Racecourse Map: Difference between revisions

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==Encounters==
==Encounters==
===Boss===
===Boss===
{{query items
|where= items.drop_monsters HOLDS "Metadata/Monsters/Bull/BullMapBoss"
OR items.drop_monsters HOLDS "Metadata/Monsters/Gladiator/GladiatorSwordMapBoss"
OR items.drop_monsters HOLDS "Metadata/Monsters/Lion/LionColosseumMapBoss"
|drop_level=1
}}
===Boss video===
===Boss video===
<section end="encounters" />
<section end="encounters" />
{{Map item drops
{{Area item drops|area_id=MapWorldsRacecourse_}}
|page = Racecourse Map ({{Current map series}})
}}
{{Item acquisition
{{Item acquisition
|page = Racecourse Map ({{Current map series}})
|page = {{Latest map variant}}
}}
}}
{{Map variants|Racecourse Map}}
{{Map variants|Racecourse Map}}
{{Item unique versions
{{Item unique versions
|base_item = Racecourse Map ({{Current map series}})
|base_item = {{Latest map variant}}
}}
}}
<section begin="version history" />
<section begin="version history" />
==Version history==
==Version history==
{{Version history table header}}
{{Version history table header}}
{{Version history table row|3.5.0}}
{{Version history table row|3.24.0|
* The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
}}
{{Version history table row|3.21.0|
* The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
}}
{{Version history table row|3.20.0|
* The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
}}
{{Version history table row|3.19.0|
* The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
}}
{{Version history table row|3.17.0|
* The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
}}
{{Version history table row|3.5.0|
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
* Many map bosses have also shifted around. Some have been retired and replaced!
* Many map bosses have also shifted around. Some have been retired and replaced!
{{Version history table row|3.1.0}}
}}
{{Version history table row|3.1.0|
* Added 32 new maps including two new Unique maps.
* Added 32 new maps including two new Unique maps.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
* The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
{{Version history table row|2.4.0}}
}}
{{Version history table row|2.4.0|
* Introduced to the game.
* Introduced to the game.
|}
}}
{{Version history table end}}
<section end="version history" />
<section end="version history" />
{{Navbox maps}}
{{Navbox maps}}

Revision as of 20:51, 11 April 2024

This article is about the variant of Racecourse Map from the most recent map series in which it appeared. For other variants, see § Map variants.

Module Error: No results found for item using search term "item_name = Racecourse Map" Racecourse Map is a map area.

Racecourse Map does not exist in the current map series (Necropolis) for the Atlas of Worlds. In permanent leagues, an existing Racecourse Map can be used in the Module Error: No results found for item using search term "item_name = Map Device", but it cannot be influenced by the Eldritch Horrors or witnessed by The Maven. There is no bonus objective for this map. It can be converted to a map from the current series by selling it to a vendor.

Layout


Encounters

Boss

ItemDrop
Level

Boss video

Items found in this area

The following drop-restricted items can drop in this area.

No items include this area in their drop restrictions. Lua error: Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near 'error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in M...' at line 1 Function: CargoSQLQuery::run Query: SELECT `cargo__items`.`_pageID` AS `_pageID`,`cargo__items`.`_pageName` AS `_pageName`,`cargo__items`.`name` AS `name`,`cargo__items`.`class_id` AS `class_id`,`cargo__items`.`rarity_id` AS `rarity_id`,`cargo__items`.`base_item_page` AS `base_item_page`,`cargo__items`.`drop_text` AS `drop_text`,`acquisition_tags__full` AS `acquisition_tags`,`drop_areas__full` AS `drop_areas`,`drop_monsters__full` AS `drop_monsters`,`cargo__items`.`drop_enabled` AS `drop_enabled`,`cargo__items`.`is_drop_restricted` AS `is_drop_restricted` FROM `cargo__items` LEFT OUTER JOIN `cargo___pageData` ON ((`cargo__items`.`_pageName`=`cargo___pageData`.`_pageNameOrRedirect`)) WHERE `cargo___pageData`.`_pageName`="<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Map_variants/sandbox at line 132: No map found on page.</span></strong>" ORDER BY `cargo__items`.`_pageID`,`cargo__items`.`_pageName`,`cargo__items`.`name`,`cargo__items`.`class_id`,`cargo__items`.`rarity_id` LIMIT 1 .

Map variants

ItemMap
Tier
Map
Level
Map
Series

Unique versions

Lua error: Error 1064: You have an error in your SQL syntax; check the manual that corresponds to your MariaDB server version for the right syntax to use near 'error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in M...' at line 1 Function: CargoSQLQuery::run Query: SELECT `cargo__items`.`_pageID` AS `items._pageID`,`cargo__items`.`_pageName` AS `items._pageName`,`cargo__items`.`name` AS `items.name`,`cargo__items`.`inventory_icon` AS `items.inventory_icon`,`cargo__items`.`html` AS `items.html`,`cargo__items`.`size_x` AS `items.size_x`,`cargo__items`.`size_y` AS `items.size_y`,`cargo__items`.`base_item` AS `items.base_item`,`cargo__items`.`base_item_page` AS `items.base_item_page`,`cargo__items`.`required_level_range_maximum` AS `items.required_level_range_maximum`,`cargo__items`.`required_level_range_text` AS `items.required_level_range_text`,`cargo__items`.`required_level_range_colour` AS `items.required_level_range_colour` FROM `cargo__items` WHERE (`cargo__items`.`base_item_page`="<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Map_variants/sandbox at line 132: No map found on page.</span></strong>"

 AND `cargo__items`.`rarity_id`="unique"
 AND `cargo__items`.`is_in_game`=true) AND `cargo__items`.`_pageNamespace` IN (0,10016)  GROUP BY `cargo__items`.`_pageID` ORDER BY `cargo__items`.`_pageID`,`cargo__items`.`_pageName`,`cargo__items`.`name`,`cargo__items`.`inventory_icon`,`cargo__items`.`html` LIMIT 5000  

.

Version history

Version Changes
3.24.0
  • The following Maps have been removed from the Atlas: Ancient City, Bazaar, Caldera, Carcass, Chateau, City Square, Colonnade, Colosseum, Core, Coves, Crater, Dark Forest, Desert, Dig, Ghetto, Infested Valley, Ivory Temple, Laboratory, Mesa, Mud Geyser, Overgrown Ruin, Precinct, Racecourse, Ramparts, Relic Chambers, Sepulchre, Spider Lair, and Summit.
3.21.0
  • The following Maps have been added back to the Atlas: Arid Lake, Armoury, Barrows, Beach, Belfry, Cells, Chateau, Conservatory, Core, Crystal Ore, Desert Spring, Dig, Excavation, Fields, Flooded Mine, Fungal Hollow, Geode, Jungle Valley, Lighthouse, Malformation, Marshes, Pit, Racecourse, Ramparts, Relic Chambers, Scriptorium, Siege, Stagnation, Tower, Tropical Island, Waste Pool, and Wharf.
3.20.0
  • The following Maps have been removed from the Atlas: Arena, Arid Lake, Armoury, Barrows, Belfry, Bramble Valley, Cells, Chateau, Dig, Excavation, Fungal Hollow, Jungle Valley, Lava Chamber, Marshes, Mud Geyser, Park, Pen, Racecourse, Ramparts, Stagnation, Summit, Vault, Waste Pool, Waterways, and Wharf.
3.19.0
  • The following Maps have been added back to the Atlas: Ancient City, Arachnid Nest, Arachnid Tomb, Belfry, Castle Ruins, Chateau, Colosseum, Crater, Defiled Cathedral, Dig, Excavation, Forking River, Ghetto, Leyline, Pen, Phantasmagoria, Pier, Plateau, Racecourse, Shrine, Silo, Stagnation, Sulphur Vents, Vault, and Waterways.
3.17.0
  • The following Maps have been removed from the Atlas: Alleyways, Barrows, Bog, Chateau, Core, Desert, Foundry, Fungal Hollow, Lava Lake, Leyline, Lighthouse, Mud Geyser, Park, Pit, Plateau, Primordial Blocks, Racecourse, Reef, Relic Chambers, Sepulchre, Siege, Spider Lair, Sulphur Vents, Sunken City, Terrace, Tropical Island, Waterways, and Wharf.
3.5.0
  • The Atlas of Worlds has been shuffled. Most maps have changed tier and location within the Atlas.
  • Many map bosses have also shifted around. Some have been retired and replaced!
3.1.0
  • Added 32 new maps including two new Unique maps.
  • The entire Atlas has been reworked. Many map names have changed, as have their balance, tier and position on the Atlas. Many maps have also had their boss fights swapped or completely reworked.
  • The rules used to generate monsters in endgame maps have been significantly reworked and rebalanced around the rate at which we expect players to reliably clear out the map. In general, narrow, linear maps will contain fewer total monsters than maps with complex layouts. We will be closely monitoring and adjusting the balance of this change and expect to make further changes and improvements over time.
2.4.0
  • Introduced to the game.