Ice Shot of Penetration: Difference between revisions

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(Created page with "{{Base item |rarity_id = normal |name = Ice Shot of Penetration |class_id = Active Skill Gem |size_x = 1 |size_y = 1 |drop_level = 5 |tags = up_to_level_2_gem, up_to_level_8_gem, gem, default |help_text = Place into an...")
 
(→‎Gem level progression: Replaced cold damage column with base radius)
 
(7 intermediate revisions by 2 users not shown)
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|tags                                    = up_to_level_2_gem, up_to_level_8_gem, gem, default
|tags                                    = up_to_level_2_gem, up_to_level_8_gem, gem, default
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|help_text                              = Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
|vaal_variant_id                        = Metadata/Items/Gems/SkillGemVaalIceShot
|base_item_id                            = Metadata/Items/Gems/SkillGemIceShot
|base_item_id                            = Metadata/Items/Gems/SkillGemIceShot
|vaal_variant_id                        = Metadata/Items/Gems/SkillGemVaalIceShot
|dexterity_percent                      = 100
|dexterity_percent                      = 100
|gem_tags                                = Attack, Projectile, AoE, Cold, Bow
|gem_tags                                = Attack, Projectile, AoE, Cold, Bow
|gem_description                        = Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
|gem_description                        = Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.
|active_skill_name                      = Ice Shot of Penetration
|active_skill_name                      = Ice Shot of Penetration
|item_class_id_restriction              = Bow
|skill_id                                = IceShotAltX
|skill_id                                = IceShotAltX
|cast_time                              = 1.0
|cast_time                              = 1.0
|required_level                          = 5
|required_level                          = 1
|quality_type1_weight                    = 1
|quality_type1_weight                    = 1
|quality_type1_stat_text                =  
|quality_type1_stat_text                = (4-80)% increased Area of Effect angle
|quality_type1_stat1_id                  =  
|quality_type1_stat1_id                  = skill_area_angle_+%
|quality_type1_stat1_value              =  
|quality_type1_stat1_value              = 4000
|static_cost_types                      = Mana
|static_cost_types                      = Mana
|static_damage_effectiveness            = 280
|static_damage_multiplier                = 280
|static_attack_speed_multiplier          = 75
|static_attack_speed_multiplier          = 75
|stat_text                              = Modifiers to number of Projectiles do not apply to this Skill<br>Projectiles Pierce 3 additional Targets<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is (#-3.1) metres<br>Chills Enemies as though dealing (100-195)% more Damage
|static_stat1_id                        = skill_can_fire_arrows
|static_stat1_value                      = 1
|static_stat2_id                        = modifiers_to_projectile_count_do_not_apply
|static_stat2_value                      = 1
|static_stat3_id                        = projectile_base_number_of_targets_to_pierce
|static_stat3_value                      = 3
|static_stat4_id                        = skill_physical_damage_%_to_convert_to_cold
|static_stat4_value                      = 60
|stat_text                              = Modifiers to number of Projectiles do not apply to this Skill<br>Projectiles Pierce 3 additional Targets<br>60% of Physical Damage Converted to Cold Damage<br>Base radius is (2.6-3.1) metres<br>Chills Enemies as though dealing (100-195)% more Damage
|level1                                  = True
|level1                                  = True
|level1_level_requirement                = 5
|level1_level_requirement                = 1
|level2                                 = True
|level1_cost_amounts                    = 7
|level3                                 = True
|level1_damage_effectiveness            = 180
|level4                                 = True
|level1_damage_multiplier                = 180
|level5                                 = True
|level1_stat_text                        = Base radius is 2.6 metres<br>Chills Enemies as though dealing 100% more Damage
|level6                                 = True
|level1_stat1_id                        = active_skill_base_area_of_effect_radius
|level7                                 = True
|level1_stat1_value                      = 26
|level8                                 = True
|level1_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level9                                 = True
|level1_stat2_value                      = 100
|level2                                 = True
|level2_level_requirement                = 2
|level2_cost_amounts                    = 7
|level2_damage_effectiveness            = 185.3
|level2_damage_multiplier                = 185.3
|level2_stat_text                        = Base radius is 2.6 metres<br>Chills Enemies as though dealing 105% more Damage
|level2_stat1_id                        = active_skill_base_area_of_effect_radius
|level2_stat1_value                      = 26
|level2_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level2_stat2_value                      = 105
|level3                                 = True
|level3_level_requirement                = 4
|level3_cost_amounts                    = 8
|level3_damage_effectiveness            = 190.5
|level3_damage_multiplier                = 190.5
|level3_stat_text                        = Base radius is 2.7 metres<br>Chills Enemies as though dealing 110% more Damage
|level3_stat1_id                        = active_skill_base_area_of_effect_radius
|level3_stat1_value                      = 27
|level3_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level3_stat2_value                      = 110
|level4                                 = True
|level4_level_requirement                = 7
|level4_cost_amounts                    = 8
|level4_damage_effectiveness            = 195.8
|level4_damage_multiplier                = 195.8
|level4_stat_text                        = Base radius is 2.7 metres<br>Chills Enemies as though dealing 115% more Damage
|level4_stat1_id                        = active_skill_base_area_of_effect_radius
|level4_stat1_value                      = 27
|level4_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level4_stat2_value                      = 115
|level5                                 = True
|level5_level_requirement                = 11
|level5_cost_amounts                    = 8
|level5_damage_effectiveness            = 201.1
|level5_damage_multiplier                = 201.1
|level5_stat_text                        = Base radius is 2.7 metres<br>Chills Enemies as though dealing 120% more Damage
|level5_stat1_id                        = active_skill_base_area_of_effect_radius
|level5_stat1_value                      = 27
|level5_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level5_stat2_value                      = 120
|level6                                 = True
|level6_level_requirement                = 16
|level6_cost_amounts                    = 8
|level6_damage_effectiveness            = 206.3
|level6_damage_multiplier                = 206.3
|level6_stat_text                        = Base radius is 2.7 metres<br>Chills Enemies as though dealing 125% more Damage
|level6_stat1_id                        = active_skill_base_area_of_effect_radius
|level6_stat1_value                      = 27
|level6_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level6_stat2_value                      = 125
|level7                                 = True
|level7_level_requirement                = 20
|level7_cost_amounts                    = 9
|level7_damage_effectiveness            = 211.6
|level7_damage_multiplier                = 211.6
|level7_stat_text                        = Base radius is 2.8 metres<br>Chills Enemies as though dealing 130% more Damage
|level7_stat1_id                        = active_skill_base_area_of_effect_radius
|level7_stat1_value                      = 28
|level7_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level7_stat2_value                      = 130
|level8                                 = True
|level8_level_requirement                = 24
|level8_cost_amounts                    = 9
|level8_damage_effectiveness            = 216.8
|level8_damage_multiplier                = 216.8
|level8_stat_text                        = Base radius is 2.8 metres<br>Chills Enemies as though dealing 135% more Damage
|level8_stat1_id                        = active_skill_base_area_of_effect_radius
|level8_stat1_value                      = 28
|level8_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level8_stat2_value                      = 135
|level9                                 = True
|level9_level_requirement                = 28
|level9_cost_amounts                    = 9
|level9_damage_effectiveness            = 222.1
|level9_damage_multiplier                = 222.1
|level9_stat_text                        = Base radius is 2.8 metres<br>Chills Enemies as though dealing 140% more Damage
|level9_stat1_id                        = active_skill_base_area_of_effect_radius
|level9_stat1_value                      = 28
|level9_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level9_stat2_value                      = 140
|level10                                = True
|level10                                = True
|level10_level_requirement              = 32
|level10_cost_amounts                    = 9
|level10_damage_effectiveness            = 227.4
|level10_damage_multiplier              = 227.4
|level10_stat_text                      = Base radius is 2.9 metres<br>Chills Enemies as though dealing 145% more Damage
|level10_stat1_id                        = active_skill_base_area_of_effect_radius
|level10_stat1_value                    = 29
|level10_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level10_stat2_value                    = 145
|level11                                = True
|level11                                = True
|level11_level_requirement              = 36
|level11_cost_amounts                    = 10
|level11_damage_effectiveness            = 232.6
|level11_damage_multiplier              = 232.6
|level11_stat_text                      = Base radius is 2.9 metres<br>Chills Enemies as though dealing 150% more Damage
|level11_stat1_id                        = active_skill_base_area_of_effect_radius
|level11_stat1_value                    = 29
|level11_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level11_stat2_value                    = 150
|level12                                = True
|level12                                = True
|level12_level_requirement              = 40
|level12_cost_amounts                    = 10
|level12_damage_effectiveness            = 237.9
|level12_damage_multiplier              = 237.9
|level12_stat_text                      = Base radius is 2.9 metres<br>Chills Enemies as though dealing 155% more Damage
|level12_stat1_id                        = active_skill_base_area_of_effect_radius
|level12_stat1_value                    = 29
|level12_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level12_stat2_value                    = 155
|level13                                = True
|level13                                = True
|level13_level_requirement              = 44
|level13_cost_amounts                    = 10
|level13_damage_effectiveness            = 243.2
|level13_damage_multiplier              = 243.2
|level13_stat_text                      = Base radius is 2.9 metres<br>Chills Enemies as though dealing 160% more Damage
|level13_stat1_id                        = active_skill_base_area_of_effect_radius
|level13_stat1_value                    = 29
|level13_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level13_stat2_value                    = 160
|level14                                = True
|level14                                = True
|level14_level_requirement              = 48
|level14_cost_amounts                    = 10
|level14_damage_effectiveness            = 248.4
|level14_damage_multiplier              = 248.4
|level14_stat_text                      = Base radius is 3 metres<br>Chills Enemies as though dealing 165% more Damage
|level14_stat1_id                        = active_skill_base_area_of_effect_radius
|level14_stat1_value                    = 30
|level14_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level14_stat2_value                    = 165
|level15                                = True
|level15                                = True
|level15_level_requirement              = 52
|level15_cost_amounts                    = 11
|level15_damage_effectiveness            = 253.7
|level15_damage_multiplier              = 253.7
|level15_stat_text                      = Base radius is 3 metres<br>Chills Enemies as though dealing 170% more Damage
|level15_stat1_id                        = active_skill_base_area_of_effect_radius
|level15_stat1_value                    = 30
|level15_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level15_stat2_value                    = 170
|level16                                = True
|level16                                = True
|level16_level_requirement              = 56
|level16_cost_amounts                    = 11
|level16_damage_effectiveness            = 258.9
|level16_damage_multiplier              = 258.9
|level16_stat_text                      = Base radius is 3 metres<br>Chills Enemies as though dealing 175% more Damage
|level16_stat1_id                        = active_skill_base_area_of_effect_radius
|level16_stat1_value                    = 30
|level16_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level16_stat2_value                    = 175
|level17                                = True
|level17                                = True
|level17_level_requirement              = 60
|level17_cost_amounts                    = 11
|level17_damage_effectiveness            = 264.2
|level17_damage_multiplier              = 264.2
|level17_stat_text                      = Base radius is 3.1 metres<br>Chills Enemies as though dealing 180% more Damage
|level17_stat1_id                        = active_skill_base_area_of_effect_radius
|level17_stat1_value                    = 31
|level17_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level17_stat2_value                    = 180
|level18                                = True
|level18                                = True
|level18_level_requirement              = 64
|level18_cost_amounts                    = 11
|level18_damage_effectiveness            = 269.5
|level18_damage_multiplier              = 269.5
|level18_stat_text                      = Base radius is 3.1 metres<br>Chills Enemies as though dealing 185% more Damage
|level18_stat1_id                        = active_skill_base_area_of_effect_radius
|level18_stat1_value                    = 31
|level18_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level18_stat2_value                    = 185
|level19                                = True
|level19                                = True
|level19_level_requirement              = 67
|level19_cost_amounts                    = 12
|level19_damage_effectiveness            = 274.7
|level19_damage_multiplier              = 274.7
|level19_stat_text                      = Base radius is 3.1 metres<br>Chills Enemies as though dealing 190% more Damage
|level19_stat1_id                        = active_skill_base_area_of_effect_radius
|level19_stat1_value                    = 31
|level19_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level19_stat2_value                    = 190
|level20                                = True
|level20                                = True
|level20_level_requirement               = 70
|level20_level_requirement               = 70
|level20_cost_amounts                    = 12
|level20_cost_amounts                    = 12
|level20_damage_effectiveness            = 280
|level20_damage_effectiveness            = 280
|level20_damage_multiplier              = 280
|level20_damage_multiplier              = 280
|level20_stat_text                      = Base radius is 3.1 metres<br>Chills Enemies as though dealing 195% more Damage
|level20_stat1_id                        = active_skill_base_area_of_effect_radius
|level20_stat1_value                    = 31
|level20_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level20_stat2_value                    = 195
|level21                                = True
|level21_level_requirement              = 72
|level21_cost_amounts                    = 12
|level21_damage_effectiveness            = 285.3
|level21_damage_multiplier              = 285.3
|level21_stat_text                      = Base radius is 3.2 metres<br>Chills Enemies as though dealing 200% more Damage
|level21_stat1_id                        = active_skill_base_area_of_effect_radius
|level21_stat1_value                    = 32
|level21_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level21_stat2_value                    = 200
|level22                                = True
|level22_level_requirement              = 74
|level22_cost_amounts                    = 13
|level22_damage_effectiveness            = 290.5
|level22_damage_multiplier              = 290.5
|level22_stat_text                      = Base radius is 3.2 metres<br>Chills Enemies as though dealing 205% more Damage
|level22_stat1_id                        = active_skill_base_area_of_effect_radius
|level22_stat1_value                    = 32
|level22_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level22_stat2_value                    = 205
|level23                                = True
|level23_level_requirement              = 76
|level23_cost_amounts                    = 13
|level23_damage_effectiveness            = 295.8
|level23_damage_multiplier              = 295.8
|level23_stat_text                      = Base radius is 3.2 metres<br>Chills Enemies as though dealing 210% more Damage
|level23_stat1_id                        = active_skill_base_area_of_effect_radius
|level23_stat1_value                    = 32
|level23_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level23_stat2_value                    = 210
|level24                                = True
|level24_level_requirement              = 78
|level24_cost_amounts                    = 13
|level24_damage_effectiveness            = 301.1
|level24_damage_multiplier              = 301.1
|level24_stat_text                      = Base radius is 3.3 metres<br>Chills Enemies as though dealing 215% more Damage
|level24_stat1_id                        = active_skill_base_area_of_effect_radius
|level24_stat1_value                    = 33
|level24_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level24_stat2_value                    = 215
|level25                                = True
|level25_level_requirement              = 80
|level25_cost_amounts                    = 13
|level25_damage_effectiveness            = 306.3
|level25_damage_multiplier              = 306.3
|level25_stat_text                      = Base radius is 3.3 metres<br>Chills Enemies as though dealing 220% more Damage
|level25_stat1_id                        = active_skill_base_area_of_effect_radius
|level25_stat1_value                    = 33
|level25_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level25_stat2_value                    = 220
|level26                                = True
|level26_level_requirement              = 82
|level26_cost_amounts                    = 14
|level26_damage_effectiveness            = 311.6
|level26_damage_multiplier              = 311.6
|level26_stat_text                      = Base radius is 3.3 metres<br>Chills Enemies as though dealing 225% more Damage
|level26_stat1_id                        = active_skill_base_area_of_effect_radius
|level26_stat1_value                    = 33
|level26_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level26_stat2_value                    = 225
|level27                                = True
|level27_level_requirement              = 84
|level27_cost_amounts                    = 14
|level27_damage_effectiveness            = 316.8
|level27_damage_multiplier              = 316.8
|level27_stat_text                      = Base radius is 3.3 metres<br>Chills Enemies as though dealing 230% more Damage
|level27_stat1_id                        = active_skill_base_area_of_effect_radius
|level27_stat1_value                    = 33
|level27_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level27_stat2_value                    = 230
|level28                                = True
|level28_level_requirement              = 86
|level28_cost_amounts                    = 14
|level28_damage_effectiveness            = 322.1
|level28_damage_multiplier              = 322.1
|level28_stat_text                      = Base radius is 3.4 metres<br>Chills Enemies as though dealing 235% more Damage
|level28_stat1_id                        = active_skill_base_area_of_effect_radius
|level28_stat1_value                    = 34
|level28_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level28_stat2_value                    = 235
|level29                                = True
|level29_level_requirement              = 88
|level29_cost_amounts                    = 14
|level29_damage_effectiveness            = 327.4
|level29_damage_multiplier              = 327.4
|level29_stat_text                      = Base radius is 3.4 metres<br>Chills Enemies as though dealing 240% more Damage
|level29_stat1_id                        = active_skill_base_area_of_effect_radius
|level29_stat1_value                    = 34
|level29_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level29_stat2_value                    = 240
|level30                                = True
|level30_level_requirement              = 90
|level30_cost_amounts                    = 15
|level30_damage_effectiveness            = 332.6
|level30_damage_multiplier              = 332.6
|level30_stat_text                      = Base radius is 3.4 metres<br>Chills Enemies as though dealing 245% more Damage
|level30_stat1_id                        = active_skill_base_area_of_effect_radius
|level30_stat1_value                    = 34
|level30_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level30_stat2_value                    = 245
|level31                                = True
|level31_level_requirement              = 91
|level31_cost_amounts                    = 15
|level31_damage_effectiveness            = 335.3
|level31_damage_multiplier              = 335.3
|level31_stat_text                      = Base radius is 3.4 metres<br>Chills Enemies as though dealing 247% more Damage
|level31_stat1_id                        = active_skill_base_area_of_effect_radius
|level31_stat1_value                    = 34
|level31_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level31_stat2_value                    = 247
|level32                                = True
|level32_level_requirement              = 92
|level32_cost_amounts                    = 15
|level32_damage_effectiveness            = 337.9
|level32_damage_multiplier              = 337.9
|level32_stat_text                      = Base radius is 3.5 metres<br>Chills Enemies as though dealing 250% more Damage
|level32_stat1_id                        = active_skill_base_area_of_effect_radius
|level32_stat1_value                    = 35
|level32_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level32_stat2_value                    = 250
|level33                                = True
|level33_level_requirement              = 93
|level33_cost_amounts                    = 15
|level33_damage_effectiveness            = 340.5
|level33_damage_multiplier              = 340.5
|level33_stat_text                      = Base radius is 3.5 metres<br>Chills Enemies as though dealing 252% more Damage
|level33_stat1_id                        = active_skill_base_area_of_effect_radius
|level33_stat1_value                    = 35
|level33_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level33_stat2_value                    = 252
|level34                                = True
|level34_level_requirement              = 94
|level34_cost_amounts                    = 16
|level34_damage_effectiveness            = 343.2
|level34_damage_multiplier              = 343.2
|level34_stat_text                      = Base radius is 3.5 metres<br>Chills Enemies as though dealing 255% more Damage
|level34_stat1_id                        = active_skill_base_area_of_effect_radius
|level34_stat1_value                    = 35
|level34_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level34_stat2_value                    = 255
|level35                                = True
|level35_level_requirement              = 95
|level35_cost_amounts                    = 16
|level35_damage_effectiveness            = 345.8
|level35_damage_multiplier              = 345.8
|level35_stat_text                      = Base radius is 3.5 metres<br>Chills Enemies as though dealing 257% more Damage
|level35_stat1_id                        = active_skill_base_area_of_effect_radius
|level35_stat1_value                    = 35
|level35_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level35_stat2_value                    = 257
|level36                                = True
|level36_level_requirement              = 96
|level36_cost_amounts                    = 16
|level36_damage_effectiveness            = 348.4
|level36_damage_multiplier              = 348.4
|level36_stat_text                      = Base radius is 3.5 metres<br>Chills Enemies as though dealing 260% more Damage
|level36_stat1_id                        = active_skill_base_area_of_effect_radius
|level36_stat1_value                    = 35
|level36_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level36_stat2_value                    = 260
|level37                                = True
|level37_level_requirement              = 97
|level37_cost_amounts                    = 16
|level37_damage_effectiveness            = 351.1
|level37_damage_multiplier              = 351.1
|level37_stat_text                      = Base radius is 3.5 metres<br>Chills Enemies as though dealing 262% more Damage
|level37_stat1_id                        = active_skill_base_area_of_effect_radius
|level37_stat1_value                    = 35
|level37_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level37_stat2_value                    = 262
|level38                                = True
|level38_level_requirement              = 98
|level38_cost_amounts                    = 17
|level38_damage_effectiveness            = 353.7
|level38_damage_multiplier              = 353.7
|level38_stat_text                      = Base radius is 3.5 metres<br>Chills Enemies as though dealing 265% more Damage
|level38_stat1_id                        = active_skill_base_area_of_effect_radius
|level38_stat1_value                    = 35
|level38_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level38_stat2_value                    = 265
|level39                                = True
|level39_level_requirement              = 99
|level39_cost_amounts                    = 17
|level39_damage_effectiveness            = 356.3
|level39_damage_multiplier              = 356.3
|level39_stat_text                      = Base radius is 3.6 metres<br>Chills Enemies as though dealing 267% more Damage
|level39_stat1_id                        = active_skill_base_area_of_effect_radius
|level39_stat1_value                    = 36
|level39_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level39_stat2_value                    = 267
|level40                                = True
|level40_level_requirement              = 100
|level40_cost_amounts                    = 17
|level40_damage_effectiveness            = 358.9
|level40_damage_multiplier              = 358.9
|level40_stat_text                      = Base radius is 3.6 metres<br>Chills Enemies as though dealing 270% more Damage
|level40_stat1_id                        = active_skill_base_area_of_effect_radius
|level40_stat1_value                    = 36
|level40_stat2_id                        = active_skill_chill_as_though_damage_+%_final
|level40_stat2_value                    = 270
|level1_dexterity_requirement            = 0
|level1_experience                      = 0
|level2_dexterity_requirement            = 0
|level2_experience                      = 70
|level3_dexterity_requirement            = 16
|level3_experience                      = 378
|level4_dexterity_requirement            = 22
|level4_experience                      = 1932
|level5_dexterity_requirement            = 31
|level5_experience                      = 8599
|level6_dexterity_requirement            = 41
|level6_experience                      = 34646
|level7_dexterity_requirement            = 50
|level7_experience                      = 84371
|level8_dexterity_requirement            = 58
|level8_experience                      = 180085
|level9_dexterity_requirement            = 67
|level9_experience                      = 349680
|level10_dexterity_requirement          = 75
|level10_experience                      = 633439
|level11_dexterity_requirement          = 83
|level11_experience                      = 1087435
|level12_dexterity_requirement          = 92
|level12_experience                      = 1790563
|level13_dexterity_requirement          = 100
|level13_experience                      = 2851786
|level14_dexterity_requirement          = 109
|level14_experience                      = 4917656
|level15_dexterity_requirement          = 117
|level15_experience                      = 7424766
|level16_dexterity_requirement          = 125
|level16_experience                      = 13223702
|level17_dexterity_requirement          = 134
|level17_experience                      = 28307621
|level18_dexterity_requirement          = 142
|level18_experience                      = 56100356
|level19_dexterity_requirement          = 148
|level19_experience                      = 99970095
|level20_dexterity_requirement          = 155
|level20_dexterity_requirement          = 155
|level20_experience                      = 342051651
|level21_dexterity_requirement          = 159
|skill_icon                              = Ice Shot
|skill_icon                              = Ice Shot
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
|drop_text                              = This item is a [[transfigured gem]]. It can be obtained through the use of the [[Divine Font]] in the [[Lord's Labyrinth]].
Line 62: Line 484:


==Changes from default version==
==Changes from default version==
Unlike the original skill, this transfigured version does not reflect a portion of the damage from your projectiles that hit it; instead, it only deals spell physical damage [[damage conversion|converted]] to elemental damage and {{stl|Hinder}}s [[nearby]] enemies. It also has lower base damage and damage effectiveness.
Unlike the original skill, this transfigured version has innate pierce and deals damage in cones on either side of hit targets instead of behind them. It also has a higher damage effectiveness, but slower attack speed and higher cost.


==Skill functions and interactions==
==Skill functions and interactions==
Tornadoes created by this skill cannot be hit.
'''Explosion:''' On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies on either side of hit targets. Targets that create a cone-shaped explosion will not be damaged by their own cone, but can be damaged by other cones created by additional projectiles. This triggers on every hit, so with [[pierce]], [[fork]], [[chain]], or [[return]], multiple explosions can occur with one use of Ice Shot. The explosions can overlap.


==Gem level progression==
==Gem level progression==
{{Skill progression
{{Skill progression
  |c1_abbr           = Physical<br>Damage
|c1_abbr             = Radius
   |c1_header          = Deals x to y Physical Damage
   |c1_header          = Base Radius
   |c1_pattern_extract = Deals (%d+) to (%d+) Physical Damage
   |c1_pattern_extract = Base radius is +(%d+%.*%d*) metres
   |c1_pattern_value  = %d&nbsp;to&nbsp;%d
   |c1_pattern_value  = %sm
  |c2_abbr           = Movement<br>Speed
|c2_abbr             = Chill<br>Amplifier
   |c2_header          = Tornado has x% increased Movement Speed
   |c2_header          = Chills Enemies as though dealing x% more Damage
   |c2_pattern_extract = Tornado has (%d+)%% increased Movement Speed
   |c2_pattern_extract = Chills Enemies as though dealing (%d+)%% more Damage
   |c2_pattern_value  = %d%%
   |c2_pattern_value  = %d%%
}}
}}


==Gem quality==
==Gem quality==
Line 85: Line 506:
{{Item acquisition}}
{{Item acquisition}}


{{Skill threshold jewel list|stat_id=jewel_elemental_hit}}
{{Skill threshold jewel list|stat_id=ice_shot}}


{{Skill enchantment modifier list|query=mods.stat_text_raw LIKE "%Tornado%" AND mods.stat_text_raw NOT LIKE "%Tornado Shot%"}}
{{Skill enchantment modifier list|skill=Ice Shot}}


{{Alternate skill effect list|query=
{{Alternate skill effect list|skill=Ice Shot}}
    items.class_id="Microtransaction"
    AND cosmetic_items.cosmetic_type LIKE "Skill Gem Effect"
    AND (
        items.name LIKE "%Tornado%"
        AND items.name NOT LIKE "%Tornado Shot%"
    )
}}


==Version history==
==Version history==

Latest revision as of 14:29, 20 April 2024

Ice ShotIce Shot of PenetrationVaal Ice Shot
Ice Shot of PenetrationAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (7-12) Mana
Attack Speed: 75% of base
Attack Damage: (180-280)% of base
Effectiveness of Added Damage: (180-280)%
Fires a piercing arrow that converts some physical damage to cold on its target and converts all physical damage to cold in two cones perpendicular to the target.Modifiers to number of Projectiles do not apply to this Skill
Projectiles Pierce 3 additional Targets
60% of Physical Damage Converted to Cold Damage
Base radius is (2.6-3.1) metres
Chills Enemies as though dealing (100-195)% more Damage

Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect angle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 5
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem

Ice Shot of Penetration is a bow attack skill that fires a piercing arrow that deals cold damage to the target and in two cones perpendicular to the target on both sides. The skill has a stronger threshold to apply the chill.

It is a transfigured version of Ice ShotIce ShotAttack, Projectile, AoE, Cold, Bow
Level: (1-20)
Cost: (6-10) Mana
Attack Damage: (130-174)% of base
Effectiveness of Added Damage: (130-174)%
Projectile Speed: 3260
AoE Radius: 23 / 10
Fires an arrow that converts some physical damage to cold on its target and converts all physical damage to cold in a cone behind that target.(2-75) to (3-113) Added Cold Damage
60% of Physical Damage Converted to Cold Damage
Base radius is 2.4 metres
Chills Enemies as though dealing (100-195)% more Damage

Additional Effects From 1-20% Quality:
(4-80)% increased Area of Effect angle
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Changes from default version

Unlike the original skill, this transfigured version has innate pierce and deals damage in cones on either side of hit targets instead of behind them. It also has a higher damage effectiveness, but slower attack speed and higher cost.

Skill functions and interactions

Explosion: On hitting a target, Ice Shot creates a cone-shaped explosion that damages enemies on either side of hit targets. Targets that create a cone-shaped explosion will not be damaged by their own cone, but can be damaged by other cones created by additional projectiles. This triggers on every hit, so with pierce, fork, chain, or return, multiple explosions can occur with one use of Ice Shot. The explosions can overlap.

Gem level progression

LevelRequired LevelRequired DexterityMana
Cost
Damage
Effectiveness
Attack
Damage
RadiusChill
Amplifier
Exp.Total Exp.
1107180%180%2.6m100%00
2207185.3%185.3%2.6m105%7070
34168190.5%190.5%2.7m110%308378
47228195.8%195.8%2.7m115%15541932
511318201.1%201.1%2.7m120%66678599
616418206.3%206.3%2.7m125%2604734646
720509211.6%211.6%2.8m130%4972584371
824589216.8%216.8%2.8m135%95714180085
928679222.1%222.1%2.8m140%169595349680
1032759227.4%227.4%2.9m145%283759633439
11368310232.6%232.6%2.9m150%4539961087435
12409210237.9%237.9%2.9m155%7031281790563
134410010243.2%243.2%2.9m160%10612232851786
144810910248.4%248.4%3m165%20658704917656
155211711253.7%253.7%3m170%25071107424766
165612511258.9%258.9%3m175%579893613223702
176013411264.2%264.2%3.1m180%1508391928307621
186414211269.5%269.5%3.1m185%2779273556100356
196714812274.7%274.7%3.1m190%4386973999970095
207015512280%280%3.1m195%242081556342051651
217215912285.3%285.3%3.2m200%N/AN/A
2274N/A13290.5%290.5%3.2m205%N/AN/A
2376N/A13295.8%295.8%3.2m210%N/AN/A
2478N/A13301.1%301.1%3.3m215%N/AN/A
2580N/A13306.3%306.3%3.3m220%N/AN/A
2682N/A14311.6%311.6%3.3m225%N/AN/A
2784N/A14316.8%316.8%3.3m230%N/AN/A
2886N/A14322.1%322.1%3.4m235%N/AN/A
2988N/A14327.4%327.4%3.4m240%N/AN/A
3090N/A15332.6%332.6%3.4m245%N/AN/A
3191N/A15335.3%335.3%3.4m247%N/AN/A
3292N/A15337.9%337.9%3.5m250%N/AN/A
3393N/A15340.5%340.5%3.5m252%N/AN/A
3494N/A16343.2%343.2%3.5m255%N/AN/A
3595N/A16345.8%345.8%3.5m257%N/AN/A
3696N/A16348.4%348.4%3.5m260%N/AN/A
3797N/A16351.1%351.1%3.5m262%N/AN/A
3898N/A17353.7%353.7%3.5m265%N/AN/A
3999N/A17356.3%356.3%3.6m267%N/AN/A
40100N/A17358.9%358.9%3.6m270%N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior(4-80)% increased Area of Effect angle1

Item acquisition

Ice Shot of Penetration has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.

Recipes

Ice Shot of Penetration can be created from the following recipes:

AmountPartDescriptionMeta
4The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corrupted level 21 transfigured gemA
8The HookThe Hook8Level 21 Transfigured Gem
Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 transfigured gem with 23% qualityA
3Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
Quality: +20%
Corrupted
"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corrupted level 21 transfigured gem with 20% qualityA
8Dying AnguishDying Anguish8Level 19 Transfigured Gem
Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Threshold jewels

The following threshold jewels augment Ice Shot of Penetration:

Note that the jewels may be drop disabled and only be found in the permanent leagues as legacy items.

ItemLimitRadiusStatsDrop
Enabled
Omen on the WindsOmen on the Winds
Viridian Jewel
Limited to: 2
Radius: Medium
(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
As Malachai stepped into the Highgate mines,
cold winds billowed from the mountain above.
One final, feeble attempt to save what was meant to be eternal.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
2Medium(15-20)% increased Damage with Hits against Chilled Enemies
With at least 40 Dexterity in Radius, Ice Shot has 25% increased Area of Effect
With at least 40 Dexterity in Radius, Ice Shot Pierces 3 additional Targets
0

Related helmet enchantments

The following helmet enchantments affect Ice Shot.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Ice Shot Cone Angle 166Merciless LabyrinthIce Shot has 30% increased Area of Effect anglehelmet 100
Enchantment Ice Shot Cone Angle 275Eternal LabyrinthIce Shot has 60% increased Area of Effect anglehelmet 100
Enchantment Ice Shot Damage 166Merciless Labyrinth25% increased Ice Shot Damagehelmet 100
Enchantment Ice Shot Damage 275Eternal Labyrinth40% increased Ice Shot Damagehelmet 100
Enchantment Ice Shot Damage 166Merciless Labyrinth24% increased Ice Shot Damagehelmet 0
Enchantment Ice Shot Damage 275Eternal Labyrinth36% increased Ice Shot Damagehelmet 0
Enchantment Ice Shot Area Of Effect 166Merciless Labyrinth16% increased Ice Shot Area of Effecthelmet 100
Enchantment Ice Shot Area Of Effect 275Eternal Labyrinth24% increased Ice Shot Area of Effecthelmet 100

Alternate skill effects

Ice Shot of Penetration has the following alternate skill effects:

ItemEffect(s)
Skadi Ice Shot EffectSkadi Ice Shot EffectSkill Gem EffectYour Ice Shot becomes a Skadi Effect.Your Ice Shot becomes a Skadi Effect.
Vaal Orb Ice Shot EffectVaal Orb Ice Shot EffectSkill Gem EffectYour Ice Shot becomes a Vaal Orb Effect.Your Ice Shot becomes a Vaal Orb Effect.

Version history

Version Changes
3.24.0
  • Introduced to the game.