Dagger: Difference between revisions

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(→‎Physical Damage with Daggers: added new skills to list)
>Qetuth
(→‎Physical Damage with Daggers: added new skills to list)
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Revision as of 21:11, 8 November 2013

Daggers deal physical melee damage. The "Increased Global Critical Strike Chance" implicit mod on daggers applies to all skills that can critically strike, including spells and attacks.

Daggers

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Dagger Passives

Physical Damage with Daggers

These passives increase physical damage rating by a percentage while using Daggers.

Template:Passive table header

Dagger Damage
Passive Skill
Dagger Attacks deal 12% increased Damage with Hits and Ailments [1] [2] [3]

Dagger Damage is a small passive skill that grants increased physical damage with daggers.

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
Dagger Damage and Accuracy
Passive Skill
Dagger Attacks deal 6% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Daggers [1]

Dagger Attacks deal 6% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Daggers [1]

Dagger Damage and Accuracy was a small passive skill that grants increased physical damage and accuracy rating with daggers.

Version history

Version Changes
2.6.0
  • The area between Ranger and Shadow has been changed: a number of the more expensive weapon clusters have been reduced into 3-point clusters to be more efficient.
  • The Nightstalker cluster now only contains a total of three passive skills.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.
Dagger Damage and Attack Speed
Passive Skill
Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [1]

Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]

Dagger Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with daggers.

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.

Dagger Damage and Critical Strike Chance

This article describes historical game content.

Dagger Damage and Critical Strike Multiplier is a small passive skill that grants increased physical damage and critical strike multiplier with daggers.

Version history

Version Changes
2.2.0
  • Critical Strike Multiplier increased from 8% to 12%.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.

Dagger Damage and Life

Flaying
Notable Passive Skill
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers [1]

Flaying is a notable passive skill that grants increased damage, increased accuracy rating and increased attack speed with daggers.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilViolet OilCrimson OilFlaying
Dagger Attacks deal 24% increased Damage with Hits and Ailments
12% increased Attack Speed with Daggers
18% increased Accuracy Rating with Daggers

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 18% increased Accuracy Rating with Daggers (up from 10%).
    • No longer grants +1 to Melee Strike Range with Daggers.
3.9.0
  • Added a new stat: -X% to Total Physical Damage Reduction from your Hits. This stat has been added to the following clusters: Ophidian Aim, Bladedancer, Splitting Strikes, Spinecruncher, Farsight, Claws of the Pride, Flaying, Master of Force, Adamant, Inexorable, Martial Experience, Kinetic Impacts and Path of the Warrior
1.2.0
  • Flaying grants attack speed instead of life.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
1.0.0
  • Most percentage based life passives have been increased by 2%.
0.11.0
  • The Flaying notable passive now includes +6% Maximum Life.
From the Shadows
Notable Passive Skill
12% increased Attack Speed with Daggers
40% increased Elusive Effect [1]

From the Shadows is a notable passive skill that grants increased attack speed with daggers. It also increased Elusive effect.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilAzure OilCrimson OilFrom the Shadows
12% increased Attack Speed with Daggers
40% increased Elusive Effect

Version history

Version Changes
3.16.0
  • Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 12% increased Attack Speed with Daggers (up from 8%).
    • No longer grants Dagger Attacks deal 20% increased Damage with Hits and Ailments.
    • No longer grants 15% increased Accuracy Rating with Daggers.
    • No longer grants 10% chance to gain Phasing for 4 seconds on Kill.
      • Instead, it now grants 40% increased Elusive Effect.


3.11.0
  • Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants Dagger Attacks deal 20% increased Damage with Hits and Ailments (up from 15%).
    • Now grants 8% increased Attack Speed with Daggers (up from 6%).


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 15% increased Damage with Daggers.
    • No longer grants 15% increased Damage with Ailments from Attack Skills while wielding a Dagger.
      • Instead, it now grants dagger Attacks deal 15% increased Damage with Hits and Ailments.


3.7.0
  • We've changed virtually every weapon cluster to some degree.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 15% increased Accuracy Rating with Daggers (down from 20%).
    • Now grants 6% increased Attack Speed with Daggers.
    • Now grants 15% increased Damage with Ailments from Attack Skills while wielding a Dagger (down from 16%).
    • Now grants 10% chance to gain Phasing for 4 seconds on Kill.
    • No longer grants 60% increased Critical Strike Chance with Daggers.
    • No longer grants 16% increased Physical Damage with Daggers.
      • Instead, it now grants 15% increased Damage with Daggers.


3.0.0
  • All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
    • Now grants 16% increased Damage with Ailments from Attack Skills while wielding a Dagger.


2.6.0
  • A number of the more expensive weapon clusters have been reduced into 3-point clusters to be more efficient.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 16% increased Physical Damage with Daggers (up from 15%).
    • Now grants 60% increased Critical Strike Chance with Daggers (up from 40%).


1.2.0
  • From the Shadows grants accuracy with daggers.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
0.11.0
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 2, 2021.
Nightstalker
Notable Passive Skill
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana [1]

Nightstalker is a notable passive skill that grants additional critical strike multiplier with daggers. It also grants a portion of attack damage to be leeched as life and mana.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilTeal OilGolden OilNightstalker
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +30% to Critical Strike Multiplier with Daggers (up from 20%).
    • No longer grants Dagger Attacks deal 20% increased Damage with Hits and Ailments, +150 to Accuracy Rating with Daggers or 25% increased Elusive Effect. Instead, it now grants 0.6% of Attack Damage Leeched as Life and 0.6% of Attack Damage Leeched as Mana.
3.11.0
  • No longer grants 40% increased Critical Strike Chance with Daggers. Now grants 25% increased Elusive Effect. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.2.0
  • Nightstalker notable passive now grants 50% (reduced from 60%) Increased Critical Strike Chance with Daggers
1.2.0
  • Nightstalker no longer grants energy shield.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
1.0.0
  • Several damage clusters have had defensive bonuses added to them.
0.11.0
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.

Stabbing Comeback |}

Accuracy Rating with Daggers

These passives increase accuracy rating by a percentage while using Daggers.

Template:Passive table header

Dagger Damage and Accuracy
Passive Skill
Dagger Attacks deal 6% increased Damage with Hits and Ailments
12% increased Accuracy Rating with Daggers [1]

Dagger Attacks deal 6% increased Damage with Hits and Ailments
8% increased Accuracy Rating with Daggers [1]

Dagger Damage and Accuracy was a small passive skill that grants increased physical damage and accuracy rating with daggers.

Version history

Version Changes
2.6.0
  • The area between Ranger and Shadow has been changed: a number of the more expensive weapon clusters have been reduced into 3-point clusters to be more efficient.
  • The Nightstalker cluster now only contains a total of three passive skills.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.

|}

Attack Speed with Daggers

These passives increase attack speed by a percentage while using Daggers.

Template:Passive table header

Dagger Damage and Attack Speed
Passive Skill
Dagger Attacks deal 10% increased Damage with Hits and Ailments
3% increased Attack Speed with Daggers [1]

Dagger Attacks deal 8% increased Damage with Hits and Ailments
4% increased Attack Speed with Daggers [1] [2] [3]

Dagger Damage and Attack Speed is a small passive skill that grants increased physical damage and attack speed with daggers.

Version history

Version Changes
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.

|}

Critical Strike Chance with Daggers

These passives increase critical strike chance by a percentage while using Daggers.

Template:Passive table header Dagger Damage and Critical Strike Chance

From the Shadows
Notable Passive Skill
12% increased Attack Speed with Daggers
40% increased Elusive Effect [1]

From the Shadows is a notable passive skill that grants increased attack speed with daggers. It also increased Elusive effect.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Clear OilAzure OilCrimson OilFrom the Shadows
12% increased Attack Speed with Daggers
40% increased Elusive Effect

Version history

Version Changes
3.16.0
  • Make clusters more unique compared to each other as well as having a more clear identity. Remove niche or unneeded stats entirely, or shift them to Masteries. Improve many notables that have had secondary stats removed.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 12% increased Attack Speed with Daggers (up from 8%).
    • No longer grants Dagger Attacks deal 20% increased Damage with Hits and Ailments.
    • No longer grants 15% increased Accuracy Rating with Daggers.
    • No longer grants 10% chance to gain Phasing for 4 seconds on Kill.
      • Instead, it now grants 40% increased Elusive Effect.


3.11.0
  • Many passive skill clusters offered the same thing as other clusters, with the only differences being the location on the tree and the number of passive skills in the cluster. We also wanted to reduce the power of some clusters that were overly efficient, and increase the power of clusters that were inefficient.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.][1]
    • Now grants Dagger Attacks deal 20% increased Damage with Hits and Ailments (up from 15%).
    • Now grants 8% increased Attack Speed with Daggers (up from 6%).


3.10.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • No longer grants 15% increased Damage with Daggers.
    • No longer grants 15% increased Damage with Ailments from Attack Skills while wielding a Dagger.
      • Instead, it now grants dagger Attacks deal 15% increased Damage with Hits and Ailments.


3.7.0
  • We've changed virtually every weapon cluster to some degree.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 15% increased Accuracy Rating with Daggers (down from 20%).
    • Now grants 6% increased Attack Speed with Daggers.
    • Now grants 15% increased Damage with Ailments from Attack Skills while wielding a Dagger (down from 16%).
    • Now grants 10% chance to gain Phasing for 4 seconds on Kill.
    • No longer grants 60% increased Critical Strike Chance with Daggers.
    • No longer grants 16% increased Physical Damage with Daggers.
      • Instead, it now grants 15% increased Damage with Daggers.


3.0.0
  • All weapon passive skill clusters except those for wands and staves now grant some increased Damage with ailments from Attacks.
    • Now grants 16% increased Damage with Ailments from Attack Skills while wielding a Dagger.


2.6.0
  • A number of the more expensive weapon clusters have been reduced into 3-point clusters to be more efficient.
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants 16% increased Physical Damage with Daggers (up from 15%).
    • Now grants 60% increased Critical Strike Chance with Daggers (up from 40%).


1.2.0
  • From the Shadows grants accuracy with daggers.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
0.11.0
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.

References

  1. Bex_GGG (June 17, 2020). "All Notables and Keystones in Path of Exile: Harvest". Official Path of Exile forums. Retrieved November 2, 2021.
Nightstalker
Notable Passive Skill
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana [1]

Nightstalker is a notable passive skill that grants additional critical strike multiplier with daggers. It also grants a portion of attack damage to be leeched as life and mana.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilTeal OilGolden OilNightstalker
+30% to Critical Strike Multiplier with Daggers
0.6% of Attack Damage Leeched as Life
0.6% of Attack Damage Leeched as Mana

Version history

Version Changes
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +30% to Critical Strike Multiplier with Daggers (up from 20%).
    • No longer grants Dagger Attacks deal 20% increased Damage with Hits and Ailments, +150 to Accuracy Rating with Daggers or 25% increased Elusive Effect. Instead, it now grants 0.6% of Attack Damage Leeched as Life and 0.6% of Attack Damage Leeched as Mana.
3.11.0
  • No longer grants 40% increased Critical Strike Chance with Daggers. Now grants 25% increased Elusive Effect. [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
2.2.0
  • Nightstalker notable passive now grants 50% (reduced from 60%) Increased Critical Strike Chance with Daggers
1.2.0
  • Nightstalker no longer grants energy shield.
  • The area surrounding the Witch, Shadow and Ranger has been redesigned. Many values have been adjusted.
1.0.0
  • Several damage clusters have had defensive bonuses added to them.
0.11.0
  • General and weapon-specific physical damage bonuses have been increased throughout the tree.

|}

Critical Strike Multiplier with Daggers

These passives increase critical strike multiplier by a percentage while using Daggers.

Template:Passive table header

Adder's Touch
Notable Passive Skill
Critical Strikes with Daggers Poison the Enemy
+25% to Damage over Time Multiplier for Poison from Critical Strikes [1]

Adder's Touch is a notable passive skill that grants additional damage over time multiplier for poisons from critical strikes. It also grants poison on hit with critical strikes with daggers.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilBlack OilOpalescent OilAdder's Touch
Critical Strikes with Daggers Poison the Enemy
+25% to Damage over Time Multiplier for Poison from Critical Strikes

Version history

Version Changes
3.21.0
  • The small Passive Skill in the Adder's Touch cluster that provides Dagger Critical Strike Multiplier and Poison Duration now provides 5% increased Poison Duration (previously 10%).
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +25% to Damage over Time Multiplier for Poison from Critical Strikes (up from 15%) and Critical Strikes with Daggers Poison the Enemy (up from 40%).
    • No longer grants +30% to Critical Strike Multiplier with Daggers or 20% increased Damage with Poison.
Unknown
  • Now grants 20% increased Damage with Poison (down from 40%).
3.0.0
  • Now grants +30% to Critical Strike Multiplier with Daggers (down from 60%), Critical Strikes with Daggers have a 40% chance to Poison the Enemy (up from ?%) and 40% increased Damage with Poison.
2.2.0
  • Now grants +60% to Critical Strike Multiplier with Daggers (up from 40%).
2.1.0
  • Adder's Touch now only grants a chance to poison, rather than poisoning with every hit.
1.3.0
  • Now grants +40% to Critical Strike Multiplier with Daggers (down from 66%).
Unknown
  • Introduced to the game.

This article describes historical game content.

Dagger Damage and Critical Strike Multiplier is a small passive skill that grants increased physical damage and critical strike multiplier with daggers.

Version history

Version Changes
2.2.0
  • Critical Strike Multiplier increased from 8% to 12%.
1.2.0
  • The area surrounding the Witch, Shadow and Ranger has been redesigned.
  • There are now large Fire, Cold, Lightning, Wand, Dagger, Trap/Mine, Claw, Bow, Sword and Dual Wield clusters that have higher values than found in the rest of the tree.

|}

Miscellany

These passives are related to Daggers.

Template:Passive table header

Adder's Touch
Notable Passive Skill
Critical Strikes with Daggers Poison the Enemy
+25% to Damage over Time Multiplier for Poison from Critical Strikes [1]

Adder's Touch is a notable passive skill that grants additional damage over time multiplier for poisons from critical strikes. It also grants poison on hit with critical strikes with daggers.

Anointment

Blight anointment to unlock the passive:

Oil #1Oil #2Oil #3Outcome
Sepia OilBlack OilOpalescent OilAdder's Touch
Critical Strikes with Daggers Poison the Enemy
+25% to Damage over Time Multiplier for Poison from Critical Strikes

Version history

Version Changes
3.21.0
  • The small Passive Skill in the Adder's Touch cluster that provides Dagger Critical Strike Multiplier and Poison Duration now provides 5% increased Poison Duration (previously 10%).
3.16.0
  • [Undocumented This change was not documented by any official sources. It was discovered through player testing or datamining.]
    • Now grants +25% to Damage over Time Multiplier for Poison from Critical Strikes (up from 15%) and Critical Strikes with Daggers Poison the Enemy (up from 40%).
    • No longer grants +30% to Critical Strike Multiplier with Daggers or 20% increased Damage with Poison.
Unknown
  • Now grants 20% increased Damage with Poison (down from 40%).
3.0.0
  • Now grants +30% to Critical Strike Multiplier with Daggers (down from 60%), Critical Strikes with Daggers have a 40% chance to Poison the Enemy (up from ?%) and 40% increased Damage with Poison.
2.2.0
  • Now grants +60% to Critical Strike Multiplier with Daggers (up from 40%).
2.1.0
  • Adder's Touch now only grants a chance to poison, rather than poisoning with every hit.
1.3.0
  • Now grants +40% to Critical Strike Multiplier with Daggers (down from 66%).
Unknown
  • Introduced to the game.

|}

Other Passives Affecting Daggers

Other Passives affecting Daggers include Accuracy Passives, Attack Speed Passives, Critical Strikes Passives, Dual Wielding Passives, Melee Physical Damage Passives and One Handed Melee Weapons Passives.

Daggers Skills

Single Target Skills

  • Strength Skills : Module Error: Too many skills found with q_where = skill.active_skill_name="Dominating Blow". Please choose only one of the following ids:
    DominatingBlowRoyale - Base duration is 1.00 seconds, Base secondary duration is 10.00 seconds, +(0-0.1) metres to Melee Strike Range, Maximum 5 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance (page)
    DominatingBlow - Base duration is 1.00 seconds, Base secondary duration is 20.00 seconds, Maximum 9 Summoned Normal Sentinels of Dominance, Maximum 3 Summoned Magic Sentinels of Dominance, Maximum 1 Summoned Rare Sentinel of Dominance, 25% Chance to Summon a Normal Sentinel of Dominance on Hitting a Unique Monster (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Shield Charge". Please choose only one of the following ids:
    ProphecyRhoaShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 100% increased Movement Speed, Gain 15% of Physical Damage as Extra Lightning Damage, Melee Hits Fortify (page)
    VaganShieldCharge - (10-20)% increased Attack Speed, 50% increased Stun Threshold reduction on enemies at Maximum charge distance, (20-10)% more Damage with Hits at Maximum Charge Distance, 50% increased Movement Speed (page)
    (with a shield).
  • Dexterity Skills : Module Error: Too many skills found with q_where = skill.active_skill_name="Double Strike". Please choose only one of the following ids:
    AxisDoubleStrikeTrigger - N/A (page)
    MonsterDoubleStrike - N/A (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Dual Strike". Please choose only one of the following ids:
    AzmeriDualStrikeDemonDualStrike - N/A (page)
    DualStrikeRoyale - (50-77)% increased Critical Strike Chance, +(0-0.1) metres to Melee Strike Range, 100% more Critical Strike Chance against Enemies that are on Full Life, +30% more Damage with Hits and Ailments against Enemies that are on Full Life (page)
    (Dual wielding), Elemental Hit, Module Error: Too many skills found with q_where = skill.active_skill_name="Flicker Strike". Please choose only one of the following ids:
    LegionMarakethFlickerStrike - N/A (page)
    HarvestSpiderFlickerStrike - N/A (page)
    , Frenzy, Module Error: Too many skills found with q_where = skill.active_skill_name="Puncture". Please choose only one of the following ids:
    MonsterPuncture - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    MonsterPunctureAtAnimationSpeedUnique - +(112-197)% more Damage with Bleeding, Causes Bleeding (page)
    , Viper Strike.

Multi-Targets skills

  • Strength Skills : Lightning Strike.
  • Dexterity Skills : Module Error: Too many skills found with q_where = skill.active_skill_name="Whirling Blades". Please choose only one of the following ids:
    BoneGolemWhirl - N/A (page)
    HeistCultistUnarmedLeap - N/A (page)
    , Module Error: Too many skills found with q_where = skill.active_skill_name="Reave". Please choose only one of the following ids:
    WbReaveChaosLeader - (5-30)% chance to gain a Power Charge on Hit, Skills Repeat an additional 3 Times, Deals 25% less Damage, 100% increased Attack Speed, 24% reduced Physical Damage, 80% more Area of Effect for each stage (page)
    GemlingReave - 25% increased Attack Speed, 80% more Area of Effect for each stage (page)
    .