Power charge: Difference between revisions

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==Passives==
==Passives==
There are [[Passive_Skills|passive skill]] nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Critical Mass, Overcharge, Instability) or a unique item that grants additional max power charges.
There are [[Passive Skills|passive skill]] nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Critical Mass, Overcharge, Instability) or a unique item that grants additional max power charges.


{{passive table header}}
{{passive table
{{:Power Charge Duration (passive skill)|view=row}}
|Power Charge Duration (passive skill)
{{:Spell Damage per Power Charge (passive skill)|view=row}}
|Spell Damage per Power Charge (passive skill)
{{:Critical Mass|view=row}}
|Critical Mass
{{:Instability|view=row}}
|Instability
{{:Overcharge|view=row}}
|Overcharge
{{:Fusillade|view=row}}
|Fusillade
{{:Conduit|view=row}}
|Conduit
|}
}}




[[Category:Charges]]
[[Category:Charges]]

Revision as of 02:38, 2 April 2014

File:Status power charge.png

Power charges are a temporary buff associated with intelligence and represent an increase to concentration and arcane energies during combat. They are visualized as glowing blue orbs surrounding the character. Gaining a new power charge resets the duration of all remaining power charges.

Bonuses granted by power charges:

Skills

There are skills that make use of power charges in various ways. Skills can generate charges or consume them to produce a beneficial effect.

Generate Charges

  • Power Siphon
  • Module Error: No skills found with q_where = skill.active_skill_name="Power Charge On Critical"

Consume Charges

  • Module Error: Too many skills found with q_where = skill.active_skill_name="Cold Snap". Please choose only one of the following ids:
    MonsterColdSnap - Deals (10-2495) to (14-3736) Cold Damage, 10% chance to Freeze enemies (page)
    WetaColdSnapOnDeath - Deals (11-5871) to (16-8806) Cold Damage, Base duration is 5.00 seconds, Deals (7.4-4077) Base Cold Damage per second, (0-10)% chance to Freeze enemies, (1-100)% more Effect of Chill, Base radius is 3 metres, Base secondary radius is 1.5 metres, Base tertiary radius is 3 metres (page)
  • Discharge

Equipment

This equipment provides bonuses to power charges:

Passives

There are passive skill nodes that provide bonuses to power charges. In order to build Power Charges, you will need one of the passives that increase the number of power charges you can hold (i.e. Critical Mass, Overcharge, Instability) or a unique item that grants additional max power charges.

Template:Passive table