War Banner: Difference between revisions

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>OmegaK2
(Created page with "{{subst:Path of Exile Wiki:Manual of Style/item/skill_gem |type=active |version=3.5.0 }}")
>BotK2
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
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{{Base item
{{Base item
|name=Sample Gem
|rarity                                  = Normal
|rarity=Normal
|name                                    = War Banner
|class=Active Skill Gem
|class_id                                = Active Skill Gem
|size_x=1
|size_x                                 = 1
|size_y=1
|size_y                                 = 1
|release_version=3.5.0
|drop_level                              = 5
|tags                                    = gem, default
|metadata_id                            = Metadata/Items/Gems/SkillGemWarBanner
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 100
|gem_tags                                = AoE, Spell, Duration, Aura
|gem_description                        = Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.
|active_skill_name                      = War Banner
|skill_id                                = BloodstainedBanner
|cast_time                              = 0.0
|required_level                          = 4
|static_mana_cost                        = 10
|static_stored_uses                      = 1
|static_cooldown                        = 1
|static_damage_effectiveness            = 100
|static_damage_multiplier                = 100
|static_stat1_id                        = banner_area_of_effect_+%_per_stage
|static_stat1_value                      = 8
|static_stat2_id                        = banner_buff_effect_+%_per_stage
|static_stat2_value                      = 1
|static_stat3_id                        = banner_additional_base_duration_per_stage_ms
|static_stat3_value                      = 1000
|static_stat4_id                        = bloodstained_banner_adrenaline_duration_per_stage_ms
|static_stat4_value                      = 50
|static_stat5_id                        = banner_add_stage_on_kill
|static_stat5_value                      = 1
|stat_text                              = You and nearby allies gain (40-59)% increased Accuracy Rating<br>Nearby Enemies take (8-11)% increased Physical Damage<br>When placed, 8% increased Area of Effect per Stage<br>When placed, 1% increased Aura effect per Stage<br>+1 second to Base Placed Banner Duration per Stage<br>Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner<br>Gain 1 Stage when you Kill an Enemy while carrying the Banner
|quality_stat_text                      = 0.5% increased effect of Aura
|static_quality_stat1_id                = aura_effect_+%
|static_quality_stat1_value              = 0.5
|level1                                  = True
|level1_level_requirement                = 4
|level1_stat_text                        = You and nearby allies gain 40% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level1_stat1_id                        = accuracy_rating_+%
|level1_stat1_value                      = 40
|level1_stat2_id                        = physical_damage_taken_+%
|level1_stat2_value                      = 8
|level2                                  = True
|level2_level_requirement                = 6
|level2_stat_text                        = You and nearby allies gain 41% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level2_stat1_id                        = accuracy_rating_+%
|level2_stat1_value                      = 41
|level2_stat2_id                        = physical_damage_taken_+%
|level2_stat2_value                      = 8
|level3                                  = True
|level3_level_requirement                = 9
|level3_stat_text                        = You and nearby allies gain 42% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level3_stat1_id                        = accuracy_rating_+%
|level3_stat1_value                      = 42
|level3_stat2_id                        = physical_damage_taken_+%
|level3_stat2_value                      = 8
|level4                                  = True
|level4_level_requirement                = 12
|level4_stat_text                        = You and nearby allies gain 43% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level4_stat1_id                        = accuracy_rating_+%
|level4_stat1_value                      = 43
|level4_stat2_id                        = physical_damage_taken_+%
|level4_stat2_value                      = 8
|level5                                  = True
|level5_level_requirement                = 16
|level5_stat_text                        = You and nearby allies gain 44% increased Accuracy Rating<br>Nearby Enemies take 8% increased Physical Damage
|level5_stat1_id                        = accuracy_rating_+%
|level5_stat1_value                      = 44
|level5_stat2_id                        = physical_damage_taken_+%
|level5_stat2_value                      = 8
|level6                                  = True
|level6_level_requirement                = 20
|level6_stat_text                        = You and nearby allies gain 45% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level6_stat1_id                        = accuracy_rating_+%
|level6_stat1_value                      = 45
|level6_stat2_id                        = physical_damage_taken_+%
|level6_stat2_value                      = 9
|level7                                  = True
|level7_level_requirement                = 24
|level7_stat_text                        = You and nearby allies gain 46% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level7_stat1_id                        = accuracy_rating_+%
|level7_stat1_value                      = 46
|level7_stat2_id                        = physical_damage_taken_+%
|level7_stat2_value                      = 9
|level8                                  = True
|level8_level_requirement                = 28
|level8_stat_text                        = You and nearby allies gain 47% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level8_stat1_id                        = accuracy_rating_+%
|level8_stat1_value                      = 47
|level8_stat2_id                        = physical_damage_taken_+%
|level8_stat2_value                      = 9
|level9                                  = True
|level9_level_requirement                = 32
|level9_stat_text                        = You and nearby allies gain 48% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level9_stat1_id                        = accuracy_rating_+%
|level9_stat1_value                      = 48
|level9_stat2_id                        = physical_damage_taken_+%
|level9_stat2_value                      = 9
|level10                                = True
|level10_level_requirement              = 36
|level10_stat_text                      = You and nearby allies gain 49% increased Accuracy Rating<br>Nearby Enemies take 9% increased Physical Damage
|level10_stat1_id                        = accuracy_rating_+%
|level10_stat1_value                    = 49
|level10_stat2_id                        = physical_damage_taken_+%
|level10_stat2_value                    = 9
|level11                                = True
|level11_level_requirement              = 40
|level11_stat_text                      = You and nearby allies gain 50% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level11_stat1_id                        = accuracy_rating_+%
|level11_stat1_value                    = 50
|level11_stat2_id                        = physical_damage_taken_+%
|level11_stat2_value                    = 10
|level12                                = True
|level12_level_requirement              = 44
|level12_stat_text                      = You and nearby allies gain 51% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level12_stat1_id                        = accuracy_rating_+%
|level12_stat1_value                    = 51
|level12_stat2_id                        = physical_damage_taken_+%
|level12_stat2_value                    = 10
|level13                                = True
|level13_level_requirement              = 48
|level13_stat_text                      = You and nearby allies gain 52% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level13_stat1_id                        = accuracy_rating_+%
|level13_stat1_value                    = 52
|level13_stat2_id                        = physical_damage_taken_+%
|level13_stat2_value                    = 10
|level14                                = True
|level14_level_requirement              = 52
|level14_stat_text                      = You and nearby allies gain 53% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level14_stat1_id                        = accuracy_rating_+%
|level14_stat1_value                    = 53
|level14_stat2_id                        = physical_damage_taken_+%
|level14_stat2_value                    = 10
|level15                                = True
|level15_level_requirement              = 55
|level15_stat_text                      = You and nearby allies gain 54% increased Accuracy Rating<br>Nearby Enemies take 10% increased Physical Damage
|level15_stat1_id                        = accuracy_rating_+%
|level15_stat1_value                    = 54
|level15_stat2_id                        = physical_damage_taken_+%
|level15_stat2_value                    = 10
|level16                                = True
|level16_level_requirement              = 58
|level16_stat_text                      = You and nearby allies gain 55% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level16_stat1_id                        = accuracy_rating_+%
|level16_stat1_value                    = 55
|level16_stat2_id                        = physical_damage_taken_+%
|level16_stat2_value                    = 11
|level17                                = True
|level17_level_requirement              = 61
|level17_stat_text                      = You and nearby allies gain 56% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level17_stat1_id                        = accuracy_rating_+%
|level17_stat1_value                    = 56
|level17_stat2_id                        = physical_damage_taken_+%
|level17_stat2_value                    = 11
|level18                                = True
|level18_level_requirement              = 64
|level18_stat_text                      = You and nearby allies gain 57% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level18_stat1_id                        = accuracy_rating_+%
|level18_stat1_value                    = 57
|level18_stat2_id                        = physical_damage_taken_+%
|level18_stat2_value                    = 11
|level19                                = True
|level19_level_requirement              = 67
|level19_stat_text                      = You and nearby allies gain 58% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level19_stat1_id                        = accuracy_rating_+%
|level19_stat1_value                    = 58
|level19_stat2_id                        = physical_damage_taken_+%
|level19_stat2_value                    = 11
|level20                                = True
|level20_level_requirement              = 70
|level20_stat_text                      = You and nearby allies gain 59% increased Accuracy Rating<br>Nearby Enemies take 11% increased Physical Damage
|level20_stat1_id                        = accuracy_rating_+%
|level20_stat1_value                    = 59
|level20_stat2_id                        = physical_damage_taken_+%
|level20_stat2_value                    = 11
|level21                                = True
|level21_level_requirement              = 72
|level21_stat_text                      = You and nearby allies gain 60% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level21_stat1_id                        = accuracy_rating_+%
|level21_stat1_value                    = 60
|level21_stat2_id                        = physical_damage_taken_+%
|level21_stat2_value                    = 12
|level22                                = True
|level22_level_requirement              = 74
|level22_stat_text                      = You and nearby allies gain 61% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level22_stat1_id                        = accuracy_rating_+%
|level22_stat1_value                    = 61
|level22_stat2_id                        = physical_damage_taken_+%
|level22_stat2_value                    = 12
|level23                                = True
|level23_level_requirement              = 76
|level23_stat_text                      = You and nearby allies gain 62% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level23_stat1_id                        = accuracy_rating_+%
|level23_stat1_value                    = 62
|level23_stat2_id                        = physical_damage_taken_+%
|level23_stat2_value                    = 12
|level24                                = True
|level24_level_requirement              = 78
|level24_stat_text                      = You and nearby allies gain 63% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level24_stat1_id                        = accuracy_rating_+%
|level24_stat1_value                    = 63
|level24_stat2_id                        = physical_damage_taken_+%
|level24_stat2_value                    = 12
|level25                                = True
|level25_level_requirement              = 80
|level25_stat_text                      = You and nearby allies gain 64% increased Accuracy Rating<br>Nearby Enemies take 12% increased Physical Damage
|level25_stat1_id                        = accuracy_rating_+%
|level25_stat1_value                    = 64
|level25_stat2_id                        = physical_damage_taken_+%
|level25_stat2_value                    = 12
|level26                                = True
|level26_level_requirement              = 82
|level26_stat_text                      = You and nearby allies gain 65% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level26_stat1_id                        = accuracy_rating_+%
|level26_stat1_value                    = 65
|level26_stat2_id                        = physical_damage_taken_+%
|level26_stat2_value                    = 13
|level27                                = True
|level27_level_requirement              = 84
|level27_stat_text                      = You and nearby allies gain 66% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level27_stat1_id                        = accuracy_rating_+%
|level27_stat1_value                    = 66
|level27_stat2_id                        = physical_damage_taken_+%
|level27_stat2_value                    = 13
|level28                                = True
|level28_level_requirement              = 86
|level28_stat_text                      = You and nearby allies gain 67% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level28_stat1_id                        = accuracy_rating_+%
|level28_stat1_value                    = 67
|level28_stat2_id                        = physical_damage_taken_+%
|level28_stat2_value                    = 13
|level29                                = True
|level29_level_requirement              = 88
|level29_stat_text                      = You and nearby allies gain 68% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level29_stat1_id                        = accuracy_rating_+%
|level29_stat1_value                    = 68
|level29_stat2_id                        = physical_damage_taken_+%
|level29_stat2_value                    = 13
|level30                                = True
|level30_level_requirement              = 90
|level30_stat_text                      = You and nearby allies gain 69% increased Accuracy Rating<br>Nearby Enemies take 13% increased Physical Damage
|level30_stat1_id                        = accuracy_rating_+%
|level30_stat1_value                    = 69
|level30_stat2_id                        = physical_damage_taken_+%
|level30_stat2_value                    = 13
|level31                                = True
|level31_level_requirement              = 91
|level31_stat_text                      = You and nearby allies gain 70% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level31_stat1_id                        = accuracy_rating_+%
|level31_stat1_value                    = 70
|level31_stat2_id                        = physical_damage_taken_+%
|level31_stat2_value                    = 14
|level32                                = True
|level32_level_requirement              = 92
|level32_stat_text                      = You and nearby allies gain 71% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level32_stat1_id                        = accuracy_rating_+%
|level32_stat1_value                    = 71
|level32_stat2_id                        = physical_damage_taken_+%
|level32_stat2_value                    = 14
|level33                                = True
|level33_level_requirement              = 93
|level33_stat_text                      = You and nearby allies gain 72% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level33_stat1_id                        = accuracy_rating_+%
|level33_stat1_value                    = 72
|level33_stat2_id                        = physical_damage_taken_+%
|level33_stat2_value                    = 14
|level34                                = True
|level34_level_requirement              = 94
|level34_stat_text                      = You and nearby allies gain 73% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level34_stat1_id                        = accuracy_rating_+%
|level34_stat1_value                    = 73
|level34_stat2_id                        = physical_damage_taken_+%
|level34_stat2_value                    = 14
|level35                                = True
|level35_level_requirement              = 95
|level35_stat_text                      = You and nearby allies gain 74% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level35_stat1_id                        = accuracy_rating_+%
|level35_stat1_value                    = 74
|level35_stat2_id                        = physical_damage_taken_+%
|level35_stat2_value                    = 14
|level36                                = True
|level36_level_requirement              = 96
|level36_stat_text                      = You and nearby allies gain 75% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level36_stat1_id                        = accuracy_rating_+%
|level36_stat1_value                    = 75
|level36_stat2_id                        = physical_damage_taken_+%
|level36_stat2_value                    = 14
|level37                                = True
|level37_level_requirement              = 97
|level37_stat_text                      = You and nearby allies gain 76% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level37_stat1_id                        = accuracy_rating_+%
|level37_stat1_value                    = 76
|level37_stat2_id                        = physical_damage_taken_+%
|level37_stat2_value                    = 14
|level38                                = True
|level38_level_requirement              = 98
|level38_stat_text                      = You and nearby allies gain 77% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level38_stat1_id                        = accuracy_rating_+%
|level38_stat1_value                    = 77
|level38_stat2_id                        = physical_damage_taken_+%
|level38_stat2_value                    = 14
|level39                                = True
|level39_level_requirement              = 99
|level39_stat_text                      = You and nearby allies gain 78% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level39_stat1_id                        = accuracy_rating_+%
|level39_stat1_value                    = 78
|level39_stat2_id                        = physical_damage_taken_+%
|level39_stat2_value                    = 14
|level40                                = True
|level40_level_requirement              = 100
|level40_stat_text                      = You and nearby allies gain 79% increased Accuracy Rating<br>Nearby Enemies take 14% increased Physical Damage
|level40_stat1_id                        = accuracy_rating_+%
|level40_stat1_value                    = 79
|level40_stat2_id                        = physical_damage_taken_+%
|level40_stat2_value                    = 14
|level1_strength_requirement            = 16
|level1_experience                      = 0
|level2_strength_requirement            = 20
|level2_experience                      = 841
|level3_strength_requirement            = 27
|level3_experience                      = 3940
|level4_strength_requirement            = 33
|level4_experience                      = 11373
|level5_strength_requirement            = 41
|level5_experience                      = 34268
|level6_strength_requirement            = 50
|level6_experience                      = 83993
|level7_strength_requirement            = 58
|level7_experience                      = 179707
|level8_strength_requirement            = 67
|level8_experience                      = 349302
|level9_strength_requirement            = 75
|level9_experience                      = 633061
|level10_strength_requirement            = 83
|level10_experience                      = 1087057
|level11_strength_requirement            = 92
|level11_experience                      = 1790185
|level12_strength_requirement            = 100
|level12_experience                      = 2851408
|level13_strength_requirement            = 109
|level13_experience                      = 4917278
|level14_strength_requirement            = 117
|level14_experience                      = 7424388
|level15_strength_requirement            = 123
|level15_experience                      = 9998119
|level16_strength_requirement            = 130
|level16_experience                      = 17609470
|level17_strength_requirement            = 136
|level17_experience                      = 31047378
|level18_strength_requirement            = 142
|level18_experience                      = 56099525
|level19_strength_requirement            = 148
|level19_experience                      = 99968961
|level20_strength_requirement            = 155
|level20_experience                      = 342050139
|level21_strength_requirement            = 159
|release_version                         = 3.5.0
}}
}}



Revision as of 17:47, 7 December 2018

War BannerAoE, Spell, Duration, Aura
Level: (1-20)
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: Instant
Requires Level 4Casting once reserves mana to carry a banner which increases the accuracy of nearby allies, and physical damage taken by nearby enemies. Gain stages by killing enemies while carrying the banner. Casting the skill again places the banner, ending the mana reservation. Once placed, it becomes more powerful for each stage gained. You cannot have multiple banners at the same time.You and nearby allies gain (40-59)% increased Accuracy Rating
Nearby Enemies take (8-11)% increased Physical Damage
When placed, 8% increased Area of Effect per Stage
When placed, 1% increased Aura effect per Stage
+1 second to Base Placed Banner Duration per Stage
Gain Adrenaline for 0.05 seconds per Stage on Placing the Banner
Gain 1 Stage when you Kill an Enemy while carrying the Banner
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Prices
Normal1x Scroll of Wisdom
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemWarBanner

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthExp.Total Exp.
141600
2620841841
392730993940
41233743311373
516412289534268
620504972583993
7245895714179707
82867169595349302
93275283759633061
1036834539961087057
1140927031281790185
124410010612232851408
134810920658704917278
145211725071107424388
155512325737319998119
1658130761135117609470
17611361343790831047378
18641422505214756099525
19671484386943699968961
2070155242081178342050139
2172159N/AN/A
2274N/AN/AN/A
2376N/AN/AN/A
2478N/AN/AN/A
2580N/AN/AN/A
2682N/AN/AN/A
2784N/AN/AN/A
2886N/AN/AN/A
2988N/AN/AN/A
3090N/AN/AN/A
3191N/AN/AN/A
3292N/AN/AN/A
3393N/AN/AN/A
3494N/AN/AN/A
3595N/AN/AN/A
3696N/AN/AN/A
3797N/AN/AN/A
3898N/AN/AN/A
3999N/AN/AN/A
40100N/AN/AN/A

Item acquisition

War Banner can drop anywhere.

Recipes

War Banner can be created from the following recipes:

AmountPartDescriptionMeta
7The Wilted RoseThe Wilted Rose7Level 21 Aura Gem
Corrupted
Though the path to divinity is fraught with peril, hope may bloom from within.
Random corrupted level 21 Aura gemA
13The CataclysmThe Cataclysm13Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
Random corrupted level 21 Spell gemA
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Breaking Some Eggs
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Threshold jewels

The following threshold jewels augment War Banner:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled

Related helmet enchantments

The following helmet enchantments affect War Banner.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment War Banner Effect 166Merciless LabyrinthWar Banner has 25% increased Aura Effecthelmet 100
Enchantment War Banner Effect 275Eternal LabyrinthWar Banner has 40% increased Aura Effecthelmet 100

Version history

Version Changes
3.5.0
  • War Banner has been added to the game.

References