Guide:Diablo Player's Guide to Path of Exile: Difference between revisions

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{| class="wikitable" style="text-align: left;"
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|[[Armour]], which reduces physical damage taken
|[[Evasion]] is a chance to avoid a damaging [[hit]] from [[attacks]], it is entropy-based to avoid streaky results.
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|[[Evasion]], which increases your chance to evade attacks completely
|[[Dodge]] is a chance to avoid a damaging [[hit]], it is not entropy-based like [[evasion]] nor is it affected by [[accuracy]].
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|[[Dodge]], which is very similar, yet slightly different to [[Evasion]]
|[[Block]] is a chance to block a damaging [[hit]].
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|[[Block]], which represents your chance to block all damage from an attack
|[[Armour]] reduces incoming [[physical damage]] from a damaging [[hit]].
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|[[Resistances |Elemental Resistances]], which reduces elemental damage taken
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|[[Resistances]] reduces incoming elemental and chaos damage.
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|[[Accuracy]], which is a measure of your chance-to-hit your target(s) with attacks
|[[Accuracy]], which is a measure of your chance-to-hit your target(s) with attacks.
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|[[Damage]], which indicates how much damage you will inflict with each attack/spell, on your target(s), if your attack/spell is successful
|[[Damage]], which indicates how much damage you will inflict with each attack/spell, on your target(s), if your attack/spell is successful.
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|[[Attack_speed |Attack Speed]], which is how quickly you can repeat each attack
|[[Attack_speed |Attack Speed]], which is how quickly you can repeat each attack.
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|[[Cast_speed |Cast Speed]], which is how quickly you can repeat each spell cast
|[[Cast_speed |Cast Speed]], which is how quickly you can repeat each spell cast.
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Revision as of 00:47, 28 January 2016

Diablo to PoE

If you've played a lot of D3 and D2 (or any other ARPG), here's a quick and dirty guide that will get you playing in no time!


Beginners Guide to Path of Exile

Pay model

Path of Exile is free to play and is supported by microtransactions and supporter packs. Microtransactions do not provide a direct in-game advantage. The items available in the store are almost exclusively cosmetic, the exceptions being purchasable extra character slots (though you start with 24), extra guild space, and additional stash tabs which all count as utility purchases. Supporter packs can be considered to be similar to Kickstarter backer tiers, with various tiers offering different rewards, such as microtransaction points, unique pets, the ability to work with the devs to create a unique item, etc.

Skill Gems

Skills in Path of Exile take the form of gems, which you socket into items. There are two basic types of skill gems in Path of Exile: Active skill gems, and Support gems. Active skill gems represent skills you actively use (Fireball, for example). Support gems can be socketed into a linked socket with an active skill gem, to provide a modification of that active skill gem (For example, increasing the damage or the size of your fireball). Active skill gems and support gems are easily visually distinguishable from each other in your inventory. A skill gem must be socketed into an equipped item in order to use that skill.

The skills in PoE aren't class-specific. Any class may use any skill.

Both active skill gems and support gems gain experience (10% of your combat experience) when you fight. Both types can gain levels, thus increasing the gem's potency. The maximum level for any active skill or support gem is normally 20, but this level can be overcome through the use of some items, Vaal Orbs, or the Empower support gem. Gems must be socketed into an equipped item in order for them to gain experience when you fight.

The leveling up of gems is optional, for three reasons:

  • If you cannot support the new mana cost of the gem or the mana reservation.
  • If you want to pass it on to another character which might be lower level.
  • If you are gear dependent on the stats required to use the skill gem and don't think you're going to be able to keep up with the stat requirements.

You'll mainly get active skill gems as quest rewards early on, but you'll also find them dropped by monsters, chests and breakable environment objects such as barrels, crates, pots, etc. You can also buy many types of gems directly from vendors now!

There are 3 overarching categories, represented by colors, of active skill and support gems: Red colored gems, which require mostly Strength to use; Green colored gems, which require mostly Dexterity to use; and Blue colored gems, which require mostly Intelligence to use. As the gems level up, their respective attribute requirement amounts will increase as well.

Each individual gem has a set of keywords associated with it. These keywords are listed at the top of each gem's description, when you mouse over it. You can use these to determine which support gems are able to affect which active skill gems - just match the key words! For example, Fireball has the keywords "Fire", "Projectile", "Spell" and "AoE" listed at the top of its description. The Fire Penetration support gem also has the keyword "Fire" listed at the top of its description. This means that the Fire Penetration support gem will affect the active skill Fireball, because both have the keyword "Fire". Support gems do not directly affect other support gems.

Attack skills take weapon damage into consideration. Spell, Trap, Totem, and Mine skills do not (like D2).

There are many Skill Gems, and Support Gems and more are added periodically!

Examples:

  • Put the Module Error: No skills found with q_where = skill.active_skill_name="Life Gain on Hit" support gem next to a linked Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
    BreachBossCleavePhysical - N/A (page)
    ArakaaliCleave - N/A (page)
    gem you'll regain life for every enemy hit by Module Error: Too many skills found with q_where = skill.active_skill_name="Cleave". Please choose only one of the following ids:
    BreachBossCleavePhysical - N/A (page)
    ArakaaliCleave - N/A (page)
    .
  • Combine Module Error: Too many skills found with q_where = skill.active_skill_name="Detonate Dead". Please choose only one of the following ids:
    DetonateDeadRoyale - Deals (10-105) to (15-158) Fire Damage, Explosion deals base Fire Damage equal to 6% of the corpse's Maximum Life, +(0-0.2) metres to radius, Base radius is 2.2 metres (page)
    DetonateDead - Deals (15-798) to (22-1197) Fire Damage, Explosion deals base Fire Damage equal to (6-7.9)% of the corpse's Maximum Life, Base radius is (2.2-2.6) metres (page)
    (active) with Module Error: No skills found with q_where = skill.active_skill_name="Spell Totem" (support) to have a totem which casts the spell for you so you can focus on other things.
  • Module Error: Too many skills found with q_where = skill.active_skill_name="Ice Spear". Please choose only one of the following ids:
    MountainGoatmanIceSpear - Deals (134-595) to (201-893) Cold Damage (page)
    IceSpearRoyale - Deals (14-124) to (21-186) Cold Damage, Fires +2 Projectiles, Second form has 400% increased Critical Strike Chance, Second form has +(30-39)% to Critical Strike Multiplier, Second form has 150% more Projectile Speed (page)
    (active) with Module Error: No skills found with q_where = skill.active_skill_name="Greater Multiple Projectiles" (support) with Module Error: No skills found with q_where = skill.active_skill_name="Elemental Proliferation" (support) to fire multiple ice projectiles which freeze enemies and have the freeze effect jump over to nearby foes.

The maximum number of possible linked sockets is 6 and it's hard to come by such an item. Most support gems raise the mana cost of the active skill(s) they are linked with.

For future reference: some Keystone Passives are also available as support gems if you want their effect for only some of your skills, for example, Module Error: No skills found with q_where = skill.active_skill_name="Blood Magic".

Classes

The classes in PoE are very liquid.

The only differences are: how your hero looks, what their starting attributes are and their position in the passive skill tree (more on that next up).

For now:

Type Name STR DEX INT
INT Witch 14 14 32
STR Marauder 32 14 14
DEX Ranger 14 32 14
STR/INT Templar 23 14 23
DEX/INT Shadow 14 23 23
STR/DEX Duelist 23 23 14
STR/DEX/INT Scion 20 20 20

That said, there's little guidance on how to skill a class and I highly suggest to first try a pure class and dabble with hybrid classes only after some experience. Starting a hybrid can be a bit daunting for new players. The Scion must be unlocked in Act 3 in order to select her during character creation.

Starting (HP, Mana, Evasion Rating) = (50, 40, 53) for all classes. Each level up gives a passive skill point but also {{#ask:

-Has subobject::Character
Has stat id::~*per_level*
[[Has stat value::>>0]]
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}} Max level is 100, but you can get a maximum of 123 Passive skill points. It is inadvisable to create a build based on 123 points; around 85-100 is better. Leveling passed the Act content is arduous, and your character will need to be more or less complete to navigate the endgame.

Passive Skill Tree

Check out the passive skill tree

Every class has a specific starting area on the skill tree. Starting at the top and working clockwise, we have the Witch, the Shadow, the Ranger, the Duelist, the Marauder, the Templar, and finally, dead center, the Scion.

The tree may seem a little intimidating at first, but it may make things easier to realize that you can group the nodes into four categories.

Starting Areas: These areas are where you'll be starting your character, but there's absolutely nothing keeping you from heading toward another class's nodes! The nodes where you begin are often very powerful, and it's not a bad idea to scan your neighbors' starting points to see if they've got anything you could... borrow.

Roads: These nodes aren't very exciting, offering just 10 points to a specific attribute, but they go places. You'll carve out the distance between where you are and where you need to be much faster on roads than in the...

Suburbs: These nodes of nodes contain groups of thematic bonuses for your character. They can be as specific as increased spell critical strike chance and multiplier, or as open ended as melee physical damage. Typically, these nodes are more powerful the more specific they are, and they usually contain a Notable Passive that has a high concentration of power. It's often the best choice to carve into a suburb and take the notable passive than to take every node available, since you'll get a much better return on skill point investment that way.

Keystones: These guys are designed to change the way you play the game. Resolute Technique will prevent you from EVER missing again, but it'll cost you every critical strike you will ever land. Elemental Equilibrium will reward you for alternating elemental damage, but punish you for using the same element consistently. These keystones have a major impact on the game, so plan wisely before you take one...

Speaking of thinking wisely, the are no full respecs in Path of Exile. You will get some refund points from quests, and you can even spend an Orb of RegretOrb of RegretStack Size: 40Grants a passive skill refund pointRight click on this item to use it. to get more, but these are designed mostly for when you make mistakes on your character. If you decide that the entire path you chose just isn't for you, prepare to reroll!

The Path of Exile Forum has a Class Discussion section at the bottom which can be very helpful for getting ideas for builds. Even if you don't want to pull a cookie cutter build from there, using the guides to help you understand the layout of the skill tree is a great first step to making your own builds.

Resource management

There are Flasks, which are refillable potions which you can drink from a few times before they are empty. They come in all colors and sizes and have their own affixes (e.g. double armor while the flask fills you up). They refill when you kill enemies, or when you visit a town or hideout.

There's also regular Mana and Life regeneration, life on hit, life on kill, life leech, mana leech etc.

You start with some mana regeneration and no life regeneration. Life leech has a rate cap, which prevents you from healing more than 20% of your maximum health per second.

Currency Items

There's no gold in PoE. You "buy" items from NPCs by trading for so-called Currency Items.

You can vendor each white item for 1 Scroll FragmentScroll FragmentStack Size: 5A stack of 5 fragments becomes a Scroll of Wisdom.. A full stack of Scroll FragmentScroll FragmentStack Size: 5A stack of 5 fragments becomes a Scroll of Wisdom.s will result in a Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it.. You can vendor unidentified blue items for a Transmutation ShardTransmutation ShardStack Size: 20A stack of 20 shards becomes an Orb of Transmutation.. A full stack of Transmutation ShardTransmutation ShardStack Size: 20A stack of 20 shards becomes an Orb of Transmutation.s creates 1 Orb of TransmutationOrb of TransmutationStack Size: 40Upgrades a normal item to a magic itemRight click this item then left click a normal item to apply it.. You can vendor an identified blue item for an Alteration ShardAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.. Collect a full stack of Alteration ShardAlteration ShardStack Size: 20A stack of 20 shards becomes an Orb of Alteration.s and you will get an Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it.. An Orb of AlterationOrb of AlterationStack Size: 20Reforges a magic item with new random modifiersRight click this item then left click a magic item to apply it. can be used to reroll any affixes and/or suffixes on a magic (blue) item, randomly.

All Currency Items can drop as loot.

There is also:

Orb of AugmentationOrb of AugmentationStack Size: 30Augments a magic item with a new random modifierRight click this item then left click a magic item to apply it. Magic items can have up to two random modifiers., which adds another affix to Magic Items with only one prefix/suffix
Orb of ChanceOrb of ChanceStack Size: 20Upgrades a normal item to a random rarityRight click this item then left click a normal item to apply it., which changes a normal white item to a random rarity (magic, rare, unique)
Chromatic OrbChromatic OrbStack Size: 20Reforges the colour of sockets on an itemRight click this item then left click a socketed item to apply it., which changes the color of sockets randomly
Module Error: No results found for item using search term "item_name = Jeweler's Orb", which changes the number of sockets randomly

- and many more Currency Items. You can use Currency Items to reroll almost any mod on an item.

The best weapons are often crafted with the use of Currency Items. Example: Find a high base-quality type white weapon, increase the quality to the max of +20% with a Blacksmith's WhetstoneBlacksmith's WhetstoneStack Size: 20Improves the quality of a weaponRight click this item then left click a weapon to apply it. Has greater effect on lower-rarity weapons. The maximum quality is 20%.s and then make it rare, with an Orb of AlchemyOrb of AlchemyStack Size: 20Upgrades a normal item to a rare itemRight click this item then left click a normal item to apply it. which will change it to a rare weapon, and add a random number (between 3 and 6) of different mod's to it, which can increase its power significantly.

The most valuable/rare piece of currency in the game is a Mirror of KalandraMirror of KalandraStack Size: 10Creates a mirrored copy of an itemRight click this item then left click an equipable non-unique item to apply it. Mirrored copies cannot be modified.. (You can literally go your entire career in Path of Exile and potentially never see one of these drop!)

The least valuable / most common piece of currency in the game is a Scroll of WisdomScroll of WisdomStack Size: 40Identifies an itemRight click this item then left click an unidentified item to apply it..

Stuns

Stuns are handled differently from other ARPGs. They depend on the damage dealt compared to the recipient's total life pool.

When you play you’ll notice that your attacks interrupt enemies, that’s actually considered a stun; the default duration is 350 ms.

Check out the Stun page for more information.

Attributes and Stat's

You only gain attribute points from passives and items, not from leveling up, per-se.

Each additional 10 attribute points give:

10 Strength = +5 HP, +2% Melee Physical Dmg
10 Intelligence = +5 Mana, +2% Energy Shield
10 Dexterity = +20 Accuracy, +2% Evasion

The defensive stat's are:

Evasion is a chance to avoid a damaging hit from attacks, it is entropy-based to avoid streaky results.
Dodge is a chance to avoid a damaging hit, it is not entropy-based like evasion nor is it affected by accuracy.
Block is a chance to block a damaging hit.
Armour reduces incoming physical damage from a damaging hit.
Resistances reduces incoming elemental and chaos damage.

The offensive stat's are:

Accuracy, which is a measure of your chance-to-hit your target(s) with attacks.
Damage, which indicates how much damage you will inflict with each attack/spell, on your target(s), if your attack/spell is successful.
Attack Speed, which is how quickly you can repeat each attack.
Cast Speed, which is how quickly you can repeat each spell cast.


Body Armour and Shields can have movement penalties (typically the heavier ones).

Dual Wielding grants: {{#ask:

-Has subobject::Character
Has stat id::~*dual_wield*
|?Has stat text=
|format=ul
|sort=Has stat text
|mainlabel=- 

}}

Maximum Block chance is normally capped at 75%, but this cap can be overcome to a certain extent, with certain items. If you would've been Stunned, there's a blocking animation, otherwise the block is "free". Only Attacks can be blocked or evaded, unless you have Spell Block from a passive node or an item - for example, Saffell's FrameSaffell's Frame
Branded Kite Shield
Chance to Block: 24%
Armour: (186-208)
Energy Shield: (38-43)
Movement Speed: -3%
Requires Level 59, 76 Str, 76 Int+4% to all Elemental Resistances(20-30)% Chance to Block Spell Damage
(20-30)% increased Spell Damage
+(20-30)% to all Elemental Resistances
+4% to all maximum Resistances
Cannot Block Attack Damage
A swift mind solves problems before they occur.
.

Most weapon types have an innate bonus (i.e. more accuracy with Swords, more stun with Maces, and so forth).

Instances

All areas in Path of Exile are instanced. When you enter an area, a new instance is created. Once you leave the area, the instance will remain in its current state for 15 minutes for main areas - if 15 minutes passes with no players entering the instance, it will be closed. Entering the same area again will create a new instance with a new randomly generated map. Areas without side areas attached (any area with two or less exits) has a shorter timer, and will only last 8 minutes while empty.

Instances you create are private, and cannot be entered by other players unless they join your party. However, once a player has entered an instance, that instance remains associated with the player even if they leave the party. So it is possible to share an instance with non-party members in some circumstances. The exception to this is towns, which are always public, and cut-throat leagues, where all instances are public - meaning anyone can enter your instances at any time.

Those 15m/8m timers are subject to technical limitations. Those times may be lower on open weekends when the servers are rushed by more players than usual.

You can force the creation of a new instance by Ctrl+clicking on the entrance, or map waypoint, while interacting with a waypoint.

Game modes and endgame content

There are currently 4 acts with 3 difficulty types in the game.

Whenever you create a new character, you specify what League you want them to join, which is essentially the game type.

Currently there are two permanent leagues: Standard and Hardcore.

Two new 'challenge' leagues are created every few months or so. One challenge league always follows standard death rules, and the other always follows hardcore death rules. These challenge leagues always have their own unique rule sets on top of the standard or hardcore death rules. When these challenge leagues end (usually after a few months), the characters in these challenge leagues always return to their respective 'base' league type (standard or hardcore) - along with all their inventory and stash items. Characters in the hardcore challenge league are moved to the basic standard league when they die (just like in normal hardcore). Characters in the standard challenge league remain in that challenge league after they die (they are not moved to the regular standard league until the current standard challenge league ends).

Characters can be moved between leagues (usually towards the Standard league) when certain events happen. Usually at the end of a ladder race/reset, characters are moved back to Standard so they can keep being played after the event. There are prizes for events, usually in-game currency or items with alternate art/model and higher item levels.

There are also map items which open a high level map (68+) with rare mobs. You can customize Maps just like you can any other item in PoE, making it more difficult and more rewarding. Maps drop as loot in higher level areas (see Maps).

Hotkeys and GUI tips

Ctrl+click to move an item into the selling window or stash. (does not work with guild stash)
Ctrl+Alt+click to post an item into chat. (Open chat window by pressing enter to mouse over linked items)
Shift+click on a stack of items to open the split stack interface.
Get a minimap in the options menu. (map transparency adjustable)
Shift+enter or a “#” for global chat.
Ctrl+enter for a whisper reply.
Ctrl+Shift+enter or a “%” for party chat.
“@” followed by a character name for whisper.
"$" for trade chat.
"&" for guild chat.
You can hide global, trade or guild chat by unchecking the corresponding option box at the top of the chat window.
/help displays a complete list of commands and a short description of each one.
/itemlevel will show the item level of the item you’re holding in your mouse pointer.
/oos will make the client try to resyncronise with the server (use when you are desynced).
/remaining displays a message on how many monsters remain in the current instance.
/hideout will take you to your hideout, provided that you are in a city instance and you already gained a hideout.
/passives will display all skill points acquired on the current character and where/how they were acquired.
Holding Control and clicking on an instance will give you the option to reset the zone. Use this sparingly as it increases the server load.
Holding Alt while mousing over an item in chat will display its corresponding item level.
Hold shift to attack in place.
Press X to switch between two weapon presets.
Press Z to show/hide item labels.
/afk [message] Autoreply to whispers that you are AFK with the text [message]. Performing any action, including chatting, will cancel AFK mode.
/dnd [message] Autoreply to whispers that you are DND with the text [message] and ignore all incoming messages.

Further Reading

All game mechanics, values and formulas

Vendor Recipes