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{{stub}}
{{about|the debuff|the support gem|Impale Support}}
 
{{status
{{status
| name                  = Impale
| name                   = Impaled
| icon                   = Impale status icon.png
| type                  = Debuff
| type                  = Debuff
| description            = You're impaled by a hit, and will take a portion of that reflected hit damage when you are hit again.
| description            = You're impaled by a hit, and will take a portion of that reflected hit damage when you are hit again.
}}
}}


'''Impale''' is a [[debuff]] that deals additional [[physical damage]] to the affected target each time it is [[hit]].
'''Impale''' (displayed as '''Impaled''' in the status icon) is a [[debuff]] that deals additional [[physical damage]] to the affected target each time it is [[hit]].


==Mechanics==
==Mechanics==
When a [[hit]] applies impale to a target, 10% of that hit's [[physical damage]] is recorded before any [[damage mitigation]] is applied. Impale deals the recorded damage to that target each time it is hit. Impale does not have a limited duration; it remains in effect until the maximum number of hits is reached. By default, impale lasts for five hits. A target may have multiple impale effects on it at once, all of which deal damage to that target each time it is hit.<ref name="Skill Reveal" />
When a [[hit]] applies impale to a target, 10% of that hit's [[physical damage]] is recorded before any [[damage mitigation]] is applied. Impale then deals the recorded damage to that target each time it is hit after that. A hit from any source (including self-hits, such as from skills like [[Boneshatter]]) will cause impale to deal damage; it does not have to come from the character who inflicted impale.
 
Impale remains in effect for eight seconds or until the maximum number of hits is reached.<ref name="Impale Duration" /> By default, impale lasts for five hits. A target may have multiple impale effects on it at once. Each stack of impale will deal its own recorded damage to that target every time it is hit. The maximum number of impale stacks a target can have is inherently limited by how many hits the impales will last, as it is impossible to add new impales without consuming hits from existing impales.<ref name="Skill Reveal" />
 
Damage dealt by impale is considered [[reflect]]ed physical damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage ''you'' reflect, as seen on {{il|Crown of the Pale King}}.<ref name="Reflected Damage" /> Impale damage cannot be blocked or evaded. Effects that reduce or prevent the player from taking reflected damage will mitigate impale's damage.


The damage dealt by impale is considered [[reflect]]ed damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage ''you'' reflect, as seen on {{il|Crown of the Pale King}}.<ref name="Reflected Damage" />
===Damage scaling===
The damage that impale will deal implicitly scales with the amount of physical damage dealt by the hit that inflicts it. A higher amount of physical damage dealt up front results in a more damaging impale. The damage can be further increased by modifiers that grant {{c|mod|x% increased Impale Effect}}.
 
===Damage calculation===
'''Note''': All calculations below assume 100% impale chance to make them simple. They also assume solo gameplay.
No impale damage is done on the first hit to enemies. The second hit does 10% reflected damage. The third hit does 20%. Etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%.
This damage is then further multiplied by increased impale effect.
 
Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives.
*Maximum impale damage begins at 7 hits. The base is 60% reflected damage.
*All impale effect modifiers include 38% from the gem and 20% from passives = 58%.
*Final damage is (60 x 1.58) = 94% of the damage of the hit in impale damage.
*The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.
 
[[The Impaler]] causes impale damage to be calculated differently. Depending on the individual build this keystone may increase or decrease the impale damage.


==Sources==
==Sources==
===Active skill gems===
===Skill gems===
{{Query skill gems
{{Drop enabled gem table
|tables=skill_gems
|tables=skill_gems
|join=items._pageID=skill_gems._pageID
|join=items._pageID=skill_gems._pageID
|where=items.class="Active Skill Gems" AND (items.stat_text LIKE "%Impale%")
|where=items.class_id="Active Skill Gem" AND (items.stat_text LIKE "%Impale%")
}}
}}


===Support skill gems===
===Support gems===
{{Query skill gems
{{Drop enabled gem table
|tables=skill_gems
|tables=skill_gems
|join=items._pageID=skill_gems._pageID
|join=items._pageID=skill_gems._pageID
|where=items.class="Support Skill Gems" AND (items.stat_text LIKE "%Impale%")
|where=items.class_id="Support Skill Gem" AND (items.stat_text LIKE "%Impale%")
}}
 
==Related unique items==
The following [[unique item]]s are related to Impale:
{{Drop enabled unique item table
|where = items.stat_text LIKE "%Impale%"
|large=1
|base_item=1
|level=1
|stat=1
}}
 
==Related modifiers==
The following [[modifier]]s are related to Impale:
{{Query spawnable modifiers
|where = mod_stats.id LIKE "%Impale%" AND mods.generation_type NOT IN ("10", "24", "25", "26", "31") AND mods.domain NOT IN ( "5", "17" , "18" , "22", "27") AND mods.id != "SanctumSpecialCorruptionKeystoneTheImpaler"
|level=1
|stat_text=1
|spawn_weights=1
|generation_type =1
|domain=1
}}
;Crafted mods
{{Modifier table
|q_where = mods.stat_text LIKE "%Impale%" AND mods.id LIKE "%JunMaster2%"
|stat_text=1
|level=1
}}
}}


==Related helmet enchantments==
 
;Synthesis
{{Modifier table
|q_where = mods.stat_text LIKE "%Impale%" AND mods.id LIKE "%SynthesisImplicit%"
|stat_text=1
|level=1
}}
===Related helmet enchantments===
{{Modifier table
{{Modifier table
|q_where = mods.generation_type="10"
|q_where = mods.generation_type="10"
Line 37: Line 91:
|level=1
|level=1
}}
}}
===Area and monster mods===
{{Query spawnable modifiers
|where = mod_stats.id LIKE "%Impale%" AND mods.domain IN ( "5", "17", "18", "22", "27" )
|level=1
|stat_text=1
|spawn_weights=1
|generation_type =1
|domain=1
}}
===Legacy mods===
;Crucible
:[[Crucible]] is not yet added to the core game so that these mods can only be found in existing items in the permanent leagues
{{Query spawnable modifiers
|where = mod_stats.id LIKE "%Impale%" AND mods.generation_type = "31"
|level=1
|stat_text=1
|spawn_weights=1
}}
;Scourge
:[[Scourge]] is not added to the core game so that these mods can only be found in existing items in the permanent leagues
{{Modifier table
|q_where = mods.stat_text LIKE "%Impale%" AND mods.generation_type IN ("24" , "25", "26")
|level=1
|stat_text=1
|spawn_weights=1
}}
;Sentinel
:[[Sentinel]] mechanic is not added to the core game so that these mods can only be created in the permanent leagues by using legacy currency [[Recombinator]]s
{{Modifier table
|q_where = mods.domain="1" AND mods.stat_text LIKE "%Impale%" AND mods.name LIKE "%Sentinel%"
|stat_text=1
|level=1
}}
;Legacy crafted mods
These mods can only be crafted on items during [[Betrayal league]]s. After the league end they are replaced with 2nd generation crafted mods:
{{Modifier table
|q_where = mods.stat_text LIKE "%Impale%" AND mods.id LIKE "%JunMasterLocal%"
|stat_text=1
|level=1
}}
==Passive Skills==
These [[passive skill]]s are related to Impale:


==Ascendancy passive skills==
===Base passives===
{{Query base passive skills
|where=
  passive_skill_stats.id LIKE "%Impale%"
}}
 
===Cluster Jewel passive skills===
The following [[Cluster Jewel]] passives are related to Impale:
{{Passive skill table
|q_where=
  passive_skills.id LIKE "affliction%"
  AND passive_skills.stat_text LIKE "%impale%"
|large=1
|stat_text=1
}}
 
===Ascendancy passive skills===
There are [[Ascendancy passive skill]]s related to Impale:
There are [[Ascendancy passive skill]]s related to Impale:
{{Query ascendancy passive skills
{{Query ascendancy passive skills
|where=passive_skills.stat_text LIKE "%impale%"
}}
===Keystone passive skills===
{{Query keystone passive skills
|where=passive_skills.stat_text LIKE "%impale%"
|where=passive_skills.stat_text LIKE "%impale%"
}}
}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.5.0}}
{{Version history table row|3.5.0|
* Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target.
* Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target.
|}
}}
{{Version history table end}}
 
==See also==
* [[Call of Steel]]


==References==
==References==
{{reflist|refs=
{{reflist|refs=
<ref name="Skill Reveal">{{cite web|author=Natalia_GGG|date=November 19, 2018|title=Skill Reveal: Lancing Steel and Shattering Steel|url=https://www.pathofexile.com/forum/view-thread/2250295|publisher=Official Path of Exile Forums|accessdate=December 6, 2018}}</ref>
<ref name="Impale Duration">{{cite web
<ref name="Reflected Damage">{{cite web|author=Hrundi|date=November 18, 2018|title=Skill Reveal: Lancing Steel and Shattering Steel|url=https://www.reddit.com/r/pathofexile/comments/9ybkdx/skill_reveal_lancing_steel_and_shattering_steel/ea0j8ci/|publisher=Path of Exile Subreddit|accessdate=December 6, 2018}}</ref>
|author=Mark_GGG
|date=June 17, 2020
|title=All Notables and Keystones in Path of Exile: Harvest
|url=https://reddit.com/r/pathofexile/comments/haiecy/all_notables_and_keystones_in_path_of_exile/fv366up/?context=100
|publisher=Reddit
|accessdate=June 20, 2020
}}</ref>
<ref name="Skill Reveal">{{cite web
|author=Natalia_GGG
|date=November 19, 2018
|title=Skill Reveal: Lancing Steel and Shattering Steel
|url=https://www.pathofexile.com/forum/view-thread/2250295
|publisher=Official Path of Exile Forums
|accessdate=December 6, 2018
}}</ref>
<ref name="Reflected Damage">{{cite web
|author=Mark_GGG
|date=November 18, 2018
|title=Skill Reveal: Lancing Steel and Shattering Steel
|url=https://www.reddit.com/r/pathofexile/comments/9ybkdx/skill_reveal_lancing_steel_and_shattering_steel/ea0j8ci/
|publisher=Reddit
|accessdate=December 6, 2018
}}</ref>
}}
}}


[[Category:Debuffs]]
[[Category:Debuffs]]
[[ru:Прокол (эффект)]]

Revision as of 16:52, 12 May 2024

This page is about the debuff. For the support gem, see Impale Support.
Impaled
Debuff
Impale status icon.png
You're impaled by a hit, and will take a portion of that reflected hit damage when you are hit again.

Impale (displayed as Impaled in the status icon) is a debuff that deals additional physical damage to the affected target each time it is hit.

Mechanics

When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale then deals the recorded damage to that target each time it is hit after that. A hit from any source (including self-hits, such as from skills like Boneshatter) will cause impale to deal damage; it does not have to come from the character who inflicted impale.

Impale remains in effect for eight seconds or until the maximum number of hits is reached.[1] By default, impale lasts for five hits. A target may have multiple impale effects on it at once. Each stack of impale will deal its own recorded damage to that target every time it is hit. The maximum number of impale stacks a target can have is inherently limited by how many hits the impales will last, as it is impossible to add new impales without consuming hits from existing impales.[2]

Damage dealt by impale is considered reflected physical damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on Module Error: No results found for item using search term "item_name = Crown of the Pale King".[3] Impale damage cannot be blocked or evaded. Effects that reduce or prevent the player from taking reflected damage will mitigate impale's damage.

Damage scaling

The damage that impale will deal implicitly scales with the amount of physical damage dealt by the hit that inflicts it. A higher amount of physical damage dealt up front results in a more damaging impale. The damage can be further increased by modifiers that grant x% increased Impale Effect.

Damage calculation

Note: All calculations below assume 100% impale chance to make them simple. They also assume solo gameplay. No impale damage is done on the first hit to enemies. The second hit does 10% reflected damage. The third hit does 20%. Etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. This damage is then further multiplied by increased impale effect.

Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives.

  • Maximum impale damage begins at 7 hits. The base is 60% reflected damage.
  • All impale effect modifiers include 38% from the gem and 20% from passives = 58%.
  • Final damage is (60 x 1.58) = 94% of the damage of the hit in impale damage.
  • The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.

The Impaler causes impale damage to be calculated differently. Depending on the individual build this keystone may increase or decrease the impale damage.

Sources

Skill gems

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Lancing SteelLancing SteelAttack, Projectile, Physical
Level: (1-20)
Cost: (8-10) Mana
Attack Speed: 80% of base
Attack Damage: (63-106)% of base
Effectiveness of Added Damage: (63-106)%
Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage
Fires 4 Projectiles
Fires 50% more Projectiles per Steel Shard consumed
20% chance to Impale Enemies on Hit
Hits after the first on each Enemy deal 60% less Damage
Consumes up to 4 Steel Shards

Additional Effects From 1-20% Quality:
Fires +(0.05-1) Projectiles
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
28yesyesN/A
Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical
Level: (1-20)
Reservation: 10% Mana
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating
Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second
Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner
Base Duration of 10.00 seconds after being Placed
+1 second to Base Placed Banner Duration per Stage
When placed, 8% increased Area of Effect per Stage
You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks
When placed, 1% increased Aura effect per Stage
You and nearby Allies have (0-19)% increased Impale Effect

Additional Effects From 1-20% Quality:
(0.5-10)% increased effect of Aura
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
24yesN/AN/A

Support gems

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement
Impale SupportImpale SupportAttack, Physical, Support
Icon: I
Level: (1-20)
Cost & Reservation Multiplier: 130%
Requires Level 31Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on Hit
Supported Attacks have (0-28)% increased Impale Effect

Additional Effects From 1-20% Quality:
Supported Attacks have (0.5-10)% increased Impale Effect
This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket.
31yesyesN/A

Related unique items

The following unique items are related to Impale:

ItemBase ItemRequired levelStats

Related modifiers

The following modifiers are related to Impale:

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
Hunter'sItemPrefix68(13-16)% chance to Impale Enemies on Hit with Attacksgloves_basilisk 500
Hunter'sItemPrefix80(17-20)% chance to Impale Enemies on Hit with Attacksgloves_basilisk 500
of the CrusadeItemSuffix68(25-29)% increased Impale Effect2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
of the CrusadeItemSuffix68(12-16)% increased Impale Effectsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
of the CrusadeItemSuffix71(30-34)% increased Impale Effect2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
of the CrusadeItemSuffix71(17-21)% increased Impale Effectsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
of the CrusadeItemSuffix75(35-38)% increased Impale Effect2h_sword_crusader 500
2h_axe_crusader 500
2h_mace_crusader 500
bow_crusader 500
of the CrusadeItemSuffix75(22-25)% increased Impale Effectsword_crusader 500
axe_crusader 500
claw_crusader 500
dagger_crusader 500
rune_dagger_crusader 500
mace_crusader 500
AttackImpaleChanceEldritchImplicit1ItemEater of Worlds755% chance to Impale Enemies on Hit with Attacksno_tier_6_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicit3ItemEater of Worlds7515% chance to Impale Enemies on Hit with Attacksno_tier_4_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicit2ItemEater of Worlds7510% chance to Impale Enemies on Hit with Attacksno_tier_5_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicit5ItemEater of Worlds7525% chance to Impale Enemies on Hit with Attacksno_tier_2_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicit4ItemEater of Worlds7520% chance to Impale Enemies on Hit with Attacksno_tier_3_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicit6ItemEater of Worlds7530% chance to Impale Enemies on Hit with Attacksno_tier_1_eldritch_implicit 0
gloves 700
AttackImpaleChanceEldritchImplicitPinnaclePresence3ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacksno_tier_4_eldritch_implicit 0
gloves 140
AttackImpaleChanceEldritchImplicitPinnaclePresence4ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 40% chance to Impale Enemies on Hit with Attacksno_tier_3_eldritch_implicit 0
gloves 140
AttackImpaleChanceEldritchImplicitPinnaclePresence5ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 45% chance to Impale Enemies on Hit with Attacksno_tier_2_eldritch_implicit 0
gloves 140
AttackImpaleChanceEldritchImplicitPinnaclePresence6ItemEater of Worlds75While a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacksno_tier_1_eldritch_implicit 0
gloves 140
AttackImpaleChanceEldritchImplicitUniquePresence2ItemEater of Worlds75While a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacksno_tier_5_eldritch_implicit 0
gloves 350
AttackImpaleChanceEldritchImplicitUniquePresence3ItemEater of Worlds75While a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacksno_tier_4_eldritch_implicit 0
gloves 350
AttackImpaleChanceEldritchImplicitUniquePresence4ItemEater of Worlds75While a Unique Enemy is in your Presence, 30% chance to Impale Enemies on Hit with Attacksno_tier_3_eldritch_implicit 0
gloves 350
AttackImpaleChanceEldritchImplicitUniquePresence5ItemEater of Worlds75While a Unique Enemy is in your Presence, 35% chance to Impale Enemies on Hit with Attacksno_tier_2_eldritch_implicit 0
gloves 350
AttackImpaleChanceEldritchImplicitUniquePresence6ItemEater of Worlds75While a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacksno_tier_1_eldritch_implicit 0
gloves 350
of ImpalingJewelSuffix1(5-7)% chance to Impale Enemies on Hit with Attacksnot_str 250
default 350
SkeweringAbyss JewelPrefix75(3-4)% increased Impale Effectabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
LancingAbyss JewelPrefix86(5-6)% increased Impale Effectabyss_jewel_melee 300
abyss_jewel_ranged 300
abyss_jewel_caster 100
abyss_jewel_summoner 100
ChosenUnveiledPrefix60(120-139)% increased Physical Damage
(21-25)% chance to Impale Enemies on Hit with Attacks
wand 500
sceptre 500
dagger 500
weapon 1000
of ImpalingSanctified RelicSuffix75(20-30)% chance to Impale Enemies on Hit with Attacksdex_special_relic 600
default 150
Champion'sCharmPrefix81Impales you inflict last 1 additional Hitdex_animal_charm 10
str_animal_charm 10
ImperviousUber Map AreaPrefix1Monsters have a 50% chance to avoid Poison, Impale, and Bleedinghas_uber_map_prefix 96
ImpalingUber Map AreaPrefix1Monsters' Attacks have 60% chance to Impale on Hithas_uber_map_prefix 96
ImpalingUber Map AreaPrefix1When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within 1.8 metres
Monsters' Attacks Impale on Hit
uber_tier_map 50
Crafted mods
NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Chosen60(81-85)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
Chosen72(86-94)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
Chosen81(95-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks


Synthesis
NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
SynthesisImplicitAttackChanceToImpale11(6-10)% chance to Impale Enemies on Hit with Attacks

Related helmet enchantments

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Enchantment Lancing Steel Impale Chance 166Lancing Steel's additional Projectiles have +20% chance to Impale Enemies
Enchantment Lancing Steel Impale Chance 275Lancing Steel's additional Projectiles have +30% chance to Impale Enemies

Area and monster mods

NameDomainGeneration TypeFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
ImperviousAreaPrefix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 20% chance to avoid Poison, Impale, and Bleeding
uber_tier_map 0
low_tier_map 800
expedition_logbook 0
primordial_map 0
ImperviousAreaPrefix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 35% chance to avoid Poison, Impale, and Bleeding
uber_tier_map 0
mid_tier_map 800
expedition_logbook 0
primordial_map 0
ImperviousAreaPrefix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 50% chance to avoid Poison, Impale, and Bleeding
uber_tier_map 0
top_tier_map 800
maven_map 0
expedition_logbook 0
primordial_map 0
ImperviousAreaPrefix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 10% chance to avoid Poison, Impale, and Bleeding
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
ImperviousAreaPrefix110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
Monsters have a 50% chance to avoid Poison, Impale, and Bleeding
uber_tier_map 0
top_tier_map 0
maven_map 800
primordial_map 800
ImperviousAreaPrefix6810% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 20% chance to avoid Poison, Impale, and Bleeding
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
ImperviousAreaPrefix7310% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 35% chance to avoid Poison, Impale, and Bleeding
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
ImperviousAreaPrefix7810% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 50% chance to avoid Poison, Impale, and Bleeding
uber_tier_map 0
top_tier_map 0
expedition_logbook 800
ImpalingAreaPrefix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
Monsters' Attacks have 60% chance to Impale on Hit
uber_tier_map 0
maven_map 800
primordial_map 800
ImpalingAreaPrefix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 15% chance to Impale on Hit
uber_tier_map 0
expedition_logbook 800
ImpalingAreaPrefix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 60% chance to Impale on Hit
uber_tier_map 0
primordial_map 0
top_tier_map 800
ImpalingAreaPrefix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 25% chance to Impale on Hit
uber_tier_map 0
primordial_map 0
low_tier_map 800
ImpalingAreaPrefix116% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 40% chance to Impale on Hit
uber_tier_map 0
primordial_map 0
mid_tier_map 800
ImpalingAreaPrefix6816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 25% chance to Impale on Hit
uber_tier_map 0
expedition_logbook 800
ImpalingAreaPrefix7316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 40% chance to Impale on Hit
uber_tier_map 0
expedition_logbook 800
ImpalingAreaPrefix7816% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 60% chance to Impale on Hit
uber_tier_map 0
expedition_logbook 800
MapMonstersAvoidPoisonBleedBlindDelveDelve AreaDelve Area110% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 30% chance to avoid Poison, Impale, and Bleeding
default 1000
MapMonstersAvoidPoisonBleedBlindDelve2Delve AreaDelve Area5210% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 40% chance to avoid Poison, Impale, and Bleeding
default 1000
MapMonstersAvoidPoisonBleedBlindDelve3Delve AreaDelve Area17310% increased Quantity of Items found in this Area
6% increased Rarity of Items found in this Area
4% increased Pack size
Monsters have a 50% chance to avoid Poison, Impale, and Bleeding
default 1000
MapMonstersImpaleOnHitDelveDelve AreaDelve Area2016% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 15% chance to Impale on Hit
default 1000
MapMonstersImpaleOnHitDelve2Delve AreaDelve Area5216% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 25% chance to Impale on Hit
default 1000
MapMonstersImpaleOnHitDelve3Delve AreaDelve Area9216% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 40% chance to Impale on Hit
default 1000
MapMonstersImpaleOnHitDelve4_Delve AreaDelve Area17316% increased Quantity of Items found in this Area
9% increased Rarity of Items found in this Area
6% increased Pack size
Monsters' Attacks have 60% chance to Impale on Hit
default 1000
MapMonstersAvoidPoisonBleedBlindSynthesisSynthesis unknownSynthesis unknown1Monsters have a 20% chance to avoid Poison, Impale, and Bleedingdefault 1000
MapMonstersAvoidPoisonBleedBlindSynthesis2Synthesis unknownSynthesis unknown68Monsters have a 30% chance to avoid Poison, Impale, and Bleedingdefault 1000
MapMonstersAvoidPoisonBleedBlindSynthesis3Synthesis unknownSynthesis unknown79Monsters have a 40% chance to avoid Poison, Impale, and Bleedingdefault 1000
ImperviousHeist Contract/BlueprintPrefix46Monsters have a 20% chance to avoid Poison, Impale, and Bleedingdefault 800
ImperviousHeist Contract/BlueprintPrefix73Monsters have a 35% chance to avoid Poison, Impale, and Bleedingdefault 800
ImperviousHeist Contract/BlueprintPrefix78Monsters have a 50% chance to avoid Poison, Impale, and Bleedingdefault 800
ImpalingHeist Contract/BlueprintPrefix46Monsters' Attacks have 15% chance to Impale on Hitdefault 800
ImpalingHeist Contract/BlueprintPrefix68Monsters' Attacks have 25% chance to Impale on Hitdefault 800
ImpalingHeist Contract/BlueprintPrefix73Monsters' Attacks have 40% chance to Impale on Hitdefault 800
ImpalingHeist Contract/BlueprintPrefix78Monsters' Attacks have 60% chance to Impale on Hitdefault 800
ExpeditionRelicModifierImpaleOnHitImpaleEffect_Expedition RemnantPrefix1Impale Enemies on Hit with Attacks
100% increased Impale Effect
default 1000

Legacy mods

Crucible
Crucible is not yet added to the core game so that these mods can only be found in existing items in the permanent leagues
NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
WeaponTreeKeystoneTheImpaler30The Impalersword 20
axe 20
mace 40
sceptre 20
staff 20
WeaponTreeAddedPhysical2hLowImpaleChance11Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
WeaponTreeAddedPhysicalLowImpaleChance11Adds 1 to 3 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
WeaponTreeAddedPhysical2hLowImpaleChance221Adds 3 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
WeaponTreeAddedPhysicalLowImpaleChance221Adds 1 to 4 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
WeaponTreeAddedPhysical2hLowImpaleChance346Adds 3 to 10 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 250
WeaponTreeAddedPhysicalLowImpaleChance346Adds 2 to 6 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 250
WeaponTreeAddedPhysical2hLowImpaleChance465Adds 5 to 13 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 125
WeaponTreeAddedPhysicalLowImpaleChance465Adds 3 to 7 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 125
WeaponTreeAddedPhysical2hLowImpaleChance577Adds 6 to 15 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
two_hand_weapon 63
WeaponTreeAddedPhysicalLowImpaleChance577Adds 5 to 8 Physical Damage
15% chance to Impale Enemies on Hit with Attacks
one_hand_weapon 63
WeaponTreeImpaleEffect1110% increased Impale Effect
Attack Hits against you have 15% chance to Impale
wand 75
one_hand_weapon 300
shield 300
WeaponTreeImpaleEffect2h1118% increased Impale Effect
Attack Hits against you have 30% chance to Impale
staff 75
two_hand_weapon 300
WeaponTreeImpaleEffect24515% increased Impale Effect
Attack Hits against you have 20% chance to Impale
wand 75
one_hand_weapon 300
shield 300
WeaponTreeImpaleEffect2h24524% increased Impale Effect
Attack Hits against you have 40% chance to Impale
staff 75
two_hand_weapon 300
WeaponTreeSkillBladeVortexBladeBlast130% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
two_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
shield 500
WeaponTreeSkillBladeVortexBladeBlast2H160% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit
Blade Vortex and Blade Blast deal no Non-Physical Damage
one_hand_weapon 0
caster_unique_weapon 1000
attack_staff 0
attack_dagger 0
weapon_can_roll_minion_modifiers 0
wand 1000
staff 1000
dagger 1000
sceptre 1000
WeaponTreeSkillSummonCarrionGolemSummonStoneGolemSummonChaosGolem1Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems
Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems
Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems
minion_unique_weapon 1000
weapon_can_roll_minion_modifiers 1000
focus_can_roll_minion_modifiers 1000
WeaponTreeSupportImpale38Socketed Gems are Supported by Level 10 Impaleone_hand_weapon 100
shield 100
WeaponTreeSupportImpale2H38Socketed Gems are Supported by Level 10 Impaletwo_hand_weapon 100
WeaponTreeSupportImpale2HHardMode38Socketed Gems are Supported by Level 10 Impaletwo_hand_weapon 25
WeaponTreeSupportImpaleHardMode38Socketed Gems are Supported by Level 10 Impaleone_hand_weapon 25
shield 25
Scourge
Scourge is not added to the core game so that these mods can only be found in existing items in the permanent leagues
NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
HellscapeUpsideChanceToImpaleOnHit245(7-8)% chance to Impale Enemies on Hit with Attacksgloves 200
HellscapeUpsideChanceToImpaleOnHit3__68(9-10)% chance to Impale Enemies on Hit with Attacksgloves 200
HellscapeUpsideChanceToImpaleOnHit4_68(11-12)% chance to Impale Enemies on Hit with Attacksgloves 200
HellscapeUpsideImpaleEffect1h245(7-8)% increased Impale Effecttwo_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
HellscapeUpsideImpaleEffect1h368(9-10)% increased Impale Effecttwo_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
HellscapeUpsideImpaleEffect1h4_68(11-12)% increased Impale Effecttwo_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
HellscapeUpsideImpaleEffect2h2__45(10-12)% increased Impale Effectone_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
HellscapeUpsideImpaleEffect2h368(13-15)% increased Impale Effectone_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
HellscapeUpsideImpaleEffect2h468(16-18)% increased Impale Effectone_hand_weapon 0
sword 1000
axe 1000
claw 1000
dagger 1000
mace 1000
bow 1000
HellscapeUpsideKeystoneTheImpaler_68The Impalerbody_armour 10
Sentinel
Sentinel mechanic is not added to the core game so that these mods can only be created in the permanent leagues by using legacy currency Recombinators
NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
of the Sentinel68The Impaler
Legacy crafted mods

These mods can only be crafted on items during Betrayal leagues. After the league end they are replaced with 2nd generation crafted mods:

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.Stats
Chosen1(26-45)% increased Physical Damage
(10-12)% chance to Impale Enemies on Hit with Attacks
Chosen25(46-65)% increased Physical Damage
(13-15)% chance to Impale Enemies on Hit with Attacks
Chosen50(66-85)% increased Physical Damage
(16-17)% chance to Impale Enemies on Hit with Attacks
Chosen75(86-105)% increased Physical Damage
(18-20)% chance to Impale Enemies on Hit with Attacks

Passive Skills

These passive skills are related to Impale:

Base passives

NameStats
Axe Damage and Impale Chance
14% increased Physical Damage with Axes
Axe Attacks deal 14% increased Damage with Ailments
10% chance to Impale Enemies on Hit with Attacks [1]
Impale Chance
10% chance to Impale Enemies on Hit with Attacks [1] [2]
Impale Chance and Physical Attack Damage
5% chance to Impale Enemies on Hit with Attacks
10% increased Attack Physical Damage [1]
Impale Chance with Two Handed Weapons
10% chance to Impale Enemies on Hit with Two Handed Weapons [1]
Impale Effect
6% increased Impale Effect [1] [2]
Impale Effect with Two Handed Weapons
10% increased Effect of Impales you inflict with Two Handed Weapons [1]
Forceful Skewering
10% chance to Impale Enemies on Hit with Attacks
10% increased Impale Effect
Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1]
Harpooner
30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies
20% chance to Impale Enemies on Hit with Two Handed Weapons
50% increased Impale Duration [1]
Harvester of Foes
30% increased Physical Damage with Axes
Axe Attacks deal 30% increased Damage with Ailments
12% increased Impale Effect [1]
Merciless Skewering
15% chance to Impale Enemies on Hit with Attacks
Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction
5% increased Impale Effect [1]

Cluster Jewel passive skills

The following Cluster Jewel passives are related to Impale:

NameStats
Readiness
30% increased Evasion Rating if you haven't been Hit Recently
30% chance to Avoid Bleeding
30% chance to Avoid being Impaled [1]
Deep Cuts
15% chance to Impale Enemies on Hit with Attacks
Impales you inflict last 1 additional Hit [1]
Rotten Claws
Minions have a 12% chance to Impale on Hit with Attacks [1]
Run Through
15% increased Physical Damage with Axes or Swords
10% chance to Impale Enemies on Hit with Axes or Swords
10% increased Impale Effect
Axe or Sword Attacks deal 15% increased Damage with Ailments [1]
Vicious Skewering
15% increased Effect of Impales inflicted by Hits that also inflict Bleeding
10% chance to Impale Enemies on Hit with Attacks
Attacks have 10% chance to cause Bleeding [1]

Ascendancy passive skills

There are Ascendancy passive skills related to Impale:

Ascendancy
Class
NameStats
Champion
Armour and Evasion, Impale Chance
15% increased Evasion Rating and Armour
10% chance to Impale Enemies on Hit with Attacks [1]
Champion
Master of Metal
Impales you inflict last 1 additional Hit
If you've Impaled an Enemy Recently, you
and nearby Allies have +1000 to Armour
You and nearby Allies deal 6 to 12 added Physical Damage for
each Impale on Enemy [1]

Keystone passive skills

NameStats
The Impaler
When your Hits Impale Enemies, also Impale other Enemies near them
Inflict 4 additional Impales on Enemies you Impale
For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1]

Version history

Version Changes
3.5.0
  • Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target.

See also

References

  1. Mark_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Reddit. Retrieved June 20, 2020.
  2. Natalia_GGG (November 19, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Official Path of Exile Forums. Retrieved December 6, 2018.
  3. Mark_GGG (November 18, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Reddit. Retrieved December 6, 2018.

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