Elemental proliferation: Difference between revisions

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"Elemental Proliferation" redirects here. For the support gem, see Elemental Proliferation Support.

Elemental proliferation is a modifier that makes hits apply status ailment debuffs as auras to targets; these debuff auras have the same effects and durations as the original debuffs. Nearby enemies affected by these auras do not gain the auras, because only a target that has received a status ailment – as a result of being hit – can gain them. These auras are considered as status ailments, which means there can be more than one proliferation effect on the same target at the same time, but only the strongest one will present itself. The exception to this is if status ailments are allowed to stack, as is the case with EmberwakeEmberwake
Ruby Ring
Requires Level 16+(20-30)% to Fire Resistance(30-40)% increased Fire Damage
(5-10)% increased Cast Speed
10% chance to Ignite
40% less Burning Damage
You can inflict an additional Ignite on an Enemy
Leave the world in flames behind you.
.

Modifiers to area of effect radius and damage will apply to status ailment auras. But if a skill cannot be supported by AoE gems (such as Module Error: No skills found with q_where = skill.active_skill_name="Increased Area of Effect Support" and Module Error: No skills found with q_where = skill.active_skill_name="Concentrated Effect Support"), proliferation effect will not benefit from them either.

Since status ailments (ignite, chill and shock) stay on corpses after death, debuff auras also stay and spread their effects to enemies around these corpses for the ailment's duration, or until the corpses are destroyed (e.g. shattered due to being frozen, detonated or raised).

Ground effects such as burning or chilling ground do not count as status ailments and therefore will not be proliferated.

Sources of elemental proliferation