|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|is_vaal_skill_gem = true
|dexterity_percent = 60
|dexterity_percent = 60
|intelligence_percent = 40
|intelligence_percent = 40
|gem_tags = Vaal, Attack, AoE, Melee
|gem_tags = Attack, AoE, Vaal, Melee
|secondary_skill_id = Reave
|gem_description = Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
|gem_description = Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.
|active_skill_name = Vaal Reave
|active_skill_name = Vaal Reave
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword
|item_class_id_restriction = Claw, Dagger, One Hand Sword, Thrusting One Hand Sword, Rune Dagger
|skill_id = VaalReave
|skill_id = VaalReave
|cast_time = 1.0
|cast_time = 1.0
|required_level = 12
|required_level = 12
|static_vaal_souls_requirement = 35
|quality_type1_weight = 1
|static_vaal_stored_uses = 2
|quality_type1_stat_text = +(0.1-2) to maximum Stages
|stat_text = Deals (100-122.8)% of Base Damage<br>50% more Area of Effect for each stage<br>Can't be Evaded<br>+(0-2) to radius
|stat_text = +(0-0.2) metres to radius<br>50% more Area of Effect for each stage<br>Can't be Evaded<br>+4 to maximum Stages
|quality_stat_text = 0.5% increased Attack Speed
|static_quality_stat1_id = attack_speed_+%
|static_quality_stat1_value = 0.5
|level1 = True
|level1 = True
|level1_level_requirement = 12
|level1_level_requirement = 12
|level1_damage_effectiveness = 100
|level1_damage_effectiveness = 250
|level1_damage_multiplier = 100
|level1_damage_multiplier = 250
|level2 = True
|level2 = True
|level2_level_requirement = 15
|level2_level_requirement = 15
|level2_damage_effectiveness = 101
|level2_damage_effectiveness = 255.3
|level2_damage_multiplier = 101.2
|level2_damage_multiplier = 255.3
|level3 = True
|level3 = True
|level3_level_requirement = 19
|level3_level_requirement = 19
|level3_damage_effectiveness = 102
|level3_damage_effectiveness = 260.5
|level3_damage_multiplier = 102.4
|level3_damage_multiplier = 260.5
|level4 = True
|level4 = True
|level4_level_requirement = 23
|level4_level_requirement = 23
|level4_damage_effectiveness = 104
|level4_damage_effectiveness = 265.8
|level4_damage_multiplier = 103.6
|level4_damage_multiplier = 265.8
|level5 = True
|level5 = True
|level5_level_requirement = 27
|level5_level_requirement = 27
|level5_damage_effectiveness = 105
|level5_damage_effectiveness = 271.1
|level5_damage_multiplier = 104.8
|level5_damage_multiplier = 271.1
|level6 = True
|level6 = True
|level6_level_requirement = 31
|level6_level_requirement = 31
|level6_damage_effectiveness = 106
|level6_damage_effectiveness = 276.3
|level6_damage_multiplier = 106
|level6_damage_multiplier = 276.3
|level7 = True
|level7 = True
|level7_level_requirement = 35
|level7_level_requirement = 35
|level7_damage_effectiveness = 107
|level7_damage_effectiveness = 281.6
|level7_damage_multiplier = 107.2
|level7_damage_multiplier = 281.6
|level8 = True
|level8 = True
|level8_level_requirement = 38
|level8_level_requirement = 38
|level8_damage_effectiveness = 108
|level8_damage_effectiveness = 286.8
|level8_damage_multiplier = 108.4
|level8_damage_multiplier = 286.8
|level9 = True
|level9 = True
|level9_level_requirement = 41
|level9_level_requirement = 41
|level9_damage_effectiveness = 110
|level9_damage_effectiveness = 292.1
|level9_damage_multiplier = 109.6
|level9_damage_multiplier = 292.1
|level10 = True
|level10 = True
|level10_level_requirement = 44
|level10_level_requirement = 44
|level10_damage_effectiveness = 111
|level10_damage_effectiveness = 297.4
|level10_damage_multiplier = 110.8
|level10_damage_multiplier = 297.4
|level10_stat_text = +1 to radius
|level10_stat_text = +0.1 metres to radius
|level10_stat1_id = active_skill_base_radius_+
|level10_stat1_id = active_skill_base_radius_+
|level10_stat1_value = 1
|level10_stat1_value = 1
|level11 = True
|level11 = True
|level11_level_requirement = 47
|level11_level_requirement = 47
|level11_damage_effectiveness = 112
|level11_damage_effectiveness = 302.6
|level11_damage_multiplier = 112
|level11_damage_multiplier = 302.6
|level11_stat_text = +1 to radius
|level11_stat_text = +0.1 metres to radius
|level11_stat1_id = active_skill_base_radius_+
|level11_stat1_id = active_skill_base_radius_+
|level11_stat1_value = 1
|level11_stat1_value = 1
|level12 = True
|level12 = True
|level12_level_requirement = 50
|level12_level_requirement = 50
|level12_damage_effectiveness = 113
|level12_damage_effectiveness = 307.9
|level12_damage_multiplier = 113.2
|level12_damage_multiplier = 307.9
|level12_stat_text = +1 to radius
|level12_stat_text = +0.1 metres to radius
|level12_stat1_id = active_skill_base_radius_+
|level12_stat1_id = active_skill_base_radius_+
|level12_stat1_value = 1
|level12_stat1_value = 1
|level13 = True
|level13 = True
|level13_level_requirement = 53
|level13_level_requirement = 53
|level13_damage_effectiveness = 114
|level13_damage_effectiveness = 313.2
|level13_damage_multiplier = 114.4
|level13_damage_multiplier = 313.2
|level13_stat_text = +1 to radius
|level13_stat_text = +0.1 metres to radius
|level13_stat1_id = active_skill_base_radius_+
|level13_stat1_id = active_skill_base_radius_+
|level13_stat1_value = 1
|level13_stat1_value = 1
|level14 = True
|level14 = True
|level14_level_requirement = 56
|level14_level_requirement = 56
|level14_damage_effectiveness = 116
|level14_damage_effectiveness = 318.4
|level14_damage_multiplier = 115.6
|level14_damage_multiplier = 318.4
|level14_stat_text = +1 to radius
|level14_stat_text = +0.1 metres to radius
|level14_stat1_id = active_skill_base_radius_+
|level14_stat1_id = active_skill_base_radius_+
|level14_stat1_value = 1
|level14_stat1_value = 1
|level15 = True
|level15 = True
|level15_level_requirement = 59
|level15_level_requirement = 59
|level15_damage_effectiveness = 117
|level15_damage_effectiveness = 323.7
|level15_damage_multiplier = 116.8
|level15_damage_multiplier = 323.7
|level15_stat_text = +1 to radius
|level15_stat_text = +0.1 metres to radius
|level15_stat1_id = active_skill_base_radius_+
|level15_stat1_id = active_skill_base_radius_+
|level15_stat1_value = 1
|level15_stat1_value = 1
|level16 = True
|level16 = True
|level16_level_requirement = 62
|level16_level_requirement = 62
|level16_damage_effectiveness = 118
|level16_damage_effectiveness = 328.9
|level16_damage_multiplier = 118
|level16_damage_multiplier = 328.9
|level16_stat_text = +1 to radius
|level16_stat_text = +0.1 metres to radius
|level16_stat1_id = active_skill_base_radius_+
|level16_stat1_id = active_skill_base_radius_+
|level16_stat1_value = 1
|level16_stat1_value = 1
|level17 = True
|level17 = True
|level17_level_requirement = 64
|level17_level_requirement = 64
|level17_damage_effectiveness = 119
|level17_damage_effectiveness = 334.2
|level17_damage_multiplier = 119.2
|level17_damage_multiplier = 334.2
|level17_stat_text = +1 to radius
|level17_stat_text = +0.1 metres to radius
|level17_stat1_id = active_skill_base_radius_+
|level17_stat1_id = active_skill_base_radius_+
|level17_stat1_value = 1
|level17_stat1_value = 1
|level18 = True
|level18 = True
|level18_level_requirement = 66
|level18_level_requirement = 66
|level18_damage_effectiveness = 120
|level18_damage_effectiveness = 339.5
|level18_damage_multiplier = 120.4
|level18_damage_multiplier = 339.5
|level18_stat_text = +1 to radius
|level18_stat_text = +0.1 metres to radius
|level18_stat1_id = active_skill_base_radius_+
|level18_stat1_id = active_skill_base_radius_+
|level18_stat1_value = 1
|level18_stat1_value = 1
|level19 = True
|level19 = True
|level19_level_requirement = 68
|level19_level_requirement = 68
|level19_damage_effectiveness = 122
|level19_damage_effectiveness = 344.7
|level19_damage_multiplier = 121.6
|level19_damage_multiplier = 344.7
|level19_stat_text = +1 to radius
|level19_stat_text = +0.1 metres to radius
|level19_stat1_id = active_skill_base_radius_+
|level19_stat1_id = active_skill_base_radius_+
|level19_stat1_value = 1
|level19_stat1_value = 1
|level20 = True
|level20 = True
|level20_level_requirement = 70
|level20_level_requirement = 70
|level20_damage_effectiveness = 123
|level20_damage_effectiveness = 350
|level20_damage_multiplier = 122.8
|level20_damage_multiplier = 350
|level20_stat_text = +2 to radius
|level20_stat_text = +0.2 metres to radius
|level20_stat1_id = active_skill_base_radius_+
|level20_stat1_id = active_skill_base_radius_+
|level20_stat1_value = 2
|level20_stat1_value = 2
|level21 = True
|level21 = True
|level21_level_requirement = 72
|level21_level_requirement = 72
|level21_damage_effectiveness = 124
|level21_damage_effectiveness = 355.3
|level21_damage_multiplier = 124
|level21_damage_multiplier = 355.3
|level21_stat_text = +2 to radius
|level21_stat_text = +0.2 metres to radius
|level21_stat1_id = active_skill_base_radius_+
|level21_stat1_id = active_skill_base_radius_+
|level21_stat1_value = 2
|level21_stat1_value = 2
|level22 = True
|level22 = True
|level22_level_requirement = 74
|level22_level_requirement = 74
|level22_damage_effectiveness = 125
|level22_damage_effectiveness = 360.5
|level22_damage_multiplier = 125.2
|level22_damage_multiplier = 360.5
|level22_stat_text = +2 to radius
|level22_stat_text = +0.2 metres to radius
|level22_stat1_id = active_skill_base_radius_+
|level22_stat1_id = active_skill_base_radius_+
|level22_stat1_value = 2
|level22_stat1_value = 2
|level23 = True
|level23 = True
|level23_level_requirement = 76
|level23_level_requirement = 76
|level23_damage_effectiveness = 126
|level23_damage_effectiveness = 365.8
|level23_damage_multiplier = 126.4
|level23_damage_multiplier = 365.8
|level23_stat_text = +2 to radius
|level23_stat_text = +0.2 metres to radius
|level23_stat1_id = active_skill_base_radius_+
|level23_stat1_id = active_skill_base_radius_+
|level23_stat1_value = 2
|level23_stat1_value = 2
|level24 = True
|level24 = True
|level24_level_requirement = 78
|level24_level_requirement = 78
|level24_damage_effectiveness = 128
|level24_damage_effectiveness = 371.1
|level24_damage_multiplier = 127.6
|level24_damage_multiplier = 371.1
|level24_stat_text = +2 to radius
|level24_stat_text = +0.2 metres to radius
|level24_stat1_id = active_skill_base_radius_+
|level24_stat1_id = active_skill_base_radius_+
|level24_stat1_value = 2
|level24_stat1_value = 2
|level25 = True
|level25 = True
|level25_level_requirement = 80
|level25_level_requirement = 80
|level25_damage_effectiveness = 129
|level25_damage_effectiveness = 376.3
|level25_damage_multiplier = 128.8
|level25_damage_multiplier = 376.3
|level25_stat_text = +2 to radius
|level25_stat_text = +0.2 metres to radius
|level25_stat1_id = active_skill_base_radius_+
|level25_stat1_id = active_skill_base_radius_+
|level25_stat1_value = 2
|level25_stat1_value = 2
|level26 = True
|level26 = True
|level26_level_requirement = 82
|level26_level_requirement = 82
|level26_damage_effectiveness = 130
|level26_damage_effectiveness = 381.6
|level26_damage_multiplier = 130
|level26_damage_multiplier = 381.6
|level26_stat_text = +2 to radius
|level26_stat_text = +0.2 metres to radius
|level26_stat1_id = active_skill_base_radius_+
|level26_stat1_id = active_skill_base_radius_+
|level26_stat1_value = 2
|level26_stat1_value = 2
|level27 = True
|level27 = True
|level27_level_requirement = 84
|level27_level_requirement = 84
|level27_damage_effectiveness = 131
|level27_damage_effectiveness = 386.8
|level27_damage_multiplier = 131.2
|level27_damage_multiplier = 386.8
|level27_stat_text = +2 to radius
|level27_stat_text = +0.2 metres to radius
|level27_stat1_id = active_skill_base_radius_+
|level27_stat1_id = active_skill_base_radius_+
|level27_stat1_value = 2
|level27_stat1_value = 2
|level28 = True
|level28 = True
|level28_level_requirement = 86
|level28_level_requirement = 86
|level28_damage_effectiveness = 132
|level28_damage_effectiveness = 392.1
|level28_damage_multiplier = 132.4
|level28_damage_multiplier = 392.1
|level28_stat_text = +2 to radius
|level28_stat_text = +0.2 metres to radius
|level28_stat1_id = active_skill_base_radius_+
|level28_stat1_id = active_skill_base_radius_+
|level28_stat1_value = 2
|level28_stat1_value = 2
|level29 = True
|level29 = True
|level29_level_requirement = 88
|level29_level_requirement = 88
|level29_damage_effectiveness = 134
|level29_damage_effectiveness = 397.4
|level29_damage_multiplier = 133.6
|level29_damage_multiplier = 397.4
|level29_stat_text = +2 to radius
|level29_stat_text = +0.2 metres to radius
|level29_stat1_id = active_skill_base_radius_+
|level29_stat1_id = active_skill_base_radius_+
|level29_stat1_value = 2
|level29_stat1_value = 2
|level30 = True
|level30 = True
|level30_level_requirement = 90
|level30_level_requirement = 90
|level30_damage_effectiveness = 135
|level30_damage_effectiveness = 402.6
|level30_damage_multiplier = 134.8
|level30_damage_multiplier = 402.6
|level30_stat_text = +3 to radius
|level30_stat_text = +0.3 metres to radius
|level30_stat1_id = active_skill_base_radius_+
|level30_stat1_id = active_skill_base_radius_+
|level30_stat1_value = 3
|level30_stat1_value = 3
|level31 = True
|level31 = True
|level31_level_requirement = 91
|level31_level_requirement = 91
|level31_damage_effectiveness = 135
|level31_damage_effectiveness = 405.3
|level31_damage_multiplier = 135.4
|level31_damage_multiplier = 405.3
|level31_stat_text = +3 to radius
|level31_stat_text = +0.3 metres to radius
|level31_stat1_id = active_skill_base_radius_+
|level31_stat1_id = active_skill_base_radius_+
|level31_stat1_value = 3
|level31_stat1_value = 3
|level32 = True
|level32 = True
|level32_level_requirement = 92
|level32_level_requirement = 92
|level32_damage_effectiveness = 136
|level32_damage_effectiveness = 407.9
|level32_damage_multiplier = 136
|level32_damage_multiplier = 407.9
|level32_stat_text = +3 to radius
|level32_stat_text = +0.3 metres to radius
|level32_stat1_id = active_skill_base_radius_+
|level32_stat1_id = active_skill_base_radius_+
|level32_stat1_value = 3
|level32_stat1_value = 3
|level33 = True
|level33 = True
|level33_level_requirement = 93
|level33_level_requirement = 93
|level33_damage_effectiveness = 137
|level33_damage_effectiveness = 410.5
|level33_damage_multiplier = 136.6
|level33_damage_multiplier = 410.5
|level33_stat_text = +3 to radius
|level33_stat_text = +0.3 metres to radius
|level33_stat1_id = active_skill_base_radius_+
|level33_stat1_id = active_skill_base_radius_+
|level33_stat1_value = 3
|level33_stat1_value = 3
|level34 = True
|level34 = True
|level34_level_requirement = 94
|level34_level_requirement = 94
|level34_damage_effectiveness = 137
|level34_damage_effectiveness = 413.2
|level34_damage_multiplier = 137.2
|level34_damage_multiplier = 413.2
|level34_stat_text = +3 to radius
|level34_stat_text = +0.3 metres to radius
|level34_stat1_id = active_skill_base_radius_+
|level34_stat1_id = active_skill_base_radius_+
|level34_stat1_value = 3
|level34_stat1_value = 3
|level35 = True
|level35 = True
|level35_level_requirement = 95
|level35_level_requirement = 95
|level35_damage_effectiveness = 138
|level35_damage_effectiveness = 415.8
|level35_damage_multiplier = 137.8
|level35_damage_multiplier = 415.8
|level35_stat_text = +3 to radius
|level35_stat_text = +0.3 metres to radius
|level35_stat1_id = active_skill_base_radius_+
|level35_stat1_id = active_skill_base_radius_+
|level35_stat1_value = 3
|level35_stat1_value = 3
|level36 = True
|level36 = True
|level36_level_requirement = 96
|level36_level_requirement = 96
|level36_damage_effectiveness = 138
|level36_damage_effectiveness = 418.4
|level36_damage_multiplier = 138.4
|level36_damage_multiplier = 418.4
|level36_stat_text = +3 to radius
|level36_stat_text = +0.3 metres to radius
|level36_stat1_id = active_skill_base_radius_+
|level36_stat1_id = active_skill_base_radius_+
|level36_stat1_value = 3
|level36_stat1_value = 3
|level37 = True
|level37 = True
|level37_level_requirement = 97
|level37_level_requirement = 97
|level37_damage_effectiveness = 139
|level37_damage_effectiveness = 421.1
|level37_damage_multiplier = 139
|level37_damage_multiplier = 421.1
|level37_stat_text = +3 to radius
|level37_stat_text = +0.3 metres to radius
|level37_stat1_id = active_skill_base_radius_+
|level37_stat1_id = active_skill_base_radius_+
|level37_stat1_value = 3
|level37_stat1_value = 3
|level38 = True
|level38 = True
|level38_level_requirement = 98
|level38_level_requirement = 98
|level38_damage_effectiveness = 140
|level38_damage_effectiveness = 423.7
|level38_damage_multiplier = 139.6
|level38_damage_multiplier = 423.7
|level38_stat_text = +3 to radius
|level38_stat_text = +0.3 metres to radius
|level38_stat1_id = active_skill_base_radius_+
|level38_stat1_id = active_skill_base_radius_+
|level38_stat1_value = 3
|level38_stat1_value = 3
|level39 = True
|level39 = True
|level39_level_requirement = 99
|level39_level_requirement = 99
|level39_damage_effectiveness = 140
|level39_damage_effectiveness = 426.3
|level39_damage_multiplier = 140.2
|level39_damage_multiplier = 426.3
|level39_stat_text = +3 to radius
|level39_stat_text = +0.3 metres to radius
|level39_stat1_id = active_skill_base_radius_+
|level39_stat1_id = active_skill_base_radius_+
|level39_stat1_value = 3
|level39_stat1_value = 3
|level40 = True
|level40 = True
|level40_level_requirement = 100
|level40_level_requirement = 100
|level40_damage_effectiveness = 141
|level40_damage_effectiveness = 428.9
|level40_damage_multiplier = 140.8
|level40_damage_multiplier = 428.9
|level40_stat_text = +3 to radius
|level40_stat_text = +0.3 metres to radius
|level40_stat1_id = active_skill_base_radius_+
|level40_stat1_id = active_skill_base_radius_+
|level40_stat1_value = 3
|level40_stat1_value = 3
Line 358:
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|level21_intelligence_requirement = 70
|level21_intelligence_requirement = 70
|radius = 12
|radius = 12
|drop_text = Vaal Reave can drop from the Vaal Vessels found in [[Vaal side area]]s.
|is_drop_restricted = true
|is_corrupted = True
|release_version = 1.1.3
|release_version = 1.1.3
}}
}}
{{for|the non-Vaal counterpart|Reave}}
'''Vaal Reave''' is a [[Vaal skill|vaal]] [[melee]] [[attack]] that deals damage in a small area all round the user, increasing the [[area of effect]] each time you hit an enemy.
'''Vaal Reave''' is a [[Vaal_skill|vaal]] [[melee]] [[attack]] that deals damage in a small area all round the user, increasing the [[area of effect]] each time you hit an enemy.
==Skill Functions and Interactions==
==Skill Functions and Interactions==
* '''Repeatedly attacks a large area''': At the start of the attack the player is instantly granted 4 stacks of Reave. After striking the targeted area, the attack repeats 7 times, rotating 135 degrees (the angle of the cone) counterclockwise for each strike.
* '''Repeatedly attacks a large area''': At the start of the attack the player is instantly granted 4 stacks of Reave. After striking the targeted area, the attack repeats 7 times, rotating 135 degrees (the angle of the cone) counterclockwise for each strike.
* '''Stacks''': If no enemy is hit with {{il|Reave}} within three seconds of Vaal Reave ending, all accumulated stacks of Reave are lost.
* '''Stacks''': If no enemy is hit with Reave or Vaal Reave for three seconds, stacks are lost incrementally.
* '''More Area of Effect''': This is a local multiplicative bonus, it applies only to Vaal Reave and [[Reave]]. The maximum number of stacks that can be applied by Vaal Reave is 8, for a total of 240% more radius which ends up at about 41 units. This is in contrast to [[Reave]] which can only apply up to 4 stacks, but is capable of maintaining any number of stacks. Area of effect spreads out in a 135 degree arc.
* '''More Area of Effect''': This is a local multiplicative bonus, it applies only to Vaal Reave and [[Reave]]. The maximum number of stacks that can be applied by Vaal Reave is 8, for a total of 240% more radius which ends up at about 41 units. This is in contrast to [[Reave]] which can only apply up to 4 stacks, but is capable of maintaining any number of stacks. Area of effect spreads out in a 135 degree arc.
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==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
|c1_header = +x to radius
|c1_abbr = Radius
|c1_abbr = Radius
|c1_pattern_extract = %+(%d+) to radius
|c1_header = +x metres to radius
|c1_pattern_value = %d
|c1_pattern_extract = %+(%d+%.*%d*) metres? to radius
|c1_pattern_value = +%sm
}}
}}
==Gem quality==
{{Skill quality}}
{{Item acquisition}}
{{Item acquisition}}
==Video Demonstration==
==Video demonstration==
{{#ev:youtube|W388TjiCiC0|300}}
{{#ev:youtube|W388TjiCiC0|300}}
{{Alternate skill effect list|skill=Reave}}
==Version history==
==Version history==
{{VersionHistoryTable}}
{{Version history table header}}
{{VersionHistoryRow|3.7.0}}
{{Version history table row|3.23.0|
* Quality now provides +0-2 to maximum Stages, instead of 0-10% increased Attack Speed.
}}
{{Version history table row|3.19.0|
* Vaal Reave now has 250% Effectiveness of Added Damage at gem level 1 (previously 200%), up to 350% at gem level 20 (previously 313%).
}}
{{Version history table row|3.15.0|
* Now deals 313% of Base Damage, and has 313% Effectiveness of Added Damage at gem level 20 (previously 250%).
}}
{{Version history table row|3.14.0|
*Now deals 200% of base Attack Damage at gem level 1 (previously 150%) and 250% of base Attack Damage at gem level 20 (previously 180%).
*Now expends 25 Souls per use (previously 35).
*Now stores up to 3 uses (previously 2).
*Now has a Soul Gain Prevention duration of 2 seconds (previously 4).
* Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
}}
{{Version history table row|3.13.0|
* Now deals base weapon damage and has an added damage effectiveness of 150% at gem level 1 (from 135%), up to 180% at gem level 20 (from 155%).
}}
{{Version history table row|3.7.0|
* Now has an attack speed multiplier of 250% (rather than 150% more attack speed).
* Now has an attack speed multiplier of 250% (rather than 150% more attack speed).
* Now loses stages incrementally after a short period without hitting anything, rather than all at once.
* Now loses stages incrementally after a short period without hitting anything, rather than all at once.
{{VersionHistoryRow|2.6.0}}
}}
{{Version history table row|2.6.0|
* Vaal Reave gains 1 additional unit of radius every 5 levels.
* Vaal Reave gains 1 additional unit of radius every 5 levels.
* No longer gain increased area of effect radius.
* No longer gain increased area of effect radius.
* Now gains 50% more area of effect per stage, instead of 20% more radius per stage.
* Now gains 50% more area of effect per stage, instead of 20% more radius per stage.
{{VersionHistoryRow|2.4.0}}
}}
{{Version history table row|2.4.0|
* Vaal Reave's area of effect has been updated to match changes to {{il|Reave}}.
* Vaal Reave's area of effect has been updated to match changes to {{il|Reave}}.
{{VersionHistoryRow|2.0.0}}
}}
{{Version history table row|2.0.0|
*Maximum number of stacks is now 8. The base Soul Requirements have been increased to 24.
*Maximum number of stacks is now 8. The base Soul Requirements have been increased to 24.
{{VersionHistoryRow|1.1.3b}}
}}
{{Version history table row|1.1.3b|
*Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. The recipes affected won't update on town instances that were created before the hotfix.
*Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. The recipes affected won't update on town instances that were created before the hotfix.
*Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. On the client this will show as having the correct tags.
*Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. On the client this will show as having the correct tags.
{{VersionHistoryRow|1.1.3}}
}}
{{Version history table row|1.1.3|
* Vaal Reave has been added to the game.
* Vaal Reave has been added to the game.
* Changed [[Reave]] stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the [[Reave]] gem.
* Changed [[Reave]] stacks so they are shared between multiple versions of the skill, if a player uses multiple copies of the [[Reave]] gem.
|}
}}
{{Version history table end}}
{{Navbox Vaal Skill Gems}}
{{Navbox Vaal Skill Gems}}
[[ru:Опустошение ваал]]
[[ru:Опустошение ваал]]
Revision as of 04:55, 31 March 2024
Vaal ReaveAttack, AoE, Vaal, Melee Level: (1-20) Souls Per Use: 25 Can Store 3 Use(s) Soul Gain Prevention: 2 sec Attack Speed: 250% of base Attack Damage: (250-350)% of base Effectiveness of Added Damage: (250-350)% AoE Radius: 12Requires Level 12Repeatedly attacks a large area in different directions. Each Vaal Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.+(0-0.2) metres to radius 50% more Area of Effect for each stage Can't be Evaded +4 to maximum Stages
Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesCorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition Drop restricted Drop level: 12 Vaal Reave can drop from the Vaal Vessels found in Vaal side areas.Vendor Offer 1x Scroll FragmentMetadata Item class: Skill Gem Metadata ID: Metadata/Items/Gems/SkillGemVaalReave
Vaal Reave is a vaalmeleeattack that deals damage in a small area all round the user, increasing the area of effect each time you hit an enemy.
Repeatedly attacks a large area: At the start of the attack the player is instantly granted 4 stacks of Reave. After striking the targeted area, the attack repeats 7 times, rotating 135 degrees (the angle of the cone) counterclockwise for each strike.
Stacks: If no enemy is hit with Reave or Vaal Reave for three seconds, stacks are lost incrementally.
More Area of Effect: This is a local multiplicative bonus, it applies only to Vaal Reave and Reave. The maximum number of stacks that can be applied by Vaal Reave is 8, for a total of 240% more radius which ends up at about 41 units. This is in contrast to Reave which can only apply up to 4 stacks, but is capable of maintaining any number of stacks. Area of effect spreads out in a 135 degree arc.
Gem level progression
Level
Damage Effectiveness
Attack Damage
Radius
Exp.
Total Exp.
1
12
21
14
250%
250%
N/A
0
0
2
15
25
17
255.3%
255.3%
N/A
15249
15249
3
19
30
21
260.5%
260.5%
N/A
41517
56766
4
23
35
24
265.8%
265.8%
N/A
81983
138749
5
27
41
28
271.1%
271.1%
N/A
147968
286717
6
31
46
32
276.3%
276.3%
N/A
250557
537274
7
35
51
36
281.6%
281.6%
N/A
405086
942360
8
38
55
38
286.8%
286.8%
N/A
447718
1390078
9
41
59
41
292.1%
292.1%
N/A
615318
2005396
10
44
63
44
297.4%
297.4%
+0.1m
834639
2840035
11
47
67
47
302.6%
302.6%
+0.1m
1570760
4410795
12
50
71
49
307.9%
307.9%
+0.1m
1633987
6044782
13
53
75
52
313.2%
313.2%
+0.1m
2151030
8195812
14
56
79
55
318.4%
318.4%
+0.1m
2812189
11008001
15
59
83
58
323.7%
323.7%
+0.1m
5099360
16107361
16
62
87
60
328.9%
328.9%
+0.1m
9400731
25508092
17
64
90
62
334.2%
334.2%
+0.1m
15273366
40781458
18
66
92
64
339.5%
339.5%
+0.1m
26286582
67068040
19
68
95
66
344.7%
344.7%
+0.1m
62890590
129958630
20
70
98
68
350%
350%
+0.2m
212046017
342004647
21
72
100
70
355.3%
355.3%
+0.2m
N/A
N/A
22
74
N/A
N/A
360.5%
360.5%
+0.2m
N/A
N/A
23
76
N/A
N/A
365.8%
365.8%
+0.2m
N/A
N/A
24
78
N/A
N/A
371.1%
371.1%
+0.2m
N/A
N/A
25
80
N/A
N/A
376.3%
376.3%
+0.2m
N/A
N/A
26
82
N/A
N/A
381.6%
381.6%
+0.2m
N/A
N/A
27
84
N/A
N/A
386.8%
386.8%
+0.2m
N/A
N/A
28
86
N/A
N/A
392.1%
392.1%
+0.2m
N/A
N/A
29
88
N/A
N/A
397.4%
397.4%
+0.2m
N/A
N/A
30
90
N/A
N/A
402.6%
402.6%
+0.3m
N/A
N/A
31
91
N/A
N/A
405.3%
405.3%
+0.3m
N/A
N/A
32
92
N/A
N/A
407.9%
407.9%
+0.3m
N/A
N/A
33
93
N/A
N/A
410.5%
410.5%
+0.3m
N/A
N/A
34
94
N/A
N/A
413.2%
413.2%
+0.3m
N/A
N/A
35
95
N/A
N/A
415.8%
415.8%
+0.3m
N/A
N/A
36
96
N/A
N/A
418.4%
418.4%
+0.3m
N/A
N/A
37
97
N/A
N/A
421.1%
421.1%
+0.3m
N/A
N/A
38
98
N/A
N/A
423.7%
423.7%
+0.3m
N/A
N/A
39
99
N/A
N/A
426.3%
426.3%
+0.3m
N/A
N/A
40
100
N/A
N/A
428.9%
428.9%
+0.3m
N/A
N/A
Gem quality
Type
Additional Effects per 1-20% Quality
Weight
Superior
+(0.1-2) to maximum Stages
1
Item acquisition
Vaal Reave has restrictions on where or how it can drop.
Vaal Reave can drop from the Vaal Vessels found in Vaal side areas.
Recipes
Vaal Reave can be created from the following recipes:
Amount
Part
Description
Meta
9
Volatile PowerVolatile Power9Vaal Gem Quality:+20% CorruptedUnlimited power is apt to corrupt the minds of those who possess it.
Random corruptedVaal gem with 20% quality
A
1
The VoidThe Void1Reach into the Void and claim your prize.
Now deals 200% of base Attack Damage at gem level 1 (previously 150%) and 250% of base Attack Damage at gem level 20 (previously 180%).
Now expends 25 Souls per use (previously 35).
Now stores up to 3 uses (previously 2).
Now has a Soul Gain Prevention duration of 2 seconds (previously 4).
Vaal Skill Gems can now only be obtained from a set of specific methods such as Corrupting Gems, Vaal Side Areas, Divination Cards (that specifically grant Vaal Skill Gems) and the Lapidary Lens in the Temple of Atzoatl.
Vaal Reave's area of effect has been updated to match changes to ReaveReaveAttack, AoE, Melee Level: (1-20) Cost: 6 Mana Attack Damage: (170-250)% of base Effectiveness of Added Damage: (170-250)% AoE Radius: 20Requires Level 12Attacks an area in front of you. Each Reave that hits an enemy grants stages, which you will begin to lose after a short period without hitting anything. Only works with Daggers, Claws, and One-Handed Swords.4 Maximum Stages +(0-0.2) metres to radius 50% more Area of Effect for each stage
Additional Effects From 1-20% Quality: +(0.1-2) to maximum StagesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket..
Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. The recipes affected won't update on town instances that were created before the hotfix.
Fixed a bug where Vaal Reave was not correctly identified as a Vaal Gem in some circumstances, such as recipes. On the client this will show as having the correct tags.