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{{About|the game mechanic}} | {{About|the game mechanic}} | ||
'''Harvest''' is a league mechanic where the player fights monsters in [[The Sacred Grove]] to access various [[Harvest crafting]] options that they provide. | |||
This page discusses the current iteration of the Harvest mechanic - see the [[Harvest league]] page for a discussion of the mechanic as it was originally introduced. | |||
== | == The Sacred Grove == | ||
{{main|The Sacred Grove}} | |||
[[File:The_Sacred_Grove.png|thumb|right|300px|A portal to The Sacred Grove.]] | |||
[[Maps]] have a chance to contain a portal to [[the Sacred Grove]]. Each Sacred Grove instance contains 2-4 Lifeforce Dispersers, which are each attached to two patches of seeds. Each seed patch shows a list of monsters that will spawn from the patch, and the type of [[Lifeforce]] (colour) they will drop, as well as the tiers of the seeds. | |||
Players can choose which patch to activate - when a patch is chosen, the other patch attached to the Lifeforce Disperser withers, and monsters spawn from the activated patch. These monsters drop [[Crystallised Lifeforce]] which can be used for crafting recipes at the [[Horticrafting Station]]. | |||
Depending on the tiers of the seeds, greater amounts of Lifeforce can drop. They go from a dull gray for the lowest tier, white, light blue, and then an orange-brown to denote the highest tier which has special loot and enemies explained further below. The seeds are ordered by tier from lowest to highest when read from top to bottom in the encounter. | |||
The Sacred Grove is part of the map instance it is entered from, which means map modifiers apply within the Grove as well. Area quantity from [[map modifiers]], [[quality]], [[fragment]]s, and [[Eldritch Altar]]s will affect the amount of Lifeforce dropped by monsters, though with reduced (~50%) effectiveness.<ref>Testing documented on the [[Prohibited Library (community)|Prohibited Library]] discord https://discord.com/channels/991073626721763429/991092701837525052/1023411088097824768</ref><ref>https://github.com/ForgottenArbiter/forgottenarbiter.github.io/blob/dev/_posts/2022-12-03-Poe-Harvest-Mechanics.md</ref> (Player quantity modifiers have no effect.)<ref>Testing documented on the [[Prohibited Library (community)|Prohibited Library]] discord https://discord.com/channels/991073626721763429/991092200957952152/1012362753542991892</ref> | |||
===Bosses=== | |||
There is a small chance for a tier 4 seed patch to spawn, which contain a Boss monster. Their names have an orange-brown color, like unique items. It is possible for more than one copy of a T4 seed to appear in a plot, and it is possible for the boss to get duplicated via Harvest passives. | |||
* [[Janaar, the Omen]] ({{c|primal|Primal}}) | |||
* [[Namharim, Born of Night]] ({{c|vivid|Vivid}}) | |||
* [[Ersi, Mother of Thorns]] ({{c|wild|Wild}}) | |||
Each boss can also sometimes drop their exclusive unique items: {{il|Plume of Pursuit}}, {{il|The Felbog Fang}}, and {{il|Bear's Girdle}} respectively. | |||
These boss monsters have a chance to drop a {{il|Sacred Blossom}}, a [[map fragment]] which opens another instance of the Sacred Grove containing a boss fight with [[Oshabi, Avatar of the Grove]]. Oshabi is guaranteed to drop a {{il|Sacred Crystallised Lifeforce}} when defeated, which is used for high-end Harvest crafts. | |||
== Harvest crafts == | |||
{{main|Harvest crafting}} | |||
{{main|List of harvest crafting options}} | |||
== | ==Related Atlas passive skills== | ||
{{Query base passive skills | |||
|q_where= | |||
passive_skills.ID LIKE "%Atlas%" AND | |||
passive_skills.ID LIKE "%Harvest%" AND | |||
passive_skills.ID NOT LIKE "%mastery%" AND | |||
passive_skills.int_ID != "59781" | |||
}} | |||
== | ==Related Scarabs== | ||
=== | {{Drop enabled base item table | ||
|where= | |||
items.class_id="MapFragment" | |||
AND items.name LIKE "Harvest Scarab%" | |||
|large=1 | |||
|description=1 | |||
}} | |||
==Version history== | |||
Harvest was originally introduced in the [[Harvest league]] (version 3.11.0). In its original form, the player had to place down plants and lifeforce dispersers and tanks to grow the [[seed|seeds]], which rewarded a random Harvest craft. It was added to the core game in [[version 3.13.0]] (''[[Echoes of the Atlas]]'' expansion) in a significantly modified form, removing the need for players to grow the harvest crops. In [[version 3.19.0]], Harvest was reworked, with plants no longer giving random crafts and instead having monsters drop Lifeforce that are used to pay for Harvest crafting recipes. | |||
{{Version history table header}} | |||
{{Version history table row|3.19.1| | |||
* Lowered the number of Rare and Magic monsters spawned during [[Harvest Boss]] encounters. | |||
* The [[Horticrafting Station]] now displays how much Lifeforce of each type you have available. | |||
}} | |||
{{Version history table row|3.19.0d| | |||
* Reduced the life of [[Primal Blisterlord]] by 23%, [[Primal Crushclaw]] by 15%, and [[Vivid Devourer]] by 15%, in order to bring them more in line with other Harvest monsters. | |||
* Reduced the life of all other Harvest monsters, bringing the Harvest monster life more in line with monsters found in other league content. | |||
* These changes do not affect the [[Spectre|Spectred]] versions of these monsters. | |||
}} | |||
{{Version history table row|3.19.0c| | |||
* Increased the Lifeforce yield in Harvest encounters in lower Map tiers. | |||
}} | |||
{{Version history table row|3.19.0| | |||
* Harvest monsters are no longer associated with specific crafting options and do not grant uses of crafting options on death. Instead, monsters defeated now drop a stack of lifeforce. | |||
* Lifeforce are tradable currency items which come in three types, Primal, Wild and Vivid, matching the three types of Harvest monster. Slots for these items have been added to the Currency Stash Tab. | |||
* Lifeforce can be used at the [[Horticrafting Station]], which has been reworked, in your hideout. Instead of functioning as a way to store crafts for later use, the Horticrafting Station is now similar to the Crafting Bench, providing a list of every Harvest crafting option to choose from. | |||
* Each craft costs a certain amount of lifeforce to use. They can be used as many times as you like, as long as you have the necessary lifeforce. | |||
* [[Harvest#Boss|Harvest Bosses]], including Oshabi, Avatar of the Grove, are now encountered more frequently. | |||
* Oshabi, Avatar of the Grove, no longer drops Infused Beachheads, Dedication, Gift and Tribute to the Goddess, Lures, Infused Engineer's Orbs, or {{il|Facetor's Lens|Facetor's Lenses}}. She now has a chance to drop Crystallised Lifeforce, which can be used for a specific set of crafting options. | |||
* The Harvest crafting options have been overhauled. Many have been rebalanced and tweaked, while others have been removed or found new homes. | |||
* Harvest crafting options currently stored in Horticrafting Stations will be deleted upon the release of 3.19.0. Use them before you lose them! | |||
* {{il|Dedication to the Goddess|Dedication}}, {{il|Gift to the Goddess|Gift}} and {{il|Tribute to the Goddess}} now have a chance to drop from reward chests at the end of the Eternal Labyrinth. | |||
* {{il|Infused Beachhead}} Unique Maps now have a chance to drop from the Tier 15 The Beachhead Unique Map Boss encounter. | |||
* [[Lure]]s and {{il|Infused Engineer's Orb|Infused Engineer's Orbs}} can no longer be obtained. | |||
* The Bumper Crop Notable Atlas Passive no longer grants "The Sacred Grove in your Maps contains an additional Harvest". Instead, it now grants "The Sacred Grove in your Maps has 50% chance to contain an additional Harvest". | |||
* The Heart of the Grove Notable Atlas Passive no longer grants "Harvest Bosses in your Maps always drop a {{il|Sacred Blossom}}". Instead, it now grants "Harvest Crops in your maps have 60% increased chance to contain a Tier 4 Plant". | |||
* The Bountiful Harvest Notable Atlas Passive now grants Harvested Plants in your Maps have 10% chance to spawn an additional Monster (previously 50%). | |||
* The small Harvest Atlas Passives that granted "Plants Harvested in your Maps have 3% chance to give an additional Crafting option" now provide "Harvest Monsters in your Maps drop 3% increased quantity of Lifeforce". | |||
* The Harvest Sextant modifiers that granted "Plants Harvested in your Maps are more likely to give less common Crafting Options" has been replaced with a modifier that causes Lifeforce dropped by Harvest Monsters in your Maps to be duplicated. | |||
}} | |||
{{Version history table row|3.17.0| | |||
* Added a new Harvest craft that allows you to change a Conqueror Fragment into another random Conqueror Fragment of that type. | |||
* Added a new Harvest craft that allows you to sacrifice a Tier 14 Map or higher to create a random Conqueror-occupied Map. | |||
* Stored crafts that exchange Sextants for another type of Sextant have been removed from Horticrafting Stations. | |||
* Stored crafts that change a Pale Court Key into another random Pale Court Key have been removed from Horticrafting Stations. | |||
}} | |||
{{Version history table row|3.16.0| | |||
* Crafts that previously reforged a Normal or Magic item to a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier. | |||
* Crafts that previously reforged a Rare with a specific Modifier now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier. | |||
* Crafts that previously reforged a Rare with a specific Modifier, and made that Modifier group more common, now reforge a Normal, Magic or Rare item into a Rare with a specific Modifier, and make that Modifier group more common. | |||
}} | |||
{{Version history table row|3.14.0| | |||
*Harvest was deemed to be far too rewarding and has been adjusted in various ways, with a Balance Manifesto (https://www.pathofexile.com/forum/view-thread/3069670) published on the subject. | |||
*Increased the chance for Map Areas to contain The Sacred Grove by 60%. The chance to encounter a Zana mission requiring you to complete a Harvest encounter has also been increased by the same amount. | |||
*The Sacred Grove now contains a minimum of three pairs of plots that can be harvested from. | |||
*The Heart of the Grove encounter will no longer appear in place of a normal Harvest encounter. Instead, it can now be accessed through a Sacred Blossom map fragment that sometimes drops from Tier 4 Harvest bosses. | |||
*Completing the Heart of the Grove encounter for the first time now unlocks 5 extra Horticrafting Station crafting slots, allowing you to store up to a maximum of 15 crafting options. | |||
*Crafts are no longer guaranteed from seeds. | |||
*Now, seeds of Tiers 1, 2 and 3 each have a chance to provide a craft, with Tier 4 seeds still guaranteeing a craft. | |||
*The number of Tier 2 and 3 seeds encountered in Harvest Plots has remained unchanged, so the encounters will remain as challenging as they were before. | |||
*Some crafts that had overly-deterministic behaviour have been removed: | |||
**Most Annulment-type crafts (crafts that removed a modifier of a specific type) | |||
**All type-specific Divine crafts (crafts that rerolled the value of specific modifiers). | |||
*Type-specific Exalted crafts (crafts that augmented modifiers of specific types to items) can now only be applied to non-influenced items. This does not apply to the existing modifier which applies an Influenced modifier to an already Influenced item. | |||
*Crafts that added random Atlas Influences to certain types of non-Influenced items have been removed. In their place, crafts that randomise the existing Influence on an item while also reforging it with new modifiers have been added. | |||
*Rebalanced the weightings of seeds so that you're seeing type-specific crafts at a more equal rate (for example Cold, Fire and Lightning). | |||
*The weightings of crafts have also been rebalanced so that the more powerful crafts such as the Exalted-type crafts are now rarer. | |||
*Weaker crafts such as "Set an item to three sockets" have also been removed, making the higher tier versions of these crafts more common. | |||
}} | |||
{{Version history table row|3.13.0| | |||
* Harvest has been added to the core game and has been vastly reworked. It no longer contains a garden-building component, nor a permanent garden of your own. Instead, you now have a chance to discover a portal to an established Sacred Grove in maps, which contains several different harvestable plots. | |||
* Each plot is presented as a pair of options. Harvesting one plot destroys the other, so choose carefully. Like previously, harvesting will cause monsters to emerge, and upon defeating the monsters you'll be able to craft your items at the Lifeforce Collector. | |||
* Once you have completed your first Harvest, you will be given a Horticrafting Station which can store up to 10 crafting options. You'll be able to place a copy of the Horticrafting Station in your hideout, meaning you don't have to do all your crafting in the Sacred Grove. | |||
* On very rare occasions, you'll be able to harvest the Heart of the Grove and fight the Avatar of the Grove. | |||
* The Tier 3 Seed modifier that originally doubled Lifeforce from a harvest (from the Primal Reborn monster) now instead causes crafting options to be Lucky (they will roll outcomes twice and select the rarest outcome). | |||
}} | |||
{{Version history table row|3.11.2b| | |||
* Harvest characters will soon be migrated to their respective parent leagues. The Sacred Grove and its contents have been removed. Harvest Infrastructure and Seeds outside of The Sacred Grove will be removed at a later date. | |||
}} | |||
{{Version history table row|3.11.0f| | |||
* Added highlighting to key words in '''Harvest crafting''' descriptions. | |||
* '''Seed Caches''' in [[maps]] now drop more '''seeds''' than before, scaling up per [[Map#Tiers|map tier]] so that you'll get double the number of '''seeds''' dropped from a [[Map#Tiers|Tier 16 map]]. | |||
* Weightings of crafting outcomes have been fixed and improved. Due to an error, many '''seed types''' couldn't spawn certain rare crafting outcomes before level 80. The combination of these changes and the increased '''seed''' drops will result in seeing the rare outcomes more frequently than before, especially in [[Map#Tiers|higher-tier maps]]. | |||
* The difference in rarity of '''Tier 2''' and '''Tier 3''' '''seeds''' has been flattened, so you'll see the rarer '''Tier 2''' and '''Tier 3''' '''seed''' types more often now. Their drop chance from '''Tier 1''' [[monsters]] has not been changed, meaning the increased '''Tier 1''' '''seed''' drops from [[Map#Tiers|higher-tier maps]] will result in more '''Tier 2''' '''seeds''', and by extension '''Tier 3'''. | |||
* Recently-hatched [[monsters]] are now [[resistance|resistant to damage]]. This will prevent you instantly destroying them with [[skills|abilities]] you have prepared before the start of the encounter. This is now consistent with our other league mechanics that give you time to prepare. | |||
* Fixed a bug which allowed players to fight the [[Harvest#Heart of the Grove|Heart of the Grove]] encounter multiple times from a single harvestable tree. | |||
}} | |||
{{Version history table row|3.11.0e| | |||
* Fixed an issue where some '''Harvest''' [[monsters]] would [[fleeing|flee]] much more often than intended. | |||
* Fixed a bug where some [[Unique items]] were yielding more [[Perandus Coin]]s than intended when sacrificed. This primarily affected [[Unique items]] that do not ordinarily drop. | |||
* Fixed a bug where the "Upgrade an [[Engineer's Orb]] to an [[Infused Engineer's Orb]]" '''Harvest craft''' only required 10 [[Lifeforce]], rather than 100. | |||
* Fixed a bug where a '''Harvest crafting''' method could give [[items]] with [[Abyss Socket]]s additional [[Abyss Socket]]s. | |||
}} | |||
{{Version history table row|3.11.0c| | |||
* Fixed some '''Harvest''' crafting options that either crashed or didn't work. | |||
}} | |||
{{Version history table row|3.11.0| | |||
* Introduced to the game. | |||
}} | |||
{{Version history table end}} | |||
== | ==References== | ||
{{reflist}} | |||
{{ | |||
[[Category:Game mechanics]] | [[Category:Game mechanics]] | ||
[[ru:Жатва (механика)]] | [[ru:Жатва (механика)]] |
Revision as of 12:56, 20 May 2024
Harvest is a league mechanic where the player fights monsters in The Sacred Grove to access various Harvest crafting options that they provide.
This page discusses the current iteration of the Harvest mechanic - see the Harvest league page for a discussion of the mechanic as it was originally introduced.
The Sacred Grove
Maps have a chance to contain a portal to the Sacred Grove. Each Sacred Grove instance contains 2-4 Lifeforce Dispersers, which are each attached to two patches of seeds. Each seed patch shows a list of monsters that will spawn from the patch, and the type of Lifeforce (colour) they will drop, as well as the tiers of the seeds.
Players can choose which patch to activate - when a patch is chosen, the other patch attached to the Lifeforce Disperser withers, and monsters spawn from the activated patch. These monsters drop Crystallised Lifeforce which can be used for crafting recipes at the Horticrafting Station. Depending on the tiers of the seeds, greater amounts of Lifeforce can drop. They go from a dull gray for the lowest tier, white, light blue, and then an orange-brown to denote the highest tier which has special loot and enemies explained further below. The seeds are ordered by tier from lowest to highest when read from top to bottom in the encounter.
The Sacred Grove is part of the map instance it is entered from, which means map modifiers apply within the Grove as well. Area quantity from map modifiers, quality, fragments, and Eldritch Altars will affect the amount of Lifeforce dropped by monsters, though with reduced (~50%) effectiveness.[1][2] (Player quantity modifiers have no effect.)[3]
Bosses
There is a small chance for a tier 4 seed patch to spawn, which contain a Boss monster. Their names have an orange-brown color, like unique items. It is possible for more than one copy of a T4 seed to appear in a plot, and it is possible for the boss to get duplicated via Harvest passives.
- Janaar, the Omen (Primal)
- Namharim, Born of Night (Vivid)
- Ersi, Mother of Thorns (Wild)
Each boss can also sometimes drop their exclusive unique items: Plume of PursuitPlume of Pursuit
Bone CircletEnergy Shield: (64-92)Requires Level 64, 73 Int(30-20)% reduced Cast Speed
(80-130)% increased Energy Shield
Non-critical strikes deal 80% less Damage
Spell Skills always deal Critical Strikes on final Repeat
Spell Skills cannot deal Critical Strikes except on final RepeatA dance as old as time., The Felbog FangThe Felbog Fang
Citrine AmuletRequires Level 61+(16-24) to Strength and Dexterity+(30-50) to Intelligence
(10-15)% increased Cast Speed
(10-15)% increased Area of Effect
Enemies Cursed by you are Hindered if 25% of Curse Duration expired
Your Curses have 25% increased Effect if 50% of Curse Duration expired
Enemies Cursed by you take 35% increased Damage if 75% of Curse Duration expiredDeath creeps closer; unseen, inexorable, hungry., and Bear's GirdleBear's Girdle
Leather BeltRequires Level 68+(25-40) to maximum LifeAdds (5-7) to (11-12) Physical Damage to Attacks
(20-30)% increased Stun Duration on Enemies
Nearby Enemies are Crushed while you have at least 25 Rage
(4-6)% increased Physical Damage per 10 Rage
+20 to Maximum RageSimple. Deadly. Unstoppable respectively.
These boss monsters have a chance to drop a Sacred BlossomSacred BlossomIt isn't the twisted transformative power of corruption that makes it so dangerous.
It is its ability to hide in plain sight.Open a portal to the Sacred Grove by using this item in a personal Map Device. Can only be used once., a map fragment which opens another instance of the Sacred Grove containing a boss fight with Oshabi, Avatar of the Grove. Oshabi is guaranteed to drop a Sacred Crystallised LifeforceSacred Crystallised LifeforceStack Size: 10Can be used at the Horticrafting bench in your hideout. when defeated, which is used for high-end Harvest crafts.
Harvest crafts
Related Atlas passive skills
Name | Stats |
---|---|
Additional Lifeforce from Harvest | Harvest Monsters in your Maps drop 3% increased Quantity of Lifeforce [1] [2] [3] [4] [5] [6] |
Crop Rotation | Harvest Crops in your Maps contain only Tier 1 Plants Harvesting Crops in your Maps has a chance to upgrade the Tier of Plants of different colours [1] |
Harvest Chance | Your Maps have +5% chance to contain The Sacred Grove [1] [2] [3] [4] Your Maps have +15% chance to contain The Sacred Grove [3] [4] Your Maps have +10% chance to contain The Sacred Grove [11] [12] [13] [14] [15] |
Harvest Monster Duplication Chance | Plants Harvested in your Maps have 3% chance to spawn duplicated Monsters [1] [2] |
Harvest non-Blue Plant Chance | Harvest Crops in your Maps have 10% reduced chance to grow Blue Plants [1] [2] |
Harvest non-Purple Plant Chance | Harvest Crops in your Maps have 10% reduced chance to grow Purple Plants [1] [2] |
Harvest non-Yellow Plant Chance | Harvest Crops in your Maps have 10% reduced chance to grow Yellow Plants [1] [2] |
Harvest Tier 3 Plant Chance | Harvest Crops in your Maps have 10% increased chance to contain Tier 3 Plants [1] [2] [3] |
Bountiful Harvest | Harvest Monsters in your Maps grant 200% increased Experience Harvested Plants in your Maps have 10% chance to spawn an additional Monster [1] |
Bumper Crop | The Sacred Grove in your Maps has 50% chance to contain an additional Harvest [1] |
Call of the Grove | Your Maps have +30% chance to contain The Sacred Grove [1] |
Doubling Season | Lifeforce dropped by Harvest Monsters in your Maps has 10% chance to be Duplicated [1] |
Heart of the Grove | Harvest Crops in your Maps have 60% increased chance to contain a Tier 4 Plant Harvests in your Maps have 10% chance for the unchosen Crop to not wilt [1] |
Primal Drought | Harvest Crops in your Maps have 25% reduced chance to grow Blue Plants [1] |
Vivid Drought | Harvest Crops in your Maps have 25% reduced chance to grow Yellow Plants [1] |
Wild Drought | Harvest Crops in your Maps have 25% reduced chance to grow Purple Plants [1] |
Related Scarabs
Item | Effect(s) |
---|---|
Harvest ScarabHarvest ScarabStack Size: 20Area contains the Sacred GroveHidden routes lead to vales of shadow and light...Can be used in a personal Map Device to add modifiers to a Map. | Area contains the Sacred Grove |
Harvest Scarab of CornucopiaHarvest Scarab of CornucopiaStack Size: 20If Area contains the Sacred Grove, it will contain up to 1 additional Tier 4 seed of each type, if possibleThe taller the tree, the better the fruit.Can be used in a personal Map Device to add modifiers to a Map. | If Area contains the Sacred Grove, it will contain up to 1 additional Tier 4 seed of each type, if possible |
Harvest Scarab of DoublingHarvest Scarab of DoublingStack Size: 20Lifeforce dropped by Harvest Monsters in Area is duplicated Harvest Monsters in Area have 100% more LifeA good season brings bounty.Can be used in a personal Map Device to add modifiers to a Map. | Lifeforce dropped by Harvest Monsters in Area is duplicated Harvest Monsters in Area have 100% more Life |
Version history
Harvest was originally introduced in the Harvest league (version 3.11.0). In its original form, the player had to place down plants and lifeforce dispersers and tanks to grow the seeds, which rewarded a random Harvest craft. It was added to the core game in version 3.13.0 (Echoes of the Atlas expansion) in a significantly modified form, removing the need for players to grow the harvest crops. In version 3.19.0, Harvest was reworked, with plants no longer giving random crafts and instead having monsters drop Lifeforce that are used to pay for Harvest crafting recipes.
Version | Changes |
---|---|
3.19.1 |
|
3.19.0d |
|
3.19.0c |
|
3.19.0 |
|
3.17.0 |
|
3.16.0 |
|
3.14.0 |
|
3.13.0 |
|
3.11.2b |
|
3.11.0f |
|
3.11.0e |
|
3.11.0c |
|
3.11.0 |
|
References
- ↑ Testing documented on the Prohibited Library discord https://discord.com/channels/991073626721763429/991092701837525052/1023411088097824768
- ↑ https://github.com/ForgottenArbiter/forgottenarbiter.github.io/blob/dev/_posts/2022-12-03-Poe-Harvest-Mechanics.md
- ↑ Testing documented on the Prohibited Library discord https://discord.com/channels/991073626721763429/991092200957952152/1012362753542991892