The Winds of Fate: Difference between revisions

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* {{c|mod|Maximum Critical Strike Chance is 50%}}: This modifier applies a global cap to your crit chance for all skills. If a skill would have over 50% critical strike chance, it is considered as 50%.
* {{c|mod|Maximum Critical Strike Chance is 50%}}: This modifier applies a global cap to your crit chance for all skills. If a skill would have over 50% critical strike chance, it is considered as 50%.
** [[Lucky]] applies separately from crit chance, allowing for the player to essentially have a 75% chance to crit instead. Sources of lucky crits include the {{c|mod|Your Critical Strike Chance is Lucky while Focused}} [[veiled modifier]] and [[crafting bench|crafted modifier]] and the [[Dance with Death]] Keystone.
** [[Lucky]] applies separately from crit chance, allowing for the player to essentially have a 75% chance to crit instead. Sources of lucky crits include the {{c|mod|Your Critical Strike Chance is Lucky while Focused}} [[veiled modifier]] and [[crafting bench|crafted modifier]] and the [[Dance with Death]] Keystone.
* {{il|Plume of Pursuit}} can synergize well with this unique on a character with [[Battlemage]] such as an [[Inquisitor]]; Plume of Pursuit's {{c|mod|Spell Skills always deal Critical Strikes on final Repeat}} bypasses the 50% crit chance cap, allowing the final repeat of a [[Spell Echo]]ed spell to always crit. This combination can also make good use of {{il|Marylene's Fallacy}}'s crit multi.
* {{il|Plume of Pursuit}} can synergize well with this unique on a character with [[Battlemage]] such as an [[Inquisitor]]; Plume of Pursuit's {{c|mod|Spell Skills always deal Critical Strikes on final Repeat}} bypasses the 50% crit chance cap, allowing the final repeat of a [[Spell Echo]]ed spell to always crit. This combination can also make good use of {{il|Marylene's Fallacy}}'s crit multi. Skills used this way should ideally deal damage over a duration, such as {{il|Blade Vortex}} or {{il|Storm Brand}}.


{{Item acquisition}}
{{Item acquisition}}

Revision as of 14:16, 12 December 2022

The Winds of Fate
Foul Staff
Warstaff
Physical Damage: (520-585) to (968-1089)
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 55, 94 Str, 94 Int+18% Chance to Block Attack Damage while wielding a Staff(700–800)% increased Physical Damage
+100% to Global Critical Strike Multiplier
75% of Physical Damage converted to a random Element
25% of Physical Damage Converted to Chaos Damage
Maximum Critical Strike Chance is 50%
Non-Critical Strikes deal no Damage
Life... Death...
The whim of the cosmos.
Acquisition
Drop restricted
Vendor Offer
1x Scroll Fragment
Weapon DPS
Physical: (967.2-1088.1)
Phys+Chaos: (967.2-1088.1)
Total: (967.2-1088.1)
Metadata
Item class: Warstaff

The Winds of Fate is a unique Foul StaffFoul StaffWarstaff
Physical Damage: 65-121
Critical Strike Chance: 6.10%
Attacks per Second: 1.30
Weapon Range: 1.3 metres
Requires Level 55, 94 Str, 94 Int+18% Chance to Block Attack Damage while wielding a Staff
.

Modifiers

  • Maximum Critical Strike Chance is 50%: This modifier applies a global cap to your crit chance for all skills. If a skill would have over 50% critical strike chance, it is considered as 50%.
    • Lucky applies separately from crit chance, allowing for the player to essentially have a 75% chance to crit instead. Sources of lucky crits include the Your Critical Strike Chance is Lucky while Focused veiled modifier and crafted modifier and the Dance with Death Keystone.
  • Plume of PursuitPlume of Pursuit
    Bone Circlet
    Energy Shield: (64-92)Requires Level 64, 73 Int(30-20)% reduced Cast Speed
    (80-130)% increased Energy Shield
    Non-critical strikes deal 80% less Damage
    Spell Skills always deal Critical Strikes on final Repeat
    Spell Skills cannot deal Critical Strikes except on final Repeat
    A dance as old as time.
    can synergize well with this unique on a character with Battlemage such as an Inquisitor; Plume of Pursuit's Spell Skills always deal Critical Strikes on final Repeat bypasses the 50% crit chance cap, allowing the final repeat of a Spell Echoed spell to always crit. This combination can also make good use of Marylene's FallacyMarylene's Fallacy
    Lapis Amulet
    Requires Level 40+(20-30) to Intelligence+(80-120) to Accuracy Rating
    +(210-240)% to Global Critical Strike Multiplier
    +(80-100) to Evasion Rating
    (10-15)% increased Light Radius
    40% less Critical Strike Chance
    Critical Strikes have Culling Strike
    "Marylene stroked the medallion at her breast before every duel and every cast of the die."
    - Victario, the People's Poet
    's crit multi. Skills used this way should ideally deal damage over a duration, such as Blade VortexBlade VortexSpell, AoE, Duration, Physical
    Level: (1-20)
    Cost: (6-16) Mana
    Cast Time: 0.50 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12This spell creates ethereal blades which orbit in an area around you, dealing damage every 0.6 seconds to all enemies in their radius. As more blades are added, the damage becomes greater and more frequent.Deals (3-140) to (5-211) Physical Damage
    Base duration is 4.00 seconds
    +(0-0.2) metres to radius
    35% increased Hit Rate for each blade
    35% more Damage for each blade
    Can have up to 10 active spinning blades

    Additional Effects From 1-20% Quality:
    +(0.25-5)% increased Hit Rate for each blade
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    or Storm BrandStorm BrandLightning, Spell, AoE, Chaining, Duration, Brand
    Level: (1-20)
    Cost: (8-21) Mana
    Cast Time: 0.75 sec
    Critical Strike Chance: 6.00%
    Effectiveness of Added Damage: 30%
    Requires Level 12Creates a magical brand which can attach to a nearby enemy. It periodically activates while attached, firing beams which deal damage to nearby enemies and those around them. The brand will detach if the enemy dies.Deals (3-92) to (8-277) Lightning Damage
    Activates every 0.5 seconds while Attached
    Increases and Reductions to Cast Speed also apply to this Skill's Activation frequency
    Can be Detached for a total Duration of 6.00 seconds
    Can be Attached for a total Duration of 5.00 seconds
    Sends beams to 3 Enemies, including the Branded Enemy
    Deals (80-130)% more Damage with Hits against Branded Enemy

    Additional Effects From 1-20% Quality:
    Sends beams to +(0.05-1) Enemies
    Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
    .

Item acquisition

The Winds of Fate has restrictions on where or how it can drop. It cannot be chanced. Drops from Lycia, Herald of the Scourge when The Second SacramentThe Second Sacrament
Candlestick Relic
Requires Level 64The Herald of the Scourge deals 100% more Damage
The Herald of the Scourge takes 70% less Damage
The Herald of the Scourge drops the Winds of Fate
Cannot be used with Forbidden Tomes below level 83
This item is destroyed when applied to a Sanctum
Unmodifiable"He took many of his people's traditions and gilded them, hollowed them. They
rejected his new religion, and he and his followers were forced to depart the
mountains for lands unknown." - Lycia, the Heretic
Place this item on the Relic Altar at the start of each Sanctum run
is applied to a Sanctum with a level 83 Forbidden TomeForbidden TomeArea Level: (68-83)Mundus noster cecidit. Daemones ubique sunt. Librum
hunc in sacrarium conicio, ut forte alius viam inveniat...
Take this item to the Relic Altar in the Forbidden Sanctum to enter.
.

Monster restrictions

This item can be acquired from the following monsters:

Gallery

Related items

  • StarforgeStarforge
    Infernal Sword
    Two Hand Sword
    Physical Damage: (310-341) to (645-709.5)
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.42-1.46)
    Weapon Range: 1.3 metres
    Requires Level 67, 113 Str, 113 Dex30% increased Global Physical Damage(400-450)% increased Physical Damage
    (5-8)% increased Attack Speed
    +(90-100) to maximum Life
    Your Physical Damage can Shock
    20% increased Area of Effect for Attacks
    Deal no Elemental Damage
    The end is written into the beginning.
  • VoidforgeVoidforge
    Infernal Sword
    Two Hand Sword
    Physical Damage: 62-129
    Critical Strike Chance: 5.00%
    Attacks per Second: (1.42-1.46)
    Weapon Range: 1.3 metres
    Requires Level 67, 113 Str, 113 Dex30% increased Elemental Damage with Attack Skills(5-8)% increased Attack Speed
    +(90-100) to maximum Life
    Your Elemental Damage can Shock
    Gain 700% of Weapon Physical Damage as Extra Damage of a random Element
    20% increased Area of Effect for Attacks
    Deal no Non-Elemental Damage
    A weapon born of nothingness,
    can only create more nothingness.

Version history

Version Changes
3.20.0
  • Introduced to the game.