Crucible Passive Skill Tree: Difference between revisions

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''Reference: https://www.youtube.com/watch?v=UUyA2F58kx4''
''Reference: https://www.youtube.com/watch?v=UUyA2F58kx4''
==Modifiers==
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===Mutation===
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Revision as of 12:36, 28 May 2023

This article describes new Path of Exile content released in version 3.21.0. Information may be missing or incorrect.

Please expand this article so that it provides complete and accurate information.

A Crucible Passive Skill Tree appears on weapons and shields that have been used in a Crucible Forge. After gathering enough experience from the Forge to unlock the first node, the item generates a random Passive Skill Tree that grants the item additional modifiers. An item can have up to five depths in its tree, and only one node can be allocated for each depth.

Overview

An example of a Crucible Passive Skill Tree

When an item gains a Crucible Passive Skill Tree, it will have a randomized set of passives based on the item type. It can have 2 to 5 columns (depth) of passives, most passives have tiers of potency, and not all nodes will be connected. The available passive skills and their tiers, amount of experience required, and maximum possible depth are based on item level.

The Crucible Forge can only generate a Crucible Passive Skill Tree on non-unique items. Unique items can be given a Crucible Passive Skill Tree using a Furnace in the Forge of the Titans that grants one to a unique item.

Using a Magmatic OreMagmatic OreAdds stored Crucible experience to an itemRight click this item then left click an item with a Crucible Passive Skill Tree to apply it. will add experience points towards the Crucible Passive Skill Tree. Completing a Crucible Forge encounter is required to allocate points into the tree.

You can deallocate a Crucible Passive Skill by using an Orb of ScouringOrb of ScouringStack Size: 30Removes all modifiers from an itemRight click this item then left click on a magic or rare item to apply it. on the node with its Crucible Passive Skill Tree open. This removes all experience points that went toward the passive. The item's Crucible Passive Tree will remain the same, even if you deallocate all passives.

The Forge of the Titans is a zone that can be accessed by using a Primeval RemnantPrimeval RemnantContains a Forge that can Combine Crucible Passive Skill TreesUnmodifiableKalandra watched as the almighty titans fell,
relegated to the innermost depths of the world,
where horrific abominations awaited them.
Open portals to The Forge of the Titans by using this item in a personal Map Device.
or a Primordial RemnantPrimordial RemnantContains a Forge that can Combine Crucible Passive Skill Trees, including on Unique and Corrupted ItemsUnmodifiableKalandra watched as the almighty titans fell,
relegated to the innermost depths of the world,
where horrific abominations awaited them.
Open portals to The Forge of the Titans by using this item in a personal Map Device.
on a Map Device. Primeval Remnants contain a forge that lets you sacrifice a non-unique item to merge its Crucible Passive Skill Tree into another item with the same base type. The forge in Primordial Remnants allow you merge two copies of the same unique item or corrupted non-unique items. The Forge of the Titans may also have a Furnace that adds a Crucible Passive Skill Tree to a unique item or removes one from a non-unique item.

Mechanics

If an item with a Crucible Passive Skill Tree is used in a vendor recipe that returns the same base item, it will keep its original tree.

When an item with a Crucible Passive Skill Tree is Split, both copies of the item will have the same tree. Experience and allocated nodes are also retained.

If an item had its Crucible Passive Skill Tree removed, it will generate a new one the next time it gains a Passive Tree.

Merging

When two Crucible Passive Skill Trees are merged, it generates a new tree based on both items' Passive Trees. The game uses certain logic to determine odds of specific nodes and connections (bridges) it generates.

  • For each two nodes in the same position, the new tree will pick one or the other.
  • If both trees have a node in that position, there is a chance for the passive in that position to mutate, causing it to upgrade or downgrade a tier or turn into a completely different node, which can potentially transform into a merge-exclusive passive.
  • An allocated passive is more likely to appear in the new tree. For nodes in the same position, an allocated node has a higher chance of appearing over the unallocated node.
  • If one tree has a passive in a certain position but the other doesn't, there's a high chance it will gain a passive in that spot from the tree that contained a node. The merged tree will never generate a node where neither trees had a node in that position.
  • A node spawns bridges to its preceding nodes that can possibly lead up to it. If there's only one possible path going backwards, it's guaranteed to generate a bridge there. If there are two possible paths leading back, there is a roughly even chance it will generate a bridge for only the upper node, only the lower node, or both.
  • If both trees have two of the same passives (disregarding tiers) of the same depth but in in different positions, it can generate that passive in either position. If this happens, one of the nodes that wasn't chosen may be treated as an empty node.

Reference: https://www.youtube.com/watch?v=UUyA2F58kx4

Modifiers

Template:Modifier table

Mutation

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.StatsSpawn Weighting
WeaponTreeAddedColdPerDex60Adds 1 to 3 Cold Damage to Attacks with this Weapon per 10 Dexteritytwo_hand_weapon 0
dagger 500
claw 500
sword 500
bow 1000
axe 500
WeaponTreeAddedColdPerDex2h60Adds 2 to 4 Cold Damage to Attacks with this Weapon per 10 Dexterityone_hand_weapon 0
dagger 500
claw 500
sword 500
bow 1000
axe 500
WeaponTreeAddedFirePerStr60Adds 1 to 3 Fire Damage to Attacks with this Weapon per 10 Strengthtwo_hand_weapon 0
sword 500
axe 500
mace 1000
sceptre 500
staff 500
WeaponTreeAddedFirePerStr2h60Adds 2 to 4 Fire Damage to Attacks with this Weapon per 10 Strengthone_hand_weapon 0
sword 500
axe 500
mace 1000
sceptre 500
staff 500
WeaponTreeAddedLightningPerInt60Adds 1 to 3 Lightning Damage to Attacks with this Weapon per 10 Intelligencetwo_hand_weapon 0
wand 1000
staff 500
sceptre 500
dagger 500
claw 500
WeaponTreeAddedLightningPerInt2h60Adds 1 to 5 Lightning Damage to Attacks with this Weapon per 10 Intelligenceone_hand_weapon 0
wand 1000
staff 500
sceptre 500
dagger 500
claw 500
WeaponTreeAddedChaosPerLowestAttribute60Adds 2 to 4 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attributeone_hand_weapon 250
WeaponTreeAddedChaosPerLowestAttribute2h60Adds 3 to 5 Chaos Damage to Attacks with this Weapon per 10 of your lowest Attributetwo_hand_weapon 250
WeaponTreeLocalAlwaysHitReducedAttackSpeed60Hits can't be Evaded
50% reduced Attack Speed
weapon 625
WeaponTreeLocalAlwaysHitReducedCriticalStrikeChance60Hits can't be Evaded
-5% to Critical Strike Chance
weapon 625
WeaponTreeArrowsChainChainingRange2h84Arrows Chain +1 times
50% reduced Chaining range
bow 500
WeaponTreeMaximumFrenzyCharges70+1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
-1 to Maximum Endurance Charges
one_hand_weapon 500
shield 500
WeaponTreeMaximumFrenzyCharges2H70+2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
-2 to Maximum Endurance Charges
two_hand_weapon 500
WeaponTreeMaximumPowerCharges70-1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
-1 to Maximum Endurance Charges
one_hand_weapon 500
shield 500
WeaponTreeMaximumPowerCharges2H70-2 to Maximum Frenzy Charges
+2 to Maximum Power Charges
-2 to Maximum Endurance Charges
two_hand_weapon 500
WeaponTreeMaximumEnduranceCharges70-1 to Maximum Frenzy Charges
-1 to Maximum Power Charges
+1 to Maximum Endurance Charges
one_hand_weapon 500
shield 500
WeaponTreeMaximumEnduranceCharges2H70-2 to Maximum Frenzy Charges
-2 to Maximum Power Charges
+2 to Maximum Endurance Charges
two_hand_weapon 500
WeaponTreeRampage186Rampageweapon 500
WeaponTreeSupportEmpower38Socketed Gems are Supported by Level 3 Empowerone_hand_weapon 500
shield 500
WeaponTreeSupportEmpower2H38Socketed Gems are Supported by Level 3 Empowertwo_hand_weapon 500
WeaponTreeSupportEnhance38Socketed Gems are Supported by Level 3 Enhanceone_hand_weapon 500
shield 500
WeaponTreeSupportEnhance2H38Socketed Gems are Supported by Level 3 Enhancetwo_hand_weapon 500
WeaponTreeSupportEnlighten38Socketed Gems are Supported by Level 3 Enlightenone_hand_weapon 500
shield 500
WeaponTreeSupportEnlighten2H38Socketed Gems are Supported by Level 3 Enlightentwo_hand_weapon 500
WeaponTreeSupportEmpowerHardMode38Socketed Gems are Supported by Level 3 Empowerone_hand_weapon 125
shield 125
WeaponTreeSupportEmpower2HHardMode38Socketed Gems are Supported by Level 3 Empowertwo_hand_weapon 125
WeaponTreeSupportEnhanceHardMode38Socketed Gems are Supported by Level 3 Enhanceone_hand_weapon 125
shield 125
WeaponTreeSupportEnhance2HHardMode38Socketed Gems are Supported by Level 3 Enhancetwo_hand_weapon 125
WeaponTreeSupportEnlightenHardMode38Socketed Gems are Supported by Level 3 Enlightenone_hand_weapon 125
shield 125
WeaponTreeSupportEnlighten2HHardMode38Socketed Gems are Supported by Level 3 Enlightentwo_hand_weapon 125