Raise Spiders: Difference between revisions
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==Mechanics== | ==Mechanics== | ||
Triggering this skill while you have the maximum amount of spiders summoned does not | Triggering this skill while you have the maximum amount of spiders summoned does not re-summon spiders or refresh the duration of the spiders. | ||
==Version history== | ==Version history== |
Revision as of 00:23, 24 December 2021
Name | Raise Spiders |
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Skill Id | TriggeredSummonSpider |
Icon | |
Cast Time | 1.00 sec |
Level Req. | 75 |
Attack Speed | 100% of base |
Attack Damage | 100% of base |
Effectiveness of Added Damage | 100% |
Stored Uses | 1 |
Cooldown | 2.00 sec |
Base duration | 30.00 sec |
Raise two spectral spiders from each nearby corpse that will attack your enemies with Viper Strike. Each raised spider grants you increased Attack Speed and increased Damage with Poison. Enemies will not engage the spiders directly, and they are immune to damage. | |
Base duration is 30.00 seconds Trigger this Spell on Kill Maximum 20 Raised Spiders Minions cannot Taunt Enemies Each Spider grants 2% increased Attack Speed Each Spider grants 15% increased Damage with Poison |
Raise Spiders is a spell that summons two allied Spectral Spider minions.
Acquisition
Raise Spiders is only available by equipping Arakaali's FangArakaali's Fang
Fiend DaggerRune Dagger
Physical Damage: (81-105) to (288.9-351)
Chaos Damage: 1-59
Critical Strike Chance: 6.50%
Attacks per Second: 1.20
Weapon Range: 1.0 metresRequires Level 53, 58 Dex, 123 Int40% increased Global Critical Strike Chance100% chance to Trigger Level 1 Raise Spiders on Kill
(170-200)% increased Physical Damage
Adds (8-13) to (20-30) Physical Damage
Adds 1 to 59 Chaos Damage
15% chance to Poison on HitAll children must eat..
Mechanics
Triggering this skill while you have the maximum amount of spiders summoned does not re-summon spiders or refresh the duration of the spiders.
Version history
Version | Changes |
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3.5.0 |
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3.1.0 |
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2.5.0 |
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