Awakened Vicious Projectiles Support: Difference between revisions
>Vinibot |
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|tags = support_gem, gem, default | |tags = support_gem, gem, default | ||
|metadata_id = Metadata/Items/Gems/SupportGemViciousProjectilesPlus | |metadata_id = Metadata/Items/Gems/SupportGemViciousProjectilesPlus | ||
|help_text = This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the | |help_text = This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | ||
|is_awakened_support_gem = true | |||
|dexterity_percent = 100 | |dexterity_percent = 100 | ||
|gem_tags = Projectile, Attack, Physical, Chaos, Support | |gem_tags = Projectile, Attack, Physical, Chaos, Support | ||
Line 14: | Line 15: | ||
|support_gem_letter = d | |support_gem_letter = d | ||
|required_level = 72 | |required_level = 72 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = Supported Skills deal | |quality_type1_stat_text = Supported Skills deal (0.5-10)% increased Physical Damage | ||
|quality_type1_breakpoints = 2.0 | |||
|quality_type1_stat1_id = physical_damage_+% | |quality_type1_stat1_id = physical_damage_+% | ||
|quality_type1_stat1_value = | |quality_type1_stat1_value = 500 | ||
| | |static_cost_multiplier = 130 | ||
|static_damage_effectiveness = 100 | |static_damage_effectiveness = 100 | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
Line 24: | Line 26: | ||
|static_stat1_id = support_projectile_attack_speed_+%_final | |static_stat1_id = support_projectile_attack_speed_+%_final | ||
|static_stat1_value = -10 | |static_stat1_value = -10 | ||
|stat_text = Supported Skills deal ( | |stat_text = Supported Skills deal (50-59)% more Chaos Damage over Time<br>Supported Skills deal (50-59)% more Physical Damage over Time<br>Supported Skills deal (50-59)% more Physical Projectile Attack Damage<br>Supported Skills have 10% less Projectile Attack Speed | ||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 72 | |level1_level_requirement = 72 | ||
|level1_stat_text = Supported Skills deal | |level1_stat_text = Supported Skills deal 50% more Chaos Damage over Time<br>Supported Skills deal 50% more Physical Damage over Time<br>Supported Skills deal 50% more Physical Projectile Attack Damage | ||
|level1_stat1_id = | |level1_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level1_stat1_value = | |level1_stat1_value = 50 | ||
|level1_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level1_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level1_stat2_value = | |level1_stat2_value = 50 | ||
|level1_stat3_id = | |level1_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level1_stat3_value = | |level1_stat3_value = 50 | ||
|level2 = True | |level2 = True | ||
|level2_level_requirement = 74 | |level2_level_requirement = 74 | ||
|level2_stat_text = Supported Skills deal | |level2_stat_text = Supported Skills deal 51% more Chaos Damage over Time<br>Supported Skills deal 51% more Physical Damage over Time<br>Supported Skills deal 51% more Physical Projectile Attack Damage | ||
|level2_stat1_id = | |level2_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level2_stat1_value = | |level2_stat1_value = 51 | ||
|level2_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level2_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level2_stat2_value = | |level2_stat2_value = 51 | ||
|level2_stat3_id = | |level2_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level2_stat3_value = | |level2_stat3_value = 51 | ||
|level3 = True | |level3 = True | ||
|level3_level_requirement = 76 | |level3_level_requirement = 76 | ||
|level3_stat_text = Supported Skills deal | |level3_stat_text = Supported Skills deal 52% more Chaos Damage over Time<br>Supported Skills deal 52% more Physical Damage over Time<br>Supported Skills deal 52% more Physical Projectile Attack Damage | ||
|level3_stat1_id = | |level3_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level3_stat1_value = | |level3_stat1_value = 52 | ||
|level3_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level3_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level3_stat2_value = | |level3_stat2_value = 52 | ||
|level3_stat3_id = | |level3_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level3_stat3_value = | |level3_stat3_value = 52 | ||
|level4 = True | |level4 = True | ||
|level4_level_requirement = 78 | |level4_level_requirement = 78 | ||
|level4_stat_text = Supported Skills deal | |level4_stat_text = Supported Skills deal 53% more Chaos Damage over Time<br>Supported Skills deal 53% more Physical Damage over Time<br>Supported Skills deal 53% more Physical Projectile Attack Damage | ||
|level4_stat1_id = | |level4_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level4_stat1_value = | |level4_stat1_value = 53 | ||
|level4_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level4_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level4_stat2_value = | |level4_stat2_value = 53 | ||
|level4_stat3_id = | |level4_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level4_stat3_value = | |level4_stat3_value = 53 | ||
|level5 = True | |level5 = True | ||
|level5_level_requirement = 80 | |level5_level_requirement = 80 | ||
|level5_stat_text = Supported Skills deal | |level5_stat_text = Supported Skills deal 59% more Chaos Damage over Time<br>Supported Skills deal 59% more Physical Damage over Time<br>Supported Skills deal 59% more Physical Projectile Attack Damage | ||
|level5_stat1_id = | |level5_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level5_stat1_value = | |level5_stat1_value = 59 | ||
|level5_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level5_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level5_stat2_value = | |level5_stat2_value = 59 | ||
|level5_stat3_id = | |level5_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level5_stat3_value = | |level5_stat3_value = 59 | ||
|level6 = True | |level6 = True | ||
|level6_level_requirement = 82 | |level6_level_requirement = 82 | ||
|level6_stat_text = Supported Skills deal | |level6_stat_text = Supported Skills deal 60% more Chaos Damage over Time<br>Supported Skills deal 60% more Physical Damage over Time<br>Supported Skills deal 60% more Physical Projectile Attack Damage | ||
|level6_stat1_id = | |level6_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level6_stat1_value = | |level6_stat1_value = 60 | ||
|level6_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level6_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level6_stat2_value = | |level6_stat2_value = 60 | ||
|level6_stat3_id = | |level6_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level6_stat3_value = | |level6_stat3_value = 60 | ||
|level7 = True | |level7 = True | ||
|level7_level_requirement = 84 | |level7_level_requirement = 84 | ||
|level7_stat_text = Supported Skills deal | |level7_stat_text = Supported Skills deal 60% more Chaos Damage over Time<br>Supported Skills deal 60% more Physical Damage over Time<br>Supported Skills deal 60% more Physical Projectile Attack Damage | ||
|level7_stat1_id = | |level7_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level7_stat1_value = | |level7_stat1_value = 60 | ||
|level7_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level7_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level7_stat2_value = | |level7_stat2_value = 60 | ||
|level7_stat3_id = | |level7_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level7_stat3_value = | |level7_stat3_value = 60 | ||
|level8 = True | |level8 = True | ||
|level8_level_requirement = 86 | |level8_level_requirement = 86 | ||
|level8_stat_text = Supported Skills deal | |level8_stat_text = Supported Skills deal 61% more Chaos Damage over Time<br>Supported Skills deal 61% more Physical Damage over Time<br>Supported Skills deal 61% more Physical Projectile Attack Damage | ||
|level8_stat1_id = | |level8_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level8_stat1_value = | |level8_stat1_value = 61 | ||
|level8_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level8_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level8_stat2_value = | |level8_stat2_value = 61 | ||
|level8_stat3_id = | |level8_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level8_stat3_value = | |level8_stat3_value = 61 | ||
|level9 = True | |level9 = True | ||
|level9_level_requirement = 88 | |level9_level_requirement = 88 | ||
|level9_stat_text = Supported Skills deal | |level9_stat_text = Supported Skills deal 61% more Chaos Damage over Time<br>Supported Skills deal 61% more Physical Damage over Time<br>Supported Skills deal 61% more Physical Projectile Attack Damage | ||
|level9_stat1_id = | |level9_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level9_stat1_value = | |level9_stat1_value = 61 | ||
|level9_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level9_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level9_stat2_value = | |level9_stat2_value = 61 | ||
|level9_stat3_id = | |level9_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level9_stat3_value = | |level9_stat3_value = 61 | ||
|level10 = True | |level10 = True | ||
|level10_level_requirement = 90 | |level10_level_requirement = 90 | ||
|level10_stat_text = Supported Skills deal | |level10_stat_text = Supported Skills deal 62% more Chaos Damage over Time<br>Supported Skills deal 62% more Physical Damage over Time<br>Supported Skills deal 62% more Physical Projectile Attack Damage | ||
|level10_stat1_id = | |level10_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level10_stat1_value = | |level10_stat1_value = 62 | ||
|level10_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level10_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level10_stat2_value = | |level10_stat2_value = 62 | ||
|level10_stat3_id = | |level10_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level10_stat3_value = | |level10_stat3_value = 62 | ||
|level11 = True | |level11 = True | ||
|level11_level_requirement = 91 | |level11_level_requirement = 91 | ||
|level11_stat_text = Supported Skills deal | |level11_stat_text = Supported Skills deal 62% more Chaos Damage over Time<br>Supported Skills deal 62% more Physical Damage over Time<br>Supported Skills deal 62% more Physical Projectile Attack Damage | ||
|level11_stat1_id = | |level11_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level11_stat1_value = | |level11_stat1_value = 62 | ||
|level11_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level11_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level11_stat2_value = | |level11_stat2_value = 62 | ||
|level11_stat3_id = | |level11_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level11_stat3_value = | |level11_stat3_value = 62 | ||
|level12 = True | |level12 = True | ||
|level12_level_requirement = 92 | |level12_level_requirement = 92 | ||
|level12_stat_text = Supported Skills deal | |level12_stat_text = Supported Skills deal 63% more Chaos Damage over Time<br>Supported Skills deal 63% more Physical Damage over Time<br>Supported Skills deal 63% more Physical Projectile Attack Damage | ||
|level12_stat1_id = | |level12_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level12_stat1_value = | |level12_stat1_value = 63 | ||
|level12_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level12_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level12_stat2_value = | |level12_stat2_value = 63 | ||
|level12_stat3_id = | |level12_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level12_stat3_value = | |level12_stat3_value = 63 | ||
|level13 = True | |level13 = True | ||
|level13_level_requirement = 93 | |level13_level_requirement = 93 | ||
|level13_stat_text = Supported Skills deal | |level13_stat_text = Supported Skills deal 63% more Chaos Damage over Time<br>Supported Skills deal 63% more Physical Damage over Time<br>Supported Skills deal 63% more Physical Projectile Attack Damage | ||
|level13_stat1_id = | |level13_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level13_stat1_value = | |level13_stat1_value = 63 | ||
|level13_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level13_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level13_stat2_value = | |level13_stat2_value = 63 | ||
|level13_stat3_id = | |level13_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level13_stat3_value = | |level13_stat3_value = 63 | ||
|level14 = True | |level14 = True | ||
|level14_level_requirement = 94 | |level14_level_requirement = 94 | ||
|level14_stat_text = Supported Skills deal | |level14_stat_text = Supported Skills deal 64% more Chaos Damage over Time<br>Supported Skills deal 64% more Physical Damage over Time<br>Supported Skills deal 64% more Physical Projectile Attack Damage | ||
|level14_stat1_id = | |level14_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level14_stat1_value = | |level14_stat1_value = 64 | ||
|level14_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level14_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level14_stat2_value = | |level14_stat2_value = 64 | ||
|level14_stat3_id = | |level14_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level14_stat3_value = | |level14_stat3_value = 64 | ||
|level15 = True | |level15 = True | ||
|level15_level_requirement = 95 | |level15_level_requirement = 95 | ||
|level15_stat_text = Supported Skills deal | |level15_stat_text = Supported Skills deal 64% more Chaos Damage over Time<br>Supported Skills deal 64% more Physical Damage over Time<br>Supported Skills deal 64% more Physical Projectile Attack Damage | ||
|level15_stat1_id = | |level15_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level15_stat1_value = | |level15_stat1_value = 64 | ||
|level15_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level15_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level15_stat2_value = | |level15_stat2_value = 64 | ||
|level15_stat3_id = | |level15_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level15_stat3_value = | |level15_stat3_value = 64 | ||
|level16 = True | |level16 = True | ||
|level16_level_requirement = 96 | |level16_level_requirement = 96 | ||
|level16_stat_text = Supported Skills deal | |level16_stat_text = Supported Skills deal 65% more Chaos Damage over Time<br>Supported Skills deal 65% more Physical Damage over Time<br>Supported Skills deal 65% more Physical Projectile Attack Damage | ||
|level16_stat1_id = | |level16_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level16_stat1_value = | |level16_stat1_value = 65 | ||
|level16_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level16_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level16_stat2_value = | |level16_stat2_value = 65 | ||
|level16_stat3_id = | |level16_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level16_stat3_value = | |level16_stat3_value = 65 | ||
|level17 = True | |level17 = True | ||
|level17_level_requirement = 97 | |level17_level_requirement = 97 | ||
|level17_stat_text = Supported Skills deal | |level17_stat_text = Supported Skills deal 65% more Chaos Damage over Time<br>Supported Skills deal 65% more Physical Damage over Time<br>Supported Skills deal 65% more Physical Projectile Attack Damage | ||
|level17_stat1_id = | |level17_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level17_stat1_value = | |level17_stat1_value = 65 | ||
|level17_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level17_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level17_stat2_value = | |level17_stat2_value = 65 | ||
|level17_stat3_id = | |level17_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level17_stat3_value = | |level17_stat3_value = 65 | ||
|level18 = True | |level18 = True | ||
|level18_level_requirement = 98 | |level18_level_requirement = 98 | ||
|level18_stat_text = Supported Skills deal | |level18_stat_text = Supported Skills deal 66% more Chaos Damage over Time<br>Supported Skills deal 66% more Physical Damage over Time<br>Supported Skills deal 66% more Physical Projectile Attack Damage | ||
|level18_stat1_id = | |level18_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level18_stat1_value = | |level18_stat1_value = 66 | ||
|level18_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level18_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level18_stat2_value = | |level18_stat2_value = 66 | ||
|level18_stat3_id = | |level18_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level18_stat3_value = | |level18_stat3_value = 66 | ||
|level19 = True | |level19 = True | ||
|level19_level_requirement = 99 | |level19_level_requirement = 99 | ||
|level19_stat_text = Supported Skills deal | |level19_stat_text = Supported Skills deal 66% more Chaos Damage over Time<br>Supported Skills deal 66% more Physical Damage over Time<br>Supported Skills deal 66% more Physical Projectile Attack Damage | ||
|level19_stat1_id = | |level19_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level19_stat1_value = | |level19_stat1_value = 66 | ||
|level19_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level19_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level19_stat2_value = | |level19_stat2_value = 66 | ||
|level19_stat3_id = | |level19_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level19_stat3_value = | |level19_stat3_value = 66 | ||
|level20 = True | |level20 = True | ||
|level20_level_requirement = 100 | |level20_level_requirement = 100 | ||
|level20_stat_text = Supported Skills deal | |level20_stat_text = Supported Skills deal 67% more Chaos Damage over Time<br>Supported Skills deal 67% more Physical Damage over Time<br>Supported Skills deal 67% more Physical Projectile Attack Damage | ||
|level20_stat1_id = | |level20_stat1_id = support_phys_chaos_projectile_chaos_damage_over_time_+%_final | ||
|level20_stat1_value = | |level20_stat1_value = 67 | ||
|level20_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | |level20_stat2_id = support_phys_chaos_projectile_physical_damage_over_time_+%_final | ||
|level20_stat2_value = | |level20_stat2_value = 67 | ||
|level20_stat3_id = | |level20_stat3_id = support_projectile_attack_physical_damage_+%_final | ||
|level20_stat3_value = | |level20_stat3_value = 67 | ||
|gem_description = Supports projectile attack skills. | |gem_description = Supports projectile attack skills. | ||
|level1_dexterity_requirement = 114 | |level1_dexterity_requirement = 114 | ||
Line 217: | Line 219: | ||
|level5_experience = 1919590318 | |level5_experience = 1919590318 | ||
|level6_dexterity_requirement = 129 | |level6_dexterity_requirement = 129 | ||
|drop_areas = MavenHub | |||
|drop_text = Can drop from either version of the [[Maven]], from [[Maven's Invitation]]s, or from Maven-witnessed map bosses. | |||
|drop_monsters = Metadata/Monsters/MavenBoss/TheMaven | |||
|release_version = 3.9.0 | |release_version = 3.9.0 | ||
}} | }} | ||
'''Awakened Vicious Projectiles''' is the [[Awakened support gem|awakened]] variant of {{il|Vicious Projectiles Support}} obtainable in [[maps]]. | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
* Although the gem itself requires the skill to have a projectile and attack tag to support a skill, the Chaos and Physical Damage over Time Multipliers do not specify that the Damage over Time must originate from a projectile. This can be used in a few niche situations where either a skill has distinct melee weapon/ranged weapon animation variations e.g. {{il|Frenzy}}, {{il|Puncture}}, and {{il|Elemental Hit}} - or when a skill is considered a melee skill (therefore not projectile) but has a projectile component e.g. {{il|Molten Strike}}, {{il|Lightning Strike}}, {{il|Frost Blades}}, and {{il|Wild Strike}}. In both situations, Poison, Decay, or Bleeding will all benefit from the damage multiplier without suffering an attack speed loss. | |||
==Gem level progression== | ==Gem level progression== | ||
{{ | {{Skill progression | ||
| c1_abbr = more<br>Physical<br>Projectile<br>Attack<br>Damage | |||
| c1_header = x% more Physical Projectile Attack Damage | |||
| c1_pattern_extract = (%d+)%% more Physical Projectile Attack Damage | |||
| c1_pattern_value = %d%% | |||
| c2_abbr = more<br>Physical<br>DoT | |||
| c2_header = Supported Skills deal x% more Physical Damage over Time | |||
| c2_pattern_extract = Supported Skills deal (%d+)%% more Physical Damage over Time | |||
| c2_pattern_value = %d%% | |||
| c3_abbr = more<br>Chaos<br>DoT | |||
| c3_header = Supported Skills deal x% more Chaos Damage over Time | |||
| c3_pattern_extract = Supported Skills deal (%d+)%% more Chaos Damage over Time | |||
| c3_pattern_value = %d%% | |||
}} | |||
{{Item acquisition}} | {{Item acquisition}} | ||
Line 230: | Line 249: | ||
==Version history== | ==Version history== | ||
{{Version history table header}} | {{Version history table header}} | ||
{{Version history table row|3. | {{Version history table row|3.16.0| | ||
* Awakened Vicious Projectiles now grants {{c|mod|Supported Skills deal 53% more Chaos Damage over Time}} at gem level 4 (unchanged), up to 59% at gem level 5 (previously 54%). | |||
* Now grants {{c|mod|Supported Skills deal 53% more Physical Damage over Time }}at gem level 4 (unchanged), up to 59% at gem level 5 (previously 54%). | |||
* Now grants {{c|mod|Supported Skills deal 53% more Physical Projectile Attack Damage }}at gem level 4 (unchanged), up to 59% at gem level 5 (previously 54%). | |||
}} | |||
{{Version history table row|3.15.0d| | |||
* Awakened Vicious Projectiles Support now has a Cost and Reservation Multiplier of 130% (previously 140%). | |||
}} | |||
{{Version history table row|3.15.0| | |||
* Now has a 140% Cost and Reservation Multiplier (previously 120%). | |||
* Quality now grants {{c|mod|Supported Skills deal 0-10% increased Physical Damage}} (previously 0-20%). | |||
* Supported Skills now deal 50-54% more Physical Projectile Attack Damage (previously 60-64%). | |||
* Supported Skills now deal 50-54% more Physical Damage over Time (previously 60-64%). | |||
* Supported Skills now deal 50-54% more Chaos Damage over Time (previously 60-64%). | |||
}} | |||
{{Version history table row|3.9.0| | |||
* Awakened Vicious Projectiles Support has been added to the game. | * Awakened Vicious Projectiles Support has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 17:12, 22 May 2024
Icon: d
Level: (1-5)
Cost & Reservation Multiplier: 130%Requires Level 72Supports projectile attack skills.Supported Skills deal (50-59)% more Chaos Damage over Time
Supported Skills deal (50-59)% more Physical Damage over Time
Supported Skills deal (50-59)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
Drop restricted
Drop level: 72
The Maven's Crucible
Can drop from either version of the Maven, from Maven's Invitations, or from Maven-witnessed map bosses.Vendor Offer
1x Scroll FragmentMetadata
Item class: Support Gem
Metadata ID: Metadata/Items/Gems/SupportGemViciousProjectilesPlus
Awakened Vicious Projectiles is the awakened variant of Vicious Projectiles SupportVicious Projectiles SupportProjectile, Attack, Physical, Chaos, Support
Icon: d
Level: (1-20)
Cost & Reservation Multiplier: 130%Requires Level 18Supports projectile attack skills.Supported Skills deal (30-49)% more Chaos Damage over Time
Supported Skills deal (30-49)% more Physical Damage over Time
Supported Skills deal (30-49)% more Physical Projectile Attack Damage
Supported Skills have 10% less Projectile Attack Speed
Additional Effects From 1-20% Quality:
Supported Skills deal (0.5-10)% increased Physical DamageThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. obtainable in maps.
Skill functions and interactions
- Although the gem itself requires the skill to have a projectile and attack tag to support a skill, the Chaos and Physical Damage over Time Multipliers do not specify that the Damage over Time must originate from a projectile. This can be used in a few niche situations where either a skill has distinct melee weapon/ranged weapon animation variations e.g. FrenzyFrenzyAttack, Projectile, Melee, Strike, Bow
Level: (1-20)
Cost: 10 Mana
Attack Damage: (115-135)% of base
Effectiveness of Added Damage: (115-135)%Requires Level 16Performs an attack that gives the character a frenzy charge if it hits. Frenzy charges increase your attack speed.5% more Attack Damage per Frenzy Charge
5% more Attack Speed per Frenzy Charge
Additional Effects From 1-20% Quality:
+(0.1-2)% more Attack Damage per Frenzy Charge
+(0.1-2)% more Attack Speed per Frenzy ChargePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., PuncturePunctureAttack, Projectile, Duration, Melee, Strike, Physical, Bow
Level: (1-20)
Cost: 6 Mana
Attack Speed: 70% of base
Attack Damage: (134-164)% of base
Effectiveness of Added Damage: (135-165)%Requires Level 4Punctures enemies, causing a bleeding debuff, which will be affected by modifiers to skill duration. Puncture works with bows, daggers, claws or swords.Base duration is 8.00 seconds
(3-75) to (4-113) Added Attack Physical Damage
(30-49)% more Damage with Bleeding
Causes Bleeding
Additional Effects From 1-20% Quality:
+(1-20)% more Damage with BleedingPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Elemental HitElemental HitAttack, Projectile, Melee, Strike, Fire, Cold, Lightning, AoE, Prismatic, Bow
Level: (1-20)
Cost: (7-11) Mana
AoE Radius: 10Requires Level 12Each attack with this skill will choose an element at random, and will only be able to deal damage of that element. If the attack hits an enemy, it will deal damage in an area around them, with the radius being larger if that enemy is suffering from an ailment of the chosen element. It will avoid choosing the same element twice in a row.(18-391) to (33-726) Added Cold Damage
(22-480) to (40-891) Added Fire Damage
(3-75) to (67-1467) Added Lightning Damage
Only Deals Damage of the chosen Element
Deals no Damage of other Damage Types
(30-49)% chance to Freeze, Shock and Ignite
Base radius is 1 metre
80% more Area Radius against Enemies affected by an Ailment of the chosen Element
10% more Damage per Elemental Ailment on the Enemy
Additional Effects From 1-20% Quality:
+(0.25-5)% more Damage per Elemental Ailment on the EnemyPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. - or when a skill is considered a melee skill (therefore not projectile) but has a projectile component e.g. Molten StrikeMolten StrikeAttack, Projectile, AoE, Melee, Strike, Fire
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-185)% of base
Effectiveness of Added Damage: (110-185)%
Projectile Speed: 750Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.(2-75) to (3-113) Added Fire Damage
Fires 4 Projectiles
60% of Physical Damage Converted to Fire Damage
+(0.2-0.6) metres to Melee Strike Range
Projectiles deal 50% less Damage with Hits and Ailments
Additional Effects From 1-20% Quality:
Projectiles deal (0.5-10)% more Damage with Hits and AilmentsPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Lightning StrikeLightning StrikeAttack, Projectile, Melee, Strike, Lightning
Level: (1-20)
Cost: 6 Mana
Attack Damage: (135-225)% of base
Effectiveness of Added Damage: (135-225)%Requires Level 12Infuses your melee weapon with electrical energies as you swing. In addition to converting some of your physical damage to lightning damage, the stored energy is released from the weapon as projectiles as you strike, flying out to hit farther-away enemies. The projectiles cannot miss if the melee attack hit a target.50% of Physical Damage Converted to Lightning Damage
(1-9) to (13-179) Added Lightning Damage
Fires 3 Projectiles
Additional Effects From 1-20% Quality:
Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., Frost BladesFrost BladesAttack, Projectile, Melee, Strike, Cold
Level: (1-20)
Cost: 6 Mana
Attack Damage: (110-225)% of base
Effectiveness of Added Damage: (110-225)%
Projectile Speed: 2250Attack enemies with increased range, releasing icy blades from the first enemy hit which fly at other enemies. Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage
Fires (5-8) Projectiles
60% of Physical Damage Converted to Cold Damage
+(1.8-2.1) metres to Melee Strike Range
Additional Effects From 1-20% Quality:
Fires +(0.1-2) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket., and Wild StrikeWild StrikeAttack, Melee, Strike, Lightning, Cold, Fire, Projectile, AoE, Chaining, Prismatic
Level: (1-20)
Cost: 6 Mana
Attack Damage: (160-231)% of base
Effectiveness of Added Damage: (160-231)%
Projectile Speed: 1800Requires Level 28Your melee weapon strikes enemies, converting physical damage to a random element. Then, depending on the element chosen, it releases a fiery explosion, an arcing bolt of lightning, or an icy wave. It will avoid choosing the same element twice in a row.Projectiles Pierce all Targets
Beams Chain (4-7) Times
Fires 3 Projectiles
(0-19)% increased Area of Effect
100% of Physical Damage Converted to Fire, Cold or Lightning Damage
Additional Effects From 1-20% Quality:
(1-20)% chance to Freeze, Shock and IgnitePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.. In both situations, Poison, Decay, or Bleeding will all benefit from the damage multiplier without suffering an attack speed loss.
Gem level progression
Level | more Physical Projectile Attack Damage | more Physical DoT | more Chaos DoT | Exp. | Total Exp. | ||
---|---|---|---|---|---|---|---|
1 | 72 | 114 | 50% | 50% | 50% | 0 | 0 |
2 | 74 | 117 | 51% | 51% | 51% | 413615669 | 413615669 |
3 | 76 | 120 | 52% | 52% | 52% | 454977235 | 868592904 |
4 | 78 | 123 | 53% | 53% | 53% | 500474959 | 1369067863 |
5 | 80 | 126 | 59% | 59% | 59% | 550522455 | 1919590318 |
6 | 82 | 129 | 60% | 60% | 60% | N/A | N/A |
7 | 84 | N/A | 60% | 60% | 60% | N/A | N/A |
8 | 86 | N/A | 61% | 61% | 61% | N/A | N/A |
9 | 88 | N/A | 61% | 61% | 61% | N/A | N/A |
10 | 90 | N/A | 62% | 62% | 62% | N/A | N/A |
11 | 91 | N/A | 62% | 62% | 62% | N/A | N/A |
12 | 92 | N/A | 63% | 63% | 63% | N/A | N/A |
13 | 93 | N/A | 63% | 63% | 63% | N/A | N/A |
14 | 94 | N/A | 64% | 64% | 64% | N/A | N/A |
15 | 95 | N/A | 64% | 64% | 64% | N/A | N/A |
16 | 96 | N/A | 65% | 65% | 65% | N/A | N/A |
17 | 97 | N/A | 65% | 65% | 65% | N/A | N/A |
18 | 98 | N/A | 66% | 66% | 66% | N/A | N/A |
19 | 99 | N/A | 66% | 66% | 66% | N/A | N/A |
20 | 100 | N/A | 67% | 67% | 67% | N/A | N/A |
Item acquisition
Awakened Vicious Projectiles Support has restrictions on where or how it can drop. Can drop from either version of the Maven, from Maven's Invitations, or from Maven-witnessed map bosses.
Area restrictions
This item can be acquired in the following areas:
Monster restrictions
This item can be acquired from the following monsters:
Recipes
Awakened Vicious Projectiles Support can be created from the following recipes:
Amount | Part | Description | Meta |
---|---|---|---|
3 | The CheaterThe Cheater3Level 6 Awakened Support Gem Quality: +20% CorruptedSometimes the best way to achieve greatness is to use a shortcut. | Random corrupted level 6 awakened support gem with 20% quality | A |
9 | Desecrated VirtueDesecrated Virtue9Level 6 Awakened Support Gem Quality: +23% CorruptedAwoken virtuous slivers of the void, defiled by the avaricious, seized by the tyrannical. | Random corrupted level 6 awakened support gem with 23% quality | A |
1 | The VoidThe Void1Reach into the Void and claim your prize. | Random divination card set exchange | A |
Version history
Version | Changes |
---|---|
3.16.0 |
|
3.15.0d |
|
3.15.0 |
|
3.9.0 |
|