Call of the Void: Difference between revisions
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{{c|mod|Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect}}: Enemies [[chill|chilled]] by your [[hits]] will deal less [[damage]] equal to 50% [[chill|chill effect]] inflicted. For example, if you inflict a 15% [[chill|chill effect]], enemies will deals 7.5% less [[damage]]. | {{c|mod|Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect}}: Enemies [[chill|chilled]] by your [[hits]] will deal less [[damage]] equal to 50% [[chill|chill effect]] inflicted. For example, if you inflict a 15% [[chill|chill effect]], enemies will deals 7.5% less [[damage]]. | ||
This item can be used to self-chill the player, which can be combined with {{il|Winterweave}} for a boost to [[Action Speed]]. However, since {{c|mod|Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect}} is a independant debuff. You will also deal less [[damage]], for example if you have a reversed 30% [[chill|chill effect]], you will have 30% increased [[action speed]] but you deal 15% less [[damage]]. See also {{il|Cinderswallow Urn}}. | This item can be used to self-chill the player, which can be combined with {{il|Winterweave}} for a boost to [[Action Speed]]. However if you are the source of your self-chill like with {{il|The Fulcrum}}, since {{c|mod|Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect}} is a independant debuff. You will also deal less [[damage]], for example if you have a reversed 30% [[chill|chill effect]], you will have 30% increased [[action speed]] but you deal 15% less [[damage]]. See also {{il|Cinderswallow Urn}}. | ||
{{c|mod|All Damage Taken from Hits can Chill you}} : | {{c|mod|All Damage Taken from Hits can Chill you}} : Hits from {{il|Boneshatter}}'s Traumas, {{il|Forbidden Rite}} or hits from [[unique]] items like {{il|Eye of Innocence}} will [[chill|chills]] you. | ||
{{Item acquisition}} | {{Item acquisition}} |
Revision as of 08:09, 12 May 2022
This article describes new Path of Exile content released in version 3.18.0. Information may be missing or incorrect.
Please expand this article so that it provides complete and accurate information.
Sapphire RingRequires Level 8+(20-30)% to Cold Resistance+24 to Cold Resistance
All Damage with Hits can Chill
All Damage Taken from Hits can Chill you
Enemies Chilled by your Hits can be Shattered as though Frozen
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill EffectOnly when the mind is empty of ambition
can the cold truth of existence take hold.
Drop restricted
Drops from the Uber Elder.Vendor Offer
1x Scroll FragmentMetadata
Item class: Ring
Call of the Void is a unique Sapphire RingSapphire RingRequires Level 8+(20-30)% to Cold Resistance.
Mechanics
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect: Enemies chilled by your hits will deal less damage equal to 50% chill effect inflicted. For example, if you inflict a 15% chill effect, enemies will deals 7.5% less damage.
This item can be used to self-chill the player, which can be combined with WinterweaveWinterweave
Coral RingRequires Level 24+(20-30) to maximum LifeAdds (12-15) to (25-30) Fire Damage to Attacks
Adds (12-15) to (25-30) Cold Damage to Attacks
+(20-40) to maximum Life
+(25-30)% to Cold Resistance
10% increased Movement Speed while Ignited
The Effect of Chill on you is reversedFury fuels defiance. for a boost to Action Speed. However if you are the source of your self-chill like with The FulcrumThe Fulcrum
Ezomyte StaffWarstaff
Physical Damage: (127.2-148.4) to (384-448)
Critical Strike Chance: 7.30%
Attacks per Second: 1.25
Weapon Range: 1.3 metresRequires Level 60, 113 Str, 113 Int+20% Chance to Block Attack Damage while wielding a Staff(140-180)% increased Physical Damage
(0-50)% of Physical Damage Converted to Fire Damage
(0-50)% of Physical Damage Converted to Cold Damage
(0-50)% of Physical Damage Converted to Lightning Damage
Elemental Ailments you inflict are Reflected to you
Elemental Damage with Hits is Lucky while you are Shocked
Damage Penetrates (8-10)% Elemental Resistances while you are Chilled
Gain (30-40)% of Physical Damage as Extra Damage of a random Element while you are IgnitedTo stand at the confluence of the elements,
the master must achieve perfect balance., since Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect is a independant debuff. You will also deal less damage, for example if you have a reversed 30% chill effect, you will have 30% increased action speed but you deal 15% less damage. See also Cinderswallow UrnCinderswallow Urn
Silver FlaskLasts 6.00 Seconds
Consumes (180-200) of 240 Charges on use
OnslaughtRequires Level 48+90 to Maximum Charges
Recharges 5 Charges when you Consume an Ignited corpse
(175-200)% increased Charges per use
Enemies Ignited by you during Effect take (7-10)% increased Damage
Veiled Suffix
<One of the three modifiers>A controlled burn is sometimes necessary for new life.Right click to drink. Can only hold charges while in belt. Refills as you kill monsters.
Take this item to Jun Ortoi to have her Unveil it..
All Damage Taken from Hits can Chill you : Hits from BoneshatterBoneshatterAttack, Melee, Strike, AoE, Duration, Physical
Level: (1-20)
Cost: 5 Mana
Attack Speed: 85% of base
Attack Damage: (200-250)% of base
Effectiveness of Added Damage: (200-250)%Requires Level 28Attack enemies with a forceful melee strike that also hurts you. Successive uses will raise the damage dealt both to enemies and you. Stunning an enemy with the strike releases a damaging pulse. Requires a Mace, Sceptre, Axe or Staff.(11-158) to (17-238) Added Attack Physical Damage
+0.2 metres to Melee Strike Range
Gain 1 Trauma the first time this Attack Hits an Enemy
Take (6-194) Physical Damage per Trauma when you gain Trauma
Trauma lasts 6.0 seconds
(2-4)% more Damage per Trauma
Pulse has 15% increased Area of Effect per 0.1s of Stun Duration, up to 400%
Additional Effects From 1-20% Quality:
+(0.05-1)% more Damage per TraumaPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.'s Traumas, Forbidden RiteForbidden RiteSpell, AoE, Chaos, Projectile
Level: (1-20)
Cost: (8-21) Mana
Cast Time: 0.75 sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 110%Requires Level 16Lobs an exploding projectile near the targeted location, and extra projectiles toward enemies around you. The projectiles deal chaos damage based on your life and energy shield. Casting this spell damages you.Deals (15-498) to (22-747) Chaos Damage
Deals 5% of your maximum Energy Shield as base Chaos Damage
Deals 12% of your maximum Life as base Chaos Damage
Take 40% of maximum Life and 25% of maximum Energy Shield as Chaos Damage
Fires extra Projectiles at up to (6-7) surrounding Enemies
Additional Effects From 1-20% Quality:
Fires extra Projectiles at up to +(0.1-2) surrounding EnemiesPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket. or hits from unique items like Eye of InnocenceEye of Innocence
Citrine AmuletRequires Level 68+(16-24) to Strength and Dexterity10% chance to Ignite
(50-70)% increased Damage while Ignited
Take 100 Fire Damage when you Ignite an Enemy
2% of Fire Damage Leeched as Life while Ignited"...and so He said: 'Let only the good meet my gaze'
and no eye met His. So He called down the cleansing flames
and let black smoke sweep the Sinners away."
- Book of Innocence will chills you.
Item acquisition
Call of the Void has restrictions on where or how it can drop. It cannot be chanced.
Drops from Uber Uber Elder.
Version history
Version | Changes |
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3.18.0 |
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