Blood and Sand: Difference between revisions

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|metadata_id                            = Metadata/Items/Gems/SkillGemBloodAndSand
|metadata_id                            = Metadata/Items/Gems/SkillGemBloodAndSand
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 60
|strength_percent                        = 60
|dexterity_percent                      = 40
|dexterity_percent                      = 40
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|cast_time                              = 0.0
|cast_time                              = 0.0
|required_level                          = 4
|required_level                          = 4
|quality_type1_weight                    = 50
|quality_type1_weight                    = 1
|quality_type1_stat_text                = 0.5% increased Cooldown Recovery Rate
|quality_type1_stat_text                = (0.5-10)% increased Cooldown Recovery Rate
|quality_type1_breakpoints              = 2.0
|quality_type1_stat1_id                  = base_cooldown_speed_+%
|quality_type1_stat1_id                  = base_cooldown_speed_+%
|quality_type1_stat1_value              = 500
|quality_type1_stat1_value              = 500
|quality_type2_weight                    = 100
|quality_type2_stat_text                = 1% increased Projectile Attack Damage while in Blood Stance<br>1% increased Projectile Speed while in Sand Stance
|quality_type2_stat1_id                  = projectile_attack_damage_+%_in_blood_stance
|quality_type2_stat1_value              = 1000
|quality_type2_stat2_id                  = projectile_speed_+%_in_sand_stance
|quality_type2_stat2_value              = 1000
|quality_type3_weight                    = 100
|quality_type3_stat_text                = Spells deal 1% increased Area Damage while in Blood Stance<br>Spells have 0.5% increased Area of Effect while in Sand Stance
|quality_type3_stat1_id                  = spell_area_damage_+%_in_blood_stance
|quality_type3_stat1_value              = 1000
|quality_type3_stat2_id                  = spell_area_of_effect_+%_in_sand_stance
|quality_type3_stat2_value              = 500
|static_mana_cost                        = 10
|static_stored_uses                      = 1
|static_stored_uses                      = 1
|static_cooldown                        = 2
|static_cooldown                        = 2
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|static_damage_multiplier                = 100
|static_damage_multiplier                = 100
|static_attack_speed_multiplier          = 100
|static_attack_speed_multiplier          = 100
|static_stat1_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance
|static_mana_reservation_percent        = 10
|static_stat1_value                      = -5
|static_stat1_id                        = base_deal_no_damage
|static_stat2_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance
|static_stat1_value                      = 1
|static_stat2_value                      = -5
|static_stat2_id                        = console_skill_dont_chase
|static_stat3_id                        = base_deal_no_damage
|static_stat2_value                      = 1
|static_stat3_value                      = 1
|static_stat3_id                        = blood_sand_stance_melee_skills_area_of_effect_+%_final_in_blood_stance
|static_stat4_id                        = console_skill_dont_chase
|static_stat3_value                      = -5
|static_stat4_value                      = 1
|static_stat4_id                        = blood_sand_stance_melee_skills_area_damage_+%_final_in_sand_stance
|stat_text                              = Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate
|static_stat4_value                      = -5
|stat_text                              = Melee Skills deal (10-15)% more Area Damage while in Blood Stance<br>Melee Skills have 5% less Area of Effect while in Blood Stance<br>Melee Skills have (10-15)% more Area of Effect while in Sand Stance<br>Melee Skills deal 5% less Area Damage while in Sand Stance<br>(0-50)% increased Cooldown Recovery Rate
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 4
|level1_level_requirement                = 4
Line 302: Line 289:
|level7_strength_requirement            = 100
|level7_strength_requirement            = 100
|level7_dexterity_requirement            = 70
|level7_dexterity_requirement            = 70
|has_percentage_mana_cost                = True
|inventory_icon                          = Blood and Sand
|has_reservation_mana_cost              = True
|release_version                        = 3.7.0
|release_version                        = 3.7.0
|quest_reward1_type                      = quest
|quest_reward1_quest                    = Breaking Some Eggs
|quest_reward1_quest_id                  = a1q4
|quest_reward1_act                      = 1
|quest_reward1_class_ids                = Duelist
|quest_reward2_type                      = vendor
|quest_reward2_quest                    = Breaking Some Eggs
|quest_reward2_quest_id                  = a1q4
|quest_reward2_act                      = 1
|quest_reward2_class_ids                = Duelist,Marauder,Ranger,Scion
|quest_reward2_npc                      = Nessa
|quest_reward3_type                      = vendor
|quest_reward3_quest                    = A Fixture of Fate
|quest_reward3_quest_id                  = a3q12
|quest_reward3_act                      = 3
|quest_reward3_npc                      = Siosa
|quest_reward4_type                      = vendor
|quest_reward4_quest                    = Fallen from Grace
|quest_reward4_quest_id                  = a6q4
|quest_reward4_act                      = 6
|quest_reward4_npc                      = Lilly Roth
}}
}}


'''Blood and Sand''' [[Mana reservation|reserves]] mana to activate [[Blood Stance and Sand Stance|Blood or Sand Stance]]. In Sand Stance, you have more [[area of effect]], but less area damage. In Blood Stance, you have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.
 
'''Blood and Sand''' [[Mana reservation|reserves]] mana to activate [[Blood Stance and Sand Stance]]. In Sand Stance, your [[melee]] skills have more [[area of effect]], but less area damage. In Blood Stance, your melee skills have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.


==Skill functions and interactions==
==Skill functions and interactions==
Stance setting is shared with {{il|Flesh and Stone}} and toggling one will toggle both.
Stance setting is shared with {{il|Flesh and Stone}} and toggling one will toggle both.


The gem max level is 6. Thus, not able to use the {{il|Gemcutter's Prism|GMP}} recipe on this gem.
The cooldown recovery rate from gem quality only affect the cooldown for toggling between blood and sand stance.
 
The gem max level is 6.


==Gem level progression==
==Gem level progression==
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   |c2_pattern_extract = Melee Skills have (%d+)%% more Area of Effect while in Sand Stance
   |c2_pattern_extract = Melee Skills have (%d+)%% more Area of Effect while in Sand Stance
   |c2_pattern_value  = %d%%
   |c2_pattern_value  = %d%%
|c3_abbr              = Cooldown Recovery Speed
|c3_abbr              = Cooldown Recovery Rate
   |c3_header          = x% increased Cooldown Recovery Speed
   |c3_header          = x% increased Cooldown Recovery Rate
   |c3_pattern_extract = (%d+)%% increased Cooldown Recovery Speed
   |c3_pattern_extract = (%d+)%% increased Cooldown Recovery Rate
   |c3_pattern_value  = %d%%
   |c3_pattern_value  = %d%%
}}
}}
==Gem quality==
{{Skill quality}}


{{Item acquisition}}
{{Item acquisition}}
{{Skill threshold jewel list}}
{{Skill enchantment modifier list}}
{{Skill enchantment modifier list}}


==Related skills==
==Related skills==
{{Item table/skill gems
{{Skill gem table
|q_tables = skill_stats_per_level
|q_tables = skill_stats_per_level
|  q_join = skill_gems._pageID=skill_stats_per_level._pageID
|  q_join = skill_gems._pageID=skill_stats_per_level._pageID
| q_where = items.class="Active Skill Gems" AND gem_description like "%blood_stance%" AND items.name NOT LIKE "Blood and Sand" AND items.name NOT LIKE "Flesh and Stone"
| q_where = items.class_id="Active Skill Gem" AND gem_description like "%blood_stance%" AND items.name NOT LIKE "Blood and Sand" AND items.name NOT LIKE "Flesh and Stone"
|  level = yes
|  level = yes
|    int = yes
|    int = yes
Line 349: Line 359:
==Related unique items==
==Related unique items==
The following [[unique item]]s are related to Blood Stance and Sand Stance:
The following [[unique item]]s are related to Blood Stance and Sand Stance:
{{Query unique items
{{Drop enabled unique item table
|tables=item_stats
|tables=item_stats
|join=items._pageID=item_stats._pageID
|join=items._pageID=item_stats._pageID
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}}
}}


{{Skill microtransaction list}}
{{Alternate skill effect list}}


==See Also==
==See also==
* {{il|Flesh and Stone}}
* {{il|Flesh and Stone}}


==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.11.0}}
{{Version history table row|3.11.0|
* Gained the Stance gem tag
* Gained the Stance gem tag
{{VersionHistoryRow|3.7.4}}
}}
{{Version history table row|3.7.4|
* Added Labyrinth Enchantments  
* Added Labyrinth Enchantments  
{{VersionHistoryRow|3.7.0}}
}}
{{Version history table row|3.7.0|
* Blood and Sand has been added to the game.
* Blood and Sand has been added to the game.
|}
}}
{{Version history table end}}


==References==
==References==

Revision as of 23:22, 11 May 2024

Blood and SandSpell, Stance
Level: (1-6)
Reservation: 10% Mana
Cooldown Time: 2.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 4Casts a buff that grants different bonuses to melee skills depending on your stance. Using the skill again alternates between Blood Stance and Sand Stance.Melee Skills deal (10-15)% more Area Damage while in Blood Stance
Melee Skills have 5% less Area of Effect while in Blood Stance
Melee Skills have (10-15)% more Area of Effect while in Sand Stance
Melee Skills deal 5% less Area Damage while in Sand Stance
(0-50)% increased Cooldown Recovery Rate

Additional Effects From 1-20% Quality:
(0.5-10)% increased Cooldown Recovery Rate
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemBloodAndSand


Blood and Sand reserves mana to activate Blood Stance and Sand Stance. In Sand Stance, your melee skills have more area of effect, but less area damage. In Blood Stance, your melee skills have more area damage, but less area of effect. Activating the skill while it's toggled on will alternate between stances. Certain skills also behave differently based on the stance you are currently on.

Skill functions and interactions

Stance setting is shared with Module Error: No results found for item using search term "item_name = Flesh and Stone" and toggling one will toggle both.

The cooldown recovery rate from gem quality only affect the cooldown for toggling between blood and sand stance.

The gem max level is 6.

Gem level progression

LevelRequired LevelRequired DexterityRequired StrengthBlood Stance
Area Damage
Sand Stance
Area of Effect
Cooldown Recovery RateExp.Total Exp.
140010%10%N/A00
212142111%11%10%1615416154
328294212%12%20%631116647270
444446313%13%30%57144416361711
558578214%14%40%3358754439949255
670689815%15%50%489216748529166003
7727010016%16%60%N/AN/A
874N/AN/A17%17%70%N/AN/A
976N/AN/A18%18%80%N/AN/A
1078N/AN/A19%19%90%N/AN/A
1180N/AN/A20%20%100%N/AN/A
1282N/AN/A21%21%110%N/AN/A
1384N/AN/A22%22%120%N/AN/A
1486N/AN/A23%23%130%N/AN/A
1588N/AN/A24%24%140%N/AN/A
1690N/AN/A25%25%150%N/AN/A
1791N/AN/A25%25%160%N/AN/A
1892N/AN/A26%26%170%N/AN/A
1993N/AN/A26%26%180%N/AN/A
2094N/AN/A27%27%190%N/AN/A
2195N/AN/A27%27%200%N/AN/A
2296N/AN/A28%28%210%N/AN/A
2397N/AN/A28%28%220%N/AN/A
2498N/AN/A29%29%230%N/AN/A
2599N/AN/A29%29%240%N/AN/A
26100N/AN/A30%30%250%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(0.5-10)% increased Cooldown Recovery Rate1

Lua error in Module:Item_acquisition at line 423: Item search result unexpectedly has no name.

Related helmet enchantments

The following helmet enchantments affect Blood and Sand.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Blood and Sand Buff Effect 166Merciless LabyrinthBlood and Sand has 25% increased Buff Effecthelmet 100
Enchantment Blood and Sand Buff Effect 275Eternal LabyrinthBlood and Sand has 40% increased Buff Effecthelmet 100

Related skills

GemRequired levelGem has strength requirementGem has dexterity requirementGem has intelligence requirement

Related unique items

The following unique items are related to Blood Stance and Sand Stance:

ItemBase ItemRequired levelStats

Related passive skills

Passive skills

The following passive skills are related to Blood Stance and Sand Stance:

NameStats
Attack Damage in Blood Stance
20% increased Attack Damage while in Blood Stance [1]
Attack Speed in Sand Stance
6% increased Attack Speed while in Sand Stance [1]
Stance Reservation Efficiency
10% increased Mana Reservation Efficiency of Stance Skills [1]
Stance Skill Cooldown Recovery
10% increased Cooldown Recovery Rate for Stance Skills [1] [2] [3]
Seasoned Swordplay
50% increased Mana Reservation Efficiency of Stance Skills [1]

Ascendancy passive skills

The following Ascendancy passive skills are related to Blood Stance and Sand Stance:

Ascendancy
Class
NameStats
Gladiator
Arena Challenger
+10 to Maximum Challenger Charges
2% more Attack and Movement Speed per Challenger Charge
25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy while in Blood Stance
Gain a Challenger Charge when you Kill an Enemy while in Sand Stance [1]

Alternate skill effects

Blood and Sand has the following alternate skill effects:

ItemEffect(s)

See also

  • Module Error: No results found for item using search term "item_name = Flesh and Stone"

Version history

Version Changes
3.11.0
  • Gained the Stance gem tag
3.7.4
  • Added Labyrinth Enchantments
3.7.0
  • Blood and Sand has been added to the game.

References

ru:Кровь и песок