Shield: Difference between revisions

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Revision as of 07:59, 16 December 2015

Shields offer additional defenses and a chance to block. Only one shield may be equipped at a time, in the offhand slot. Using a shield imposes a 3% movement penalty.

Summary

Shield type Attributes Block chance Implicit
Tower Shield 23-26% None
Buckler 24-27% None
Spirit Shield 22-25% 0-15% increased spell damage
Round Shield 23-26% 0-180% increased block recovery
Kite Shield 22-26% +4-12% to all elemental resistances
Spiked Shield 24-26% Reflects (2-5 to 221-260) physical damage to Melee attackers

Strategy

Capping block

The standard block cap is 75%. Key shield block numbers include the following:

Spell block

Tower shields

Tower shields require strength to equip and provide additional armour rating.

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Bucklers

Bucklers require dexterity to equip and provide additional evasion rating.

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Spirit shields

Spirit shields require intelligence to equip and provide additional energy shield. Most also have an implicit increased spell damage mod.

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Round shields

Round shields require a combination of strength and dexterity to equip and provide additional armour and evasion rating. Most also have an implicit increased block recovery mod.

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Kite shields

Kite shields require a combination of strength and intelligence to equip and provide additional armour rating and energy shield. Most also have an implicit elemental resistance mod.

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Spiked shields

Spiked shields require a combination of dexterity and intelligence to equip and provide additional evasion rating and energy shield. They also have an implicit "damage reflect" mod.

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Shield passives

Basic Passives for Shields include:

Notables Passives for Shields include: Template:Passive table

Keystone Passives for Shields include: Template:Passive table