Trigger

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Revision as of 14:59, 4 February 2017 by >Amongalen (Correct me if its possible to trigger curse on hit/cast on crit with totems)
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Trigger effects causes a supported skill gem to activate when a specified condition is met, without spending its mana cost or requiring a cast animation[1]. They have slightly different behaviour depending on whether they are an active gem or linked to a trigger gem or item.

Active and support trigger gems

  • Active trigger skills (counter-attacks) will, when their condition is met, trigger an automatic melee attack to occur. This attack uses no mana and does not interrupt the players other actions. They do not require any supports to function, but any supports linked will apply to the melee attack. Active trigger skills can be supported by trigger support skills which require an attack skill as part of their triggering condition.
  • Support trigger skills must be supporting a spell and will, when their condition is met, trigger the casting of that spell without requiring a cast animation or mana. Some support trigger skills must also be supporting a second active skill as the basis for their trigger condition. For example, Module Error: No skills found with q_where = skill.active_skill_name="Cast on Critical Strike" must be linked to both an attack gem and a spell gem to function - When the attack crits, the spell will be cast. In this case, supports in the chain will support both the triggering attack and the triggered spell, if applicable to both. When an active skill is linked to a trigger effect, it cannot be cast by the player manually. Supported skills also have a 500ms cooldown between each trigger.

Interactions

Multiple trigger supports: A single attack skill cannot be supported by multiple trigger support gems or item - a chain which contains more than one trigger condition will cause active skills in the chain to be disabled.

Multiple triggered skills: Only one supported skill will be cast per trigger. The spell that is triggered is determined based on the order in which it is socketed, and will cast supported spells in sequence, even across multiple attacks. For example, a MjölnerMjölner
Gavel
One Handed Mace
Physical Damage: (97.2-118.8) to (181.8-222.2)
Critical Strike Chance: 5.00%
Attacks per Second: 1.15
Weapon Range: 1.1 metres
Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
Socketed Lightning Spells have no Cost if Triggered
+300 Intelligence Requirement
+200 Strength Requirement
(80-120)% increased Physical Damage
Skills Chain +1 times
(80-100)% increased Lightning Damage
Look the storm in the eye and you will have its respect.
that has Module Error: Too many skills found with q_where = skill.active_skill_name="Arc". Please choose only one of the following ids:
VaalArcBossSideArea - Deals (1-46) to (3-138) Lightning Damage, 50% reduced Skill Range, 10% chance to Shock enemies, Chains +(10-20) Times (page)
ShrineArcPlayer - Deals (1-83) to (7-1574) Lightning Damage, 10% chance to Shock enemies, Chains +2 Times (page)
, Module Error: Too many skills found with q_where = skill.active_skill_name="Spark". Please choose only one of the following ids:
FireTailSpark - Base duration is 2.00 seconds, Deals 6 to 9 Fire Damage, Fires Projectiles in a circle, 25% increased Projectile Speed, Fires 8 additional Projectiles (page)
SanctumMiniFlamenado - Base duration is 3.00 seconds, Deals 1 to 1 Fire Damage, 60% reduced Projectile Speed, Fires 10 additional Projectiles (page)
, and Discharge socketed in that order will cast Arc on the first hit, Spark on the second, Discharge on the third, then back to Arc on the fourth, and so on. Some uniques have an exception to this rule:

  • Null's InclinationNull's Inclination
    Ranger Bow
    Bow
    Physical Damage: 56-117
    Chaos Damage: (50-80) to (130-180)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.39-1.46)
    Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
    (7-12)% increased Attack Speed
    +(7-11)% to Chaos Resistance
    +212 Intelligence Requirement
    Minions deal 1% increased Damage per 5 Dexterity
    Trigger Socketed Minion Spells on Kill with this Weapon
    Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
    The hunt continues when the prey falls.
    casts all socketed minion skills at the same time when triggered.
  • Kitava's ThirstKitava's Thirst
    Zealot Helmet
    Armour: (202-246)
    Energy Shield: (42-52)
    Requires Level 44, 50 Str, 50 Int50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
    Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
    15% reduced Cast Speed
    (70-80)% increased Armour and Energy Shield
    +(30-50) to maximum Mana
    Tukohama, Tawhoa and Kitava went to the lake to fish.
    Tawhoa weaved a net to catch the fish,
    Tukohama built a fire to cook the fish,
    and Kitava swallowed the entire lake, fish and all, with a single gulp.
    will cast all socketed spells on trigger, but will only cast one of each unique spell.

Traps and mines: Spells that are made into traps/mines by the use of the Module Error: No skills found with q_where = skill.active_skill_name="Trap Support" or Module Error: No skills found with q_where = skill.active_skill_name="Remote Mine Support" gems cannot be triggered by any trigger effect but will still be disabled when linked to an applicable trigger gem. The Detonate Mines skill gem, however, can be linked to a trigger gem. Traps, mines, and totems also cannot trigger Module Error: No skills found with q_where = skill.active_skill_name="Curse on Hit".

Cooldowns: Trigger effects cannot bypass cooldowns such as that of Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
.

Targeting: Directional spells will cast towards the triggering enemy. If the enemy was killed by the triggering attack, it will cast towards the cursor or in a random direction.

Totems: It is not possible to summon any kind of totem using trigger gems. Totems can not trigger any further effects themself as well.

Vaal gems: Trigger effects cannot trigger vaal skill gems, even if the player has the required amount of souls.

Warcries: Since warcries are neither spells nor attacks, there are currently no trigger effects which interact with them.

Order

Generally the order in which skill gems are linked only holds importance for trigger gems and for rounding the mana cost. The order for sockets used is:

1 2
4 3
5 6

If multiple trigger gems are socketed in several equipped items the order will be:

Main hand ⇒ Amulet ⇒ Helm ⇒ Off hand ⇒ Body armour ⇒ Gloves ⇒ Boots

Gems

There are several trigger gems present in the game. Some are offensive, some defensive, and some are counter-attacks:

{{#ask:

Concept:Skill gems
Has gem tags::Trigger
|?Has name
|?Has inventory icon
|?Has infobox HTML
|?Has level requirement
|?Has intelligence percentage
|?Has dexterity percentage
|?Has strength percentage
|?Has mana multiplier
|limit=1000
|link=none
|format=template
|introtemplate=SMW item table/skill gem/intro
|template=SMW item table/skill gem
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|named args=yes
|userparam=level=yes, int=yes, dex=yes, str=yes, mcm=yes

}}

Unique items

The following unique items have a trigger effect:

  • Cospri's MaliceCospri's Malice
    Jewelled Foil
    One Handed Sword
    Elemental Damage: (80-100) to (160-200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73-1.82)
    Weapon Range: 1.4 metres
    Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
    No Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
  • Kitava's ThirstKitava's Thirst
    Zealot Helmet
    Armour: (202-246)
    Energy Shield: (42-52)
    Requires Level 44, 50 Str, 50 Int50% chance to Trigger Socketed Spells when you Spend at least 100 Mana on an
    Upfront Cost to Use or Trigger a Skill, with a 0.1 second Cooldown
    15% reduced Cast Speed
    (70-80)% increased Armour and Energy Shield
    +(30-50) to maximum Mana
    Tukohama, Tawhoa and Kitava went to the lake to fish.
    Tawhoa weaved a net to catch the fish,
    Tukohama built a fire to cook the fish,
    and Kitava swallowed the entire lake, fish and all, with a single gulp.
  • MjölnerMjölner
    Gavel
    One Handed Mace
    Physical Damage: (97.2-118.8) to (181.8-222.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
    +300 Intelligence Requirement
    +200 Strength Requirement
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    (80-100)% increased Lightning Damage
    Look the storm in the eye and you will have its respect.
  • Ngamahu's FlameNgamahu's Flame
    Abyssal Axe
    Two Handed Axe
    Physical Damage: (218.7-234.9) to (326.7-350.9)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.35-1.40)
    Weapon Range: 1.3 metres
    Requires Level 55, 128 Str, 60 Dex20% chance to Trigger Level 16 Molten Burst on Melee Hit
    (170-190)% increased Physical Damage
    (8-12)% increased Attack Speed
    60% of Physical Damage Converted to Fire Damage
    Damage Penetrates 20% Fire Resistance
    "The Karui savages claim the weapon was forged by their fire god.
    I'm rather inclined to believe them."
    - Fairgraves, Renowned Explorer
  • Null's InclinationNull's Inclination
    Ranger Bow
    Bow
    Physical Damage: 56-117
    Chaos Damage: (50-80) to (130-180)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.39-1.46)
    Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
    (7-12)% increased Attack Speed
    +(7-11)% to Chaos Resistance
    +212 Intelligence Requirement
    Minions deal 1% increased Damage per 5 Dexterity
    Trigger Socketed Minion Spells on Kill with this Weapon
    Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
    The hunt continues when the prey falls.

Version history

Version Changes
2.4.0
  • For Module Error: No skills found with q_where = skill.active_skill_name="Cast on Critical Strike", Module Error: No skills found with q_where = skill.active_skill_name="Cast on Melee Kill", MjölnerMjölner
    Gavel
    One Handed Mace
    Physical Damage: (97.2-118.8) to (181.8-222.2)
    Critical Strike Chance: 5.00%
    Attacks per Second: 1.15
    Weapon Range: 1.1 metres
    Requires Level 60, 412 Str, 300 Int15% reduced Enemy Stun ThresholdTrigger a Socketed Lightning Spell on Hit, with a 0.25 second Cooldown
    Socketed Lightning Spells have no Cost if Triggered
    +300 Intelligence Requirement
    +200 Strength Requirement
    (80-120)% increased Physical Damage
    Skills Chain +1 times
    (80-100)% increased Lightning Damage
    Look the storm in the eye and you will have its respect.
    and Cospri's MaliceCospri's Malice
    Jewelled Foil
    One Handed Sword
    Elemental Damage: (80-100) to (160-200)
    Critical Strike Chance: 5.50%
    Attacks per Second: (1.73-1.82)
    Weapon Range: 1.4 metres
    Requires Level 68, 212 Dex, 257 Int+25% to Global Critical Strike MultiplierTrigger a Socketed Cold Spell on Melee Critical Strike, with a 0.25 second Cooldown
    No Physical Damage
    Adds (80-100) to (160-200) Cold Damage
    Adds (40-60) to (90-110) Cold Damage to Spells
    (8-14)% increased Attack Speed
    +257 Intelligence Requirement
    60% increased Critical Strike Chance against Chilled Enemies
    Breathe deep, my child.
    Let the frigid air engulf your soul.
    Embrace the eternal cold,
    And it will embrace you back.
    , only one skill can be triggered per trigger event. The damage of Cast on Critical Strike and Cast on Melee Kill has been increased, as described in "Active Skill Gem Balance" below.
  • The spell that is triggered is determined based on the order in which it is socketed, and will cast supported spells in sequence, even across multiple attacks. These items and skills also have cooldowns which limit how often a skill is cast.
  • These cooldowns apply per-triggered-skill, rather than applying to the trigger gem itself.
  • All unique items that trigger skills, now and going forward, follow the rule that if a skill is triggered, it can only be used by that trigger and cannot be directly cast by the player as well.
  • Previously, only the trigger support gems limited the use of the triggered skills this way, while skills triggered by unique item properties could be self-cast.
  • Null's InclinationNull's Inclination
    Ranger Bow
    Bow
    Physical Damage: 56-117
    Chaos Damage: (50-80) to (130-180)
    Critical Strike Chance: 6.00%
    Attacks per Second: (1.39-1.46)
    Requires Level 60, 212 Dex, 212 IntAdds (50-80) to (130-180) Chaos Damage
    (7-12)% increased Attack Speed
    +(7-11)% to Chaos Resistance
    +212 Intelligence Requirement
    Minions deal 1% increased Damage per 5 Dexterity
    Trigger Socketed Minion Spells on Kill with this Weapon
    Minion Spells Triggered by this Item have a 0.25 second Cooldown with 5 Uses
    The hunt continues when the prey falls.
    will not be affected by the Cast on Crit changes and will still trigger all minion spells on kill.
1.3.0
  • Added Reckoning, Riposte, and Vengeance (Counter-attacks) to the game.
1.2.2
  • We have restricted skills to only work with a single trigger gem at a time. Skills supported by multiple triggers will be disabled and won't work with any of them.

References

  1. Grinding Gear Games (Oct 10, 2013). "Path of Exile Release Information". Official Path of Exile Forums. Retrieved Oct 10, 2013.