Shield Crush: Difference between revisions

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m (removed item acquisition comment)
(PyPoE/ExporterBot/1.0.0a0: Item exporter)
Line 9: Line 9:
|metadata_id                            = Metadata/Items/Gems/SkillGemShieldCrush
|metadata_id                            = Metadata/Items/Gems/SkillGemShieldCrush
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|purchase_cost_normal1_name              = Scroll of Wisdom
|purchase_cost_normal1_amount            = 1
|strength_percent                        = 100
|strength_percent                        = 100
|gem_tags                                = Attack, AoE, Physical, Melee
|gem_tags                                = Attack, AoE, Physical, Melee
Line 42: Line 40:
|static_stat3_id                        = console_skill_dont_chase
|static_stat3_id                        = console_skill_dont_chase
|static_stat3_value                      = 1
|static_stat3_value                      = 1
|stat_text                              = (4-286) to (6-429) Base Off Hand Physical Damage<br>(3-4) to (4-6) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-6) to radius
|stat_text                              = (4-172) to (6-258) Base Off Hand Physical Damage<br>(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+(0-6) to radius
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 1
|level1_level_requirement                = 1
Line 56: Line 54:
|level2                                  = True
|level2                                  = True
|level2_level_requirement                = 2
|level2_level_requirement                = 2
|level2_stat_text                        = 4 to 7 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
|level2_stat_text                        = 4 to 6 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield
|level2_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level2_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level2_stat1_value                      = 4
|level2_stat1_value                      = 4
|level2_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level2_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level2_stat2_value                      = 7
|level2_stat2_value                      = 6
|level2_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level2_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level2_stat3_value                      = 3
|level2_stat3_value                      = 3
Line 80: Line 78:
|level4                                  = True
|level4                                  = True
|level4_level_requirement                = 7
|level4_level_requirement                = 7
|level4_stat_text                        = 7 to 11 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level4_stat_text                        = 7 to 10 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level4_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level4_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level4_stat1_value                      = 7
|level4_stat1_value                      = 7
|level4_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level4_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level4_stat2_value                      = 11
|level4_stat2_value                      = 10
|level4_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level4_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level4_stat3_value                      = 3
|level4_stat3_value                      = 4
|level4_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level4_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level4_stat4_value                      = 4
|level4_stat4_value                      = 5
|level4_stat5_id                        = active_skill_base_radius_+
|level4_stat5_id                        = active_skill_base_radius_+
|level4_stat5_value                      = 1
|level4_stat5_value                      = 1
|level5                                  = True
|level5                                  = True
|level5_level_requirement                = 11
|level5_level_requirement                = 11
|level5_stat_text                        = 10 to 16 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level5_stat_text                        = 9 to 14 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+1 to radius
|level5_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level5_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level5_stat1_value                      = 10
|level5_stat1_value                      = 9
|level5_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level5_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level5_stat2_value                      = 16
|level5_stat2_value                      = 14
|level5_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level5_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level5_stat3_value                      = 3
|level5_stat3_value                      = 4
|level5_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level5_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level5_stat4_value                      = 4
|level5_stat4_value                      = 5
|level5_stat5_id                        = active_skill_base_radius_+
|level5_stat5_id                        = active_skill_base_radius_+
|level5_stat5_value                      = 1
|level5_stat5_value                      = 1
|level6                                  = True
|level6                                  = True
|level6_level_requirement                = 16
|level6_level_requirement                = 16
|level6_stat_text                        = 15 to 23 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level6_stat_text                        = 13 to 20 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level6_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level6_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level6_stat1_value                      = 15
|level6_stat1_value                      = 13
|level6_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level6_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level6_stat2_value                      = 23
|level6_stat2_value                      = 20
|level6_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level6_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level6_stat3_value                      = 3
|level6_stat3_value                      = 4
|level6_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level6_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level6_stat4_value                      = 4
|level6_stat4_value                      = 5
|level6_stat5_id                        = active_skill_base_radius_+
|level6_stat5_id                        = active_skill_base_radius_+
|level6_stat5_value                      = 2
|level6_stat5_value                      = 2
|level7                                  = True
|level7                                  = True
|level7_level_requirement                = 20
|level7_level_requirement                = 20
|level7_stat_text                        = 20 to 30 Base Off Hand Physical Damage<br>3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level7_stat_text                        = 17 to 26 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level7_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level7_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level7_stat1_value                      = 20
|level7_stat1_value                      = 17
|level7_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level7_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level7_stat2_value                      = 30
|level7_stat2_value                      = 26
|level7_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level7_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level7_stat3_value                      = 3
|level7_stat3_value                      = 4
|level7_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level7_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level7_stat4_value                      = 4
|level7_stat4_value                      = 5
|level7_stat5_id                        = active_skill_base_radius_+
|level7_stat5_id                        = active_skill_base_radius_+
|level7_stat5_value                      = 2
|level7_stat5_value                      = 2
|level8                                  = True
|level8                                  = True
|level8_level_requirement                = 24
|level8_level_requirement                = 24
|level8_stat_text                        = 26 to 39 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level8_stat_text                        = 22 to 32 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+2 to radius
|level8_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level8_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level8_stat1_value                      = 26
|level8_stat1_value                      = 22
|level8_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level8_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level8_stat2_value                      = 39
|level8_stat2_value                      = 32
|level8_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level8_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level8_stat3_value                      = 4
|level8_stat3_value                      = 4
Line 145: Line 143:
|level9                                  = True
|level9                                  = True
|level9_level_requirement                = 28
|level9_level_requirement                = 28
|level9_stat_text                        = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level9_stat_text                        = 27 to 40 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level9_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level9_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level9_stat1_value                      = 33
|level9_stat1_value                      = 27
|level9_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level9_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level9_stat2_value                      = 50
|level9_stat2_value                      = 40
|level9_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level9_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level9_stat3_value                      = 4
|level9_stat3_value                      = 4
Line 158: Line 156:
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_level_requirement              = 32
|level10_stat_text                      = 42 to 63 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level10_stat_text                      = 33 to 50 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level10_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level10_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level10_stat1_value                    = 42
|level10_stat1_value                    = 33
|level10_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level10_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level10_stat2_value                    = 63
|level10_stat2_value                    = 50
|level10_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level10_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level10_stat3_value                    = 4
|level10_stat3_value                    = 4
Line 171: Line 169:
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_level_requirement              = 36
|level11_stat_text                      = 53 to 79 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level11_stat_text                      = 40 to 60 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+3 to radius
|level11_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level11_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level11_stat1_value                    = 53
|level11_stat1_value                    = 40
|level11_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level11_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level11_stat2_value                    = 79
|level11_stat2_value                    = 60
|level11_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level11_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level11_stat3_value                    = 4
|level11_stat3_value                    = 4
Line 184: Line 182:
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_level_requirement              = 40
|level12_stat_text                      = 66 to 98 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level12_stat_text                      = 49 to 73 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level12_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level12_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level12_stat1_value                    = 66
|level12_stat1_value                    = 49
|level12_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level12_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level12_stat2_value                    = 98
|level12_stat2_value                    = 73
|level12_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level12_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level12_stat3_value                    = 4
|level12_stat3_value                    = 4
|level12_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level12_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level12_stat4_value                    = 5
|level12_stat4_value                    = 6
|level12_stat5_id                        = active_skill_base_radius_+
|level12_stat5_id                        = active_skill_base_radius_+
|level12_stat5_value                    = 4
|level12_stat5_value                    = 4
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_level_requirement              = 44
|level13_stat_text                      = 81 to 122 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level13_stat_text                      = 58 to 88 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level13_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level13_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level13_stat1_value                    = 81
|level13_stat1_value                    = 58
|level13_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level13_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level13_stat2_value                    = 122
|level13_stat2_value                    = 88
|level13_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level13_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level13_stat3_value                    = 4
|level13_stat3_value                    = 4
|level13_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level13_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level13_stat4_value                    = 5
|level13_stat4_value                    = 6
|level13_stat5_id                        = active_skill_base_radius_+
|level13_stat5_id                        = active_skill_base_radius_+
|level13_stat5_value                    = 4
|level13_stat5_value                    = 4
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_level_requirement              = 48
|level14_stat_text                      = 99 to 149 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level14_stat_text                      = 70 to 105 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+4 to radius
|level14_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level14_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level14_stat1_value                    = 99
|level14_stat1_value                    = 70
|level14_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level14_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level14_stat2_value                    = 149
|level14_stat2_value                    = 105
|level14_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level14_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level14_stat3_value                    = 4
|level14_stat3_value                    = 4
|level14_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level14_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level14_stat4_value                    = 5
|level14_stat4_value                    = 6
|level14_stat5_id                        = active_skill_base_radius_+
|level14_stat5_id                        = active_skill_base_radius_+
|level14_stat5_value                    = 4
|level14_stat5_value                    = 4
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_level_requirement              = 52
|level15_stat_text                      = 122 to 182 Base Off Hand Physical Damage<br>4 to 5 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level15_stat_text                      = 83 to 124 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level15_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level15_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level15_stat1_value                    = 122
|level15_stat1_value                    = 83
|level15_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level15_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level15_stat2_value                    = 182
|level15_stat2_value                    = 124
|level15_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level15_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level15_stat3_value                    = 4
|level15_stat3_value                    = 4
|level15_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level15_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level15_stat4_value                    = 5
|level15_stat4_value                    = 6
|level15_stat5_id                        = active_skill_base_radius_+
|level15_stat5_id                        = active_skill_base_radius_+
|level15_stat5_value                    = 5
|level15_stat5_value                    = 5
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_level_requirement              = 56
|level16_stat_text                      = 148 to 222 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level16_stat_text                      = 98 to 147 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level16_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level16_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level16_stat1_value                    = 148
|level16_stat1_value                    = 98
|level16_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level16_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level16_stat2_value                    = 222
|level16_stat2_value                    = 147
|level16_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level16_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level16_stat3_value                    = 4
|level16_stat3_value                    = 4
Line 249: Line 247:
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_level_requirement              = 60
|level17_stat_text                      = 179 to 269 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level17_stat_text                      = 116 to 174 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+5 to radius
|level17_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level17_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level17_stat1_value                    = 179
|level17_stat1_value                    = 116
|level17_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level17_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level17_stat2_value                    = 269
|level17_stat2_value                    = 174
|level17_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level17_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level17_stat3_value                    = 4
|level17_stat3_value                    = 4
Line 262: Line 260:
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_level_requirement              = 64
|level18_stat_text                      = 217 to 325 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level18_stat_text                      = 136 to 204 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level18_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level18_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level18_stat1_value                    = 217
|level18_stat1_value                    = 136
|level18_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level18_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level18_stat2_value                    = 325
|level18_stat2_value                    = 204
|level18_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level18_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level18_stat3_value                    = 4
|level18_stat3_value                    = 4
Line 275: Line 273:
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_level_requirement              = 67
|level19_stat_text                      = 249 to 374 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level19_stat_text                      = 153 to 230 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level19_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level19_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level19_stat1_value                    = 249
|level19_stat1_value                    = 153
|level19_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level19_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level19_stat2_value                    = 374
|level19_stat2_value                    = 230
|level19_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level19_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level19_stat3_value                    = 4
|level19_stat3_value                    = 5
|level19_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level19_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level19_stat4_value                    = 6
|level19_stat4_value                    = 7
|level19_stat5_id                        = active_skill_base_radius_+
|level19_stat5_id                        = active_skill_base_radius_+
|level19_stat5_value                    = 6
|level19_stat5_value                    = 6
|level20                                = True
|level20                                = True
|level20_level_requirement              = 70
|level20_level_requirement              = 70
|level20_stat_text                      = 286 to 429 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level20_stat_text                      = 172 to 258 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+6 to radius
|level20_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level20_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level20_stat1_value                    = 286
|level20_stat1_value                    = 172
|level20_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level20_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level20_stat2_value                    = 429
|level20_stat2_value                    = 258
|level20_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level20_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level20_stat3_value                    = 4
|level20_stat3_value                    = 5
|level20_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level20_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level20_stat4_value                    = 6
|level20_stat4_value                    = 7
|level20_stat5_id                        = active_skill_base_radius_+
|level20_stat5_id                        = active_skill_base_radius_+
|level20_stat5_value                    = 6
|level20_stat5_value                    = 6
|level21                                = True
|level21                                = True
|level21_level_requirement              = 72
|level21_level_requirement              = 72
|level21_stat_text                      = 313 to 470 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level21_stat_text                      = 186 to 279 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level21_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level21_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level21_stat1_value                    = 313
|level21_stat1_value                    = 186
|level21_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level21_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level21_stat2_value                    = 470
|level21_stat2_value                    = 279
|level21_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level21_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level21_stat3_value                    = 4
|level21_stat3_value                    = 5
|level21_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level21_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level21_stat4_value                    = 6
|level21_stat4_value                    = 7
|level21_stat5_id                        = active_skill_base_radius_+
|level21_stat5_id                        = active_skill_base_radius_+
|level21_stat5_value                    = 7
|level21_stat5_value                    = 7
|level22                                = True
|level22                                = True
|level22_level_requirement              = 74
|level22_level_requirement              = 74
|level22_stat_text                      = 343 to 515 Base Off Hand Physical Damage<br>4 to 6 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level22_stat_text                      = 201 to 302 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level22_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level22_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level22_stat1_value                    = 343
|level22_stat1_value                    = 201
|level22_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level22_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level22_stat2_value                    = 515
|level22_stat2_value                    = 302
|level22_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level22_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level22_stat3_value                    = 4
|level22_stat3_value                    = 5
|level22_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level22_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level22_stat4_value                    = 6
|level22_stat4_value                    = 7
|level22_stat5_id                        = active_skill_base_radius_+
|level22_stat5_id                        = active_skill_base_radius_+
|level22_stat5_value                    = 7
|level22_stat5_value                    = 7
|level23                                = True
|level23                                = True
|level23_level_requirement              = 76
|level23_level_requirement              = 76
|level23_stat_text                      = 376 to 563 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level23_stat_text                      = 217 to 326 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+7 to radius
|level23_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level23_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level23_stat1_value                    = 376
|level23_stat1_value                    = 217
|level23_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level23_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level23_stat2_value                    = 563
|level23_stat2_value                    = 326
|level23_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level23_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level23_stat3_value                    = 5
|level23_stat3_value                    = 5
Line 340: Line 338:
|level24                                = True
|level24                                = True
|level24_level_requirement              = 78
|level24_level_requirement              = 78
|level24_stat_text                      = 411 to 616 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level24_stat_text                      = 234 to 351 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level24_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level24_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level24_stat1_value                    = 411
|level24_stat1_value                    = 234
|level24_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level24_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level24_stat2_value                    = 616
|level24_stat2_value                    = 351
|level24_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level24_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level24_stat3_value                    = 5
|level24_stat3_value                    = 6
|level24_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level24_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level24_stat4_value                    = 7
|level24_stat4_value                    = 8
|level24_stat5_id                        = active_skill_base_radius_+
|level24_stat5_id                        = active_skill_base_radius_+
|level24_stat5_value                    = 8
|level24_stat5_value                    = 8
|level25                                = True
|level25                                = True
|level25_level_requirement              = 80
|level25_level_requirement              = 80
|level25_stat_text                      = 449 to 674 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level25_stat_text                      = 253 to 379 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level25_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level25_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level25_stat1_value                    = 449
|level25_stat1_value                    = 253
|level25_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level25_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level25_stat2_value                    = 674
|level25_stat2_value                    = 379
|level25_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level25_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level25_stat3_value                    = 5
|level25_stat3_value                    = 6
|level25_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level25_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level25_stat4_value                    = 7
|level25_stat4_value                    = 8
|level25_stat5_id                        = active_skill_base_radius_+
|level25_stat5_id                        = active_skill_base_radius_+
|level25_stat5_value                    = 8
|level25_stat5_value                    = 8
|level26                                = True
|level26                                = True
|level26_level_requirement              = 82
|level26_level_requirement              = 82
|level26_stat_text                      = 491 to 736 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level26_stat_text                      = 272 to 408 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+8 to radius
|level26_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level26_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level26_stat1_value                    = 491
|level26_stat1_value                    = 272
|level26_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level26_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level26_stat2_value                    = 736
|level26_stat2_value                    = 408
|level26_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level26_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level26_stat3_value                    = 5
|level26_stat3_value                    = 6
|level26_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level26_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level26_stat4_value                    = 7
|level26_stat4_value                    = 8
|level26_stat5_id                        = active_skill_base_radius_+
|level26_stat5_id                        = active_skill_base_radius_+
|level26_stat5_value                    = 8
|level26_stat5_value                    = 8
|level27                                = True
|level27                                = True
|level27_level_requirement              = 84
|level27_level_requirement              = 84
|level27_stat_text                      = 536 to 804 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level27_stat_text                      = 293 to 440 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level27_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level27_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level27_stat1_value                    = 536
|level27_stat1_value                    = 293
|level27_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level27_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level27_stat2_value                    = 804
|level27_stat2_value                    = 440
|level27_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level27_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level27_stat3_value                    = 5
|level27_stat3_value                    = 6
|level27_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level27_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level27_stat4_value                    = 7
|level27_stat4_value                    = 8
|level27_stat5_id                        = active_skill_base_radius_+
|level27_stat5_id                        = active_skill_base_radius_+
|level27_stat5_value                    = 9
|level27_stat5_value                    = 9
|level28                                = True
|level28                                = True
|level28_level_requirement              = 86
|level28_level_requirement              = 86
|level28_stat_text                      = 585 to 878 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level28_stat_text                      = 316 to 474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level28_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level28_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level28_stat1_value                    = 585
|level28_stat1_value                    = 316
|level28_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level28_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level28_stat2_value                    = 878
|level28_stat2_value                    = 474
|level28_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level28_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level28_stat3_value                    = 5
|level28_stat3_value                    = 6
|level28_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level28_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level28_stat4_value                    = 7
|level28_stat4_value                    = 8
|level28_stat5_id                        = active_skill_base_radius_+
|level28_stat5_id                        = active_skill_base_radius_+
|level28_stat5_value                    = 9
|level28_stat5_value                    = 9
|level29                                = True
|level29                                = True
|level29_level_requirement              = 88
|level29_level_requirement              = 88
|level29_stat_text                      = 639 to 958 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level29_stat_text                      = 340 to 510 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+9 to radius
|level29_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level29_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level29_stat1_value                    = 639
|level29_stat1_value                    = 340
|level29_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level29_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level29_stat2_value                    = 958
|level29_stat2_value                    = 510
|level29_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level29_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level29_stat3_value                    = 5
|level29_stat3_value                    = 6
|level29_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level29_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level29_stat4_value                    = 7
|level29_stat4_value                    = 8
|level29_stat5_id                        = active_skill_base_radius_+
|level29_stat5_id                        = active_skill_base_radius_+
|level29_stat5_value                    = 9
|level29_stat5_value                    = 9
|level30                                = True
|level30                                = True
|level30_level_requirement              = 90
|level30_level_requirement              = 90
|level30_stat_text                      = 697 to 1045 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level30_stat_text                      = 366 to 549 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level30_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level30_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level30_stat1_value                    = 697
|level30_stat1_value                    = 366
|level30_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level30_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level30_stat2_value                    = 1045
|level30_stat2_value                    = 549
|level30_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level30_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level30_stat3_value                    = 5
|level30_stat3_value                    = 6
|level30_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level30_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level30_stat4_value                    = 7
|level30_stat4_value                    = 8
|level30_stat5_id                        = active_skill_base_radius_+
|level30_stat5_id                        = active_skill_base_radius_+
|level30_stat5_value                    = 10
|level30_stat5_value                    = 10
|level31                                = True
|level31                                = True
|level31_level_requirement              = 91
|level31_level_requirement              = 91
|level31_stat_text                      = 728 to 1091 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level31_stat_text                      = 379 to 569 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level31_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level31_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level31_stat1_value                    = 728
|level31_stat1_value                    = 379
|level31_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level31_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level31_stat2_value                    = 1091
|level31_stat2_value                    = 569
|level31_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level31_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level31_stat3_value                    = 5
|level31_stat3_value                    = 6
|level31_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level31_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level31_stat4_value                    = 7
|level31_stat4_value                    = 8
|level31_stat5_id                        = active_skill_base_radius_+
|level31_stat5_id                        = active_skill_base_radius_+
|level31_stat5_value                    = 10
|level31_stat5_value                    = 10
|level32                                = True
|level32                                = True
|level32_level_requirement              = 92
|level32_level_requirement              = 92
|level32_stat_text                      = 760 to 1140 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level32_stat_text                      = 393 to 590 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level32_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level32_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level32_stat1_value                    = 760
|level32_stat1_value                    = 393
|level32_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level32_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level32_stat2_value                    = 1140
|level32_stat2_value                    = 590
|level32_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level32_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level32_stat3_value                    = 5
|level32_stat3_value                    = 6
|level32_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level32_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level32_stat4_value                    = 7
|level32_stat4_value                    = 8
|level32_stat5_id                        = active_skill_base_radius_+
|level32_stat5_id                        = active_skill_base_radius_+
|level32_stat5_value                    = 10
|level32_stat5_value                    = 10
|level33                                = True
|level33                                = True
|level33_level_requirement              = 93
|level33_level_requirement              = 93
|level33_stat_text                      = 793 to 1190 Base Off Hand Physical Damage<br>5 to 7 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level33_stat_text                      = 408 to 612 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level33_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level33_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level33_stat1_value                    = 793
|level33_stat1_value                    = 408
|level33_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level33_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level33_stat2_value                    = 1190
|level33_stat2_value                    = 612
|level33_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level33_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level33_stat3_value                    = 5
|level33_stat3_value                    = 6
|level33_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level33_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level33_stat4_value                    = 7
|level33_stat4_value                    = 8
|level33_stat5_id                        = active_skill_base_radius_+
|level33_stat5_id                        = active_skill_base_radius_+
|level33_stat5_value                    = 10
|level33_stat5_value                    = 10
|level34                                = True
|level34                                = True
|level34_level_requirement              = 94
|level34_level_requirement              = 94
|level34_stat_text                      = 828 to 1242 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level34_stat_text                      = 423 to 634 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level34_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level34_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level34_stat1_value                    = 828
|level34_stat1_value                    = 423
|level34_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level34_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level34_stat2_value                    = 1242
|level34_stat2_value                    = 634
|level34_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level34_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level34_stat3_value                    = 6
|level34_stat3_value                    = 7
|level34_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level34_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level34_stat4_value                    = 8
|level34_stat4_value                    = 9
|level34_stat5_id                        = active_skill_base_radius_+
|level34_stat5_id                        = active_skill_base_radius_+
|level34_stat5_value                    = 10
|level34_stat5_value                    = 10
|level35                                = True
|level35                                = True
|level35_level_requirement              = 95
|level35_level_requirement              = 95
|level35_stat_text                      = 864 to 1297 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level35_stat_text                      = 438 to 657 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+10 to radius
|level35_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level35_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level35_stat1_value                    = 864
|level35_stat1_value                    = 438
|level35_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level35_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level35_stat2_value                    = 1297
|level35_stat2_value                    = 657
|level35_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level35_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level35_stat3_value                    = 6
|level35_stat3_value                    = 7
|level35_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level35_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level35_stat4_value                    = 8
|level35_stat4_value                    = 9
|level35_stat5_id                        = active_skill_base_radius_+
|level35_stat5_id                        = active_skill_base_radius_+
|level35_stat5_value                    = 10
|level35_stat5_value                    = 10
|level36                                = True
|level36                                = True
|level36_level_requirement              = 96
|level36_level_requirement              = 96
|level36_stat_text                      = 902 to 1353 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level36_stat_text                      = 454 to 682 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level36_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level36_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level36_stat1_value                    = 902
|level36_stat1_value                    = 454
|level36_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level36_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level36_stat2_value                    = 1353
|level36_stat2_value                    = 682
|level36_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level36_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level36_stat3_value                    = 6
|level36_stat3_value                    = 7
|level36_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level36_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level36_stat4_value                    = 8
|level36_stat4_value                    = 9
|level36_stat5_id                        = active_skill_base_radius_+
|level36_stat5_id                        = active_skill_base_radius_+
|level36_stat5_value                    = 11
|level36_stat5_value                    = 11
|level37                                = True
|level37                                = True
|level37_level_requirement              = 97
|level37_level_requirement              = 97
|level37_stat_text                      = 942 to 1413 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level37_stat_text                      = 471 to 706 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level37_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level37_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level37_stat1_value                    = 942
|level37_stat1_value                    = 471
|level37_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level37_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level37_stat2_value                    = 1413
|level37_stat2_value                    = 706
|level37_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level37_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level37_stat3_value                    = 6
|level37_stat3_value                    = 7
|level37_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level37_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level37_stat4_value                    = 8
|level37_stat4_value                    = 9
|level37_stat5_id                        = active_skill_base_radius_+
|level37_stat5_id                        = active_skill_base_radius_+
|level37_stat5_value                    = 11
|level37_stat5_value                    = 11
|level38                                = True
|level38                                = True
|level38_level_requirement              = 98
|level38_level_requirement              = 98
|level38_stat_text                      = 983 to 1474 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level38_stat_text                      = 488 to 732 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level38_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level38_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level38_stat1_value                    = 983
|level38_stat1_value                    = 488
|level38_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level38_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level38_stat2_value                    = 1474
|level38_stat2_value                    = 732
|level38_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level38_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level38_stat3_value                    = 6
|level38_stat3_value                    = 7
|level38_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level38_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level38_stat4_value                    = 8
|level38_stat4_value                    = 9
|level38_stat5_id                        = active_skill_base_radius_+
|level38_stat5_id                        = active_skill_base_radius_+
|level38_stat5_value                    = 11
|level38_stat5_value                    = 11
|level39                                = True
|level39                                = True
|level39_level_requirement              = 99
|level39_level_requirement              = 99
|level39_stat_text                      = 1025 to 1538 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level39_stat_text                      = 506 to 759 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level39_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level39_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level39_stat1_value                    = 1025
|level39_stat1_value                    = 506
|level39_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level39_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level39_stat2_value                    = 1538
|level39_stat2_value                    = 759
|level39_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level39_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level39_stat3_value                    = 6
|level39_stat3_value                    = 7
|level39_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level39_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level39_stat4_value                    = 8
|level39_stat4_value                    = 9
|level39_stat5_id                        = active_skill_base_radius_+
|level39_stat5_id                        = active_skill_base_radius_+
|level39_stat5_value                    = 11
|level39_stat5_value                    = 11
|level40                                = True
|level40                                = True
|level40_level_requirement              = 100
|level40_level_requirement              = 100
|level40_stat_text                      = 1070 to 1605 Base Off Hand Physical Damage<br>6 to 8 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level40_stat_text                      = 524 to 786 Base Off Hand Physical Damage<br>7 to 9 Added Physical Damage per 15 Armour or Evasion Rating on Shield<br>+11 to radius
|level40_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level40_stat1_id                        = off_hand_local_minimum_added_physical_damage
|level40_stat1_value                    = 1070
|level40_stat1_value                    = 524
|level40_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level40_stat2_id                        = off_hand_local_maximum_added_physical_damage
|level40_stat2_value                    = 1605
|level40_stat2_value                    = 786
|level40_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level40_stat3_id                        = off_hand_minimum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level40_stat3_value                    = 6
|level40_stat3_value                    = 7
|level40_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level40_stat4_id                        = off_hand_maximum_added_physical_damage_per_15_shield_armour_and_evasion_rating
|level40_stat4_value                    = 8
|level40_stat4_value                    = 9
|level40_stat5_id                        = active_skill_base_radius_+
|level40_stat5_id                        = active_skill_base_radius_+
|level40_stat5_value                    = 11
|level40_stat5_value                    = 11

Revision as of 15:22, 15 November 2021

Shield CrushShield Crush of the Chieftain
Shield CrushAttack, AoE, Physical, Melee
Level: (1-20)
Cost: 8 Mana
Swipe your shield, dealing area damage in three waves in front of you. Enemies can be hit by two of the waves where they overlap.(4-172) to (6-258) Base Off Hand Physical Damage
(3-5) to (4-7) Added Physical Damage per 15 Armour or Evasion Rating on Shield
+(0-6) to radius

Additional Effects From 1-20% Quality:
0.5% increased Area of Effect0.5% increased Attack Speed+1% to Critical Strike Multiplier per 100 Maximum Energy Shield on Shield
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop level: 5
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemShieldCrush

Shield Crush is a melee attack skill. The user swipes their shield, dealing area damage in three waves in front of them. Enemies can be hit by two of the waves where they overlap. Like Spectral Shield Throw, Shield Crush uses your shield's stats to calculate damage.

Shield Crush requires a shield.

Skill functions and interactions

Gem level progression

LevelRequired LevelRequired StrengthOff Hand
Physical Damage
Added
Physical Damage
RadiusExp.Total Exp.
1104 to 63 to 4N/A00
2204 to 63 to 4N/A7070
34165 to 83 to 4N/A308378
47227 to 104 to 5N/A15541932
511319 to 144 to 5N/A66678599
6164113 to 204 to 5N/A2604734646
7205017 to 264 to 5N/A4972584371
8245822 to 324 to 5N/A95714180085
9286727 to 404 to 5N/A169595349680
10327533 to 504 to 5N/A283759633439
11368340 to 604 to 5N/A4539961087435
12409249 to 734 to 6N/A7031281790563
134410058 to 884 to 6N/A10612232851786
144810970 to 1054 to 6N/A20658704917656
155211783 to 1244 to 6N/A25071107424766
165612598 to 1474 to 6N/A579893613223702
1760134116 to 1744 to 6N/A1508391928307621
1864142136 to 2044 to 6N/A2779273556100356
1967148153 to 2305 to 7N/A4386973999970095
2070155172 to 2585 to 7N/A242081556342051651
2172159186 to 2795 to 7N/AN/AN/A
2274N/A201 to 3025 to 7N/AN/AN/A
2376N/A217 to 3265 to 7N/AN/AN/A
2478N/A234 to 3516 to 8N/AN/AN/A
2580N/A253 to 3796 to 8N/AN/AN/A
2682N/A272 to 4086 to 8N/AN/AN/A
2784N/A293 to 4406 to 8N/AN/AN/A
2886N/A316 to 4746 to 8N/AN/AN/A
2988N/A340 to 5106 to 8N/AN/AN/A
3090N/A366 to 5496 to 8N/AN/AN/A
3191N/A379 to 5696 to 8N/AN/AN/A
3292N/A393 to 5906 to 8N/AN/AN/A
3393N/A408 to 6126 to 8N/AN/AN/A
3494N/A423 to 6347 to 9N/AN/AN/A
3595N/A438 to 6577 to 9N/AN/AN/A
3696N/A454 to 6827 to 9N/AN/AN/A
3797N/A471 to 7067 to 9N/AN/AN/A
3898N/A488 to 7327 to 9N/AN/AN/A
3999N/A506 to 7597 to 9N/AN/AN/A
40100N/A524 to 7867 to 9N/AN/AN/A

Item acquisition

Shield Crush can drop anywhere.

Recipes

Shield Crush can be created from the following recipes:

AmountPartDescriptionMeta
6The FoxThe Fox6Level 20 Gem"Masters of wit, strength and cunning. To survive the harsh winters, you must be like the fox."
- Ezomyte Proverb
Random level 20 gemA
3Gemcutter's PromiseGemcutter's Promise3Gem
Quality: +20%
"I swore to use my position to help the people. What good is power when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
Random gem with 20% qualityA
1Gemcutter's IncubatorGemcutter's IncubatorStack Size: 10Adds an incubated Quality Gem item to an equippable item
Item drops after killing {0} monsters
Right click this item then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
Random gem with 1–20% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Quest reward

This item is given as a quest reward for the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1

Vendor reward

This item can be bought at the listed NPC vendors, after completing the following quests:

Class →WitchShadowRangerDuelistMarauderTemplarScion
Quest ↓
Enemy at the Gate
Act 1
Nessa
A Fixture of Fate
Act 3
Siosa
Fallen from Grace
Act 6
Lilly Roth

Related helmet enchantments

The following helmet enchantments affect Shield Crush.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Shield Crush Attack Speed 166Merciless Labyrinth10% increased Shield Crush Attack Speedhelmet 100
Enchantment Shield Crush Attack Speed 275Eternal Labyrinth15% increased Shield Crush Attack Speedhelmet 100
Enchantment Shield Crush Central Cone Area 166Merciless LabyrinthShield Crush central wave has 16% more Area of Effecthelmet 100
Enchantment Shield Crush Central Cone Area 275Eternal LabyrinthShield Crush central wave has 24% more Area of Effecthelmet 100
Enchantment Shield Crush Damage 166Merciless Labyrinth25% increased Shield Crush Damagehelmet 100
Enchantment Shield Crush Damage 275Eternal Labyrinth40% increased Shield Crush Damagehelmet 100

Version history

Version Changes
3.16.0
  • Shield Crush now has a base Attack Time of 0.8 seconds at all gem levels (previously 0.85-0.76 seconds).
  • Now has 3 to 4 Added Physical Damage per 15 Armour or Evasion Rating on Shield at gem level 1 (unchanged), up to 5 to 7 at gem level 20 (previously 4 to 6).
  • Now deals 4 to 6 Base Off Hand Physical Damage at gem level 1 (unchanged), up to 172 to 258 at gem level 20 (previously 286 to 429).
3.15.0
  • Shield Crush has been added to the game.[1]

References

  1. Community_Team (July 20,2021). "Content Update 3.15.0 -- Path of Exile: Expedition". Official Path of Exile Forums. Retrieved September 11, 2021.