased Area of Effect | helmet 100 |
Enchantment Earthshatter Additional Spike 1 | 75 | Eternal Labyrinth | Earthshatter creates +1 fissures | helmet 100 |
Alternate skill effects
Earthshatter has the following alternate skill effects:
Item | Effect(s) |
---|---|
Verdant Earthshatter EffectVerdant Earthshatter EffectSkill Gem EffectYour Earthshatter becomes a Verdant Effect. | Your Earthshatter becomes a Verdant Effect. |
Version history
Version | Changes |
---|---|
3.23.0 |
|
3.15.0 |
|
3.13.0 |
|
3.12.0 |
|
3.11.0 |
|