Raise Spiders

From Path of Exile Wiki
Revision as of 03:05, 20 December 2021 by Jintoboy (talk | contribs)
Jump to navigation Jump to search
NameRaise Spiders
Skill IdTriggeredSummonSpider
Icon
Cast Time1.00 sec
Level Req.75
Attack Speed100% of base
Attack Damage100% of base
Effectiveness of Added Damage100%
Stored Uses1
Cooldown2.00 sec
Base duration30.00 sec
Raise two spectral spiders from each nearby corpse that will attack your enemies with Viper Strike. Each raised spider grants you increased Attack Speed and increased Damage with Poison. Enemies will not engage the spiders directly, and they are immune to damage.
Base duration is 30.00 seconds
Trigger this Spell on Kill
Maximum 20 Raised Spiders
Minions cannot Taunt Enemies
Each Spider grants 2% increased Attack Speed
Each Spider grants 15% increased Damage with Poison

Raise Spiders is a spell that summons two allied Spectral Spider minions.

Acquisition

Raise Spiders is only available by equipping Arakaali's FangArakaali's Fang
Fiend Dagger
Rune Dagger
Physical Damage: (81-105) to (288.9-351)
Chaos Damage: 1-59
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metres
Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on Hit
All children must eat.
.

Mechanics

Triggering this skill while you have the maximum amount of spiders summoned does not overwrite nor refresh the duration of the current set of spiders.

Version history

Version Changes
3.5.0
  • Adjusted visual and audio effects of the Raised Spiders skill.
  • The Raised Spiders now have 100% more Movement Speed, a longer attack range, a base duration of 30 seconds, deal 33% more Damage and always apply Poison on Hit.
  • They can no longer leap.
  • Raised Spiders are now Level 75, instead of the level of the area you are in, and are immune to damage.
3.1.0
  • Spiders created from Arakaali's FangArakaali's Fang
    Fiend Dagger
    Rune Dagger
    Physical Damage: (81-105) to (288.9-351)
    Chaos Damage: 1-59
    Critical Strike Chance: 6.50%
    Attacks per Second: 1.20
    Weapon Range: 1.0 metres
    Requires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
    (170-200)% increased Physical Damage
    Adds (8-13) to (20-30) Physical Damage
    Adds 1 to 59 Chaos Damage
    15% chance to Poison on Hit
    All children must eat.
    can no longer taunt their enemies.
2.5.0
  • Introduced to the game.

ru:Призыв пауков