Speed Aura

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For the player skill, see Haste.
Speed Aura
Buff
Haste skill icon.png

Allies Move and Attack Faster

Nearby Allies have #% increased Attack and Cast Speed

Speed Aura is a monster aura. It currently only able to find in totem (Module Error: No results found., Module Error: No results found.), Jik'shah (Module Error: No results found.) and some unique monsters (Module Error: No results found.; eg. Kali the Crazed/The Hollow Lady/Hatespitter, Spirit of Aidan/Aidan the Frenzied/Blood Morpher), or the Module Error: No results found. monster mod (displayed as "Haste aura in the monster nameplate).

Player can also affected by this aura when converting a special Fickle Totem[1] to friendlies due to the sextant mod Areas contain # additional packs of Monsters that Convert when Killed, or converting any non-unique monsters with this mod as friendlies temporarily by using Conversion TrapConversion TrapTrap, Spell, Duration
Level: (1-20)
Cost: (6-23) Mana
Cooldown Time: 8.00 sec
Can Store 3 Use(s)
Cast Time: 1.00 sec
Requires Level 4Throws a trap that, when triggered by an enemy, converts that enemy to your side for a short duration. Does not affect unique monsters or players.Traps do not Trigger at the end of their Duration
Trap lasts 4 seconds
Base duration is (5.30-10.00) seconds

Additional Effects From 1-20% Quality:
Base duration is (0.2-4) seconds
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
. Lastly, HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
and Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
can steal the Module Error: No results found. which is a rare monster only mod.

The status icon of this buff is using the same icon as HasteHasteAura, Spell, AoE
Level: (1-20)
Reservation: 50% Mana
Cooldown Time: 1.20 sec
Can Store 1 Use(s)
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts an aura that increases the movement speed, attack speed and cast speed of you and your allies.+(0-1.9) metres to radius
You and nearby allies gain (10-16)% increased Movement Speed
You and nearby allies gain (15-24)% increased Attack Speed
You and nearby allies gain (15-24)% increased Cast Speed

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
and Vaal HasteVaal HasteAura, Spell, AoE, Duration, Vaal
Level: (1-20)
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Souls Per Use: 50
Can Store 1 Use(s)
Soul Gain Prevention: 6 sec
Cast Time: Instant
AoE Radius: 36
Requires Level 24Casts a temporary aura that increases the movement speed, attack speed and cast speed of you and your allies.Base duration is 4.00 seconds
Modifiers to Buff Duration also apply to this Skill's Soul Gain Prevention
+(0-1.9) metres to radius
You and nearby allies gain (16-20)% increased Movement Speed
You and nearby allies gain (25-31)% increased Attack Speed
You and nearby allies gain (24-31)% increased Cast Speed

Additional Effects From 1-20% Quality:
(2-40)% increased Area of Effect
CorruptedPlace into an item socket of the right colour to gain this skill. Right click to remove from a socket.
skill gems.

The buff (archnemesis version) grants Nearby Allies have 30% increased Attack and Cast Speed.[2] However, the values may be changed after the version 3.20.0 monster mod re-rework, or not related to unique monster / totem versions.

The aura radius of each mods are different (as of version 3.21 data mined values).

Sources

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsBuffSpawn Weighting
MonsterAuraSpeedUniqueMap11N/Amonster_aura_speed 50N/A
MonsterImplicitAuraSpeed14N/Amonster_aura_speed 45N/A
MonsterImplicitAuraSpeedSextant_1N/Amonster_aura_speed 140N/A
MonsterTotemAuraSpeed1___4N/Amonster_aura_speed 60N/A
of Haste6N/Amonster_aura_speed 50magic 0
default 3000

Legacy mods

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsBuff
Speed Aura4N/Amonster_aura_speed 50
StrIntMissionAuraSpeed11N/Amonster_aura_speed 30
Swift6100% increased Evasion Rating (Hidden)monster_aura_speed 50

Note that archnemesis mod SwiftSwift
Intrinsic
30% increased Attack Speed (Hidden)
30% increased Cast Speed (Hidden)
40% increased Movement Speed (Hidden)
100% increased Evasion Rating (Hidden)
that only appears on magic rarity monster, does not came with Speed Aura. It is not the same mod as the double legacy SwiftSwift
Intrinsic
50% increased Movement Speed (Hidden)
mod, or the sentinel's SwiftSwift
Prefix
(36-45)% increased Cast Speed
mod. Moreover, since version 3.20.0, the rare version of the archnemesis mod is seem stripped its aura stat.

Gallery

Version history

Initially, it can be found in any monster, which the non-unique non-implicit version are granted from the mod Module Error: No results found. (displayed under the monster nameplate as Allies Move and Attack Faster), which is replaced by archnemesis monster mod SwiftSwift
Intrinsic
100% increased Evasion Rating (Hidden)
(SwiftSwift
Intrinsic
30% increased Attack Speed (Hidden)
30% increased Cast Speed (Hidden)
40% increased Movement Speed (Hidden)
100% increased Evasion Rating (Hidden)
the magic version does not have monster aura), which the mod "name" displayed under the monster nameplate was Hasted. However, archnemesis modifier are removed from spawning in version 3.20.0, and a new set of monster mod is introduced in the same patch due to negative review on archnemesis mods.

The current QuickQuick
Prefix
40% increased Movement Speed (Hidden)
30% increased Attack Speed (Hidden)
30% increased Cast Speed (Hidden)
(displayed as "Hasted" in the monster nameplate) mod does not grant this aura to the monster. It only grant the equivalent stat to the monster only but not its allies. The mod that grant the aura is Module Error: No results found. (displayed as "Haste aura in the monster nameplate) instead.

The initial version can still be found in captured beasts in The Menagerie, or itemized beasts, in the permanent leagues and can be steal by HeadhunterHeadhunter
Leather Belt
Requires Level 40+(25-40) to maximum Life+(40-55) to Strength
+(40-55) to Dexterity
+(50-60) to maximum Life
(20-30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
"A man's soul rules from a cavern of bone, learns and
judges through flesh-born windows. The heart is meat.
The head is where the Man is."
- Lavianga, Advisor to Kaom
and Inspired LearningInspired Learning
Crimson Jewel
Radius: SmallWith 4 Notables Allocated in Radius, When you Kill a Rare monster, you gain 1 of its Modifiers for 20 secondsIf you do not learn from a won battle
then you have already lost the war.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
. Note that the version 3.20.0 also apparently stripped the aura skill from the legacy Hasted archnemesis mod so that the aura cannot appear in captured beasts in the permanent leagues that have the Hasted mod before the patch.

Version Changes
3.20.0
  • Monster mods now only do one specific thing.
3.18.0c
  • The "Hasted" archnemesis monster modifier will now be first encountered on level 6 monsters.
3.18.0
  • Archnemesis modifiers have been rebalanced and added to the core game. Existing Magic and Rare monster modifiers have been replaced with Archnemesis modifiers.
Before 0.10.0
  • Introduced to the game.

References

See also