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  • vulnerable by stripping their evasion and increasing damage taken. Master of Metal intensifies your impales, and grants buffs to you and your allies based on impaling...
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  • Hit (redirect from Self-damage) (section Self-damage)
    hit refers to any damage that isn't damage over time. A hit applies a discrete amount of damage to a target instantaneously. The damage can be mitigated...
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  • Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is...
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  • accuracy. Evasion is one of the four core defences that can appear locally on equipment, along with armour, energy shield and ward. All classes start with 15...
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  • This is a list of the unique pieces of armour equipped as gloves. ru:Список уникальных перчаток...
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  • works with bows, daggers, claws or swords.Base duration is 8.00 seconds (3-75) to (4-113) Added Attack Physical Damage (30-49)% more Damage with Bleeding...
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  • collide with it to deal damage as though it was an enemy. Then it will chase down enemies for a secondary duration, and reflect a portion of the damage it took...
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  • Armour (category Articles with unconfirmed statements) (section Hybrid armour/evasion rating armours)
    third of damage (33%), you need armour 2.5 times the damage (e.g. 250 armour for 100 damage) To prevent half of damage (50%), you need armour 5 times the...
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  • remaining when damage is taken, even damage from Labyrinth traps, that damage is inflicted on energy shield first. Physical damage reductions and elemental...
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  • Movement speed (category Pages with version history for unknown versions) (section Skills gems with the "Movement" gem tag)
    the base item type, but in general strength armour has greater penalties than dexterity and intelligence armour. There is no cap on movement speed. Movement...
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  • BeltVanguard BeltRequires Level 78+(260-320) to Armour and Evasion Rating 78 +(260-320) to Armour and Evasion Rating Crystal BeltCrystal BeltRequires Level...
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  • panel (default hotkey C). Physical damage is mitigated by armour (against hits) and physical damage reduction. Chaos damage is not elemental, thus "+% to all...
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  • 78+(260-320) to Armour and Evasion Rating(4-8)% increased maximum Life +(20-40)% to Cold Resistance 1% increased Attack Damage per 200 of the lowest of Armour and...
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  • Attack (redirect from Attack Damage) (category Damage sources) (section Spell Damage also apply to Attacks)
    skill that is always available to use. Attacks deal attack damage with hits, and their damage and speed typically uses the player's equipped weapons as base...
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  • (4-172) to (6-258) Base Off Hand Physical Damage (3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield +(0-0.6) metres to radius...
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  • measures a character's chance to hit with melee and ranged weapons. Accuracy is opposed by the defender's evasion. Players can gain accuracy through skills...
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  • Energy Shield per 10 Strength 2% increased Evasion Rating per 10 Intelligence 2% increased Melee Physical Damage per 10 DexterityBy my hand, the inert is...
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  • additional Implicit Mod +(20-30) to all Attributes (250-350)% increased Armour, Evasion and Energy Shield Recover (3-5)% of Life on Kill Recover (3-5)% of Energy...
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  • their physical damage reduction, and adding physical damage to all hits against them. Attacking the cursed enemy will grant life and mana, and killing them...
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  • physical damage reduction is effective against hits and non-hits such as bleeding. When reducing damage from hits, it stacks with the damage reduction...
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  • Version 2.6.0 (category Pages with reference errors) (section Major Features and Content)
    Physical Damage 20% more Damage with Hits and Ailments for each stage Maximum 6 Stages Additional Effects From 1-20% Quality: +(0.25-5)% more Damage with Hits...
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  • Version 3.21.0 (category Pages with broken item links) (section Fortify Clusters)
    (50-80)% more Damage with Ailments per Stage This Skill's Arrows deal (70-108)% more Damage with Hits per Stage Supported Skills deal 40% less Damage Supported...
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  • DragonscaleArmour: (1316-1731) Evasion: (1044-1372) Movement Speed: -3%Requires Level 63, 115 Str, 94 Dex(180-220)% increased Armour and Evasion +(60-90)...
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  • Attack with Supported Melee Attacks deals a Ruthless Blow Ruthless Blows with Supported Skills deal (70-98)% more Melee Damage Ruthless Blows with Supported...
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  • wiki. If you want to update one of the items please click the item's name and update its individual page. Do not use the edit buttons at the top or the...
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  • Minions and Totems have had their life and damage readjusted in line with monster life and damage. Monster skills have had a full balance pass, with most...
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  • more Damage with Hits and Ailments against Enemies that are on Full Life Additional Effects From 1-20% Quality: +(1.5-30)% more Damage with Hits and Ailments...
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  • one-handed melee weapons that require strength and intelligence and have a x% increased Elemental Damage implicit modifier. Maraketh weapons with this item...
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  • Chaos Damage with Hits is Resisted by lowest Resistance instead 40% more Damage with Ailments if Enemy is Hexed 100% more Damage with Hits if Enemy is Hexed...
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  • (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • skills.Supported Attack Skills cannot be used with Melee Weapons Supported Skills deal (59-53)% less Damage Mine lasts 5 seconds Supported Skills have a...
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  • Attack Speed (180-220)% increased Armour +(60-70) to maximum Life 1% of Attack Damage Leeched as Life You take 450 Chaos Damage per second for 3 seconds on Kill...
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  • Distance (category Articles with unconfirmed statements)
    base range of a melee weapon is displayed as a numeric value in its infobox with the label "Weapon Range". Additionally, modifiers to melee strike range are...
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  • Fortification (redirect from Fortify)
    increased Attack Damage per 200 of the lowest of Armour and Evasion Rating Melee Hits which Stun Fortify You have Onslaught while Fortified"Some blows must...
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  • List of modifiers for body armours (dexterity) (category Body armour modifiers)
    #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • +(0-0.3) metres to radius 40% of Lightning Damage Converted to Chaos Damage 1% more Damage with Hits and Ailments for each Cast of this Spell currently...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • increased Elemental Damage(100-140)% increased Physical Damage 40% increased Damage with Hits against Frozen Enemies +(25-35)% to Cold Damage over Time Multiplier...
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  • Version 3.7.0 (category Pages with broken item links) (section Melee Rebalance)
    Stance and Sand Stance. Deal more melee damage with less area of effect while in Blood Stance, or gain more area of effect while dealing less melee damage...
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  • IncreasedPhysicalDamageReductionRatingPercent #% increased Armour Group: FireDamagePercentagePrefix #% increased Fire Damage Group: AllDamage #% increased Damage Group:...
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  • List of modifiers for body armours (strength) (category Body armour modifiers)
    #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • Trigger (category Articles with missing files) (section Skill gem with trigger gem tag)
    (37-31)% less Damage with Hits and Ailments Additional Effects From 1-20% Quality: Supported Skills have Added Spell Damage equal to +(1-20)% of Damage of Equipped...
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  • #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • character with none of the leech modifiers changed has 1.000 maximum life, with 1% of damage leeched, and hits 1 enemy 1 time for 4.000 damage. The leech...
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  • Megalomaniac (category Unique items with legacy variants)
    as double Evil Eye. Since version 3.20.0 removed Inevitable Doom and existing item with that passive, would grant Evil Eye instead, a Megalomaniac that...
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  • List of modifiers for body armours (intelligence) (category Body armour modifiers)
    #% less Damage Taken per # Intelligence Group: FortifyOnMeleeHit Melee Hits have #% chance to Fortify Melee Hits have #% chance to Fortify Melee Hits have...
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  • Lightning Damage to Attacks (90-120)% increased Armour and Evasion +(60-80) to maximum Life -60% to Lightning Resistance 50% of Physical Damage from Hits...
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  • Poison (section Damage)
    poison: Damage Damage over Time Damage over Time Multiplier Chaos Damage over Time Multiplier Chaos Damage Poison Damage Physical Damage, Elemental Damage, Cold...
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