Weapon: Difference between revisions

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'''Weapons''' are a category of [[equipment]] that are equipped to deal [[damage]] with [[attacks]] or provide various [[affix|modifiers]] that modify a character's damage.
'''Weapons''' are a category of [[equipment]] that are equipped to deal [[damage]] with [[attacks]] or provide various [[affix|modifiers]] that modify a character's damage.


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==Swapping Weapons==
Characters can equip two sets of weapons, and switch between them through a keybind for [[weapon swap]]ping.
*Characters can use a different weapon or weapons on a [[weapon swap]].
*The weapon or weapons can be changed with a keybind.
 
==Attacks and Spells==
The weapon damage applies to attacks only. {{c|mod|%Increased spell damage}} affects spells, but will not increase the weapon damage.
 
==Weapon Damage modifiers==
 
===Physical Damage===
* Modifiers like {{c|mod|% Increased Physical Damage}} and {{c|mod|Adds X To Physical Damage}} are applied directly to the weapon. They are not [[global]] modifiers.
*The minimum and maximum damage are added to the base weapon damage first. Then all the increased damage modifiers on the weapon apply.
*Modifiers that increase physical damage and add to physical damage that are not on the weapon are calculated differently.
 
===Elemental and Chaos Damage===
* [[Elemental]] and [[Chaos]] damage are flat added weapon damage.
 
===Other Damage Modifiers===


* {{c|mod|%Increased Minion Damage}}  For more info See [[Minion]]s.
All weapons have certain base stats: [[physical damage]], [[critical strike chance]], [[attack speed]]. These can be directly modified with [[local]] modifiers. Additionally, [[melee]] weapons have [[weapon range]]s, which affect the distance from which they can physically [[strike]] enemies.


==Attack speed modifiers==
Weapons may be of a certain archetype:
{{c|mod|%Increased attack speed}} is added to the base attacks per second of the weapon. [[Attack speed]] modifiers that are not on the weapon are calculated differently.
* Attack weapon: only rolls local modifiers for [[attack]]s.
** [[Warstaves]] are an example of an attack weapon subcategory.
* Caster weapon: can roll both attack and [[spell]] modifiers.
** [[Rune dagger]]s are an example of a caster weapon subcategory.
* Summoner/minion weapon: can roll attack, spell, and [[minion]] modifiers.


{{Navbox Weapons}}
{{Navbox Weapons}}

Revision as of 13:48, 3 April 2023

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Weapons are a category of equipment that are equipped to deal damage with attacks or provide various modifiers that modify a character's damage.

Characters can equip two sets of weapons, and switch between them through a keybind for weapon swapping.

All weapons have certain base stats: physical damage, critical strike chance, attack speed. These can be directly modified with local modifiers. Additionally, melee weapons have weapon ranges, which affect the distance from which they can physically strike enemies.

Weapons may be of a certain archetype:

  • Attack weapon: only rolls local modifiers for attacks.
    • Warstaves are an example of an attack weapon subcategory.
  • Caster weapon: can roll both attack and spell modifiers.
  • Summoner/minion weapon: can roll attack, spell, and minion modifiers.

Оружие de:Waffen es:Arma