Blood and Sand: Difference between revisions
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|metadata_id = Metadata/Items/Gems/SkillGemBloodAndSand | |metadata_id = Metadata/Items/Gems/SkillGemBloodAndSand | ||
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | |help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket. | ||
|strength_percent = 60 | |strength_percent = 60 | ||
|dexterity_percent = 40 | |dexterity_percent = 40 | ||
Line 19: | Line 17: | ||
|cast_time = 0.0 | |cast_time = 0.0 | ||
|required_level = 4 | |required_level = 4 | ||
|quality_type1_weight = | |quality_type1_weight = 1 | ||
|quality_type1_stat_text = 0.5% increased Cooldown Recovery Rate | |quality_type1_stat_text = (0.5-10)% increased Cooldown Recovery Rate | ||
|quality_type1_breakpoints = 2.0 | |||
|quality_type1_stat1_id = base_cooldown_speed_+% | |quality_type1_stat1_id = base_cooldown_speed_+% | ||
|quality_type1_stat1_value = 500 | |quality_type1_stat1_value = 500 | ||
|static_stored_uses = 1 | |static_stored_uses = 1 | ||
|static_cooldown = 2 | |static_cooldown = 2 | ||
Line 41: | Line 27: | ||
|static_damage_multiplier = 100 | |static_damage_multiplier = 100 | ||
|static_attack_speed_multiplier = 100 | |static_attack_speed_multiplier = 100 | ||
|static_stat1_id = | |static_mana_reservation_percent = 10 | ||
|static_stat1_value = | |static_stat1_id = base_deal_no_damage | ||
|static_stat2_id = | |static_stat1_value = 1 | ||
|static_stat2_value = | |static_stat2_id = console_skill_dont_chase | ||
|static_stat3_id = | |static_stat2_value = 1 | ||
|static_stat3_value = | |static_stat3_id = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance | ||
|static_stat4_id = | |static_stat3_value = -5 | ||
|static_stat4_value = | |static_stat4_id = blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance | ||
|stat_text = Melee Skills | |static_stat4_value = -5 | ||
|stat_text = Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate | |||
|level1 = True | |level1 = True | ||
|level1_level_requirement = 4 | |level1_level_requirement = 4 | ||
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|level7_strength_requirement = 100 | |level7_strength_requirement = 100 | ||
|level7_dexterity_requirement = 70 | |level7_dexterity_requirement = 70 | ||
| | |inventory_icon = Blood and Sand | ||
|release_version = 3.7.0 | |release_version = 3.7.0 | ||
|quest_reward1_type = quest | |||
|quest_reward1_quest = Breaking Some Eggs | |||
|quest_reward1_quest_id = a1q4 | |||
|quest_reward1_act = 1 | |||
|quest_reward1_class_ids = Duelist | |||
|quest_reward2_type = vendor | |||
|quest_reward2_quest = Breaking Some Eggs | |||
|quest_reward2_quest_id = a1q4 | |||
|quest_reward2_act = 1 | |||
|quest_reward2_class_ids = Duelist,Marauder,Ranger,Scion | |||
|quest_reward2_npc = Nessa | |||
|quest_reward3_type = vendor | |||
|quest_reward3_quest = A Fixture of Fate | |||
|quest_reward3_quest_id = a3q12 | |||
|quest_reward3_act = 3 | |||
|quest_reward3_npc = Siosa | |||
|quest_reward4_type = vendor | |||
|quest_reward4_quest = Fallen from Grace | |||
|quest_reward4_quest_id = a6q4 | |||
|quest_reward4_act = 6 | |||
|quest_reward4_npc = Lilly Roth | |||
}} | }} | ||
'''Blood and Sand''' [[Mana reservation|reserves]] mana to activate [[Blood Stance and | |||
'''Blood and Sand''' [[Mana reservation|reserves]] mana to activate [[Blood Stance and Sand Stance]]. In Sand Stance, your [[melee]] skills have more [[area of effect]], but less area damage. In Blood Stance, your melee skills have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on. | |||
==Skill functions and interactions== | ==Skill functions and interactions== | ||
Stance setting is shared with {{il|Flesh and Stone}} and toggling one will toggle both. | Stance setting is shared with {{il|Flesh and Stone}} and toggling one will toggle both. | ||
The gem max level is 6 | The cooldown recovery rate from gem quality only affect the cooldown for toggling between blood and sand stance. | ||
The gem max level is 6. | |||
==Gem level progression== | ==Gem level progression== | ||
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|c2_pattern_extract = Melee Skills have (%d+)%% more Area of Effect while in Sand Stance | |c2_pattern_extract = Melee Skills have (%d+)%% more Area of Effect while in Sand Stance | ||
|c2_pattern_value = %d%% | |c2_pattern_value = %d%% | ||
|c3_abbr = Cooldown Recovery | |c3_abbr = Cooldown Recovery Rate | ||
|c3_header = x% increased Cooldown Recovery | |c3_header = x% increased Cooldown Recovery Rate | ||
|c3_pattern_extract = (%d+)%% increased Cooldown Recovery | |c3_pattern_extract = (%d+)%% increased Cooldown Recovery Rate | ||
|c3_pattern_value = %d%% | |c3_pattern_value = %d%% | ||
}} | }} | ||
==Gem quality== | |||
{{Skill quality}} | |||
{{Item acquisition}} | {{Item acquisition}} | ||
{{Skill enchantment modifier list}} | {{Skill enchantment modifier list}} | ||
==Related skills== | ==Related skills== | ||
{{ | {{Skill gem table | ||
|q_tables = skill_stats_per_level | |q_tables = skill_stats_per_level | ||
| q_join = skill_gems._pageID=skill_stats_per_level._pageID | | q_join = skill_gems._pageID=skill_stats_per_level._pageID | ||
| q_where = items. | | q_where = items.class_id="Active Skill Gem" AND gem_description like "%blood_stance%" AND items.name NOT LIKE "Blood and Sand" AND items.name NOT LIKE "Flesh and Stone" | ||
| level = yes | | level = yes | ||
| int = yes | | int = yes | ||
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==Related unique items== | ==Related unique items== | ||
The following [[unique item]]s are related to Blood Stance and Sand Stance: | The following [[unique item]]s are related to Blood Stance and Sand Stance: | ||
{{ | {{Drop enabled unique item table | ||
|tables=item_stats | |tables=item_stats | ||
|join=items._pageID=item_stats._pageID | |join=items._pageID=item_stats._pageID | ||
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}} | }} | ||
{{ | {{Alternate skill effect list}} | ||
==See | ==See also== | ||
* {{il|Flesh and Stone}} | * {{il|Flesh and Stone}} | ||
==Version history== | ==Version history== | ||
{{ | {{Version history table header}} | ||
{{ | {{Version history table row|3.11.0| | ||
* Gained the Stance gem tag | * Gained the Stance gem tag | ||
{{ | }} | ||
{{Version history table row|3.7.4| | |||
* Added Labyrinth Enchantments | * Added Labyrinth Enchantments | ||
{{ | }} | ||
{{Version history table row|3.7.0| | |||
* Blood and Sand has been added to the game. | * Blood and Sand has been added to the game. | ||
}} | |||
{{Version history table end}} | |||
==References== | ==References== |
Revision as of 23:22, 11 May 2024
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: InstantRequires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate
Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery RatePlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Drop level: 5Vendor Offer
1x Scroll FragmentMetadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand
Blood and Sand reserves mana to activate Blood Stance and Sand Stance. In Sand Stance, your melee skills have more area of effect, but less area damage. In Blood Stance, your melee skills have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
Skill functions and interactions
Stance setting is shared with Module Error: No results found for item using search term "item_name = Flesh and Stone" and toggling one will toggle both.
The cooldown recovery rate from gem quality only affect the cooldown for toggling between blood and sand stance.
The gem max level is 6.
Gem level progression
Level | Blood Stance Area Damage | Sand Stance Area of Effect | Cooldown Recovery Rate | Exp. | Total Exp. | |||
---|---|---|---|---|---|---|---|---|
1 | 4 | 0 | 0 | 10% | 10% | N/A | 0 | 0 |
2 | 12 | 14 | 21 | 11% | 11% | 10% | 16154 | 16154 |
3 | 28 | 29 | 42 | 12% | 12% | 20% | 631116 | 647270 |
4 | 44 | 44 | 63 | 13% | 13% | 30% | 5714441 | 6361711 |
5 | 58 | 57 | 82 | 14% | 14% | 40% | 33587544 | 39949255 |
6 | 70 | 68 | 98 | 15% | 15% | 50% | 489216748 | 529166003 |
7 | 72 | 70 | 100 | 16% | 16% | 60% | N/A | N/A |
8 | 74 | N/A | N/A | 17% | 17% | 70% | N/A | N/A |
9 | 76 | N/A | N/A | 18% | 18% | 80% | N/A | N/A |
10 | 78 | N/A | N/A | 19% | 19% | 90% | N/A | N/A |
11 | 80 | N/A | N/A | 20% | 20% | 100% | N/A | N/A |
12 | 82 | N/A | N/A | 21% | 21% | 110% | N/A | N/A |
13 | 84 | N/A | N/A | 22% | 22% | 120% | N/A | N/A |
14 | 86 | N/A | N/A | 23% | 23% | 130% | N/A | N/A |
15 | 88 | N/A | N/A | 24% | 24% | 140% | N/A | N/A |
16 | 90 | N/A | N/A | 25% | 25% | 150% | N/A | N/A |
17 | 91 | N/A | N/A | 25% | 25% | 160% | N/A | N/A |
18 | 92 | N/A | N/A | 26% | 26% | 170% | N/A | N/A |
19 | 93 | N/A | N/A | 26% | 26% | 180% | N/A | N/A |
20 | 94 | N/A | N/A | 27% | 27% | 190% | N/A | N/A |
21 | 95 | N/A | N/A | 27% | 27% | 200% | N/A | N/A |
22 | 96 | N/A | N/A | 28% | 28% | 210% | N/A | N/A |
23 | 97 | N/A | N/A | 28% | 28% | 220% | N/A | N/A |
24 | 98 | N/A | N/A | 29% | 29% | 230% | N/A | N/A |
25 | 99 | N/A | N/A | 29% | 29% | 240% | N/A | N/A |
26 | 100 | N/A | N/A | 30% | 30% | 250% | N/A | N/A |
Gem quality
Type | Additional Effects per 1-20% Quality | Weight |
---|---|---|
Superior | (0.5-10)% increased Cooldown Recovery Rate | 1 |
Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.
Related helmet enchantments
The following helmet enchantments affect Blood and Sand.
Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.
Name | Labyrinth | Stats | Spawn Weighting | |
---|---|---|---|---|
Enchantment Blood and Sand Buff Effect 1 | 66 | Merciless Labyrinth | Blood and Sand has 25% increased Buff Effect | helmet 100 |
Enchantment Blood and Sand Buff Effect 2 | 75 | Eternal Labyrinth | Blood and Sand has 40% increased Buff Effect | helmet 100 |
Related skills
Gem |
---|
Related unique items
The following unique items are related to Blood Stance and Sand Stance:
Item | Base Item | Stats |
---|
Related passive skills
Passive skills
The following passive skills are related to Blood Stance and Sand Stance:
Name | Stats |
---|---|
Attack Damage in Blood Stance | 20% increased Attack Damage while in Blood Stance [1] |
Attack Speed in Sand Stance | 6% increased Attack Speed while in Sand Stance [1] |
Stance Reservation Efficiency | 10% increased Mana Reservation Efficiency of Stance Skills [1] |
Stance Skill Cooldown Recovery | 10% increased Cooldown Recovery Rate for Stance Skills [1] [2] [3] |
Seasoned Swordplay | 50% increased Mana Reservation Efficiency of Stance Skills [1] |
Ascendancy passive skills
The following Ascendancy passive skills are related to Blood Stance and Sand Stance:
Ascendancy Class | Name | Stats |
---|---|---|
Gladiator | Arena Challenger | +10 to Maximum Challenger Charges 2% more Attack and Movement Speed per Challenger Charge 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1] |
Alternate skill effects
Blood and Sand has the following alternate skill effects:
Item | Effect(s) |
---|
See also
- Module Error: No results found for item using search term "item_name = Flesh and Stone"
Version history
Version | Changes |
---|---|
3.11.0 |
|
3.7.4 |
|
3.7.0 |
|