Recovery
Recovery refers most often to life, mana or energy shield recovery. All gaining of life, mana and Energy shield is recovery. Generic sources of recovery can be found for example in flasks but is not unique to it.[1][2]
There are multiple types of recovery, for example:[3]
- Energy shield Recharge Rate
- Regeneration provides passive recovery over time.
- Leech grants recovery based on damage dealt with the specified type of damage.
- Certain Flasks grants recovery when consumed.
- All "Gain on hit" and "Gain on kill" effects
- Miscellaneous sources, such as unique items passive skills
Note that modifiers to Recovery Rate, such as Patient Reaper or "of Smothering" map modifiers are a multiplier to all recovery gained from recovery over time effects (Regeneration, non-instant Leech and Flasks, ...) and do not affect duration.
However, Flask Recovery Rate/Speed modifiers (like from Belly of the BeastBelly of the Beast
Full WyrmscaleArmour: (635-876)
Evasion: (254-292)
Movement Speed: -3%Requires Level 46, 68 Str, 68 Dex(150-200)% increased Armour
(30-40)% increased maximum Life
+(10-15)% to all Elemental Resistances
50% increased Flask Life Recovery rate
Extra goreThere is no safer place
Than the Belly of the Beast or Herbalism) will make you recover the same amount over a shorter period of time.
Unique items
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AND (`cargo__items`.`release_version` IS NULL OR `cargo__items`.`release_version` IS NOT NULL AND `cargo__versions`.`release_date` < 20240516175336 ) AND `cargo__items`.`rarity_id` = "unique" AND (`cargo__item_stats`.`is_implicit`=0 AND `cargo__item_stats`.`id` LIKE "%recover%" AND ( `cargo__item_stats`.`id` LIKE "%life%" OR `cargo__item_stats`.`id` LIKE "%mana%" OR `cargo__item_stats`.`id` LIKE "%energy%" ))) AND `cargo__items`.`_pageNamespace` IN (0,10016) GROUP BY `cargo__items`.`_pageID` ORDER BY `cargo__items`.`required_level_range_maximum`,`cargo__items`.`name` LIMIT 5000
.
Passive skills
The following passive skills provide recovery:
Life recovery
Name | Stats |
---|---|
Life and Flasks | 4% increased maximum Life 10% increased Life Recovery from Flasks [1] [2] |
Life and Mana recovery from Flasks | 10% increased Life Recovery from Flasks 10% increased Mana Recovery from Flasks [1] |
Life Flasks and Flask Duration | 10% increased Life Recovery from Flasks 10% increased Flask Effect Duration [1] [2] |
Spell Suppression and Life Flask Recovery | +5% chance to Suppress Spell Damage 12% increased Life Recovery from Flasks [1] [2] [3] |
Alchemist | +20% to Cold Resistance 8% increased Attack and Cast Speed 20% increased Life Recovery from Flasks [1] |
Distilled Perfection | 25% increased Life Recovery from Flasks 25% increased Mana Recovery from Flasks 10% increased Flask Effect Duration [1] |
Field Medicine | 30% increased Life Recovery from Flasks Life Flasks gain a Charge when you hit an Enemy, no more than once each second [1] |
Hardened Scars | 15% increased Life Recovery from Flasks 25% less Damage over Time taken during Effect of any Life Flask [1] |
Mender's Wellspring | 25% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds Remove Bleeding when you use a Life Flask [1] |
Peak Vigour | 8% increased maximum Life 20% increased Life Recovery from Flasks [1] |
Profane Chemistry | 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds [1] |
Winter Prowler | +2% to maximum Cold Resistance 10% increased Life Recovery from Flasks [1] |
No results found for the given query.
Mana recovery
Name | Stats |
---|---|
Mana and Flasks | 10% increased maximum Mana 15% increased Mana Recovery from Flasks [1] |
Mana Flasks | 10% increased Mana Recovery from Flasks 5% increased Flask Charges gained [1] [2] |
Arcane Chemistry | 15% increased maximum Mana 30% increased Mana Recovery from Flasks Mana Flasks gain 1 Charge every 3 seconds [1] |
Flask recovery rate
Name | Stats |
---|---|
Herbalism | 10% increased maximum Life 30% increased Flask Recovery rate [1] |
Trap cooldown recovery rate
Name | Stats |
---|---|
Trap Cooldown Recovery | 10% increased Cooldown Recovery Rate for throwing Traps [1] [2] |
No results found for the given query.
Stun recovery rate
Name | Stats |
---|---|
Stun Recovery | 15% increased Stun and Block Recovery [1] [2] |
Conjured Barrier | 30% chance to Ignore Stuns while Casting 50% increased Stun and Block Recovery 30% increased Mana Regeneration Rate while stationary [1] |
Perfectionist | 30% chance to Avoid being Stunned 50% increased Stun and Block Recovery 5% increased Movement Speed [1] |
Trial of the Faith | 50% increased Stun and Block Recovery Regenerate 5% of Life over 1 second when Stunned Regenerate 5% of Energy Shield over 1 second when Stunned [1] |
Block recovery rate
Name | Stats |
---|---|
Block and Block Recovery | +2% Chance to Block Attack Damage while Dual Wielding or holding a Shield 20% increased Block Recovery [1] |
Block Recovery and Energy Shield | 50% increased Energy Shield from Equipped Shield 50% increased Block Recovery [1] |
Shield Block and Block Recovery | +3% Chance to Block Attack Damage while holding a Shield 30% increased Block Recovery [1] [2] |
Blade Barrier | +5% Chance to Block Attack Damage while Dual Wielding Attack Skills deal 25% increased Damage while Dual Wielding 50% increased Block Recovery [1] |
Testudo | +6% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 30 Life when you Block [1] |
Other passives
Name | Stats |
---|---|
Armour and Guard Skill Cooldown Recovery | 12% increased Armour Guard Skills have 20% increased Cooldown Recovery Rate [1] [2] |
Life and Mana on Kill against Cursed Enemies | Recover 1% of Life when you Kill a Cursed Enemy Recover 1% of Mana when you Kill a Cursed Enemy [1] |
Life Flask Charge Gain | Life Flasks gain 1 Charge every 3 seconds [1] |
Life on Kill against Cursed Enemies | Recover 2% of Life when you Kill a Cursed Enemy [1] |
Mana and Guard Skill Cooldown Recovery | 10% increased maximum Mana Guard Skills have 20% increased Cooldown Recovery Rate [1] |
Mana on Kill against Cursed Enemies | Recover 2% of Mana when you Kill a Cursed Enemy [1] |
Blood Drinker | 10% increased maximum Life Recover 2% of Life on Kill [1] |
Essence Extraction | 15% increased Mana Recovery Rate during Effect of any Mana Flask 25% increased Flask Charges gained [1] |
Hired Killer | 7% increased maximum Life Recover 2% of Life on Kill [1] |
Instinct | +12% chance to Suppress Spell Damage Recover 50 Energy Shield when you Suppress Spell Damage [1] |
Invigorating Blaze | +10% to Fire Damage over Time Multiplier with Attack Skills Recover 2% of Life when you Ignite a non-Ignited Enemy [1] |
Mind Drinker | 20% increased maximum Mana Recover 2% of Mana on Kill [1] |
Profane Chemistry | 7% increased maximum Life 30% increased Life Recovery from Flasks Life Flasks gain 1 Charge every 3 seconds [1] |
Replenishing Remedies | Life Flasks gain 2 Charges every 3 seconds Mana Flasks gain 2 Charges every 3 seconds 15% increased Flask Charges gained [1] |
Safeguard | +6% chance to Block Spell Damage while holding a Staff or Shield Recover 50 Energy Shield when you Block Spell Damage +8% to all Elemental Resistances [1] |
Soul Thief | 10% increased maximum Energy Shield 15% increased Evasion Rating Recover 2% of Energy Shield on Kill [1] |
Testudo | +6% Chance to Block Attack Damage while holding a Shield 60% increased Block Recovery Recover 30 Life when you Block [1] |
Thrill Killer | 16% increased maximum Mana Recover 2% of Mana on Kill [1] |
Unfaltering | 50% increased Stun Threshold 10% of Damage taken from Stunning Hits is Recovered as Life [1] |
Vampirism | Recover 3% of Life on Kill 12% of Damage taken Recouped as Life [1] |
Keystones
Name | Stats |
---|---|
Chainbreaker | 1 Rage regenerated for every 25 Mana Regeneration per second Mana Recovery from regeneration is not applied Skills Cost +3 Rage [1] |
Disciple of Kitava | Every second, Consume a nearby Corpse to Recover 5% of Life and Mana 10% more Damage taken if you haven't Consumed a Corpse Recently [1] |
Divine Shield | Cannot Recover Energy Shield to above Armour 3% of Physical Damage prevented from Hits Recently is Regenerated as Energy Shield per second [1] |
Eternal Youth | 50% less Life Regeneration Rate 50% less maximum Total Life Recovery per Second from Leech Energy Shield Recharge instead applies to Life [1] |
Ghost Dance | Cannot Recover Energy Shield to above Evasion Rating Every 2 seconds, gain a Ghost Shroud, up to a maximum of 3 When Hit, lose a Ghost Shroud to Recover Energy Shield equal to 3% of your Evasion Rating [1] |
Ghost Reaver | Leech Energy Shield instead of Life Maximum total Energy Shield Recovery per second from Leech is doubled Cannot Recharge Energy Shield [1] |
Immortal Ambition | Energy Shield starts at zero Cannot Recharge or Regenerate Energy Shield Lose 5% of Energy Shield per second Life Leech effects are not removed when Unreserved Life is Filled Life Leech effects Recover Energy Shield instead while on Full Life [1] |
Strength of Blood | Life Recovery from Non-Instant Leech is not applied 2% additional Physical Damage Reduction for every 3% Life Recovery per second from Leech [1] |
Supreme Decadence | Life Recovery from Flasks also applies to Energy Shield 30% less Life Recovery from Flasks [1] |
The Agnostic | Maximum Energy Shield is 0 While not on Full Life, Sacrifice 20% of Mana per Second to Recover that much Life [1] |
Vaal Pact | Total Recovery per second from Life Leech is doubled Maximum total Life Recovery per second from Leech is doubled You have no Life Regeneration [1] |
Timeless Jewel Keystones
Name | Stats |
---|---|
Eternal Youth |
50% less Life Regeneration Rate |
Strength of Blood |
Recovery from Life Leech is not applied |
Supreme Decadence |
Life Recovery from Flasks also applies to Energy Shield |
The Agnostic |
Maximum Energy Shield is 0 |
Ascendancy passive skills
Ascendancy Class | Name | Stats |
---|---|---|
Ascendant | Guardian | Auras from your Skills grant 3% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies Every 4 seconds, Regenerate 50% of Life over one second If you've Attacked Recently, you and nearby Allies have +10% Chance to Block Attack Damage If you've Cast a Spell Recently, you and nearby Allies have +10% Chance to Block Spell Damage [1] |
Ascendant | Pathfinder | Removes Bleeding when you use a Flask 10% increased Movement Speed during any Flask Effect 10% increased Attack Speed during any Flask Effect Flasks gain 3 Charges every 3 seconds 25% chance for Flasks you use to not consume Charges [1] |
Assassin | Noxious Strike | 5% increased Poison Duration for each Poison you have inflicted Recently, up to a maximum of 100% Recover 0.5% of Life per Poison affecting Enemies you Kill 40% chance to Poison on Hit [1] |
Berserker | Defy Pain | Gain Defiance for 10 seconds on losing Life to an Enemy Hit, no more than once every 0.3 seconds 25% increased Armour per Defiance 50% increased Maximum total Life Recovery per second from Leech while you have Defiance At 10 Defiance, take Reflected Physical Damage equal to maximum Life, then lose all Defiance [1] |
Champion | First to Strike, Last to Fall | Your Hits permanently Intimidate Enemies that are on Full Life Gain Adrenaline for 20 seconds when you reach Low Life Remove all Ailments and Burning when you gain Adrenaline Recover 25% of Life when you gain Adrenaline [1] |
Champion | Inspirational | Banner Skills have no Reservation 30% increased effect of Non-Curse Auras from your Skills When you create a Banner, it gains 40% of the Stages of your placed Banner You and Allies affected by your placed Banners Regenerate 0.1% of Life per second for each Stage [1] |
Guardian | Unwavering Faith | Auras from your Skills grant 5% increased Recovery Rate of Life, Mana and Energy Shield to you and Allies [1] |
Inquisitor | Pious Path | Effects of Consecrated Ground you create Linger for 4 seconds Consecrated Ground you create causes Life Regeneration to also Recover Energy Shield for you and Allies [1] |
Pathfinder | Master Surgeon | Life Flask Effects are not removed when Unreserved Life is Filled Life Flask Effects do not Queue 50% less Life Recovery from Flasks [1] |
Pathfinder | Nature's Adrenaline | Flasks gain 3 Charges every 3 seconds [1] |
Trickster | Polymath | 3% more Damage for each different type of Mastery you have Allocated Recover 1% of Life on Kill for each different type of Mastery you have Allocated Recover 1% of Mana on Kill for each different type of Mastery you have Allocated Recover 1% of Energy Shield on Kill for each different type of Mastery you have Allocated [1] |
References
- ↑ Mark_GGG (May 23, 2014). "Bino regen and Vaal Pact". Official Path of Exile Website. Retrieved December 14, 2015.
- ↑ Mark_GGG (Feb 28, 2016). "Q on Life Recovery, does Life Gain on Hit count?". Official Path of Exile Website. Retrieved Feb 25, 2019.
- ↑ Mark_GGG (Sep 20, 2013). "Vulnerability + half regen + ES?". Official Path of Exile Website. Retrieved Feb 25, 2019.