Animate Weapon of Ranged Arms: Difference between revisions

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|skill_id                                = AnimateWeapon
|skill_id                                = AnimateWeapon
|cast_time                              = 0.75
|cast_time                              = 0.75
|required_level                          = 70
|required_level                          = 4
|quality_type1_stat_text                = +0.2 to Maximum Animated Weapons
|quality_type1_stat_text                = +0.2 to Maximum Animated Weapons
|static_cost_types                      = Mana
|static_cost_types                      = Mana

Revision as of 19:26, 4 December 2023

Animate Weapon of Ranged ArmsDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.75 sec
Requires Level 4Animates a Ranged Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Animated Lingering Blades are Bows
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+0.2 to Maximum Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
Acquisition
Drop restricted
Drop level: 5
This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.
Vendor Offer
1x Scroll Fragment
Metadata
Item class: Skill Gem
Metadata ID: Metadata/Items/Gems/SkillGemAnimateWeaponRangedArms

Animate Weapon of Ranged Arms is a spell that animates ranged weapons on the ground as a flying allied minion.

It is a transfigured version of Animate WeaponAnimate WeaponDuration, Minion, Spell, Physical
Level: (1-20)
Cost: (4-16) Mana
Cast Time: 0.60 sec
Requires Level 4Animates a Melee Weapon Item or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will not animate weapons with 6 sockets. Cannot be used by Traps or Mines.Base duration is 40.00 seconds
Can use Items requiring up to Level (9-100)
Minions' Attacks deal (5-126) to (8-184) additional Physical Damage
Animated Lingering Blades deal (1-17) to (2-80) Added Attack Physical Damage
Minions deal (0-38)% more Damage
Maximum (5-14) Animated Weapons
Minions have (0-38)% more Attack Speed

Additional Effects From 1-20% Quality:
+(0.1-2) to maximum number of Animated Weapons
Place into an item socket of the right colour to gain this skill. Right click to remove from a socket.
.

Skill functions and interactions

Unlike the original skill, this transfigured version can only animate bows or wands (similar to Spirit GuardsSpirit Guards
Viridian Jewel
Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate up to 20 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Watch could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
), or Lingering Blades. Animate Weapons created using Lingering Blades copy the stat of a Crude BowCrude BowBow
Physical Damage: 5-13
Critical Strike Chance: 5.00%
Attacks per Second: 1.40
instead of a Glass ShankGlass ShankDagger
Physical Damage: 6-10
Critical Strike Chance: 6.00%
Attacks per Second: 1.50
Weapon Range: 1.0 metres
30% increased Global Critical Strike Chance
. The skill has a slightly longer cast time.

Gem level progression

LevelRequired LevelRequired DexterityRequired IntelligenceMana
Cost
Exp.Total Exp.
1400500
26006841841
39170730993940
41221147743311373
516261882289534268
620312294972583993
72437251095714179707
828422911169595349302
932473311283759633061
10365236124539961087057
11405840137031281790185
124463441410612232851408
134868481420658704917278
145274511525071107424388
155578541625737319998119
1658825717761135117609470
17618660181343790831047378
18649062182505214756099525
19679465194386943699968961
2070986820242081178342050139
21721007021N/AN/A
2274N/AN/A22N/AN/A
2376N/AN/A22N/AN/A
2478N/AN/A23N/AN/A
2580N/AN/A24N/AN/A
2682N/AN/A25N/AN/A
2784N/AN/A26N/AN/A
2886N/AN/A26N/AN/A
2988N/AN/A27N/AN/A
3090N/AN/A28N/AN/A
3191N/AN/A28N/AN/A
3292N/AN/A29N/AN/A
3393N/AN/A29N/AN/A
3494N/AN/A29N/AN/A
3595N/AN/A30N/AN/A
3696N/AN/A30N/AN/A
3797N/AN/A31N/AN/A
3898N/AN/A31N/AN/A
3999N/AN/A31N/AN/A
40100N/AN/A32N/AN/A

Gem quality

TypeAdditional Effects per 1-20% QualityWeight
Superior+(0.1-2) to maximum number of Animated Weapons1

Item acquisition

Animate Weapon of Ranged Arms has restrictions on where or how it can drop. This item is a transfigured gem. It can be obtained through the use of the Divine Font in the Lord's Labyrinth.

Recipes

Animate Weapon of Ranged Arms can be created from the following recipes:

AmountPartDescriptionMeta
4The Blessing of MooshThe Blessing of Moosh4Level 21 Transfigured Gem
Corrupted
While the Labyrinth traps have claimed countless adventurers, they were not designed with felines in mind.
Random corrupted level 21 transfigured gemA
8The HookThe Hook8Level 21 Transfigured Gem
Quality: +23%
Corrupted
Every obsession began with a single, innocent taste.
Random corrupted level 21 transfigured gem with 23% qualityA
3Doryani's EpiphanyDoryani's Epiphany3Level 21 Transfigured Gem
Quality: +20%
Corrupted
"Virtue gems have facets beyond those that can be seen by the mortal eye. Let us look deeper..."
Random corrupted level 21 transfigured gem with 20% qualityA
8Dying AnguishDying Anguish8Level 19 Transfigured Gem
Quality: +19%
Moribund, he gazed upon the journey taken as blood trickled down his chin. His eye closed on the city ahead that he would never call home.
level 19 transfigured gem with 19% qualityA
1The VoidThe Void1Reach into the Void and claim your prize.Random divination card set exchangeA

Related helmet enchantments

The following helmet enchantments affect Animate Weapon.

Note that helmet enchantments are no longer obtainable since version 3.23.0 and can only be obtained in permanent leagues as already enchanted items from before this patch.

NameFor generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value.LabyrinthStatsSpawn Weighting
Enchantment Animate Weapon Chance To Create Additional Copy 166Merciless Labyrinth16% chance to create an additional Animate Weapon copyhelmet 100
Enchantment Animate Weapon Chance To Create Additional Copy 275Eternal Labyrinth24% chance to create an additional Animate Weapon copyhelmet 100
Enchantment Animate Weapon Duration 166Merciless Labyrinth20% increased Animate Weapon Durationhelmet 100
Enchantment Animate Weapon Duration 275Eternal Labyrinth30% increased Animate Weapon Durationhelmet 100

Alternate skill effects

Animate Weapon of Ranged Arms has the following alternate skill effects:

ItemEffect(s)
Automaton Animate Weapon EffectAutomaton Animate Weapon EffectSkill Gem EffectYour Animated Weapons have an Automaton Effect.Your Animated Weapons have an Automaton Effect.
Innocence Animate Weapon EffectInnocence Animate Weapon EffectSkill Gem EffectYour Animated Weapons have an Innocence Effect.Your Animated Weapons have an Innocence Effect.
Polar Animate Weapon EffectPolar Animate Weapon EffectSkill Gem EffectYour Animated Weapons have a Polar Effect.Your Animated Weapons have a Polar Effect.

Version history

Version Changes
3.23.0
  • Added to the game.

References