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  • screen. Two-handed weapons are always considered as being in the main hand (left), while shields are always considered in the off-hand (right). Weapon Hit...
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  • Hit (redirect from Self-damage) (section Self-damage)
    Power Charge +2% Chance to Block Spell Damage per Power Charge Adds 3 to 9 Lightning Damage to Spells per Power Charge 200 Lightning Damage taken per second...
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  • as Fire Damage You Burn for 70% of your Maximum Energy Shield per second as Fire Damage Grants (20-39)% more Spell Damage Base radius is (1.8-2.3) metres...
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  • other effects prevent the skill from being used (such as Silence). Casting spells, attacking, using a warcry, placing totems, and throwing traps or mines...
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  • Fire damage (category Damage types) (section Damage taken as Fire Damage)
    fire damage by a percentage. Unique items that convert damage to fire damage. Unique items that add a portion of other damage types as fire damage. Unique...
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  • a resistance. Most physical damage comes from weapon attacks, but some spells deal physical damage as well. Physical damage over time can be inflicted with...
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  • Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is given life. By my hand, that which rots is reborn...
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  • dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage...
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  • 70% of base Attack Damage: (125-244)% of base Effectiveness of Added Damage: (125-244)%Attacks with both weapons, dealing the damage of both in one strike...
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  • being a two-handed weapon. Fishing RodFishing RodFishing Rod Physical Damage: 8-15 Critical Strike Chance: 5.00% Attacks per Second: 1.20 Weapon Range:...
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  • inherent bonuses: Every 2 strength grants an additional 1 maximum life. Every 5 strength grants 1% increased melee physical damage. Certain unique items...
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  • Cold damage (category Damage types) (section Damage taken as Cold Damage)
    cold damage by a percentage. Unique items that convert damage to cold damage. Unique items that add a portion of other damage types as cold damage. Unique...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    off-hand damage in a small area in front of you. You deal damage in a larger area when you reach the target. The further you travel, the more damage you...
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  • one-handed melee weapons. No results found for the given query. These passive skills grant increased accuracy rating with two-handed melee weapons. These...
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  • level requirement No tiered affixes Rare items can only roll 4 affixes, 2 prefixes and 2 suffixes each Main page: List of jewel prefix mods List of prefix modifiers...
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  • Lightning damage (category Damage types) (section Damage taken as Lightning Damage)
    "Lightning Damage" redirects here. For the passive skill, see Lightning Damage (passive skill). Lightning damage is one of the five damage types and is...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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  • Lightning Damage (10-15)% increased Attack Speed 100% of Lightning Damage Converted to Chaos Damage Your Chaos Damage can Shock Hits with this Weapon Shock...
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  • Blocking (redirect from Spell Block) (section Reflected damage)
    base stats +75% to maximum Chance to Block Attack Damage +75% to maximum Chance to Block Spell Damage Shields and most staves/warstaves typically contribute...
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  • This is a list of unique mace class weapons. Main page: List of unique one hand maces Main page: List of unique two hand maces...
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  • worse by down from 4 to 2), as well as removing the higher legacy added damage mod value, but improving the increased physical damage mod, making it a not...
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  • sword type weapons. Main page: List of unique one hand swords Main page: List of unique thrusting one hand swords Main page: List of unique two hand swords...
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  • are an item class of two-handed melee weapons that require strength and intelligence and have a x% Chance to Block Attack Damage while wielding a Staff...
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  • This is a list of unique axe class weapons. Main page: List of unique one hand axes Main page: List of unique two hand axes ru:Список уникальных топоров...
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  • melee weapon that comes in three item classes: One-Handed Swords, Thrusting One-Handed Swords, and Two-Handed Swords. One-Handed Swords and Two-Handed Swords...
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  • Chaos damage (category Damage types) (section Damage taken as Chaos Damage)
    chaos damage by a percentage. Unique items that convert damage to chaos damage. Unique items that add a portion of other damage types as chaos damage. Unique...
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  • Whispering Ice Vile StaffWarstaff Physical Damage: 41-76 Critical Strike Chance: 6.10% Attacks per Second: 1.30 Weapon Range: 1.3 metresRequires Level 33, 59...
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  • Weapon (category Weapons)
    can equip two sets of weapons, and switch between them through a keybind for weapon swapping. All weapons have certain base stats: physical damage, critical...
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  • Resistances Your Fire Damage can Shock but not Ignite Your Cold Damage can Ignite but not Freeze or Chill Your Lightning Damage can Freeze but not Shock"The...
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  • Mace (section Two Hand Maces)
    Maces are a category containing two melee weapon item classes; One Hand Maces and Two Hand Maces. One Hand Maces and Two Hand Maces maces require strength...
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  • affect the damage of ignite: Damage Damage over Time Elemental Damage Fire Damage Burning Damage Ignite Damage Damage over Time Multiplier Fire Damage over Time...
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  • has, the more damage they take. Rakiata's DanceRakiata's Dance Engraved GreatswordTwo Hand Sword Physical Damage: 49-102 Elemental Damage: (150-200) to (300-350)...
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  • unique items can be modified while corrupted. These items include Hands of the High TemplarHands of the High Templar Crusader GlovesArmour: (302-417) Energy...
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  • Daggers is an item class of one-handed melee weapons that require intelligence and dexterity, have a high base critical strike chance and also have a x%...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage...
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  • Axe (section Two Hand Axes)
    one hand axes Main page: List of two hand axes Main page: List of unique axes Main page: List of unique one hand axes Main page: List of unique two hand...
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  • Elemental Damage refers to fire damage, cold damage, and lightning damage collectively. Passives or items which refer to elemental damage or elemental...
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  • shield remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • evasion as the primary form of damage reduction, since it requires a play style where physically avoiding enemy spells and attacks is often necessary....
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  • Claws is an item class of one-handed melee weapons that require intelligence and dexterity, have a moderately high base critical strike chance, high base...
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  • grant dexterity. Keep in mind that jewels can only have 4 affixes: 2 prefixes and 2 suffixes. of Dexterity from +12 to 16 of Athletics from +8 to 10 (Dexterity...
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  • page. Evading an attack prevents all damage from the attack and other harmful effects including ailments and stun. Spells do not normally check for evasion...
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  • animated Vaal armour that attack with melee two-handed weapons or bows Skeletons in animated Vaal armour that cast spells Ranged constructs that fire projectiles...
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  • deals (20-26)% of the Fire Damage per Second of strongest Ignite on Enemy Caustic Ground deals (60-79)% of the Chaos Damage per Second of strongest Poison...
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  • Attack Damage: (90-154)% of base Effectiveness of Added Damage: (90-154)%Hits enemies, converting some of your physical damage to chaos damage and inflicting...
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  • of one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this...
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  • Spell (category Damage sources) (section Spell Damage also apply to Attacks)
    attacks, spells are not affected by accuracy or evasion. Additionally, spell damage is one of four damage sources. Most spells that can deal damage with hits...
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  • modifiers to damage taken and spell suppression. To prevent one third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage) To...
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  • (13.7-261.2) Base Cold Damage per second Can have an additional Brand Attached to an Enemy Modifiers to Spell Damage apply to this Skill's Damage Over Time...
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  • Reaver SwordTwo Hand Sword Physical Damage: (142.6-161.2) to (239.2-270.4) Critical Strike Chance: 5.00% Attacks per Second: (1.88-1.95) Weapon Range: 1.3...
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