Impale: Difference between revisions
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{{about|the debuff|the support gem|Impale Support}} | |||
{{status | {{status | ||
| name = Impale | | name = Impaled | ||
| icon = Impale status icon.png | |||
| type = Debuff | | type = Debuff | ||
| description = You're impaled by a hit, and will take a portion of that reflected hit damage when you are hit again. | | description = You're impaled by a hit, and will take a portion of that reflected hit damage when you are hit again. | ||
}} | }} | ||
'''Impale''' is a [[debuff]] that deals additional [[physical damage]] to the affected target each time it is [[hit]]. | '''Impale''' (displayed as '''Impaled''' in the status icon) is a [[debuff]] that deals additional [[physical damage]] to the affected target each time it is [[hit]]. | ||
==Mechanics== | ==Mechanics== | ||
When a [[hit]] applies impale to a target, 10% of that hit's [[physical damage]] is recorded before any [[damage mitigation]] is applied. Impale deals the recorded damage to that target each time it is hit. | When a [[hit]] applies impale to a target, 10% of that hit's [[physical damage]] is recorded before any [[damage mitigation]] is applied. Impale then deals the recorded damage to that target each time it is hit after that. A hit from any source (including self-hits, such as from skills like [[Boneshatter]]) will cause impale to deal damage; it does not have to come from the character who inflicted impale. | ||
Impale remains in effect for eight seconds or until the maximum number of hits is reached.<ref name="Impale Duration" /> By default, impale lasts for five hits. A target may have multiple impale effects on it at once. Each stack of impale will deal its own recorded damage to that target every time it is hit. The maximum number of impale stacks a target can have is inherently limited by how many hits the impales will last, as it is impossible to add new impales without consuming hits from existing impales.<ref name="Skill Reveal" /> | |||
Damage dealt by impale is considered [[reflect]]ed physical damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage ''you'' reflect, as seen on {{il|Crown of the Pale King}}.<ref name="Reflected Damage" /> Impale damage cannot be blocked or evaded. Effects that reduce or prevent the player from taking reflected damage will mitigate impale's damage. | |||
The damage dealt by impale is | ===Damage scaling=== | ||
The damage that impale will deal implicitly scales with the amount of physical damage dealt by the hit that inflicts it. A higher amount of physical damage dealt up front results in a more damaging impale. The damage can be further increased by modifiers that grant {{c|mod|x% increased Impale Effect}}. | |||
===Damage calculation=== | |||
'''Note''': All calculations below assume 100% impale chance to make them simple. They also assume solo gameplay. | |||
No impale damage is done on the first hit to enemies. The second hit does 10% reflected damage. The third hit does 20%. Etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. | |||
This damage is then further multiplied by increased impale effect. | |||
Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives. | |||
*Maximum impale damage begins at 7 hits. The base is 60% reflected damage. | |||
*All impale effect modifiers include 38% from the gem and 20% from passives = 58%. | |||
*Final damage is (60 x 1.58) = 94% of the damage of the hit in impale damage. | |||
*The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit. | |||
[[The Impaler]] causes impale damage to be calculated differently. Depending on the individual build this keystone may increase or decrease the impale damage. | |||
==Sources== | ==Sources== | ||
=== | ===Skill gems=== | ||
{{ | {{Drop enabled gem table | ||
|tables=skill_gems | |tables=skill_gems | ||
|join=items._pageID=skill_gems._pageID | |join=items._pageID=skill_gems._pageID | ||
|where=items. | |where=items.class_id="Active Skill Gem" AND (items.stat_text LIKE "%Impale%") | ||
}} | }} | ||
===Support | ===Support gems=== | ||
{{ | {{Drop enabled gem table | ||
|tables=skill_gems | |tables=skill_gems | ||
|join=items._pageID=skill_gems._pageID | |join=items._pageID=skill_gems._pageID | ||
|where=items. | |where=items.class_id="Support Skill Gem" AND (items.stat_text LIKE "%Impale%") | ||
}} | }} | ||
==Related helmet enchantments== | ==Related unique items== | ||
The following [[unique item]]s are related to Impale: | |||
{{Drop enabled unique item table | |||
|where = items.stat_text LIKE "%Impale%" | |||
|large=1 | |||
|base_item=1 | |||
|level=1 | |||
|stat=1 | |||
}} | |||
==Related modifiers== | |||
The following [[modifier]]s are related to Impale: | |||
{{Query spawnable modifiers | |||
|where = mod_stats.id LIKE "%Impale%" AND mods.generation_type NOT IN ("10", "24", "25", "26", "31") AND mods.domain NOT IN ( "5", "17" , "18" , "22", "27") AND mods.id != "SanctumSpecialCorruptionKeystoneTheImpaler" | |||
|level=1 | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
|generation_type =1 | |||
|domain=1 | |||
}} | |||
;Crafted mods | |||
{{Modifier table | |||
|q_where = mods.stat_text LIKE "%Impale%" AND mods.id LIKE "%JunMaster2%" | |||
|stat_text=1 | |||
|level=1 | |||
}} | |||
;Synthesis | |||
{{Modifier table | |||
|q_where = mods.stat_text LIKE "%Impale%" AND mods.id LIKE "%SynthesisImplicit%" | |||
|stat_text=1 | |||
|level=1 | |||
}} | |||
===Related helmet enchantments=== | |||
{{Modifier table | {{Modifier table | ||
|q_where = mods.generation_type="10" | |q_where = mods.generation_type="10" | ||
Line 36: | Line 91: | ||
|level=1 | |level=1 | ||
}} | }} | ||
===Area and monster mods=== | |||
{{Query spawnable modifiers | |||
|where = mod_stats.id LIKE "%Impale%" AND mods.domain IN ( "5", "17", "18", "22", "27" ) | |||
|level=1 | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
|generation_type =1 | |||
|domain=1 | |||
}} | |||
===Legacy mods=== | |||
;Crucible | |||
:[[Crucible]] is not yet added to the core game so that these mods can only be found in existing items in the permanent leagues | |||
{{Query spawnable modifiers | |||
|where = mod_stats.id LIKE "%Impale%" AND mods.generation_type = "31" | |||
|level=1 | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
}} | |||
;Scourge | |||
:[[Scourge]] is not added to the core game so that these mods can only be found in existing items in the permanent leagues | |||
{{Modifier table | |||
|q_where = mods.stat_text LIKE "%Impale%" AND mods.generation_type IN ("24" , "25", "26") | |||
|level=1 | |||
|stat_text=1 | |||
|spawn_weights=1 | |||
}} | |||
;Sentinel | |||
:[[Sentinel]] mechanic is not added to the core game so that these mods can only be created in the permanent leagues by using legacy currency [[Recombinator]]s | |||
{{Modifier table | |||
|q_where = mods.domain="1" AND mods.stat_text LIKE "%Impale%" AND mods.name LIKE "%Sentinel%" | |||
|stat_text=1 | |||
|level=1 | |||
}} | |||
;Legacy crafted mods | |||
These mods can only be crafted on items during [[Betrayal league]]s. After the league end they are replaced with 2nd generation crafted mods: | |||
{{Modifier table | |||
|q_where = mods.stat_text LIKE "%Impale%" AND mods.id LIKE "%JunMasterLocal%" | |||
|stat_text=1 | |||
|level=1 | |||
}} | |||
==Passive Skills== | |||
These [[passive skill]]s are related to Impale: | |||
== | ===Base passives=== | ||
{{Query base passive skills | {{Query base passive skills | ||
|where= | |where= | ||
Line 43: | Line 142: | ||
}} | }} | ||
==Ascendancy passive skills== | ===Cluster Jewel passive skills=== | ||
The following [[Cluster Jewel]] passives are related to Impale: | |||
{{Passive skill table | |||
|q_where= | |||
passive_skills.id LIKE "affliction%" | |||
AND passive_skills.stat_text LIKE "%impale%" | |||
|large=1 | |||
|stat_text=1 | |||
}} | |||
===Ascendancy passive skills=== | |||
There are [[Ascendancy passive skill]]s related to Impale: | There are [[Ascendancy passive skill]]s related to Impale: | ||
{{Query ascendancy passive skills | {{Query ascendancy passive skills | ||
|where=passive_skills.stat_text LIKE "%impale%" | |||
}} | |||
===Keystone passive skills=== | |||
{{Query keystone passive skills | |||
|where=passive_skills.stat_text LIKE "%impale%" | |where=passive_skills.stat_text LIKE "%impale%" | ||
}} | }} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.5.0| | ||
* Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target. | * Added a new Debuff - Impale: When a hit applies Impale, a portion of that Hit's Physical Damage is recorded before sources of damage mitigation are applied. The next 5 hits against that target apply that recorded damage as Reflected Physical Damage. You can have multiple Impales on a target. | ||
}} | |||
{{Version history table end}} | |||
==See also== | |||
* [[Call of Steel]] | |||
==References== | ==References== | ||
{{reflist|refs= | {{reflist|refs= | ||
<ref name="Skill Reveal">{{cite web|author=Natalia_GGG|date=November 19, 2018|title=Skill Reveal: Lancing Steel and Shattering Steel|url=https://www.pathofexile.com/forum/view-thread/2250295|publisher=Official Path of Exile Forums|accessdate=December 6, 2018}}</ref> | <ref name="Impale Duration">{{cite web | ||
<ref name="Reflected Damage">{{cite web|author= | |author=Mark_GGG | ||
|date=June 17, 2020 | |||
|title=All Notables and Keystones in Path of Exile: Harvest | |||
|url=https://reddit.com/r/pathofexile/comments/haiecy/all_notables_and_keystones_in_path_of_exile/fv366up/?context=100 | |||
|publisher=Reddit | |||
|accessdate=June 20, 2020 | |||
}}</ref> | |||
<ref name="Skill Reveal">{{cite web | |||
|author=Natalia_GGG | |||
|date=November 19, 2018 | |||
|title=Skill Reveal: Lancing Steel and Shattering Steel | |||
|url=https://www.pathofexile.com/forum/view-thread/2250295 | |||
|publisher=Official Path of Exile Forums | |||
|accessdate=December 6, 2018 | |||
}}</ref> | |||
<ref name="Reflected Damage">{{cite web | |||
|author=Mark_GGG | |||
|date=November 18, 2018 | |||
|title=Skill Reveal: Lancing Steel and Shattering Steel | |||
|url=https://www.reddit.com/r/pathofexile/comments/9ybkdx/skill_reveal_lancing_steel_and_shattering_steel/ea0j8ci/ | |||
|publisher=Reddit | |||
|accessdate=December 6, 2018 | |||
}}</ref> | |||
}} | }} | ||
[[Category:Debuffs]] | [[Category:Debuffs]] | ||
[[ru:Прокол (эффект)]] | [[ru:Прокол (эффект)]] |
Revision as of 16:52, 12 May 2024
Impale (displayed as Impaled in the status icon) is a debuff that deals additional physical damage to the affected target each time it is hit.
Mechanics
When a hit applies impale to a target, 10% of that hit's physical damage is recorded before any damage mitigation is applied. Impale then deals the recorded damage to that target each time it is hit after that. A hit from any source (including self-hits, such as from skills like Boneshatter) will cause impale to deal damage; it does not have to come from the character who inflicted impale.
Impale remains in effect for eight seconds or until the maximum number of hits is reached.[1] By default, impale lasts for five hits. A target may have multiple impale effects on it at once. Each stack of impale will deal its own recorded damage to that target every time it is hit. The maximum number of impale stacks a target can have is inherently limited by how many hits the impales will last, as it is impossible to add new impales without consuming hits from existing impales.[2]
Damage dealt by impale is considered reflected physical damage. The source of the reflected damage is the impale debuff; there is no interaction with effects that pertain to damage you reflect, as seen on Module Error: No results found for item using search term "item_name = Crown of the Pale King".[3] Impale damage cannot be blocked or evaded. Effects that reduce or prevent the player from taking reflected damage will mitigate impale's damage.
Damage scaling
The damage that impale will deal implicitly scales with the amount of physical damage dealt by the hit that inflicts it. A higher amount of physical damage dealt up front results in a more damaging impale. The damage can be further increased by modifiers that grant x% increased Impale Effect.
Damage calculation
Note: All calculations below assume 100% impale chance to make them simple. They also assume solo gameplay. No impale damage is done on the first hit to enemies. The second hit does 10% reflected damage. The third hit does 20%. Etc. This damage is capped at the total number of impales you land per hit multiplied by 10. Therefore 5 impales is 50% and 7 is 70%. This damage is then further multiplied by increased impale effect.
Example: Champion with plus 1 max impales, level 20 impale support with 20% quality and 20% impale effect from passives.
- Maximum impale damage begins at 7 hits. The base is 60% reflected damage.
- All impale effect modifiers include 38% from the gem and 20% from passives = 58%.
- Final damage is (60 x 1.58) = 94% of the damage of the hit in impale damage.
- The slower the attack speed of the character and the less hits per attack, the longer it will take to start doing maximum impale damage per hit.
The Impaler causes impale damage to be calculated differently. Depending on the individual build this keystone may increase or decrease the impale damage.
Sources
Skill gems
Gem | ||||
---|---|---|---|---|
Lancing SteelLancing SteelAttack, Projectile, Physical Level: (1-20) Cost: (8-10) Mana Attack Speed: 80% of base Attack Damage: (63-106)% of base Effectiveness of Added Damage: (63-106)%Requires Level 28Thrust an Axe or Sword forward, consuming your Steel Shards to form a cluster of shards in front of you. The cluster will fire a number of projectiles in sequence, aiming at enemies in front of or close to it. Steel Shards are gained with the Call of Steel Skill.(20-113) to (30-169) Added Attack Physical Damage Fires 4 Projectiles Fires 50% more Projectiles per Steel Shard consumed 20% chance to Impale Enemies on Hit Hits after the first on each Enemy deal 60% less Damage Consumes up to 4 Steel Shards Additional Effects From 1-20% Quality: Fires +(0.05-1) ProjectilesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 28 | N/A | ||
Dread BannerDread BannerAoE, Spell, Duration, Aura, Physical Level: (1-20) Reservation: 10% Mana Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: InstantRequires Level 24Casting once reserves mana to carry a banner which makes nearby allies inflict impale with attacks, and lessens the accuracy of nearby enemies. Gain stages by impaling enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.Nearby Enemies have (15-21)% less Accuracy Rating Gain 1 Stage when you Impale an Enemy while carrying the Banner, up to 5 per second Gain +10 to maximum Fortification for 0.05 seconds per Stage on Placing the Banner Base Duration of 10.00 seconds after being Placed +1 second to Base Placed Banner Duration per Stage When placed, 8% increased Area of Effect per Stage You and nearby Allies have 20% chance to Impale Enemies on Hit with Attacks When placed, 1% increased Aura effect per Stage You and nearby Allies have (0-19)% increased Impale Effect Additional Effects From 1-20% Quality: (0.5-10)% increased effect of AuraPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. | 24 | N/A | N/A |
Support gems
Gem | ||||
---|---|---|---|---|
Impale SupportImpale SupportAttack, Physical, Support Icon: I Level: (1-20) Cost & Reservation Multiplier: 130%Requires Level 31Supports attack skills.Supported Attacks have 60% chance to Impale Enemies on Hit Supported Attacks have (0-28)% increased Impale Effect Additional Effects From 1-20% Quality: Supported Attacks have (0.5-10)% increased Impale EffectThis is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Skill Gem you wish to augment. Right click to remove from a socket. | 31 | N/A |
Related unique items
The following unique items are related to Impale:
Item | Base Item | Stats |
---|
Related modifiers
The following modifiers are related to Impale:
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Hunter's | Item | Prefix | 68 | (13-16)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 |
Hunter's | Item | Prefix | 80 | (17-20)% chance to Impale Enemies on Hit with Attacks | gloves_basilisk 500 |
of the Crusade | Item | Suffix | 68 | (25-29)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 |
of the Crusade | Item | Suffix | 68 | (12-16)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 |
of the Crusade | Item | Suffix | 71 | (30-34)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 |
of the Crusade | Item | Suffix | 71 | (17-21)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 |
of the Crusade | Item | Suffix | 75 | (35-38)% increased Impale Effect | 2h_sword_crusader 500 2h_axe_crusader 500 2h_mace_crusader 500 bow_crusader 500 |
of the Crusade | Item | Suffix | 75 | (22-25)% increased Impale Effect | sword_crusader 500 axe_crusader 500 claw_crusader 500 dagger_crusader 500 rune_dagger_crusader 500 mace_crusader 500 |
AttackImpaleChanceEldritchImplicit1 | Item | Eater of Worlds | 75 | 5% chance to Impale Enemies on Hit with Attacks | no_tier_6_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit3 | Item | Eater of Worlds | 75 | 15% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit2 | Item | Eater of Worlds | 75 | 10% chance to Impale Enemies on Hit with Attacks | no_tier_5_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit5 | Item | Eater of Worlds | 75 | 25% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit4 | Item | Eater of Worlds | 75 | 20% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicit6 | Item | Eater of Worlds | 75 | 30% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 700 |
AttackImpaleChanceEldritchImplicitPinnaclePresence3 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 35% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitPinnaclePresence4 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 40% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitPinnaclePresence5 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 45% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitPinnaclePresence6 | Item | Eater of Worlds | 75 | While a Pinnacle Atlas Boss is in your Presence, 50% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 140 |
AttackImpaleChanceEldritchImplicitUniquePresence2 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 20% chance to Impale Enemies on Hit with Attacks | no_tier_5_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence3 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 25% chance to Impale Enemies on Hit with Attacks | no_tier_4_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence4 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 30% chance to Impale Enemies on Hit with Attacks | no_tier_3_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence5 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 35% chance to Impale Enemies on Hit with Attacks | no_tier_2_eldritch_implicit 0 gloves 350 |
AttackImpaleChanceEldritchImplicitUniquePresence6 | Item | Eater of Worlds | 75 | While a Unique Enemy is in your Presence, 40% chance to Impale Enemies on Hit with Attacks | no_tier_1_eldritch_implicit 0 gloves 350 |
of Impaling | Jewel | Suffix | 1 | (5-7)% chance to Impale Enemies on Hit with Attacks | not_str 250 default 350 |
Skewering | Abyss Jewel | Prefix | 75 | (3-4)% increased Impale Effect | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Lancing | Abyss Jewel | Prefix | 86 | (5-6)% increased Impale Effect | abyss_jewel_melee 300 abyss_jewel_ranged 300 abyss_jewel_caster 100 abyss_jewel_summoner 100 |
Chosen | Unveiled | Prefix | 60 | (120-139)% increased Physical Damage (21-25)% chance to Impale Enemies on Hit with Attacks | wand 500 sceptre 500 dagger 500 weapon 1000 |
of Impaling | Sanctified Relic | Suffix | 75 | (20-30)% chance to Impale Enemies on Hit with Attacks | dex_special_relic 600 default 150 |
Champion's | Charm | Prefix | 81 | Impales you inflict last 1 additional Hit | dex_animal_charm 10 str_animal_charm 10 |
Impervious | Uber Map Area | Prefix | 1 | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | has_uber_map_prefix 96 |
Impaling | Uber Map Area | Prefix | 1 | Monsters' Attacks have 60% chance to Impale on Hit | has_uber_map_prefix 96 |
Impaling | Uber Map Area | Prefix | 1 | When a fifth Impale is inflicted on a Player, Impales are removed to Reflect their Physical Damage multiplied by their remaining Hits to that Player and their Allies within 1.8 metres Monsters' Attacks Impale on Hit | uber_tier_map 50 |
- Crafted mods
Name | Stats | |
---|---|---|
Chosen | 60 | (81-85)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks |
Chosen | 72 | (86-94)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks |
Chosen | 81 | (95-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks |
- Synthesis
Name | Stats | |
---|---|---|
SynthesisImplicitAttackChanceToImpale1 | 1 | (6-10)% chance to Impale Enemies on Hit with Attacks |
Related helmet enchantments
Name | Stats | |
---|---|---|
Enchantment Lancing Steel Impale Chance 1 | 66 | Lancing Steel's additional Projectiles have +20% chance to Impale Enemies |
Enchantment Lancing Steel Impale Chance 2 | 75 | Lancing Steel's additional Projectiles have +30% chance to Impale Enemies |
Area and monster mods
Name | Domain | Generation Type | Stats | Spawn Weighting | |
---|---|---|---|---|---|
Impervious | Area | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 low_tier_map 800 expedition_logbook 0 primordial_map 0 |
Impervious | Area | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 mid_tier_map 800 expedition_logbook 0 primordial_map 0 |
Impervious | Area | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 800 maven_map 0 expedition_logbook 0 primordial_map 0 |
Impervious | Area | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 10% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | Area | Prefix | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 maven_map 800 primordial_map 800 |
Impervious | Area | Prefix | 68 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | Area | Prefix | 73 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impervious | Area | Prefix | 78 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | uber_tier_map 0 top_tier_map 0 expedition_logbook 800 |
Impaling | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area Monsters' Attacks have 60% chance to Impale on Hit | uber_tier_map 0 maven_map 800 primordial_map 800 |
Impaling | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 15% chance to Impale on Hit | uber_tier_map 0 expedition_logbook 800 |
Impaling | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 60% chance to Impale on Hit | uber_tier_map 0 primordial_map 0 top_tier_map 800 |
Impaling | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 25% chance to Impale on Hit | uber_tier_map 0 primordial_map 0 low_tier_map 800 |
Impaling | Area | Prefix | 1 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 40% chance to Impale on Hit | uber_tier_map 0 primordial_map 0 mid_tier_map 800 |
Impaling | Area | Prefix | 68 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 25% chance to Impale on Hit | uber_tier_map 0 expedition_logbook 800 |
Impaling | Area | Prefix | 73 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 40% chance to Impale on Hit | uber_tier_map 0 expedition_logbook 800 |
Impaling | Area | Prefix | 78 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 60% chance to Impale on Hit | uber_tier_map 0 expedition_logbook 800 |
MapMonstersAvoidPoisonBleedBlindDelve | Delve Area | Delve Area | 1 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 30% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindDelve2 | Delve Area | Delve Area | 52 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 40% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindDelve3 | Delve Area | Delve Area | 173 | 10% increased Quantity of Items found in this Area 6% increased Rarity of Items found in this Area 4% increased Pack size Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersImpaleOnHitDelve | Delve Area | Delve Area | 20 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 15% chance to Impale on Hit | default 1000 |
MapMonstersImpaleOnHitDelve2 | Delve Area | Delve Area | 52 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 25% chance to Impale on Hit | default 1000 |
MapMonstersImpaleOnHitDelve3 | Delve Area | Delve Area | 92 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 40% chance to Impale on Hit | default 1000 |
MapMonstersImpaleOnHitDelve4_ | Delve Area | Delve Area | 173 | 16% increased Quantity of Items found in this Area 9% increased Rarity of Items found in this Area 6% increased Pack size Monsters' Attacks have 60% chance to Impale on Hit | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis | Synthesis unknown | Synthesis unknown | 1 | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis2 | Synthesis unknown | Synthesis unknown | 68 | Monsters have a 30% chance to avoid Poison, Impale, and Bleeding | default 1000 |
MapMonstersAvoidPoisonBleedBlindSynthesis3 | Synthesis unknown | Synthesis unknown | 79 | Monsters have a 40% chance to avoid Poison, Impale, and Bleeding | default 1000 |
Impervious | Heist Contract/Blueprint | Prefix | 46 | Monsters have a 20% chance to avoid Poison, Impale, and Bleeding | default 800 |
Impervious | Heist Contract/Blueprint | Prefix | 73 | Monsters have a 35% chance to avoid Poison, Impale, and Bleeding | default 800 |
Impervious | Heist Contract/Blueprint | Prefix | 78 | Monsters have a 50% chance to avoid Poison, Impale, and Bleeding | default 800 |
Impaling | Heist Contract/Blueprint | Prefix | 46 | Monsters' Attacks have 15% chance to Impale on Hit | default 800 |
Impaling | Heist Contract/Blueprint | Prefix | 68 | Monsters' Attacks have 25% chance to Impale on Hit | default 800 |
Impaling | Heist Contract/Blueprint | Prefix | 73 | Monsters' Attacks have 40% chance to Impale on Hit | default 800 |
Impaling | Heist Contract/Blueprint | Prefix | 78 | Monsters' Attacks have 60% chance to Impale on Hit | default 800 |
ExpeditionRelicModifierImpaleOnHitImpaleEffect_ | Expedition Remnant | Prefix | 1 | Impale Enemies on Hit with Attacks 100% increased Impale Effect | default 1000 |
Legacy mods
- Crucible
- Crucible is not yet added to the core game so that these mods can only be found in existing items in the permanent leagues
Name | Stats | Spawn Weighting | |
---|---|---|---|
WeaponTreeKeystoneTheImpaler | 30 | The Impaler | sword 20 axe 20 mace 40 sceptre 20 staff 20 |
WeaponTreeAddedPhysical2hLowImpaleChance1 | 1 | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
WeaponTreeAddedPhysicalLowImpaleChance1 | 1 | Adds 1 to 3 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowImpaleChance2 | 21 | Adds 3 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
WeaponTreeAddedPhysicalLowImpaleChance2 | 21 | Adds 1 to 4 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowImpaleChance3 | 46 | Adds 3 to 10 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 250 |
WeaponTreeAddedPhysicalLowImpaleChance3 | 46 | Adds 2 to 6 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 250 |
WeaponTreeAddedPhysical2hLowImpaleChance4 | 65 | Adds 5 to 13 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 125 |
WeaponTreeAddedPhysicalLowImpaleChance4 | 65 | Adds 3 to 7 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 125 |
WeaponTreeAddedPhysical2hLowImpaleChance5 | 77 | Adds 6 to 15 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | two_hand_weapon 63 |
WeaponTreeAddedPhysicalLowImpaleChance5 | 77 | Adds 5 to 8 Physical Damage 15% chance to Impale Enemies on Hit with Attacks | one_hand_weapon 63 |
WeaponTreeImpaleEffect1 | 1 | 10% increased Impale Effect Attack Hits against you have 15% chance to Impale | wand 75 one_hand_weapon 300 shield 300 |
WeaponTreeImpaleEffect2h1 | 1 | 18% increased Impale Effect Attack Hits against you have 30% chance to Impale | staff 75 two_hand_weapon 300 |
WeaponTreeImpaleEffect2 | 45 | 15% increased Impale Effect Attack Hits against you have 20% chance to Impale | wand 75 one_hand_weapon 300 shield 300 |
WeaponTreeImpaleEffect2h2 | 45 | 24% increased Impale Effect Attack Hits against you have 40% chance to Impale | staff 75 two_hand_weapon 300 |
WeaponTreeSkillBladeVortexBladeBlast | 1 | 30% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | two_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 shield 500 |
WeaponTreeSkillBladeVortexBladeBlast2H | 1 | 60% chance for Blade Vortex and Blade Blast to Impale Enemies on Hit Blade Vortex and Blade Blast deal no Non-Physical Damage | one_hand_weapon 0 caster_unique_weapon 1000 attack_staff 0 attack_dagger 0 weapon_can_roll_minion_modifiers 0 wand 1000 staff 1000 dagger 1000 sceptre 1000 |
WeaponTreeSkillSummonCarrionGolemSummonStoneGolemSummonChaosGolem | 1 | Summoned Chaos Golems Impale on Hit if you have the same number of them as Summoned Stone Golems Summoned Carrion Golems Impale on Hit if you have the same number of them as Summoned Chaos Golems Summoned Stone Golems Impale on Hit if you have the same number of them as Summoned Carrion Golems | minion_unique_weapon 1000 weapon_can_roll_minion_modifiers 1000 focus_can_roll_minion_modifiers 1000 |
WeaponTreeSupportImpale | 38 | Socketed Gems are Supported by Level 10 Impale | one_hand_weapon 100 shield 100 |
WeaponTreeSupportImpale2H | 38 | Socketed Gems are Supported by Level 10 Impale | two_hand_weapon 100 |
WeaponTreeSupportImpale2HHardMode | 38 | Socketed Gems are Supported by Level 10 Impale | two_hand_weapon 25 |
WeaponTreeSupportImpaleHardMode | 38 | Socketed Gems are Supported by Level 10 Impale | one_hand_weapon 25 shield 25 |
- Scourge
- Scourge is not added to the core game so that these mods can only be found in existing items in the permanent leagues
Name | Stats | Spawn Weighting | |
---|---|---|---|
HellscapeUpsideChanceToImpaleOnHit2 | 45 | (7-8)% chance to Impale Enemies on Hit with Attacks | gloves 200 |
HellscapeUpsideChanceToImpaleOnHit3__ | 68 | (9-10)% chance to Impale Enemies on Hit with Attacks | gloves 200 |
HellscapeUpsideChanceToImpaleOnHit4_ | 68 | (11-12)% chance to Impale Enemies on Hit with Attacks | gloves 200 |
HellscapeUpsideImpaleEffect1h2 | 45 | (7-8)% increased Impale Effect | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 |
HellscapeUpsideImpaleEffect1h3 | 68 | (9-10)% increased Impale Effect | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 |
HellscapeUpsideImpaleEffect1h4_ | 68 | (11-12)% increased Impale Effect | two_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 |
HellscapeUpsideImpaleEffect2h2__ | 45 | (10-12)% increased Impale Effect | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 |
HellscapeUpsideImpaleEffect2h3 | 68 | (13-15)% increased Impale Effect | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 |
HellscapeUpsideImpaleEffect2h4 | 68 | (16-18)% increased Impale Effect | one_hand_weapon 0 sword 1000 axe 1000 claw 1000 dagger 1000 mace 1000 bow 1000 |
HellscapeUpsideKeystoneTheImpaler_ | 68 | The Impaler | body_armour 10 |
- Sentinel
- Sentinel mechanic is not added to the core game so that these mods can only be created in the permanent leagues by using legacy currency Recombinators
Name | Stats | |
---|---|---|
of the Sentinel | 68 | The Impaler |
- Legacy crafted mods
These mods can only be crafted on items during Betrayal leagues. After the league end they are replaced with 2nd generation crafted mods:
Name | Stats | |
---|---|---|
Chosen | 1 | (26-45)% increased Physical Damage (10-12)% chance to Impale Enemies on Hit with Attacks |
Chosen | 25 | (46-65)% increased Physical Damage (13-15)% chance to Impale Enemies on Hit with Attacks |
Chosen | 50 | (66-85)% increased Physical Damage (16-17)% chance to Impale Enemies on Hit with Attacks |
Chosen | 75 | (86-105)% increased Physical Damage (18-20)% chance to Impale Enemies on Hit with Attacks |
Passive Skills
These passive skills are related to Impale:
Base passives
Name | Stats |
---|---|
Axe Damage and Impale Chance | 14% increased Physical Damage with Axes Axe Attacks deal 14% increased Damage with Ailments 10% chance to Impale Enemies on Hit with Attacks [1] |
Impale Chance | 10% chance to Impale Enemies on Hit with Attacks [1] [2] |
Impale Chance and Physical Attack Damage | 5% chance to Impale Enemies on Hit with Attacks 10% increased Attack Physical Damage [1] |
Impale Chance with Two Handed Weapons | 10% chance to Impale Enemies on Hit with Two Handed Weapons [1] |
Impale Effect | 6% increased Impale Effect [1] [2] |
Impale Effect with Two Handed Weapons | 10% increased Effect of Impales you inflict with Two Handed Weapons [1] |
Forceful Skewering | 10% chance to Impale Enemies on Hit with Attacks 10% increased Impale Effect Impale Damage dealt to Enemies Impaled by you Overwhelms 25% Physical Damage Reduction [1] |
Harpooner | 30% increased Effect of Impales you inflict with Two Handed Weapons on Non-Impaled Enemies 20% chance to Impale Enemies on Hit with Two Handed Weapons 50% increased Impale Duration [1] |
Harvester of Foes | 30% increased Physical Damage with Axes Axe Attacks deal 30% increased Damage with Ailments 12% increased Impale Effect [1] |
Merciless Skewering | 15% chance to Impale Enemies on Hit with Attacks Impale Damage dealt to Enemies Impaled by you Overwhelms 15% Physical Damage Reduction 5% increased Impale Effect [1] |
Cluster Jewel passive skills
The following Cluster Jewel passives are related to Impale:
Name | Stats |
---|---|
Readiness | 30% increased Evasion Rating if you haven't been Hit Recently 30% chance to Avoid Bleeding 30% chance to Avoid being Impaled [1] |
Deep Cuts | 15% chance to Impale Enemies on Hit with Attacks Impales you inflict last 1 additional Hit [1] |
Rotten Claws | Minions have a 12% chance to Impale on Hit with Attacks [1] |
Run Through | 15% increased Physical Damage with Axes or Swords 10% chance to Impale Enemies on Hit with Axes or Swords 10% increased Impale Effect Axe or Sword Attacks deal 15% increased Damage with Ailments [1] |
Vicious Skewering | 15% increased Effect of Impales inflicted by Hits that also inflict Bleeding 10% chance to Impale Enemies on Hit with Attacks Attacks have 10% chance to cause Bleeding [1] |
Ascendancy passive skills
There are Ascendancy passive skills related to Impale:
Ascendancy Class | Name | Stats |
---|---|---|
Champion | Armour and Evasion, Impale Chance | 15% increased Evasion Rating and Armour 10% chance to Impale Enemies on Hit with Attacks [1] |
Champion | Master of Metal | Impales you inflict last 1 additional Hit If you've Impaled an Enemy Recently, you and nearby Allies have +1000 to Armour You and nearby Allies deal 6 to 12 added Physical Damage for each Impale on Enemy [1] |
Keystone passive skills
Name | Stats |
---|---|
The Impaler | When your Hits Impale Enemies, also Impale other Enemies near them Inflict 4 additional Impales on Enemies you Impale For 4 seconds after you Impale Enemies, they cannot be Impaled again, and Impales cannot be Called from them [1] |
Version history
Version | Changes |
---|---|
3.5.0 |
|
See also
References
- ↑ Mark_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Reddit. Retrieved June 20, 2020.
- ↑ Natalia_GGG (November 19, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Official Path of Exile Forums. Retrieved December 6, 2018.
- ↑ Mark_GGG (November 18, 2018). "Skill Reveal: Lancing Steel and Shattering Steel". Reddit. Retrieved December 6, 2018.