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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • quest-specific battles in Act 2. They are human soldiers working for Dominus and Piety. All soldiers are armed with either a two-handed sword or with a sword and...
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  • Two-handed mace (category Two-handed maces) (section List of Two Hand Maces)
    Two Hand Maces is an item class of two-handed melee weapons that require strength and have a x% increased Stun Duration on Enemies implicit modifier. Maraketh...
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  • Two-handed axe (category Two-handed axes) (section List of Two Hand Axes)
    Two Hand Axes is an item class of two-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have a x% increased...
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  • Non-Chaos Damage as extra Chaos DamageDarkness never stops feeding. MjölnerMjölner GavelOne Handed Mace Physical Damage: (97.2-118.8) to (181.8-222.2) Critical...
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  • Izaro (section Weapons)
    be wielding one of three different weapon setups; a two-handed mace, dual swords, or a sword and shield. Izaro's weapon is part of the seed of the current...
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  • IntTrigger Socketed Curse Spell when you Cast a Curse Spell, with a 0.25 second Cooldown +(50-90) to maximum Energy Shield 0.2% of Spell Damage Leeched as Energy...
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  • dealing damage around it that is not affected by modifiers to spell damage, and cannot be reflected. This spell cannot be repeated.This Spell deals (3-210)...
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  • Socket. adds 8-12 passive skills, has 2 Medium Jewel Sockets. It can have up to three notable passive skills; two prefixes, one suffix. Since Cluster Jewels...
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  • (13.7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Quiver (category Off-hands)
    Quivers are a class of items that can be equipped in the off-hand slot while using a bow. Quivers are disabled and unequippable if a bow is not equipped...
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  • and their base damage reduced to compensate. This makes them the highest average speed two-handed weapon type. Many one-handed and two-handed swords now grant...
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  • Critical Strike Chance 2% of Physical Attack Damage Leeched as Life 2% of Physical Attack Damage Leeched as Mana Hits with this Weapon have +10% to Critical...
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  • all Fire Spell Skill Gems +(20-40) to Intelligence (40-60)% increased Fire Damage 30% of Fire Damage Converted to Chaos Damage Your Chaos Damage has 60%...
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  • refers to using a one-handed weapon in both hands. It is intended to be an option halfway between the damage output of two-handed weapons and the defensiveness...
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  • Shield (category Off-hands) (section Spell block chance)
    Shard Projectiles Deal 50% less Damage (47-203) to (70-304) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating...
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  • reforges a rare item, guaranteeing one property One Handed Weapon: (29-32)% increased Cast Speed Two Handed Weapon: (44-49)% increased Cast Speed Shield: (70-76)%...
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  • Bandits. Bandits are a type of monster found throughout the outdoor areas of act 2. They are human opponents with either melee attacks or bow attacks. Resist...
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  • Thrusting one-handed sword (category Thrusting one-handed swords) (section List of Thrusting One Hand Swords)
    Thrusting one-handed sword (known as Thrusting One Hand Swords in item filter) is an item class of one-handed melee weapons that require only dexterity...
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  • Chaos Damage per second Base duration is 2.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over Time effect Base radius is (2.1-2.4) metres...
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  • Speed with Two Handed Melee Weapons 15% increased Accuracy Rating with Two Handed Melee Weapons 25% increased Critical Strike Chance with Two Handed Melee Weapons...
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  • See also: List of claws This is a list of unique claw class weapons. ru:Список уникальных когтей...
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  • One-handed sword (category One-handed swords) (section List of one-handed swords)
    See also: sword and Thrusting one-handed sword One Hand Swords is an item class of one-handed melee weapons that require strength and dexterity and have...
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  • Frenzy Charges Charge Players gain more Damage and increased Attack and Cast Speed for each Frenzy Charge they have 4% increased Attack Speed per Frenzy...
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  • more Burning Damage Buff grants 15% of your Physical Damage as Extra Fire Damage Buff grants (9-12)% more Spell Fire Damage Base Burning Damage is 25% of...
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  • One-handed mace (category One-handed maces) (section List of one-handed maces)
    See also: Mace One-handed maces is an item class of one-handed melee weapons that require strength and have a x% reduced Enemy Stun Threshold implicit...
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  • "Path of Exile 2 and Path of Exile: Affliction Recently Asked Questions". Retrieved December 5, 2023. (December 4, 2023). "Path of Exile 2 and Path of Exile:...
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  • add to this damage.Deals (11-309) to (17-464) Physical Damage Deals Added Spell Damage equal to (200-675)% of Damage of Equipped Dagger If two Daggers are...
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  • an item class of two-handed melee weapons that require strength and intelligence and usually have a x% Chance to Block Attack Damage while wielding a Staff...
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  • Bows is an item class of two-handed ranged weapons that require dexterity to equip. Quivers may be equipped with bows to provide additional bonuses. Bows...
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  • Kiss Vaal AxeTwo Handed Axe Physical Damage: (343.2-384.8) to (574.2-643.8) Critical Strike Chance: 5.00% Attacks per Second: 0.98 Weapon Range: 1.3 metresRequires...
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  • sequence. Two-handed melee weapons have generally been reduced in damage relative to one-handed equivalents in the early to mid-game. Damage on wands has...
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  • use.100% of Physical Damage Converted to Cold Damage 80% more Damage with Main Hand Weapon Main Hand Base radius is 1.1 metres Off Hand Base radius is 3.1...
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  • skills which are spells and is calculated as uses per second. Casting a spell consists of cast time and other time mechanics and spell effect. Cast speed...
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  • item class of one-handed ranged weapons that require intelligence, have a very high base critical strike chance, low base physical damage and, usually, a...
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  • Requires a Melee Weapon.(2-75) to (3-113) Added Cold Damage Fires (5-8) Projectiles 60% of Physical Damage Converted to Cold Damage +(1.8-2.1) metres to Melee...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • to level 35 and below One Handed Weapon: (10-19)% increased Spell Damage Two Handed Weapon: (15-29)% increased Spell Damage Armour: +(3-5) to maximum Energy...
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  • Physical Damage Deals (120.2-1463.3) Base Physical Damage per second Base duration is 1.00 seconds Modifiers to Spell Damage apply to this Skill's Damage Over...
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  • One-handed axe (category One-handed axes) (section List of one-handed axes)
    See also: axe One-handed axes is an item class of one-handed melee weapons that require strength and dexterity. Maraketh weapons with this item class have...
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  • this example upgrading Death's HarpDeath's Harp Death BowBow Physical Damage: (53.2-57.4) to (138.7-149.65) Critical Strike Chance: (6.50-7.50)% Attacks...
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  • Oni-GoroshiOni-Goroshi Charan's SwordOne Handed Sword Physical Damage: 5-11 Critical Strike Chance: (8.50-9.50)% Attacks per Second: 1.45 Weapon Range: 1.1 metres40% increased...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • Trap (section Spell Echo)
    will take increased damage from traps and mines until the debuff expires. Modifiers to spell damage do not affect this skill's damage.Deals (16-1447) to...
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  • standard oils that form a tiered progression in terms of rarity and value. Two other oils have additional drop requirements and special uses. These specific...
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  • Fire Damage 110% more Spell Damage for each stage Empowered Flameblast Deals 1893 to 2839 Fire Damage 110% more Spell Damage for each stage Damage Penetrates...
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  • Damage (category Damage) (section Damage calculation)
    when damage is applied see, receiving damage. The basic damage calculation is: Damage = (Base_Damage + Added_Damage) * Increased_Damage * More_Damage * Hit_Rate...
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  • socket., Spell Echo SupportSpell Echo SupportSpell, Support Icon: k Level: (1-20) Cost & Reservation Multiplier: 150%Requires Level 38Supports spell skills...
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  • increased Physical Damage Adds (30-45) to (80-100) Physical Damage Grants (2-3) Mana per Enemy Hit Counts as all One Handed Melee Weapon Types"Painful suicide...
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