Tileset: Difference between revisions
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>Qetuth (→Indoors: removed ex-areas) |
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A '''tileset''' is a set of themed area graphics and obstacles. Each area uses a specific tileset, although lighting and environmental effects can change their appearance | A '''tileset''' is a set of themed area graphics and obstacles. Each area uses a specific tileset, although lighting and environmental effects can change their appearance noticeably. | ||
Outdoor tilesets are naturally lit, whereas in indoor tilesets vision is reliant on your light radius and any [[light source decorations|light-producing decorations]]. | Outdoor tilesets are naturally lit, whereas in indoor tilesets vision is reliant on your [[light radius]] and any [[light source decorations|light-producing decorations]]. | ||
See [[Hideout]] for a list of hideout tilesets. | |||
==Indoors== | ==Indoors== | ||
{| class = "wikitable" | {| class = "wikitable" | ||
! Tileset !! Act !! Main !! Maps | ! style="width:150px" | Tileset !! style="width:50px" | Act !! Main !! Maps | ||
|- | |||
| [[Belly tileset|Belly]] | |||
| 4 | |||
| [[The Belly of the Beast Level 1]], [[The Belly of the Beast Level 2]], [[The Harvest (area)|The Harvest]] | |||
| [[Phantasmagoria Map]], [[Malformation Map]], [[Core Map]] | |||
|- | |- | ||
| [[Caverns tileset|Caverns]] | | [[Caverns tileset|Caverns]] | ||
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| [[Lunaris tileset|Lunaris]] | | [[Lunaris tileset|Lunaris]] | ||
| 3 | | 3 | ||
| [[The Lunaris Temple Level 1]], [[The Lunaris Temple Level 2 | | [[The Lunaris Temple Level 1]], [[The Lunaris Temple Level 2]] | ||
| [[Shrine Map]] | | [[Shrine Map]] | ||
|- | |||
| [[Mines tileset|Mines]] | |||
| 4 | |||
| [[The Mines Level 1]], [[The Mines Level 2]], [[The Crystal Veins]] | |||
| [[Excavation Map]], [[Quarry Map]] | |||
|- | |- | ||
| [[Prison tileset|Prison]] | | [[Prison tileset|Prison]] | ||
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| [[The Aqueduct]] | | [[The Aqueduct]] | ||
| [[Channel Map]], [[Waterways Map]] | | [[Channel Map]], [[Waterways Map]] | ||
|- | |||
| [[Arena tileset|Arena]] | |||
| 4 | |||
| [[Daresso's Dream]], [[The Grand Arena]] | |||
| [[Arena Map]], [[Colosseum Map]], [[Pit Map]] | |||
|- | |- | ||
| [[Barracks tileset|Barracks]] | | [[Barracks tileset|Barracks]] | ||
Line 96: | Line 111: | ||
| [[Coast tileset|Coast]] | | [[Coast tileset|Coast]] | ||
| 1 | | 1 | ||
| [[The Twilight Strand]], [[The Coast]], [[The Tidal Island]], [[The Mud Flats]], [[The Ship Graveyard | | [[The Twilight Strand (Act 1)]], [[The Coast (Act 1)]], [[The Tidal Island (Act 1)]], [[The Mud Flats (Act 1)]], [[The Ship Graveyard]] | ||
| [[Dunes Map]], [[Reef Map]], [[Shore Map]], [[Coves Map]], [[Strand Map]] | | [[Dunes Map]], [[Reef Map]], [[Shore Map]], [[Coves Map]], [[Strand Map]] | ||
|- | |- | ||
| [[Docks tileset|Docks]] | | [[Docks tileset|Docks]] | ||
| | | 3 | ||
| [[The Docks]] | | [[The Docks]] | ||
| [[Wharf Map]], [[Pier Map]], [[Shipyard Map]] | | [[Wharf Map]], [[Pier Map]], [[Shipyard Map]] | ||
Line 116: | Line 131: | ||
| [[Forest tileset|Forest]] | | [[Forest tileset|Forest]] | ||
| 2 | | 2 | ||
| [[The Southern Forest]], [[The Riverways]], [[The | | [[The Southern Forest]], [[The Riverways]], [[The Western Forest]], [[The Wetlands]], [[The Northern Forest]] | ||
| [[Tropical Island Map]], [[Springs Map]], [[Spider Forest Map]], [[Jungle Valley Map]], [[Dry Peninsula Map]], [[Dark Forest Map]] | | [[Tropical Island Map]], [[Springs Map]], [[Spider Forest Map]], [[Jungle Valley Map]], [[Dry Peninsula Map]], [[Dark Forest Map]] | ||
|- | |- | ||
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| [[The Dread Thicket]] | | [[The Dread Thicket]] | ||
| [[Thicket Map]] | | [[Thicket Map]] | ||
|- | |||
| [[Volcano tileset|Volcano]] | |||
| 4 | |||
| [[Kaom's Dream]], [[Kaom's Path]], [[Kaom's Stronghold]] | |||
| [[Volcano Map]], [[Abyss Map]] | |||
|} | |} | ||
Latest revision as of 08:32, 2 May 2024
A tileset is a set of themed area graphics and obstacles. Each area uses a specific tileset, although lighting and environmental effects can change their appearance noticeably.
Outdoor tilesets are naturally lit, whereas in indoor tilesets vision is reliant on your light radius and any light-producing decorations.
See Hideout for a list of hideout tilesets.